This might have to go on vacation for a bit, i have just returned to uni and i dont really have much spare time to work on this,
Hopefully i will find time to work on this before the christmas holiday.
Search found 1324 matches
- Wed Oct 05, 2011 4:37 pm
- Forum: Recycling Box
- Topic: [Abandoned] Op Drug War(GRX touchup)
- Replies: 49
- Views: 29460
- Thu Sep 22, 2011 1:26 am
- Forum: Recycling Box
- Topic: [Abandoned] Op Drug War(GRX touchup)
- Replies: 49
- Views: 29460
Re: Op Drug War (17/8/2011) Complete Legend [Graphic Touchup
Gillipig wrote:It's a little too dark I think! I like what you've done with the roads. Maybe you could make it dark outside but not inside?
As in dark outside the houses and light inside? I have tried to do that, are there any parts you think are particularly dark?
- Sat Sep 17, 2011 12:10 pm
- Forum: Recycling Box
- Topic: [Abandoned] Op Drug War(GRX touchup)
- Replies: 49
- Views: 29460
Re: Op Drug War (17/8/2011) Complete Legend [Graphic Touchup
I like the idea, on the other hand I think there will be a lot of complaints about not being able to read it. So you will probably have to nix the idea. Let's wait and see what others have to say about it.
Yeah, im expecting complaints, but there are not many words that mus*le, pat*ol, tu*n, sec ...
Yeah, im expecting complaints, but there are not many words that mus*le, pat*ol, tu*n, sec ...
- Sat Sep 17, 2011 11:05 am
- Forum: Recycling Box
- Topic: [Abandoned] Op Drug War(GRX touchup)
- Replies: 49
- Views: 29460
Re: Op Drug War (Updated 13/8/2011) New Legend [Graphic Touc
Let me just start by saying legends are the worst part of a map for me...
I got this done awhile ago and i have been sitting on it trying to decide if it looks right. Basically to make the legend fit as an easy option i have just let things overrun a bit, my reasoning being the legend was typed on ...
I got this done awhile ago and i have been sitting on it trying to decide if it looks right. Basically to make the legend fit as an easy option i have just let things overrun a bit, my reasoning being the legend was typed on ...
- Mon Sep 12, 2011 12:28 pm
- Forum: The Atlas
- Topic: Classic cities: London [19.2.12] p27
- Replies: 429
- Views: 235062
Re: London [7.9.11] *** PAGE 9 ***
Just my thoughts but i always felt when london was ever done it would be really good done in the sort of style of a cartoon map, sort of thing you get on postcards... See the picture below for what i mean. (sorry about quality done with my phone from the front of a jigsaw).
image
image
- Sat Aug 27, 2011 12:50 pm
- Forum: Recycling Box
- Topic: [Abandoned] Op Drug War(GRX touchup)
- Replies: 49
- Views: 29460
Re: Op Drug War (Updated 13/8/2011) New Legend [Graphic Touc
natty_dread wrote:Also: you need to give the text and lines a tilt to match the paper's.
They are matched with the paper, just the paper is not matched with the picture
- Sat Aug 27, 2011 9:50 am
- Forum: Recycling Box
- Topic: [Abandoned] Op Drug War(GRX touchup)
- Replies: 49
- Views: 29460
Re: Op Drug War (Updated 13/8/2011) Army no. [Graphic Touchu
Finally got round to do some work on this map, trying a new legend style. Thoughts before i continue.
(the minimap is copy and paste at the moment, i will redo it properly later.)
[bigimg]http://img850.imageshack.us/img850/9269/operationdrugwarlnewleg.png[/bigimg]
(the minimap is copy and paste at the moment, i will redo it properly later.)
[bigimg]http://img850.imageshack.us/img850/9269/operationdrugwarlnewleg.png[/bigimg]
- Sat Aug 27, 2011 9:24 am
- Forum: The Atlas
- Topic: Classic cities: London [19.2.12] p27
- Replies: 429
- Views: 235062
Re: London
nice background - but I would maybe stop the river at the edge of london. It looks strange flowing over the background like that.
Sorry Rj... your advice is usually solid but at this point I have to disagree... Stopping the river at the edge of London would look odd and abrupt IMO.
What do ...
