Search found 964 matches

by tahitiwahini
Fri Jun 08, 2007 7:28 pm
Forum: Conquer Club Discussion
Topic: Dice Patch
Replies: 41
Views: 4444

still, math cannot predict randomness

No one can predict randomness, thats why it is called random

It may be true that math cannot predict randomness, however it is not the case that randomness cannot be tested after the fact.

In fact, that's what they do at random.org all the time. You ...
by tahitiwahini
Thu Jun 07, 2007 10:47 am
Forum: Conquer Club Discussion
Topic: 1337 score
Replies: 15
Views: 1651

by tahitiwahini
Thu Jun 07, 2007 9:20 am
Forum: Conquer Club Discussion
Topic: Terminator question [Answered]
Replies: 24
Views: 4154

Why must it be a punishment? it is not - it is just a new wrinkle in a good game - can you eliminate the deadbeats before the real player, or do you need to take him out and lose those other points. Stratigy - thinking very hard to do the best move at that time

the current rule punishes active ...
by tahitiwahini
Thu Jun 07, 2007 9:13 am
Forum: Conquer Club Discussion
Topic: New Dice????? [Answered]
Replies: 23
Views: 3106

Hahahaha, Congrats.

I would like to see a dice recorder. I am sure it could be done by stocksr with a nice little script.

A dice recorder would be neat. Unfortunately the dice results are not currently recorded in the game log which is where the greasemonkey scripts get almost all of their ...
by tahitiwahini
Thu Jun 07, 2007 8:51 am
Forum: Conquer Club Discussion
Topic: New Dice????? [Answered]
Replies: 23
Views: 3106

I dont think that the dice are from Random.org. i just sat there for 5 minutes pressing roll on a 5 dice generator. And not once did the last 2 dice roll double 6's more than once in a row.

i just had a 10 vs 3 where twice in a row all 5 dice were ones...........that means i lost 4 but still its ...
by tahitiwahini
Thu Jun 07, 2007 8:36 am
Forum: Conquer Club Discussion
Topic: Suspend Premium Account? [Answered]
Replies: 5
Views: 1336

I don't think you have to do anything in particular with your account while you are deployed. Assuming you will not be able to take your turns during your deployment, I would not start any new games and let my current games finish. Your account will remain active while you are away, although you may ...
by tahitiwahini
Mon Jun 04, 2007 3:39 pm
Forum: Conquer Club Discussion
Topic: Sucky...
Replies: 12
Views: 1206

In another thread someone brought up the idea that deadbeats should lose points when they deadbeat a terminator game (perhaps using the last player alive's score to determine the loss). The idea made sense to me. He further wanted the deadbeat's points to go to the last player alive, which I'm not ...
by tahitiwahini
Mon Jun 04, 2007 3:27 pm
Forum: Conquer Club Discussion
Topic: Terminator question [Answered]
Replies: 24
Views: 4154

Re: Terminator question

How come in a terminator game, if someone dead beats and does not get eliminated the winner does not get their points

For example in game #445877 i eliminated hotspur and he was the last one left, but i had not eliminated any of the dead beats. How come i dont get their points. Take a look at that ...
by tahitiwahini
Mon Jun 04, 2007 3:13 pm
Forum: Conquer Club Discussion
Topic: Question about map world 2.1 [Answered]
Replies: 5
Views: 1353

Re: Question about map world 2.1

hey can anyone tell me please is Cuba a part of the central america bonus on map: world 2.1?

thanks
Clive

BOB, the stocksr greasemonkey script which you can download from the Utilities and Plugins thread in the General Discussion forum would allow you to answer this question from within the ...
by tahitiwahini
Mon Jun 04, 2007 3:10 pm
Forum: Conquer Club Discussion
Topic: Fortifying to your ally converts your armies? [Answered]
Replies: 3
Views: 1092

First, don't apologize for asking a question. People who complain about questions will do so regardless of whether you apologize or not. So don't, it's just a sign of weakness.

In a partner game you can deploy on your countries and your partner's countries. When you deploy on your partner's ...
by tahitiwahini
Sun Jun 03, 2007 5:21 pm
Forum: Conquer Club Discussion
Topic: ignore list
Replies: 4
Views: 500

what if i put them on the list mid game?

No, don't think that works. Feedback is allowed if and only if you have completed a game together. Putting someone on your ignore-list mid-game I believe eliminates his postings from the game chat in your view. It has no effect on whether feedback is ...
by tahitiwahini
Sun Jun 03, 2007 10:52 am
Forum: Conquer Club Discussion
Topic: ignore list
Replies: 4
Views: 500

Indirectly it prevents them leaving feedback for you going forward because having them on your ignore-list will prevent them from joining your games and completing a game together is a prerequisite for leaving feedback.
by tahitiwahini
Sun Jun 03, 2007 7:19 am
Forum: Tool Archives
Topic: BOB version 1.2 [was CC Greasemonkey script - unofficial]
Replies: 676
Views: 191561

Re: bug?

i use stocksrs script and have done since about 3 days after it came out, and have updated a few times, however i am completely lost as to whether i have the newest version or whether it updates or what. could someone please explain to me what i need to do?

