Hello! Hope you enjoy the Tournament!
Number of players [ 16 ]
Number of rounds [ 4 ]
Elimination
Initial Troops [ Automatic ]
Play Order [ Sequential ]
Spoils [ Nuclear ]
Reinforcements [ Adjacent ]
Special Gameplay [ none ]
Round Limit [ 30 ]
Round Length [ 24/hours ]
If in round 1 and someone ...
Search found 91 matches
- Thu Jan 14, 2016 2:12 pm
- Forum: Completed 2016
- Topic: USA Today! [WINNER: KKlemen]
- Replies: 21
- Views: 10677
- Wed Jul 29, 2015 7:54 pm
- Forum: Completed 2015
- Topic: Classic Cities challenge -Complete-
- Replies: 19
- Views: 10410
Re: Classic Cities challenge -Complete-
Cg! Fewnix!
- Fri Jul 10, 2015 7:59 pm
- Forum: Completed 2015
- Topic: minimap 1vs1 -winner- william tennant
- Replies: 17
- Views: 7481
Re: minimap 1vs1 -winner- william tennant
CG william tennant for the win!
- Tue Jun 02, 2015 6:48 pm
- Forum: Completed 2015
- Topic: Classic Cities challenge -Complete-
- Replies: 19
- Views: 10410
Re: Classic Cities challenge
stoney59 wrote:in pls
please keep a game open at all times for this tournament. you have 24/hours to accept invite.
- Mon Jun 01, 2015 4:45 pm
- Forum: Completed 2015
- Topic: Classic Cities challenge -Complete-
- Replies: 19
- Views: 10410
Classic Cities challenge -Complete-
Hello! Enjoy the tourny!
16 players
1vs1
elimination ( one game each per round. winners move forward )
4 rounds
Initial Troops = Automatic
Play Order = Sequential
Spoils = Escalating
Reinforcements = Adjacent
Special Gameplay = Trench Warfare
Round Limit = 30
Round Length = 24 Hours
map 1 ...
16 players
1vs1
elimination ( one game each per round. winners move forward )
4 rounds
Initial Troops = Automatic
Play Order = Sequential
Spoils = Escalating
Reinforcements = Adjacent
Special Gameplay = Trench Warfare
Round Limit = 30
Round Length = 24 Hours
map 1 ...
- Fri May 29, 2015 7:11 am
- Forum: Completed 2015
- Topic: tri-Europe [winner: Dukasaur]
- Replies: 26
- Views: 11150
Re: tri-Europe
AmCaffeine.
To answer your question. theres 4 rounds, 16 players divded in 8 games, the winners of those proceed to the next game. whomever loses is out.
To answer your question. theres 4 rounds, 16 players divded in 8 games, the winners of those proceed to the next game. whomever loses is out.
- Wed May 27, 2015 11:35 am
- Forum: Completed 2015
- Topic: tri-Europe [winner: Dukasaur]
- Replies: 26
- Views: 11150
tri-Europe [winner: Dukasaur]
Hello! thanks for joining!
Number of players [ 16 ]
Number of rounds [ 4 ]
Elimination
Initial Troops [ Automatic ]
Play Order [ Sequential ]
Spoils [ Nuclear ]
Reinforcements [ Chained ]
Special Gameplay [ none ]
Round Limit [ 30 ]
Round Length [ 24/hours ]
map 1. Europa
map 2. Europe
map 3 ...
Number of players [ 16 ]
Number of rounds [ 4 ]
Elimination
Initial Troops [ Automatic ]
Play Order [ Sequential ]
Spoils [ Nuclear ]
Reinforcements [ Chained ]
Special Gameplay [ none ]
Round Limit [ 30 ]
Round Length [ 24/hours ]
map 1. Europa
map 2. Europe
map 3 ...
- Fri May 22, 2015 12:26 pm
- Forum: Completed 2015
- Topic: minimap 1vs1 -winner- william tennant
- Replies: 17
- Views: 7481
minimap 1vs1 -winner- william tennant
Hello all! hope you enjoy!
16 players
4 rounds
elimination
Initial Troops [ Automatic ]
Play Order [ Sequential ]
Spoils [ Zombie ]
Reinforcements [ Parachute ]
Special Gameplay [ Trench warefare ]
Round Limit [ 20 ]
Round Length [ 24/hours ]
map 1. Alexander's Empire
map 2. Luxembourg
map 3 ...
16 players
4 rounds
elimination
Initial Troops [ Automatic ]
Play Order [ Sequential ]
Spoils [ Zombie ]
Reinforcements [ Parachute ]
Special Gameplay [ Trench warefare ]
Round Limit [ 20 ]
Round Length [ 24/hours ]
map 1. Alexander's Empire
map 2. Luxembourg
map 3 ...
