Search found 134 matches

by Fuchsia tude
Wed Nov 05, 2025 10:21 pm
Forum: Drafting Room
Topic: Old India 1.9
Replies: 34
Views: 10132

Re: Old India 1.7

what prompt did you use
by Fuchsia tude
Tue Nov 04, 2025 9:26 pm
Forum: Drafting Room
Topic: Presidential Electoral College Map
Replies: 5
Views: 24147

Re: Presidential Electoral College Map

Which year's electoral college? The map changes once a decade, sometimes more often.
by Fuchsia tude
Tue Nov 04, 2025 8:14 pm
Forum: Drafting Room
Topic: Fibonacci Snail
Replies: 14
Views: 1117

Re: Fibonacci Snail

Oh, yeah, I didn't even look at the font color of the numbers rather than the color of the regions. I'm colorblind, so tiny splotches of color are nearly impossible to parse, anyway; big fields of one color are much easier. And it's not clear, from name alone, exactly which regions are where.

Is ...
by Fuchsia tude
Sun Nov 02, 2025 1:49 pm
Forum: Drafting Room
Topic: Fibonacci Snail
Replies: 14
Views: 1117

Re: Fibonacci Snail

I think at minimum the various bonus regions should be colored the same way they are on the legend, just like in 4 Star Meats. The description is still confusing though so I'm looking forward to the updated one.

Just my first thought after having first turn on the map. I actually had pretty bad ...
by Fuchsia tude
Tue Oct 07, 2025 11:39 pm
Forum: The Atlas
Topic: Krazy Kingdoms [Quenched]
Replies: 915
Views: 900406

Re: Krazy Kingdoms [Quenched]

I don't understand the statement "Opposite sides of a chasm are adjacent for your favoured territories." As far as I can see, there are no chasms where the opposite sides have the same favoured race. Does that mean if you hold either favoured race you can cross both sides of the chasm?

Correct ...
by Fuchsia tude
Wed Oct 01, 2025 10:48 pm
Forum: Foundry Discussions
Topic: Classic Map Extra Connection
Replies: 8
Views: 38300

Re: Classic Map Extra Connection

why have the AI bots come to conquerclub
by Fuchsia tude
Tue Aug 26, 2025 5:09 am
Forum: Map Foundry
Topic: CONQUISTADORES 1.17
Replies: 51
Views: 12814

Re: CONQUISTADORES 1.16

Why do Jungle 22 and Jungle 26 border each other? The map lines pretty clearly suggest that they shouldn't:
Image
by Fuchsia tude
Sun Apr 27, 2025 10:54 am
Forum: Melting Pot: Map Ideas
Topic: new map
Replies: 2
Views: 9874

Re: new map

Sure I can help, here is what I bring to the table:
by Fuchsia tude
Mon Oct 07, 2024 6:29 am
Forum: Recycling Box
Topic: [Abandoned] Coffee Conquest
Replies: 13
Views: 22511

Re: Coffee Conquest

iancanton wrote:as requested, moved to the recycling bin.

ian. :)
Ah, glad to finally see some movement on maps in the Foundry.

Wait...
by Fuchsia tude
Wed Sep 11, 2024 8:28 pm
Forum: Map Foundry
Topic: Elements Version V.17 Small Map Updated
Replies: 144
Views: 248443

Re: Elements Version V.17 Small Map Updated

Still hoping this map could be advanced to Beta before 2035...

Is the map maker still around? Had a quick look doesn't look like it :(

I just had a quick look on the beta site and this map never made it over there so latest image we have for it looks to be V.14 and would need xml being made for ...
by Fuchsia tude
Fri May 24, 2024 8:16 am
Forum: Map Foundry
Topic: HOLYWARS 1250 - VERSION 37
Replies: 250
Views: 306277

Re: HOLYWARS 1250 - VERSION 37

Now it's been more than three years...and for some reason the beta site never updated with the new version...
by Fuchsia tude
Mon May 13, 2024 6:40 am
Forum: The Atlas
Topic: Krazy Kingdoms [Quenched]
Replies: 915
Views: 900406

Re: Krazy Kingdoms [Quenched]

agentcom wrote:Haven't played it in a while, but what a great map. Glad to see it officially added. Thanks for sticking with it for ... almost 12 years!!
Ah, that's too bad. One more year and the 13 in dolomite's name would have referred to how long this took to quench.
by Fuchsia tude
Mon May 13, 2024 6:36 am
Forum: Beta Maps
Topic: Classic Conquest [Version 3.1]
Replies: 48
Views: 151590

Re: Classic Conquest [Version 3.1]

for this setting, balance appears to be fairly good. player 1 won 15 games (58%) and player 2 won 11 games (42%), while skill is not especially rewarded, as the higher-ranked player won 12 games (46%) and the lower-ranked player won 14 games (54%).

