Search found 37 matches

by heirware
Sat Jul 18, 2009 12:40 am
Forum: Conquer Club Discussion
Topic: Am I the only one who haven't played Classic shapes yet?
Replies: 35
Views: 1564

Re: Am I the only one who haven't played Classic shapes yet?

I haven't played Classic Shapes since they changed it....

And I'm enraged every time I look back on my past games and they're all so bland looking
by heirware
Tue Jan 22, 2008 9:37 pm
Forum: Melting Pot: Map Ideas
Topic: The Shopping Center (V6 w/ Doors 1st post) [Advanced Idea]
Replies: 43
Views: 7650

Unit 2: I would be if people were more interested >_<

Lone Prophet: But then it would just be a huge amount of dead ends, and would be terrible to play. I have to add doors between shops to make the map playable.

Tieryn: Yeah true. the doors between some territories act as the back passageways.
by heirware
Tue Jan 22, 2008 5:24 am
Forum: Melting Pot: Map Ideas
Topic: The Shopping Center (V6 w/ Doors 1st post) [Advanced Idea]
Replies: 43
Views: 7650

Uh... bump.
by heirware
Sat Jan 12, 2008 6:57 pm
Forum: Melting Pot: Map Ideas
Topic: The Shopping Center (V6 w/ Doors 1st post) [Advanced Idea]
Replies: 43
Views: 7650

Alrgithy then. Could you please say what about the continents you don't like, specifically, so I can change them?
by heirware
Thu Jan 10, 2008 5:42 pm
Forum: Melting Pot: Map Ideas
Topic: The Shopping Center (V6 w/ Doors 1st post) [Advanced Idea]
Replies: 43
Views: 7650

Yeah, the background is just a stopgap measure until I work out the gameplay. Then I can focus on making the graphics a bit better.

Thanks cena.
by heirware
Thu Jan 10, 2008 5:31 pm
Forum: Melting Pot: Map Ideas
Topic: The Shopping Center (V6 w/ Doors 1st post) [Advanced Idea]
Replies: 43
Views: 7650

yeah it is, I'll fix it up a bit later.

So are the designs of the doors good? Because I don't want to make a hundred doors only to have to remove em all.
by heirware
Wed Jan 09, 2008 11:32 pm
Forum: Melting Pot: Map Ideas
Topic: The Shopping Center (V6 w/ Doors 1st post) [Advanced Idea]
Replies: 43
Views: 7650

<_<

Alright well I've got a new style of doors, I might add the double handles in the middle thing later on.

Image

This a bit more defining?
by heirware
Wed Jan 09, 2008 7:51 pm
Forum: Melting Pot: Map Ideas
Topic: The Shopping Center (V6 w/ Doors 1st post) [Advanced Idea]
Replies: 43
Views: 7650

Hmm... I'd rather not.

&#91;img&#93;http&#58;//i9&#46;tinypic&#46;com/8e0vomx&#46;png&#91;/img&#93;

I've added doors (now all lines will be unpassables, can only go through doors) to the western continents and a bit of the southeast. Should I make the 'doors' a different colour, like a ...
by heirware
Wed Jan 09, 2008 7:44 pm
Forum: Melting Pot: Map Ideas
Topic: The Shopping Center (V6 w/ Doors 1st post) [Advanced Idea]
Replies: 43
Views: 7650

How will I fit two floors in this map?
by heirware
Wed Jan 09, 2008 7:18 pm
Forum: Melting Pot: Map Ideas
Topic: The Shopping Center (V6 w/ Doors 1st post) [Advanced Idea]
Replies: 43
Views: 7650

Yeah coleman, I'm going to add some unpassables in a few. Not sure how I'll do that as this is a shopping center and you'd expect the shops to connect to the walkways... hmm..
by heirware
Wed Jan 09, 2008 4:13 am
Forum: Melting Pot: Map Ideas
Topic: The Shopping Center (V6 w/ Doors 1st post) [Advanced Idea]
Replies: 43
Views: 7650

Haven't watched or played those 'denza. That ATM idea sounds good. Maybe make them small countries. Or have one border the bank and the triangle. Well we have fish markets in our shopping centers in australia so yeah <_<.
I can't think of another big shop that would fit there.

Balsiefen: I ...
by heirware
Wed Jan 09, 2008 3:36 am
Forum: Melting Pot: Map Ideas
Topic: The Shopping Center (V6 w/ Doors 1st post) [Advanced Idea]
Replies: 43
Views: 7650

updated.