Sorry Rj... your advice is usually solid but at this point I have to disagree... Stopping the river at the edge of London would look odd and abrupt IMO.
What do ...
- Sat Aug 27, 2011 6:45 am
- Forum: Foundry Discussions
- Topic: Nobodies availabilty will be lower than usual
- Replies: 23
- Views: 9095
Re: Nobodies availabilty will be lower than usual
actually gimil, you can train your brain into going straight to rem sleep by power napping 10 minutes at a time. it's really really hard at first but after a while when you fall asleep the brain knows it's not going to last so you go straight to rem.
Yes, but is that worth it? Even for CC ...
Yes, but is that worth it? Even for CC ...
- Sat Aug 27, 2011 3:34 am
- Forum: Announcement Archives
- Topic: AndyDufresne: 5 years of service
- Replies: 54
- Views: 33843
Re: AndyDufresne: 5 years of service
Congrats Andy, when (or more correctly if) you ever have enough of managing the hoards out there, you should definitely return to foundry.
Maybe make a map
5 years, this makes me feel old.
Maybe make a map
5 years, this makes me feel old.
- Sat Aug 27, 2011 3:25 am
- Forum: Foundry Discussions
- Topic: Nobodies availabilty will be lower than usual
- Replies: 23
- Views: 9095
Re: Nobodies availabilty will be lower than usual
I had a mate who tried changing his sleep pattern to 6 half hour naps, i was tempted to try but sadly does not really work when you have to turn up to work everyday slightly awake.
Maybe when i start besieged i will try changing my sleep pattern, then i can map make twice as fast...
Maybe when i start besieged i will try changing my sleep pattern, then i can map make twice as fast...
- Sun Aug 14, 2011 4:22 am
- Forum: Recycling Box
- Topic: [Abandoned] Op Drug War(GRX touchup)
- Replies: 49
- Views: 29460
Re: Op Drug War (Updated 13/8/2011) Army no. [Graphic Touchu
Hi tel,
I have to be honest although the new 3D image for the photo is fantastic. I feel that the overall quality of the image is brought down by maintain the old envelope background. It looks outdated compared to your new crisp image. I think you are more than capable of bring it up to standard ...
I have to be honest although the new 3D image for the photo is fantastic. I feel that the overall quality of the image is brought down by maintain the old envelope background. It looks outdated compared to your new crisp image. I think you are more than capable of bring it up to standard ...
- Sun Aug 14, 2011 4:11 am
- Forum: Tools & Guides
- Topic: Map-Making Q&A
- Replies: 353
- Views: 198724
Re: Map-Making Q&A
It was going to suggest splitting it but then i reread and saw you did that anyway. But maybe instead of having a file for each icon and add them to the map one by one, make a file that is the same size as the map image and place all the icons in their correct places on that, then you save that as a ...
- Sat Aug 13, 2011 5:04 am
- Forum: Recycling Box
- Topic: [Abandoned] Op Drug War(GRX touchup)
- Replies: 49
- Views: 29460
Re: Operation Drug War (Updated 6/8/2011) [Graphic Touchup]
http://dl.dropbox.com/u/24801217/Operation_Drug_War_L_New.jpg
Army number test
Done
Changed the special army circles to make them look finish. I reckon this is now a fully finished draft i think. So i have posted it with the army numbers aswell
To Do
Still got to finish ...
Army number test
Done
Changed the special army circles to make them look finish. I reckon this is now a fully finished draft i think. So i have posted it with the army numbers aswell
To Do
Still got to finish ...
- Fri Aug 12, 2011 5:30 pm
- Forum: Foundry Discussions
- Topic: Foundry Changes: New Layout, Handbook and More
- Replies: 15
- Views: 12416
Re: Foundry Changes: New Layout, Handbook and More
ha that was meant to be in another topic, never drink and post
- Wed Aug 10, 2011 1:25 pm
- Forum: Recycling Box
- Topic: [Abandoned] Op Drug War(GRX touchup)
- Replies: 49
- Views: 29460
Re: Operation Drug War (Updated 6/8/2011) [Graphic Touchup]
The first things I noticed were the badges (for Detective, etc.) and the books (for District Attorney, etc.) are awfully blurry/pixel-y/uneven. The steering wheels are also rather pixel-y. Even the other icons have their imperfections...
