The point: If a game has a limit of (for example) 100 rounds, don't end it once 100 rounds end, but in a random round starting from 100 to 110 (doesn't have to be 10 rounds space, can be set by the one who starts the game). Basically, allow the game to end in a random round within a given rage of ...
The first player still has the option to improve his defenses with his first turn, that's why the advantage is 'smaller', because the 2nd player needs to be lucky with the dice, while in the current situation there is no escaping the advantage made in the first round for the first turn player.
⋅ New game type - Duels - only 2 players allowed - the difference with the standard game is - Calculation on how much troops a player will get done on the start of the round, rather than player's turn.
Yes, I assumed it had relation with that, and I like how you managed to keep the map politically correct (I'm from Serbia so I hope that counts something). I was just mislead by the "legends" (income description) that Kosovo was one of those "if you control region X, then with this you get ...
I understood from the map description that Serbia gives +5, and if you happen to occupy Kosovo, you get additional +1.
So basically, if you get Serbia (with Kosovo) you get +6? Then why the special bonus for Kosovo labeled in the map? It's not emphasized as Crna Gora's bonus for example, so I ...