If I'm going to rent out spaces, it won't be here.
by heirware
Tue Jan 08, 2008 9:36 pm
Forum: Melting Pot: Map Ideas
Topic: The Shopping Center (V6 w/ Doors 1st post) [Advanced Idea]
Replies: 43
Views: 7650

How big are territory names usually? I've got 14 pt Arial Black, but it's probably too big.
by heirware
Tue Jan 08, 2008 8:10 am
Forum: Melting Pot: Map Ideas
Topic: The Shopping Center (V6 w/ Doors 1st post) [Advanced Idea]
Replies: 43
Views: 7650

Yep alright, I'll add tentative names/bonuses/conts next update. Should I make like doors to define borders or just leave it open?
by heirware
Tue Jan 08, 2008 7:02 am
Forum: Melting Pot: Map Ideas
Topic: The Shopping Center (V6 w/ Doors 1st post) [Advanced Idea]
Replies: 43
Views: 7650

The Shopping Center (V6 w/ Doors 1st post) [Advanced Idea]

V6
http&#58;//i3&#46;tinypic&#46;com/8c35m4h&#46;png

V4&#46;5
http&#58;//i4&#46;tinypic&#46;com/6q90h6w&#46;png

V3
http&#58;//i3&#46;tinypic&#46;com/7xtao0o&#46;png


Unit 2 has volunteered to do the XML on this one by the way.

39 Territories
6 Continents

Even though most of the ...
by heirware
Sun Jan 06, 2008 5:30 am
Forum: Tool Archives
Topic: Is there a script for drawable maps?
Replies: 1
Views: 1286

Is there a script for drawable maps?

Like, say you want to map out your attack route in a large map such as World 2.1, so you just draw a route line through all your territories?
by heirware
Sun Jan 06, 2008 2:19 am
Forum: Melting Pot: Map Ideas
Topic: Formerly the Map Ideas Thread, now CLOSED
Replies: 1959
Views: 435145

The Shopping Center

http&#58;//i6&#46;tinypic&#46;com/6xv4hzm&#46;png

Very very basic at the moment. Light green/yellow indicates stores, the purple indicates the walkway.

I'll do the names later.

There are 39 territories? Is that too much?
Also, should I just let the territory ...
by heirware
Sat Jan 05, 2008 9:53 pm
Forum: Melting Pot: Map Ideas
Topic: The Human Body | Human Anatomy | Bodily Organs etc.
Replies: 253
Views: 16314

yeah your map looks good. We could just put lines wherever needed.
by heirware
Thu Jan 03, 2008 2:29 am
Forum: Melting Pot: Map Ideas
Topic: Video Game Maps?
Replies: 16
Views: 2645

My gods, someone gauge out my eyes. I sure hope this so called 'map' is a joke.
by heirware
Thu Jan 03, 2008 2:27 am
Forum: Melting Pot: Map Ideas
Topic: Classic Map with added options
Replies: 33
Views: 4046

Looks good, a middle ground for Classic and World 2.1
by heirware
Mon Dec 31, 2007 9:51 pm
Forum: Melting Pot: Map Ideas
Topic: What about a Shopping Center map?
Replies: 7
Views: 1248

What about a Shopping Center map?

It could be loosely based on the floor plans of an existing shopping center. I think it would be fun.

In retrospect, it sounds kinda similar to that guys Skyscraper! idea.
by heirware
Fri Dec 28, 2007 2:50 am
Forum: Melting Pot: Map Ideas
Topic: Skyscraper! + UPDATE 5 + BLUEPRINTS Floor 70,
Replies: 266
Views: 55553

dominationnation wrote:I dont know where you wanted this so I posted in both but I would like an office titled

law offices of domination and nation


ditto, could you please do me a shop named

heirware since 230bc
by heirware
Fri Dec 28, 2007 2:02 am
Forum: Conquer Club Discussion
Topic: Is AJAX supposed to not refresh the game and not show dice?
Replies: 12
Views: 813

alright, I now am getting the whole 'server has not responded' but that's likely because of my crappy internet. But it's started to refresh by itself anyhow.

Still not seeing any dice, but I just turned off this really old monkeygrease script just like the other poster did, so maybe in future ...
by heirware
Fri Dec 28, 2007 1:48 am
Forum: Melting Pot: Map Ideas
Topic: The Human Body | Human Anatomy | Bodily Organs etc.
Replies: 253
Views: 16314

If we do the Skeleton, you can bypass all sorts of questionable material.
by heirware
Fri Dec 28, 2007 1:44 am
Forum: Melting Pot: Map Ideas
Topic: The Human Body | Human Anatomy | Bodily Organs etc.
Replies: 253
Views: 16314

The Human Skeleton

What about a map concerning the human skeleton? The only problem I can think of is that there will be lots of bottlenecks i.e. the head region, arms, legs...

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