- Tue Dec 10, 2013 2:08 pm
- Forum: Suggestions
- Topic: [GP/UI] Polymorphic Multiplayer
- Replies: 34
- Views: 10921
Re: [GP/UI] Polymorphic Multiplayer
i love this idea, im all for it,
- Wed Nov 20, 2013 11:27 am
- Forum: Completed 2014
- Topic: operation *YOLO* 1vs1 polymorphic, -pindary wins!-
- Replies: 24
- Views: 8411
Re: operation *YOLO* 1vs1 polymorphic, -full-
sorry freaky1 its already full, next tourny i make ill tell ya about it sooner,
- Mon Nov 18, 2013 10:07 am
- Forum: Completed 2014
- Topic: operation *YOLO* 1vs1 polymorphic, -pindary wins!-
- Replies: 24
- Views: 8411
Re: operation *YOLO* 1vs1 polymorphic,
ur already in it gen. bax
- Sat Nov 02, 2013 6:08 pm
- Forum: Completed 2014
- Topic: operation *YOLO* 1vs1 polymorphic, -pindary wins!-
- Replies: 24
- Views: 8411
operation *YOLO* 1vs1 polymorphic, -pindary wins!-
rules, ( must be upgraded/gold )
this tournament maps are
Baseball
Feudal War
Pearl Harbor
Eurasia Mini
the setup is
Game Type = singles = Polymorphic = slots per player 2
Initial Troops = Automatic
Play Order = sequential
Spoils = Nuclear
Reinforcements = None
Special Gameplay = Trench ...
this tournament maps are
Baseball
Feudal War
Pearl Harbor
Eurasia Mini
the setup is
Game Type = singles = Polymorphic = slots per player 2
Initial Troops = Automatic
Play Order = sequential
Spoils = Nuclear
Reinforcements = None
Special Gameplay = Trench ...
- Sat Apr 20, 2013 12:30 pm
- Forum: Completed 2013
- Topic: Trench master 1vs1 style! [ Winner=lanyards ]
- Replies: 19
- Views: 2976
Re: Trench master 1vs1 style! [ waiting for players ]
sorry chapcrap im really not good at those things...
- Sat Apr 20, 2013 9:41 am
- Forum: Completed 2013
- Topic: Trench master 1vs1 style! [ Winner=lanyards ]
- Replies: 19
- Views: 2976
Trench master 1vs1 style! [ Winner=lanyards ]
Think you know what it takes to be a Trench master? think again! we will be waiting for 16 trench players for this amazing turny!
map [ Alexander's Empire ]
[ 16 players ]
[ 1vs1 ]
Initial Troops [ automatic ]
Play Order [ Sequential ]
Spoils [ Nuclear ]
Reinforcements [ chained ]
Special Gameplay ...
map [ Alexander's Empire ]
[ 16 players ]
[ 1vs1 ]
Initial Troops [ automatic ]
Play Order [ Sequential ]
Spoils [ Nuclear ]
Reinforcements [ chained ]
Special Gameplay ...
- Fri Nov 16, 2012 5:23 pm
- Forum: Archived Suggestions
- Topic: Fog suggestion - Disable Chat
- Replies: 9
- Views: 3918
Re: Fog suggestion - Disable Chat
i like it
- Fri Nov 16, 2012 4:15 pm
- Forum: Archived Suggestions
- Topic: [GP/UI] No Fortifications / Reinforcements
- Replies: 258
- Views: 88002
a none reinforcement style!!! by caribbean soul
[Delete Me]
PLACE THE NAME OF THE SUGGESTION IN THE SUBJECT LINE!
Things to remember when posting a new suggestion are that the dice are random, and that lots of analysis has been done on them both internally and public by community members. Also, please take time to search for previous similar ...
PLACE THE NAME OF THE SUGGESTION IN THE SUBJECT LINE!
Things to remember when posting a new suggestion are that the dice are random, and that lots of analysis has been done on them both internally and public by community members. Also, please take time to search for previous similar ...
- Fri Oct 19, 2012 11:05 am
- Forum: Completed 2012
- Topic: Chap's Halloween Hollows: Triples Style [COMPLETED]
- Replies: 13
- Views: 11059
Re: Chap's Halloween Hollows: Triples Style [6/8]
In please!
caribbean soul - orangenitrox - will_mp40
Thanks!
caribbean soul - orangenitrox - will_mp40
Thanks!
- Wed Sep 05, 2012 8:10 am
- Forum:
- Topic: Resignation
- Replies: 29
- Views: 211
Re: Resignation
Well ! hed beetter stay, he claned me
- Sun Sep 02, 2012 9:04 pm
- Forum:
- Topic: Arm's Race,
- Replies: 4
- Views: 37
Arm's Race,
Need someone to each meh,
anyone up for some points?
anyone up for some points?
- Thu Aug 30, 2012 1:05 pm
- Forum:
- Topic: What do you do during slumps?
- Replies: 7
- Views: 46
Re: What do you do during slumps?
Was colonel, to LT in 3 days because of my luck, seriously, 19vs2 i lost, i played anyway and about 4/5 days later it changes, ( idk if its a streak, bc its obviously not rigged, ) but it seems like it is lol,
play 3 more days bub, but keep the games to a minimum
play 3 more days bub, but keep the games to a minimum
- Wed Aug 29, 2012 4:32 pm
- Forum:
- Topic: Please list your top 10 maps.
- Replies: 15
- Views: 93
Re: Please list your top 10 maps.
Caribbbean islands, charleston, classic, Alexander's Empire, Ancient Greece, Clandemonium, Feudal War, Hong Kong, Haiti, Soviet Union
- Sat Aug 25, 2012 11:40 am
- Forum:
- Topic: KORT, these guys are good!
- Replies: 13
- Views: 69
Re: KORT, these guys are good!
how do i get to torny? and whats password ?