AWESOME... can't wait for it to begin..
Is there any possibility of a Conquer TEAM Cup in the future?
Search found 398 matches
- Tue May 01, 2012 2:56 pm
- Forum: Announcement Archives
- Topic: Conquer Cup III
- Replies: 72
- Views: 56956
- Fri Apr 13, 2012 8:14 pm
- Forum: Suggestions
- Topic: [GO] Unlimited Adjacent Fortification
- Replies: 141
- Views: 69487
Re: Fortifications....
a new thought for Unlimited Adjacent Fortifications
Basically same rule as Adjacent... but it can be done multiple times on your turn. trick is that when a fortification is made between 2 territories, that would be the end of movement for those troops. that way you can't run a continuous line as ...
Basically same rule as Adjacent... but it can be done multiple times on your turn. trick is that when a fortification is made between 2 territories, that would be the end of movement for those troops. that way you can't run a continuous line as ...
- Fri Apr 13, 2012 8:13 pm
- Forum: Archived Suggestions
- Topic: [GP/UI] No Fortifications / Reinforcements
- Replies: 258
- Views: 87811
Re: No Fortifications
I think Unlimited Adjacent Fortifications would be a better option to add...
Basically same rule as Adjacent... but it can be done multiple times on your turn. trick is that when a fortification is made between 2 territories, that would be the end of movement for those troops. that way you can't ...
Basically same rule as Adjacent... but it can be done multiple times on your turn. trick is that when a fortification is made between 2 territories, that would be the end of movement for those troops. that way you can't ...
- Fri Apr 13, 2012 8:07 pm
- Forum: Announcement Archives
- Topic: Trench Warfare
- Replies: 193
- Views: 102739
Re: Trench Warfare
love this idea. gonna try it soon. ......
any possibility of unlimited Adjacent Fortifications... the ability to fortify troops from any one territ to an adjacent territ... but instead of just once... you can do it for any territory that has troops. each territ would only be able to move to one ...
any possibility of unlimited Adjacent Fortifications... the ability to fortify troops from any one territ to an adjacent territ... but instead of just once... you can do it for any territory that has troops. each territ would only be able to move to one ...
- Mon Mar 26, 2012 1:16 pm
- Forum: Completed 2012
- Topic: CAESAR (THE ROMAN WORLD) COMPLETED WINNER: Pajarito
- Replies: 38
- Views: 18680
Re: CAESAR (THE ROMAN WORLD) 22/32
im down... lets play
- Sun Feb 19, 2012 9:49 am
- Forum: Suggestions
- Topic: [GO] Unlimited Adjacent Fortification
- Replies: 141
- Views: 69487
Fortifications....
Maybe this has been mentioned but was wondering if anyone thought of new Fortification options...
I think we could use an Unlimited Adjacent option.
basically, giving all troops a 1 territory movement rate during fortification.
kind of a weaker form of unlimited fortifications.
Thoughts?
or ...
I think we could use an Unlimited Adjacent option.
basically, giving all troops a 1 territory movement rate during fortification.
kind of a weaker form of unlimited fortifications.
Thoughts?
or ...
- Wed Mar 30, 2011 3:10 pm
- Forum: Announcement Archives
- Topic: Clickable Maps
- Replies: 276
- Views: 103583
Re: Clickable Maps
even though i have messed up a turn a few times because of this I still love the clickable maps ... good job guys. considering the problems ive heard could it be optional like how map size and color codes work, with the ability to turn it on or off per map.
- Fri Mar 11, 2011 5:25 pm
- Forum: Callouts Archives
- Topic: 8658856 doubles game - 1st nations americas
- Replies: 1
- Views: 690
- Thu Mar 10, 2011 3:24 pm
- Forum: Callouts Archives
- Topic: 8658856 doubles game - 1st nations americas
- Replies: 1
- Views: 690
8658856 doubles game - 1st nations americas
Game 8658856
Doubles
Automatic
Sequential
Map - First Nations Americas
spoils - Flat Rate
reinforecements - Unlimited
Fog - No
Doubles
Automatic
Sequential
Map - First Nations Americas
spoils - Flat Rate
reinforecements - Unlimited
Fog - No
- Fri Feb 25, 2011 2:03 am
- Forum: Callouts Archives
- Topic: 8568109
- Replies: 1
- Views: 506
- Sun Apr 25, 2010 10:17 pm
- Forum: Callouts Archives
- Topic: 6863252 world 2.1
- Replies: 0
- Views: 332
6863252 world 2.1
World 2.1, triples, Sequential , Auto, flat rate, unlimited, prepare to lose!!!
- Thu Apr 15, 2010 12:45 pm
- Forum: The Atlas
- Topic: WWII Pearl Harbor - [Quenched]
- Replies: 891
- Views: 609570
Re: WWII Pearl Harbor - [Quenched]
I do wish that the one-way between the Control Tower and California were a two-way. You can control well over half the map with Oklahoma (assuming that you get the left side and upper side of the map).
Cliff
good point... that choke point is big. a player owning the upper/left part of the map ...
Cliff
good point... that choke point is big. a player owning the upper/left part of the map ...
- Thu Mar 25, 2010 9:29 am
- Forum: Conquer Club Discussion
- Topic: Pearl Harbor: Twist or Stick?
- Replies: 58
- Views: 24393
Re: Pearl Harbor: Twist or Stick?
