Search found 768 matches

by loutil
Sat Oct 04, 2025 8:28 am
Forum: Conquer Club Discussion
Topic: Beta blew up
Replies: 6
Views: 913

Re: Beta blew up

Thx for all the hard work behind the scenes. =D>

Bummer for the ongoing beta games but that is the risk playing beta i suppose (and understand). It hurts to lose those games but that is also the best proof that you liked them.

I was the beta conqueror with 6000 points LOL
Only because my ...
by loutil
Wed Jul 23, 2025 11:41 am
Forum: Map Foundry
Topic: CONQUISTADORES 1.17
Replies: 51
Views: 12882

Re: CONQUISTADORES 1.14

Upon further study. Cortez has the advantage over all other starting points.
by loutil
Wed Jul 23, 2025 11:37 am
Forum: Map Foundry
Topic: CONQUISTADORES 1.17
Replies: 51
Views: 12882

Re: CONQUISTADORES 1.14

Uku Pacha starting point is a MAJOR disadvantage. It has no easy pathway to the middle and that is the point of this map as it is drawn, get to the middle to win.
by loutil
Sun Jun 29, 2025 11:19 am
Forum: Map Foundry
Topic: FEUDAL LEGEND 3.04
Replies: 55
Views: 11013

Re: FEUDAL LEGEND 2.0

Visually better this way.
by loutil
Sun Jun 22, 2025 9:03 am
Forum: Map Foundry
Topic: FEUDAL LEGEND 3.04
Replies: 55
Views: 11013

Re: FEUDAL CLIFFS 1.3

This looks interesting :).
by loutil
Sat Jun 21, 2025 1:38 pm
Forum: Map Foundry
Topic: Templars 4.22
Replies: 163
Views: 92681

Re: Templars 4.19

SoN!c wrote:Yes! Already played a bot game and flawless XML like always =D> =D>
Nice collaboration :).
by loutil
Thu Jun 19, 2025 6:24 pm
Forum: Map Foundry
Topic: Templars 4.22
Replies: 163
Views: 92681

Re: Templars 4.19

Temples are the priority on this map. If you are in the West and hold a temple, you are basically safe from the east (trench style). If you are in the East and take that temple, you are not safe from the west unless you make that change. That is the unbalance as I see it. Even non trench, the West ...
by loutil
Thu Jun 19, 2025 2:47 pm
Forum: Map Foundry
Topic: Templars 4.22
Replies: 163
Views: 92681

Re: Templars 4.19

Temples are the priority on this map. If you are in the West and hold a temple, you are basically safe from the east (trench style). If you are in the East and take that temple, you are not safe from the west unless you make that change. That is the unbalance as I see it. Even non trench, the West ...
by loutil
Thu Jun 19, 2025 12:58 pm
Forum: Map Foundry
Topic: Templars 4.22
Replies: 163
Views: 92681

Re: Templars 4.18

I just discovered that the West side Nobles can attack 2 terts on the east side of the map and East side can attack 1 tert on the West. This makes no sense to me? Particularly because of the imbalance. West side attacks a very significant territory.

This was changed for comments the map needed ...
by loutil
Thu Jun 19, 2025 9:42 am
Forum: Map Foundry
Topic: Templars 4.22
Replies: 163
Views: 92681

Re: Templars 4.18

I just discovered that the West side Nobles can attack 2 terts on the east side of the map and East side can attack 1 tert on the West. This makes no sense to me? Particularly because of the imbalance. West side attacks a very significant territory.
by loutil
Tue Jun 17, 2025 9:57 am
Forum: Map Foundry
Topic: Templars 4.22
Replies: 163
Views: 92681

Re: Templars 4.17

Also,
If you make the Crusader Stronghold a plus 2 or higher, it needs to be a stronger neutral at the start. Otherwise, in trench games, it is an easy grab from Persia X and a major advantage.
You could also make Persia 10 a starting neutral to equalize?
by loutil
Tue Jun 17, 2025 9:48 am
Forum: Map Foundry
Topic: Templars 4.22
Replies: 163
Views: 92681

Re: Templars 4.17

Not sure you need to increase the bonus for Cyprus or Portugal. To get the bonus, you will need to hold a Temple. That seems bonus enough.
by loutil
Mon Jun 16, 2025 4:22 pm
Forum: Map Foundry
Topic: Templars 4.22
Replies: 163
Views: 92681

Re: Templars 4.17

I have played 7 games on the map. In my opinion, the Temples are too easy to grab. In a trench game, good dice can capture a temple on your opening move. This almost seals the game. My suggestion would be to increase them from neutral 4 to neutral 6 or 8.
Here is a recent game where my opponent ...
by loutil
Wed Oct 23, 2024 1:09 pm
Forum: Clans
Topic: TOFU/S&M Discussion
Replies: 61
Views: 25380

Re: TOFU/S&M Discussion

Give COF TOFU back, TOFU. It's his clan, based on history. There have been a few years of inconsistency but history and the success TOFU enjoyed in the old days when he was at the helm has to account for a lot.

