Search found 134 matches
- Wed Nov 05, 2025 10:21 pm
- Forum: Drafting Room
- Topic: Old India 1.9
- Replies: 34
- Views: 10132
Re: Old India 1.7
what prompt did you use
- Tue Nov 04, 2025 9:26 pm
- Forum: Drafting Room
- Topic: Presidential Electoral College Map
- Replies: 5
- Views: 24147
Re: Presidential Electoral College Map
Which year's electoral college? The map changes once a decade, sometimes more often.
- Tue Nov 04, 2025 8:14 pm
- Forum: Drafting Room
- Topic: Fibonacci Snail
- Replies: 14
- Views: 1117
Re: Fibonacci Snail
Oh, yeah, I didn't even look at the font color of the numbers rather than the color of the regions. I'm colorblind, so tiny splotches of color are nearly impossible to parse, anyway; big fields of one color are much easier. And it's not clear, from name alone, exactly which regions are where.
Is ...
Is ...
- Sun Nov 02, 2025 1:49 pm
- Forum: Drafting Room
- Topic: Fibonacci Snail
- Replies: 14
- Views: 1117
Re: Fibonacci Snail
I think at minimum the various bonus regions should be colored the same way they are on the legend, just like in 4 Star Meats. The description is still confusing though so I'm looking forward to the updated one.
Just my first thought after having first turn on the map. I actually had pretty bad ...
Just my first thought after having first turn on the map. I actually had pretty bad ...
- Tue Oct 07, 2025 11:39 pm
- Forum: The Atlas
- Topic: Krazy Kingdoms [Quenched]
- Replies: 915
- Views: 900406
Re: Krazy Kingdoms [Quenched]
I don't understand the statement "Opposite sides of a chasm are adjacent for your favoured territories." As far as I can see, there are no chasms where the opposite sides have the same favoured race. Does that mean if you hold either favoured race you can cross both sides of the chasm?
Correct ...
Correct ...
- Wed Oct 01, 2025 10:48 pm
- Forum: Foundry Discussions
- Topic: Classic Map Extra Connection
- Replies: 8
- Views: 38300
Re: Classic Map Extra Connection
why have the AI bots come to conquerclub
- Tue Aug 26, 2025 5:09 am
- Forum: Map Foundry
- Topic: CONQUISTADORES 1.17
- Replies: 51
- Views: 12814
Re: CONQUISTADORES 1.16
Why do Jungle 22 and Jungle 26 border each other? The map lines pretty clearly suggest that they shouldn't:


- Sun Apr 27, 2025 10:54 am
- Forum: Melting Pot: Map Ideas
- Topic: new map
- Replies: 2
- Views: 9874
Re: new map
Sure I can help, here is what I bring to the table:
- Mon Oct 07, 2024 6:29 am
- Forum: Recycling Box
- Topic: [Abandoned] Coffee Conquest
- Replies: 13
- Views: 22511
Re: Coffee Conquest
Ah, glad to finally see some movement on maps in the Foundry.iancanton wrote:as requested, moved to the recycling bin.
ian.
Wait...
- Wed Sep 11, 2024 8:28 pm
- Forum: Map Foundry
- Topic: Elements Version V.17 Small Map Updated
- Replies: 144
- Views: 248443
Re: Elements Version V.17 Small Map Updated
Still hoping this map could be advanced to Beta before 2035...
Is the map maker still around? Had a quick look doesn't look like it :(
I just had a quick look on the beta site and this map never made it over there so latest image we have for it looks to be V.14 and would need xml being made for ...
Is the map maker still around? Had a quick look doesn't look like it :(
I just had a quick look on the beta site and this map never made it over there so latest image we have for it looks to be V.14 and would need xml being made for ...
- Fri May 24, 2024 8:16 am
- Forum: Map Foundry
- Topic: HOLYWARS 1250 - VERSION 37
- Replies: 250
- Views: 306277
Re: HOLYWARS 1250 - VERSION 37
Now it's been more than three years...and for some reason the beta site never updated with the new version...
- Mon May 13, 2024 6:40 am
- Forum: The Atlas
- Topic: Krazy Kingdoms [Quenched]
- Replies: 915
- Views: 900406
Re: Krazy Kingdoms [Quenched]
Ah, that's too bad. One more year and the 13 in dolomite's name would have referred to how long this took to quench.agentcom wrote:Haven't played it in a while, but what a great map. Glad to see it officially added. Thanks for sticking with it for ... almost 12 years!!
- Mon May 13, 2024 6:36 am
- Forum: Beta Maps
- Topic: Classic Conquest [Version 3.1]
- Replies: 48
- Views: 151590
Re: Classic Conquest [Version 3.1]
for this setting, balance appears to be fairly good. player 1 won 15 games (58%) and player 2 won 11 games (42%), while skill is not especially rewarded, as the higher-ranked player won 12 games (46%) and the lower-ranked player won 14 games (54%).
Is that...a good thing, though? If the lower ...