If we do anything I think we should go back to the previous map or perhaps reduce the bonuses -- Something like +1 for 2, +2 for 3, +3 for 3. This would allow you, if you did not get the AA bonuses (then you're probably loaded with planes), to have a fighting chance.
It seems there are msany who ...
It seems there are msany who ...
- Thu Mar 11, 2010 6:22 pm
- Forum: Conquer Club Discussion
- Topic: Pearl Harbor: Twist or Stick?
- Replies: 58
- Views: 24393
Re: Pearl Harbor: Twist or Stick?
Why can't the suggestion from the discusion be used... +1 for 2 planes, +2 For 3, etc. Unless im mistaken this would be the middle ground between the new an old version... and I seem to remember a few posts suggesting this idea. or was there some reason against this?
- Mon Jan 11, 2010 2:31 pm
- Forum: Callouts Archives
- Topic: USA Apocalypse
- Replies: 0
- Views: 361
USA Apocalypse
Game # 6235745
USA Apocalypse - doubles - nuclear - anyone?
USA Apocalypse - doubles - nuclear - anyone?
- Sat Dec 26, 2009 1:06 pm
- Forum: Archived Suggestions
- Topic: How to improve new game layout-examples-page 1
- Replies: 31
- Views: 7240
Re: How to improve new game layout-examples-page 1
If the goal is to make larger maps and place the info Below...why not try this.
3 tables of info... Game info, Players with spoil count and the Stats as an option
Leave the My Spoils directly below the map and above the Combat Di buttons
My Spoils ([bracketed] if owned): g:Constantinople b:Bohemia ...
3 tables of info... Game info, Players with spoil count and the Stats as an option
Leave the My Spoils directly below the map and above the Combat Di buttons
My Spoils ([bracketed] if owned): g:Constantinople b:Bohemia ...
- Sat Dec 26, 2009 12:32 pm
- Forum: Announcement Archives
- Topic: Nuclear Spoils (and more!)
- Replies: 177
- Views: 74736
Re: Nuclear Spoils (and more!)
Overall i like the changes.., except, for the stats now at the top of the map.
why cant we have that info on the side above the names... there is plenty of room And leave the spoils directly below the map and above the Combat box like before
Game 6132524
Round 1
[refresh map] [smaller map ...
why cant we have that info on the side above the names... there is plenty of room And leave the spoils directly below the map and above the Combat box like before
Game 6132524
Round 1
[refresh map] [smaller map ...
- Sat Dec 19, 2009 8:40 pm
- Forum: The Atlas
- Topic: WWII Pearl Harbor - [Quenched]
- Replies: 891
- Views: 609570
Re: WWII Pearl Harbor - [Quenched]
looks to me like most people agree with the last 3 posts... 2 planes +1, 3 Planes +2, etc. etc. can we get a version with this and get some play testing?
- Wed Dec 16, 2009 9:45 am
- Forum: The Atlas
- Topic: WWII Pearl Harbor - [Quenched]
- Replies: 891
- Views: 609570
Re: WWII Pearl Harbor - [Quenched]
got to agree with some people here.. it was great as it was. we mostly played a 2 vs. 2 because of the map just like certain maps lend themselves to certain game types better than others.
but if you are gonna change it Why not continue the scale of bonuses for the planes.
+1 any 2 aircraft, +2 any ...
but if you are gonna change it Why not continue the scale of bonuses for the planes.
+1 any 2 aircraft, +2 any ...
- Tue Dec 08, 2009 9:22 pm
- Forum: Conquer Club Discussion
- Topic: Game Page Layout - new proposal! [First Post]
- Replies: 199
- Views: 36198
Re: Game Page Layout - new proposal! [First Post]
not sure if this was already mentioned..... i still think there is alot of wasted space below the player names. even if there were 8 players. why not place the game info there. game type, fortifications, etc. that would save some vertical space and the horizontal space would not change at all. but ...
- Sun Nov 29, 2009 11:59 pm
- Forum: Announcement Archives
- Topic: Game Statistics
- Replies: 410
- Views: 108228
Re: Game Statistics
love it.. although I think it could maybe benefit from a better layout.
what if you made the Game # a little smaller (maybe put it with the game stats below the map).
then move the Round Number stat up. that would add some room.
then maybe you could place the game statistics below the names... and ...
what if you made the Game # a little smaller (maybe put it with the game stats below the map).
then move the Round Number stat up. that would add some room.
then maybe you could place the game statistics below the names... and ...
- Fri Sep 11, 2009 11:30 am
- Forum: Callouts Archives
- Topic: WWII Gazala
- Replies: 2
- Views: 543
WWII Gazala
5556131 - double Sequentil Flat Rate Chained
- Thu Sep 10, 2009 9:20 pm
- Forum: Callouts Archives
- Topic: NEW WORLD - Triples
- Replies: 0
- Views: 356
NEW WORLD - Triples
5572508 - New World - Triples Flat Rate Unlimited
- Mon Sep 07, 2009 12:02 pm
- Forum: Callouts Archives
- Topic: world 2.1 triples game
- Replies: 0
- Views: 358
world 2.1 triples game
5552243 - triples - flat rate - unlimited
- Mon Aug 31, 2009 12:01 pm
- Forum: Callouts Archives
- Topic: Waterloo... looking for 3 more
- Replies: 1
- Views: 395
Waterloo... looking for 3 more
5509027 - triples, flat rate, unlimited, Waterloo