Search found 20 matches

by coolpsp
Tue May 22, 2007 1:20 pm
Forum: Conquer Club Discussion
Topic: If you plan on losing a Game why announce it???
Replies: 19
Views: 1680

i sometimes go on kamikazi move 7 vs 10 i won and had 4 left

I always if i know im going to loose i try and help the loser a bit
by coolpsp
Mon May 21, 2007 12:42 pm
Forum: Suggestions
Topic: [GO] No Dice Games
Replies: 527
Views: 142249

[GO] No Dice Games

[MOD EDIT: The reason this is REJECTED is the possibility of unbreakable stalemates. See here , here and here . Feel free to continue the discussion here, but unless these difficulties can be overcome, this will not be implemented. If you see a thread that should be merged here, please inform a ...
by coolpsp
Mon May 21, 2007 12:30 pm
Forum: Conquer Club Discussion
Topic: Some maps are cursed
Replies: 41
Views: 4702

call that unlucky.

THIS IS NOT ME BUT ANOTHER PLAYER

round one.
he had all of landend on round one had most of southengland
fortified.The other two player,i and anothe,i had an ok start and the other player had a rubbish one

round 2-4
took most of s.england .the other player still no ...
by coolpsp
Sun May 13, 2007 12:56 pm
Forum: Suggestions
Topic: [EoA] [PC] Online Status 2.0
Replies: 323
Views: 82994

Very good idea becomes sometimes people are online but dont take there go's because they dont want to
by coolpsp
Thu Apr 26, 2007 10:57 am
Forum: Archived Suggestions
Topic: [GO] Speed Games / Varying Turn Time Limits Round Lengths
Replies: 899
Views: 117989

RT

RT game type

so instead of clicking Freestyle or sequential you select RT which means the game is freestyle but each round is limited to 1 hour which is good because you can play quicker games and it wouldn't be too diffucult to do.
by coolpsp
Wed Apr 25, 2007 1:57 pm
Forum: The Atlas
Topic: Age of Merchants - [Quenched]
Replies: 1233
Views: 588482

very good and in my opinion it's ready for use it looks very fun i cant wait to use it and grimgo should connect via port to colato(spelling
by coolpsp
Tue Apr 24, 2007 2:28 pm
Forum: Conquer Club Discussion
Topic: my 6 games and how bad they are
Replies: 6
Views: 2165

the last game its quite poor but not unwinable i suggest you defend
by coolpsp
Sat Apr 21, 2007 1:05 pm
Forum: Tool Archives
Topic: Dice analyzer 1.5.1a, 1.5.1b and 1.5.1c
Replies: 317
Views: 225659

waw this is great.
by coolpsp
Sat Apr 21, 2007 8:42 am
Forum: Tool Archives
Topic: BOB version 1.2 [was CC Greasemonkey script - unofficial]
Replies: 676
Views: 191645

how do you edit script
by coolpsp
Fri Apr 20, 2007 3:44 pm
Forum: Melting Pot: Map Ideas
Topic: Atlantis (Plato's Version)
Replies: 18
Views: 3134

Maybe a stargate atlantis one would be a better idea.
by coolpsp
Fri Apr 20, 2007 3:42 pm
Forum: Suggestions
Topic: [GO] [Rules] Rank Restricted Games
Replies: 1516
Views: 451530

s.xkitten wrote:would you be able to make an "ungrouped" game that lets anyone in?


Yes you would still be able to mkae ungrouped games
by coolpsp
Fri Apr 20, 2007 12:15 pm
Forum: Suggestions
Topic: [GO] [Rules] Rank Restricted Games
Replies: 1516
Views: 451530

grouping

i think there should be groups where only certain people can join for example

beginner=only unranked/private/Sergent can join
intermediate=only Sergent/lieutenant/captains can join
professionals= only Major/Colonel/generals can join

*this would be an option you tick*
*if you move up/or down ...
by coolpsp
Wed Apr 18, 2007 11:17 am
Forum: The Atlas
Topic: Age of Merchants - [Quenched]
Replies: 1233
Views: 588482

whoa dim- ur new instructions make things a lot clearer. nice job still complicated- but not unmanagable.

finally


-try to make all the icons the same...transparency? im not sure if that is the right term, tho its at least related.- but some icons are a lighter grey than others. i think it ...
by coolpsp
Mon Apr 16, 2007 3:38 pm
Forum: Conquer Club Discussion
Topic: murphy16 with ~4000 open games?
Replies: 28
Views: 3188

Waw hes has allot.

Imagine if he starts more.He will have allot of games at the time.

I strugle with 4 imagine 4,000 that'd be hard.

you must click 12,000 times every 24hours for him not to get eliminated.LOL
by coolpsp
Sun Apr 01, 2007 4:27 pm
Forum: Conquer Club Discussion
Topic: Anyone else tired of the April Fool's Joke.
Replies: 42
Views: 4035

I dont mind ive havent been playing for that long yet you can easily understand what to do
by coolpsp
Fri Mar 30, 2007 3:30 pm
Forum: Melting Pot: Map Ideas
Topic: Scotish islands-maps/Outer hebrides
Replies: 2
Views: 892

*runs and gets paper and pencil*

ill brb need the hmmm tolet,yes toiler :roll: :roll:
by coolpsp
Fri Mar 30, 2007 3:28 pm
Forum: The Atlas
Topic: The Great Lakes -- [Quenched]
Replies: 436
Views: 251780

it's allmost perfect maybe if you made the colours easier to see.other than that it's perfect
by coolpsp
Fri Mar 30, 2007 3:23 pm
Forum: Suggestions
Topic: [GP] Surrender/Resign/Forfeit Button
Replies: 2025
Views: 690342

yes multis could easily take advantage
by coolpsp
Fri Mar 30, 2007 3:21 pm
Forum: Archived Suggestions
Topic: 1 vs 1
Replies: 13
Views: 2014

1 vs 1

yes i know this is open to multi's but i believe this is a good idea.

so you could have 1 ffriend vs another but to make this more succesful i think the winner should get no points and the looser looses none so there is no benefit for multi's

so what do you think?
by coolpsp
Fri Mar 30, 2007 3:18 pm
Forum: Melting Pot: Map Ideas
Topic: Scotish islands-maps/Outer hebrides
Replies: 2
Views: 892

Scotish islands-maps/Outer hebrides

Ok after looking at some of you exellent ideas for maps i think it would be good if you made a scotish island map.

This would be good for two reason.

You can have airports,and ports which are nice

the island are quite large but also you could make it when the scotish island wasn't apart of ...

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