Is that...a good thing, though? If the lower ...
- Tue Apr 30, 2024 6:16 am
- Forum: Melting Pot: Map Ideas
- Topic: Geometry [Version 2]
- Replies: 6
- Views: 5684
Re: Geometry [Version 2]
Apparently Discord is not a good image host. 
- Tue Apr 30, 2024 6:11 am
- Forum: Map Foundry
- Topic: 1944 Operation Overlord V8
- Replies: 131
- Views: 304790
Re: 1944 Operation Overlord V8
Sounds good!
- Sat Mar 16, 2024 12:33 am
- Forum: Beta Maps
- Topic: Classic Conquest [Version 3.1]
- Replies: 48
- Views: 151590
Re: Classic Conquest [Version 3.1]
...I don't? Are you sure about that? The log sure seems to think I do...GaryDenton wrote:You do not get more than one bonus for every 2 regions in a continent.

- Thu Feb 15, 2024 12:01 am
- Forum: Drafting Room
- Topic: Geometry: Circle [Version 2]
- Replies: 2
- Views: 5980
Re: Geometry: Circle [Version 2]
Ooh, transforms. It only took, what, a decade for someone to make and start testing one of these maps?
- Thu Feb 15, 2024 12:00 am
- Forum: Beta Maps
- Topic: New York 1695 v15
- Replies: 162
- Views: 320758
Re: New York 1695 v15
The text has a nice glow on the big map. That helps keep it legible at these small pixel sizes. But considering text is even smaller on the small map, it should definitely have that glow there as well...
- Sun Dec 31, 2023 10:27 am
- Forum: The Atlas
- Topic: Krazy Kingdoms [Quenched]
- Replies: 915
- Views: 900406
Re: [Beta] - Krazy Kingdoms
309 xml is loaded successfully as live beta! this is the same as the 308 xml, except with +1 auto-deploy for each kingdom.
if all goes well, then this will be the final xml.
ian. :)
how long to know if all goes well?
Just over 12 hours, if his original prediction is to remain true (in the one ...
if all goes well, then this will be the final xml.
ian. :)
how long to know if all goes well?
Just over 12 hours, if his original prediction is to remain true (in the one ...
- Fri Dec 08, 2023 3:33 pm
- Forum: The Atlas
- Topic: Krazy Kingdoms [Quenched]
- Replies: 915
- Views: 900406
Re: [Beta] - Krazy Kingdoms
To the people saying "yes on the +1", did you actually try it out on multiplayer ?
I don't understand how it can be at the same time "a huge benefit" and on the other hand, "only draw out the inevitable".
That was referring to two different proposals: the first, to the current (on the Beta site ...
I don't understand how it can be at the same time "a huge benefit" and on the other hand, "only draw out the inevitable".
That was referring to two different proposals: the first, to the current (on the Beta site ...
- Tue Nov 28, 2023 12:10 pm
- Forum: Beta Maps
- Topic: Classic Conquest [Version 3.1]
- Replies: 48
- Views: 151590
Re: Classic Conquest [Version 3.01]
With regards to the colors, since the connecting lines are yellow, maybe a different color for that continent that also happens to be yellow, (is that yellow too)? - the ones in China and India.
Connections are lime green, continent is yellow. I will mess around with it when I get a little time ...
Connections are lime green, continent is yellow. I will mess around with it when I get a little time ...
- Mon Nov 27, 2023 6:59 pm
- Forum: The Atlas
- Topic: Krazy Kingdoms [Quenched]
- Replies: 915
- Views: 900406
Re: [Beta] - Krazy Kingdoms
To be completely honest I don't care for how the map plays but maybe that's because I lose on it. A bigger auto deploy is my suggestion. 1 troop don't help much when you gotta tackle a map of full of neutrals. It should be more like feudal or even city mogul lol
The difference is, in those, the ...
The difference is, in those, the ...
- Thu Nov 16, 2023 11:10 am
- Forum: Drafting Room
- Topic: A Large Geographically Neutral Map Proposal
- Replies: 17
- Views: 31343
Re: A Large Geographically Neutral Map Proposal
Starting positions would be harder to fix. I'm pretty sure the XML can take a small starting position and then give you multiples of it for less players. So you can make a 12-player start map and then it will assign somebody 2x that for the 6-player map. But there is no way to have a different ...
- Mon Nov 13, 2023 10:17 am
- Forum: Beta Maps
- Topic: Classic Conquest [Version 3.1]
- Replies: 48
- Views: 151590
Re: Classic Conquest [Version 1]
An idea: instead of coloring the thin outline of territories to indicate their continent (subtle, hard to differentiate for the colorblind), color the landmasses below them.
- Sun Nov 12, 2023 8:17 pm
- Forum: Beta Maps
- Topic: Classic Conquest [Version 3.1]
- Replies: 48
- Views: 151590
Re: Classic Conquest [Version 1]
Thanks, not-purple.
Thurple.
Thurple.