Game #9520042
Fog of War game. Limdul tells the other users that I just took over a specific continent early in the game, before anyone has any idea what anybody else is doing. Ruins the game for me. Please address this situation with this user.
Search found 14 matches
- Wed Aug 03, 2011 8:42 pm
- Forum: Closed C&A Reports
- Topic: Limdul - fog of war violation, game #9520042[CLOSED]ES
- Replies: 2
- Views: 493
- Sat Jul 30, 2011 6:26 pm
- Forum: Archived Suggestions
- Topic: Eliminate a player for missing 4 of 5 turns
- Replies: 8
- Views: 1449
Re: Eliminate a player for missing 4 of 5 turns
Any chance that this rule gets implemented? I will say that I do not like the idea of booting a player who misses five total turns at all since some games can last for a long, long time. But four out of your last five turns missed is a different story. Nobody really wants to play with somebody who ...
- Sat Jul 16, 2011 3:11 pm
- Forum: Archived Suggestions
- Topic: Eliminate a player for missing 4 of 5 turns
- Replies: 8
- Views: 1449
Eliminate a player for missing 4 of 5 turns
I played a speed game the other night where this guy would miss two turns, then play, miss two turns, then play, etc., etc. People got bored and quit. Very lame and it seemed intentional. Why not eliminate a player for missing 4 of his/her previous 5 turns? Such a player is clearly a non-participant ...
- Sun Jun 05, 2011 2:36 pm
- Forum: Suggestions
- Topic: [UI] Automatically end turns if no reinforcements possible
- Replies: 19
- Views: 7836
Re: Automatically end turns if no reinforcements possible
You guys are talking about ways in which making what appear to be obvious changes will impact strategies in various games. My only point was that it is silly to provide superfluous steps for users to take. If there are no attacks to be made, then why require a user to click on "End Attacks" or ...
- Thu Jun 02, 2011 1:55 am
- Forum: Suggestions
- Topic: [UI] Automatically end turns if no reinforcements possible
- Replies: 19
- Views: 7836
[UI] Automatically end turns if no reinforcements possible
In situations where one is unable to make reinforcements, why do we need to click on "End Reinforcements"? Why even present us with that option? Why not just end the turn automatically?
Similarly, in situations where no attacks are possible (i.e., only one army on each territory), why do we need to ...
Similarly, in situations where no attacks are possible (i.e., only one army on each territory), why do we need to ...
- Wed Jun 01, 2011 2:03 pm
- Forum: Suggestions
- Topic: [GP] Surrender/Resign/Forfeit Button
- Replies: 2025
- Views: 690343
"Quit Game" and "Skip Turn" options
Consider adding a "Quit Game" and a "Skip Turn" option. I know that we do not want to encourage folks to quit games. However, it's inevitable, people do it, and the ones who suffer the most are the ones who have to sit there and wait for the five minutes (in speed games) or the 24 hours (in regular ...
- Sun May 22, 2011 6:54 pm
- Forum: Conquer Club Discussion
- Topic: I heard that CC is trying to fix the dice mechanism...
- Replies: 5
- Views: 497
I heard that CC is trying to fix the dice mechanism...
Is this true? If so, has any progress been made?
I can say that, over the past several days, I have played QUITE a few games, and lost nearly all of them. I may not be the best player in the world but I will say that I have had many, MANY streaks where I have had a bunch of troops on one territory ...
I can say that, over the past several days, I have played QUITE a few games, and lost nearly all of them. I may not be the best player in the world but I will say that I have had many, MANY streaks where I have had a bunch of troops on one territory ...
- Sun Apr 17, 2011 11:32 pm
- Forum: Conquer Club Discussion
- Topic: Random.org vs. alternatives
- Replies: 8
- Views: 546
Random.org vs. alternatives
Rather than complain again about the obvious dice generating mechanism, I thought I'd ask a different question.
Is Conquer Club considering switching to a different dice generating mechanism of some sort? Or has CC considered doing so in the recent past? Are there alternatives to Random.org that ...
Is Conquer Club considering switching to a different dice generating mechanism of some sort? Or has CC considered doing so in the recent past? Are there alternatives to Random.org that ...
- Tue Feb 22, 2011 1:08 am
- Forum: Conquer Club Discussion
- Topic: wtf is wrong with the dice?
- Replies: 150
- Views: 22596
Re: wtf is wrong with the dice?
Obviously those who will argue with such determination about the dice being "random" here on this site has not suffered a sufficient amount of "bad luck" for a long period of time that would seem very impossible.. I myself can handle bad random dice in games. Lose a few here.. and lose a few there ...
- Sun Feb 20, 2011 9:15 pm
- Forum: Conquer Club Discussion
- Topic: wtf is wrong with the dice?
- Replies: 150
- Views: 22596
Re: wtf is wrong with the dice?
The sort of response that I just got from this Woodruff fellow is exactly the sort of response that I am referring to. It is condescending, flippant, unhelpful, rude, and surely not what the folks who are running this site want to see from its moderators, or so I'd like to think. If one of the head ...
- Sun Feb 20, 2011 1:32 pm
- Forum: Conquer Club Discussion
- Topic: wtf is wrong with the dice?
- Replies: 150
- Views: 22596
Re: wtf is wrong with the dice?
I don't care for the flippant, condescending responses (e.g., "You don't understand probability," "Boo hoo, stop your whining," "Maybe the problem is with your strategy"). They are not helpful and are akin to the sorts of irritating responses that you often receive from customer service ...
- Sun Feb 20, 2011 12:52 pm
- Forum: The Atlas
- Topic: Africa Map [Done]
- Replies: 151
- Views: 142463
Africa: Too many bonus troops for West Coast?
Simple suggestion. I actually commented on it in our game that is currently being played. Here are my comments:
2011-02-20 10:42:54 - rogower: You know, it seems that the purple region (West Coast) should get four bonus troops, not five. It for sure should not get the same number of bonus troops as ...
2011-02-20 10:42:54 - rogower: You know, it seems that the purple region (West Coast) should get four bonus troops, not five. It for sure should not get the same number of bonus troops as ...
- Tue Jan 25, 2011 12:18 am
- Forum: Closed C&A Reports
- Topic: Possible secret diplomacy, Nimrod7 & Ferid, Game [cleared]es
- Replies: 3
- Views: 373
Re: Possible secret diplomacy, Nimrod7 & Ferid, Game #831384
Just because someone doesn't break a bonus doesn't make it secret diplomacy. Nimrod explained he reasoning and it is a sound reason to not attack. Sometimes being patient is the way to win the game. Also what attacks that you think another player should make aren't necessarily the attacks that they ...
- Fri Jan 21, 2011 4:17 pm
- Forum: Closed C&A Reports
- Topic: Possible secret diplomacy, Nimrod7 & Ferid, Game [cleared]es
- Replies: 3
- Views: 373
Possible secret diplomacy, Nimrod7 & Ferid, Game [cleared]es
Game #8313842
Accused:
Nimrod7
Ferid
The accused are suspected of:
Conducting Secret Diplomacy
Game number(s): 8313842
Comments: Ferid had previously taken Africa. Ferid had only one troop on Nairobi. Nimrod7 had 22 (!) troops on Dubai. Africa was otherwise well-fortified. Nimrod7 did not take ...
Accused:
Nimrod7
Ferid
The accused are suspected of:
Conducting Secret Diplomacy
Game number(s): 8313842
Comments: Ferid had previously taken Africa. Ferid had only one troop on Nairobi. Nimrod7 had 22 (!) troops on Dubai. Africa was otherwise well-fortified. Nimrod7 did not take ...