Is that...a good thing, though? If the lower ...
by Fuchsia tude
Tue Apr 30, 2024 6:16 am
Forum: Melting Pot: Map Ideas
Topic: Geometry [Version 2]
Replies: 6
Views: 5684

Re: Geometry [Version 2]

Apparently Discord is not a good image host. :|
by Fuchsia tude
Tue Apr 30, 2024 6:11 am
Forum: Map Foundry
Topic: 1944 Operation Overlord V8
Replies: 131
Views: 304790

Re: 1944 Operation Overlord V8

Sounds good!
by Fuchsia tude
Sat Mar 16, 2024 12:33 am
Forum: Beta Maps
Topic: Classic Conquest [Version 3.1]
Replies: 48
Views: 151590

Re: Classic Conquest [Version 3.1]

GaryDenton wrote:You do not get more than one bonus for every 2 regions in a continent.
...I don't? Are you sure about that? The log sure seems to think I do...

Image
by Fuchsia tude
Thu Feb 15, 2024 12:01 am
Forum: Drafting Room
Topic: Geometry: Circle [Version 2]
Replies: 2
Views: 5980

Re: Geometry: Circle [Version 2]

Ooh, transforms. It only took, what, a decade for someone to make and start testing one of these maps?
by Fuchsia tude
Thu Feb 15, 2024 12:00 am
Forum: Beta Maps
Topic: New York 1695 v15
Replies: 162
Views: 320758

Re: New York 1695 v15

The text has a nice glow on the big map. That helps keep it legible at these small pixel sizes. But considering text is even smaller on the small map, it should definitely have that glow there as well...
by Fuchsia tude
Sun Dec 31, 2023 10:27 am
Forum: The Atlas
Topic: Krazy Kingdoms [Quenched]
Replies: 915
Views: 900406

Re: [Beta] - Krazy Kingdoms

309 xml is loaded successfully as live beta! this is the same as the 308 xml, except with +1 auto-deploy for each kingdom.

if all goes well, then this will be the final xml.

ian. :)

how long to know if all goes well?
Just over 12 hours, if his original prediction is to remain true (in the one ...
by Fuchsia tude
Fri Dec 08, 2023 3:33 pm
Forum: The Atlas
Topic: Krazy Kingdoms [Quenched]
Replies: 915
Views: 900406

Re: [Beta] - Krazy Kingdoms

To the people saying "yes on the +1", did you actually try it out on multiplayer ?
I don't understand how it can be at the same time "a huge benefit" and on the other hand, "only draw out the inevitable".

That was referring to two different proposals: the first, to the current (on the Beta site ...
by Fuchsia tude
Tue Nov 28, 2023 12:10 pm
Forum: Beta Maps
Topic: Classic Conquest [Version 3.1]
Replies: 48
Views: 151590

Re: Classic Conquest [Version 3.01]

With regards to the colors, since the connecting lines are yellow, maybe a different color for that continent that also happens to be yellow, (is that yellow too)? - the ones in China and India.

Connections are lime green, continent is yellow. I will mess around with it when I get a little time ...
by Fuchsia tude
Mon Nov 27, 2023 6:59 pm
Forum: The Atlas
Topic: Krazy Kingdoms [Quenched]
Replies: 915
Views: 900406

Re: [Beta] - Krazy Kingdoms

To be completely honest I don't care for how the map plays but maybe that's because I lose on it. A bigger auto deploy is my suggestion. 1 troop don't help much when you gotta tackle a map of full of neutrals. It should be more like feudal or even city mogul lol
The difference is, in those, the ...
by Fuchsia tude
Thu Nov 16, 2023 11:10 am
Forum: Drafting Room
Topic: A Large Geographically Neutral Map Proposal
Replies: 17
Views: 31343

Re: A Large Geographically Neutral Map Proposal

Starting positions would be harder to fix. I'm pretty sure the XML can take a small starting position and then give you multiples of it for less players. So you can make a 12-player start map and then it will assign somebody 2x that for the 6-player map. But there is no way to have a different ...
by Fuchsia tude
Mon Nov 13, 2023 10:17 am
Forum: Beta Maps
Topic: Classic Conquest [Version 3.1]
Replies: 48
Views: 151590

Re: Classic Conquest [Version 1]

An idea: instead of coloring the thin outline of territories to indicate their continent (subtle, hard to differentiate for the colorblind), color the landmasses below them.
by Fuchsia tude
Sun Nov 12, 2023 8:17 pm
Forum: Beta Maps
Topic: Classic Conquest [Version 3.1]
Replies: 48
Views: 151590

Re: Classic Conquest [Version 1]

Thanks, not-purple.

Thurple.

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