@EW, so what if he wanted to cut a player because he didn't feel they were good enough ...
by loutil
Mon Dec 04, 2023 6:18 pm
Forum: Create/Join a Competitive Clan
Topic: Looking to join a Clan - Post your CC CV/Resume here
Replies: 334
Views: 312675

Re: Looking to join a Clan - Post your CC CV/Resume here

All good, I'll take that as a compliment. I've played plenty of classic risk and axis and allies and similar games before, and finding a site with unlimited access to scratch that itch for the price of a nice meal seemed like a fair deal to me. Not as easy to find people willing to sit down for a ...
by loutil
Tue Nov 28, 2023 6:41 pm
Forum: The Atlas
Topic: Krazy Kingdoms [Quenched]
Replies: 915
Views: 901644

Re: [Beta] - Krazy Kingdoms

I agree with Don. However, I do not fully understand how that map works. So, maybe my thoughts are not relevant...
by loutil
Tue Nov 07, 2023 7:00 pm
Forum: Bug Reports
Topic: beta site access denied ; same password as always now
Replies: 4
Views: 7962

Re: beta site access denied ; same password as always

PLACE A CONCISE DESCRIPTION OF THE BUG IN THE SUBJECT LINE!!!

Delete or replace any xxxxxxx with the appropriate information.

Operating System: PC
Browser: croome and edge fail
Scripts/third party programs used: none

beta site access denied ; same password as always now invalid:
This has been ...
by loutil
Sun Oct 29, 2023 3:56 pm
Forum: Callouts
Topic: "Floating 11" Chariot of Fire vs josko.ri [23:35] winner JoR
Replies: 128
Views: 292248

Re: "Floating 11" Chariot of Fire vs josko.ri [23:35] winner

Been traveling and dealing with some life issues. But, ready to pick this up if the others are?
There was some comments about settings and maps, earlier in this discussion. So, want to be clear what my options are before I set up a game.
Note: fog, trench are my preferred settings.
by loutil
Sun Oct 01, 2023 8:07 am
Forum: Callouts
Topic: "Floating 11" Chariot of Fire vs josko.ri [23:35] winner JoR
Replies: 128
Views: 292248

Re: "Floating 11" Chariot of Fire vs josko.ri [23:32]

rockfist wrote:
Chariot of Fire wrote:OK, so I think it may be something a little stronger than absinthe, possibly Class A hallucinogenic. Now I'm jealous!
You want to hallucinate? Inject Tren every other day and take melatonin to get to sleep…or so I’ve been told.
That will just make you angry and tired at the same time ;) ...
by loutil
Thu Sep 28, 2023 12:37 pm
Forum: Callouts
Topic: "Floating 11" Chariot of Fire vs josko.ri [23:35] winner JoR
Replies: 128
Views: 292248

Re: "Floating 11" Chariot of Fire vs josko.ri [23:32]

IcePack wrote:I thought this was a Josko vs CoF thing? What has happened lol
Good question. MT suggested a dubs challenge. I offered to team with Josko. Then, somehow, it morphed into a random series of one off's.
by loutil
Wed Sep 20, 2023 1:29 pm
Forum: Callouts
Topic: "Floating 11" Chariot of Fire vs josko.ri [23:35] winner JoR
Replies: 128
Views: 292248

Re: "Floating 11" Chariot of Fire vs josko.ri [19-27]

Some good dubs maps, from my perspective:
Kings I and II
Pot Mosbi
WWI Galip
Spanish Armada
Baltic Crusade
Conquer Rome -one of the best maps on CC
USA, France and World 2.1
WWII Australia
Eurasia
Napoleonic Europe
Trafalgar
Third Crusade
Europe 1914
Super Max Prison Riot

1/3 of those maps are ...
by loutil
Wed Sep 20, 2023 10:37 am
Forum: Callouts
Topic: "Floating 11" Chariot of Fire vs josko.ri [23:35] winner JoR
Replies: 128
Views: 292248

Re: "Floating 11" Chariot of Fire vs josko.ri [19-27]

Some good dubs maps, from my perspective:
Kings I and II
Pot Mosbi
WWI Galip
Spanish Armada
Baltic Crusade
Conquer Rome -one of the best maps on CC
USA, France and World 2.1
WWII Australia
Eurasia
Napoleonic Europe
Trafalgar
Third Crusade
Europe 1914
Super Max Prison Riot
by loutil
Tue Sep 19, 2023 7:20 am
Forum: Callouts
Topic: "Floating 11" Chariot of Fire vs josko.ri [23:35] winner JoR
Replies: 128
Views: 292248

Re: "Floating 11" Chariot of Fire vs josko.ri [17-22]

Lets make esc adj sunny dubs

I'm good with that. Just make sure we get the right map choices, i.e. nothing that starts with 12 terrs each and that sort of thing. Berlin is a great doubs map. Any other ideas?

And I really love the "First turn deploy only" rule. It makes such a difference, though ...
by loutil
Mon Sep 18, 2023 4:32 pm
Forum: Callouts
Topic: "Floating 11" Chariot of Fire vs josko.ri [23:35] winner JoR
Replies: 128
Views: 292248

Re: "Floating 11" Chariot of Fire vs josko.ri [17-22]

I am still open to dubs with Lou/Josko vs MT/CoF
by loutil
Thu Aug 10, 2023 1:20 pm
Forum: Complete Challenges
Topic: [CC13] R3 TOFU (28) vs S&M (27) - TOFU Wins - Final 8/18/23
Replies: 30
Views: 13054

Re: [CC13] R3 TOFU (27) vs S&M (22)

This was in the balance for quite some time. Looks like a 28-27 TOFU win. Great war...

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