Yeah i noticed that and im working on, although very slowly ...
Yeah i noticed that and im working on, although very slowly ...
- Sun Aug 07, 2011 9:17 am
- Forum: Foundry Discussions
- Topic: Quick XML question.
- Replies: 1
- Views: 1628
Quick XML question.
Is it possible with the current XML to have if you hold A+B you get +1 autodeployed on A, but if you only hold A or B you get nothing?
Cheers Tel.
Cheers Tel.
- Sat Aug 06, 2011 6:52 am
- Forum: Foundry Discussions
- Topic: Stereoscopic mapmaking...
- Replies: 26
- Views: 13958
Re: Stereoscopic mapmaking...
If anyone has any old red and blue 3D glasses lying around here is the image from drug war in anaglyph 3D
Im definitely going to try this on castle battle when i start it again, as it would make a good 3D image, sadly drug war being top down does not lend itself as well. Also this method of 3D does ...
Im definitely going to try this on castle battle when i start it again, as it would make a good 3D image, sadly drug war being top down does not lend itself as well. Also this method of 3D does ...
- Sat Aug 06, 2011 6:51 am
- Forum: Recycling Box
- Topic: [Abandoned] Op Drug War(GRX touchup)
- Replies: 49
- Views: 29460
Re: Operation Drug War (Updated 1/8/2011) [Graphic Touchup]
Honestly, the lighting effects are too prominent here. I understand you're probably going for a realistic look, but the high fluctuation in light levels makes the map look all splotchy and hard to read. Maybe you could even them out somewhat?
Possibly, anyone else think this is an issue? For now I ...
Possibly, anyone else think this is an issue? For now I ...
- Fri Aug 05, 2011 3:05 pm
- Forum: Recycling Box
- Topic: [Abandoned] Op Drug War(GRX touchup)
- Replies: 49
- Views: 29460
Re: Operation Drug War (Updated 1/8/2011) [Graphic Touchup]
Some of the borders don't make full lines
That is meant to be where the territory borders moved from roof level to ground level, i might just get rid of it.
and you don't have one separating telephones from the places they can hit inside buildings?
Good spot i will correct that asap.
Cheers ...
That is meant to be where the territory borders moved from roof level to ground level, i might just get rid of it.
and you don't have one separating telephones from the places they can hit inside buildings?
Good spot i will correct that asap.
Cheers ...
- Fri Aug 05, 2011 2:58 pm
- Forum: Melting Pot: Map Ideas
- Topic: [Idea] New 'Feudal' map
- Replies: 85
- Views: 24105
Re: [Idea] New 'Feudal' map
natty_dread wrote:So take the core elements of feudal - the castles, IMO - and build a new gameplay around them.
Feudal castle assault
- Thu Aug 04, 2011 1:49 am
- Forum: Foundry Discussions
- Topic: Negative Comments
- Replies: 31
- Views: 11016
Re: Negative Comments
I personally would prefer people to say that they dont like a map, rather than sitting around waiting for comments, as without comments the map wont go anywhere.
As for giving feedback, if i have a problem with a map i always try to give a suggestion on how to improve something if im going to ...
As for giving feedback, if i have a problem with a map i always try to give a suggestion on how to improve something if im going to ...
- Tue Aug 02, 2011 12:36 pm
- Forum: Announcement Archives
- Topic: [CANCELLED] 'Vote For CC' Campaigns
- Replies: 162
- Views: 40359
Re: 'Vote For CC' Campaigns
To many CCers trying to vote, crashing their site 
- Mon Aug 01, 2011 4:17 pm
- Forum: Recycling Box
- Topic: [Abandoned] Op Drug War(GRX touchup)
- Replies: 49
- Views: 29460
Re: Operation Drug War (Updated 1/8/2011) [Graphic Touchup]
That should now be the right one.
- Mon Aug 01, 2011 3:51 pm
- Forum: Recycling Box
- Topic: [Abandoned] Op Drug War(GRX touchup)
- Replies: 49
- Views: 29460
Re: Operation Drug War (Updated 1/8/2011) [Graphic Touchup]
DiM wrote:very jagged borders.
My bad, comes from updating the same image over and over again, so i think that is an older image. Check back in a bit and hopefully i will have found the newest image