It does not update automatically ...
by tahitiwahini
Sat Jun 02, 2007 8:13 am
Forum: Tool Archives
Topic: BOB version 1.2 [was CC Greasemonkey script - unofficial]
Replies: 676
Views: 191561

Re: bug?



can someone please send me the link to set my greasemonky like that?
I currently use the first version and the notifier.

If someone could pm thelink to me it would be greatly aprreciated.
cheers

First, you should be using the latest version of BOB, stocksr's greasemonkey script, which you ...
by tahitiwahini
Fri Jun 01, 2007 8:10 pm
Forum: Tool Archives
Topic: BOB version 1.2 [was CC Greasemonkey script - unofficial]
Replies: 676
Views: 191561

pancakemix wrote:I'm having a problem.

The script isn't working. I've had it installed for a while now, but it just disappeared. It's not on my list of installed scripts and when I try to reinstall it, it says it's already installed.


Try this:

http://www.conquerclub.com/forum/viewtopic.php?t=15255
by tahitiwahini
Fri Jun 01, 2007 2:32 pm
Forum: Conquer Club Discussion
Topic: Viewing a List of Territories Per Game [Answered]
Replies: 1
Views: 775

Re: Is there a way to list all the Territories in a certain

Most of the time you can just visualize it, but in some of the larger maps. like World 2.1, it would be nice to see which territories you have in which area.

maybe it is there and I am just missing it

Sounds like you could benefit from BOB (aka stocksr's) greasemonkey script you can obtain ...
by tahitiwahini
Tue May 29, 2007 10:47 pm
Forum: Tool Archives
Topic: BOB version 1.2 [was CC Greasemonkey script - unofficial]
Replies: 676
Views: 191561

haoala wrote:i already said, my bad


No problem, I was fastposted.
by tahitiwahini
Tue May 29, 2007 9:48 pm
Forum: Tool Archives
Topic: BOB version 1.2 [was CC Greasemonkey script - unofficial]
Replies: 676
Views: 191561

i just realised a BIG BIG GLITCH with this thing
since lack introduced the new rule where if someone deadbeats in a team, the troops and cards will be given to the next guy.
but this isnt counted in the script, and it becomes inaccurate
will somebody fix this?

Hi Haoala, Do you have a game number ...
by tahitiwahini
Tue May 29, 2007 7:58 am
Forum: Conquer Club Discussion
Topic: The CC Tactician----Submit Your Questions
Replies: 44
Views: 6668

chessplaya wrote:Vini..
Vidi..
Vici..
Caesar


Just curious, who said: "I wined, I saw, I conquered?" Maybe it was Julia one of the tipsy sisters of Gaius Julius?
by tahitiwahini
Tue May 29, 2007 7:37 am
Forum: Conquer Club Discussion
Topic: Card question
Replies: 21
Views: 2258

This is probably not helpful but putting it in the terms of a pack:
As i understand it from the posts; the cards work as if the pack was shuffled before any card is dealt and each time the card colour is determined at random.
Does this not distort the spread of colours?

I have heard of people ...
by tahitiwahini
Mon May 28, 2007 9:30 pm
Forum: Conquer Club Discussion
Topic: 7 card question.
Replies: 7
Views: 766

8 is the threshold number guaranteeing you will be able to cash in two sets, just as 5 is the threshold number guaranteeing you will be able to cash in one set.

Your odds of having two sets to cash in with 7 cards is the same as your odds of having a single set to cash in with 4 cards; namely 77%.
by tahitiwahini
Mon May 28, 2007 8:46 pm
Forum: Tool Archives
Topic: BOB version 1.2 [was CC Greasemonkey script - unofficial]
Replies: 676
Views: 191561

Ok, having thought about it a little more here's what I think happened:

You were right bro, stocksr seems to be getting the number of cards held by player by parsing the information contained in the player roster to the right of the map.

A snippet of the code staring from line 703 ...
by tahitiwahini
Mon May 28, 2007 8:14 pm
Forum: Tool Archives
Topic: BOB version 1.2 [was CC Greasemonkey script - unofficial]
Replies: 676
Views: 191561

It still gets cards from the log? I thought it switched to just reading from what CC says now that it was added.

You may be right about that bro.

But now I'm even more puzzled. Here's why:

2007-05-28 14:58:30 - Game has been initialized
2007-05-28 15:01:54 - mushyman18 gets a card
2007-05-28 ...
by tahitiwahini
Mon May 28, 2007 7:51 pm
Forum: Tool Archives
Topic: BOB version 1.2 [was CC Greasemonkey script - unofficial]
Replies: 676
Views: 191561

Well, the game being over is a problem for looking for the glitch.

Not necessarily. Let's say for the sake of argument it's not a BOB problem. Remember BOB relies on its inputs from parsing the game log. What if when the game log is looked at there's some problem with the accounting for red's ...

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