I remember the conception of this map... Glad to see it's still alive!!
Keep going fellas you're almost there!
C.
Search found 8355 matches
- Wed Oct 09, 2013 3:52 am
- Forum: Recycling Box
- Topic: [Abandoned] Research & Conquer
- Replies: 1713
- Views: 457503
- Wed Sep 25, 2013 1:54 pm
- Forum: Suggestions
- Topic: [XML] infected neutrals
- Replies: 612
- Views: 193586
Re: [GP/UI] infected neutrals
This suggestion is still the best suggestion that hasn't been realised on this site.
C.
C.
- Wed Sep 25, 2013 1:28 pm
- Forum: Archived Suggestions
- Topic: Adjacent Attacks
- Replies: 850
- Views: 199504
Re: Adjacent Attacks
Wooooo... This finally happened!!!
C.
C.
- Fri Sep 09, 2011 6:32 pm
- Forum: The Atlas
- Topic: All Your Base Are Belong To Us
- Replies: 558
- Views: 484874
Re: All Your Base Are Belong To Us[03.Sep.11] - V8 p1&8
I would, however, like to reiterate my desire to restrict the territory bonus to the land area (i.e. excluding the tech regions).
-Sully
Remember that doing this will complicate the XML a great deal...
It's not hard XML to write - just an extra lot of it... and there's always the (annoying ...
- Thu Sep 01, 2011 1:24 am
- Forum: The Atlas
- Topic: All Your Base Are Belong To Us
- Replies: 558
- Views: 484874
Re: All Your Base Are Belong To Us[17.Aug.11]-V7p1&5-DraftSt
Shame to see a good map idea be dragged down and wasted by idiots and indifference.
C.
C.
- Thu Oct 07, 2010 4:05 pm
- Forum: Suggestions
- Topic: [GO] Unrated, Unranked, or No Points Games
- Replies: 874
- Views: 246968
Re: Solitaire Mode
I love this idea...
The Yeti has spoken.
C.
The Yeti has spoken.
C.
- Tue Sep 28, 2010 11:36 am
- Forum: Archived Suggestions
- Topic: Dice Graphics
- Replies: 310
- Views: 62621
Re: Naked Dice
I dislike weakly typed languages.
You probably use anti bacterial spray every day too?!!?
Are you implying that people who dislike weakly typed languages are heavy and/or frequent users of disinfectants? If so, why?
More that people you dislike weakly typed languages don't live life anywhere ...
You probably use anti bacterial spray every day too?!!?
Are you implying that people who dislike weakly typed languages are heavy and/or frequent users of disinfectants? If so, why?
More that people you dislike weakly typed languages don't live life anywhere ...
- Mon Sep 27, 2010 10:51 am
- Forum: Acceptable Content
- Topic: Play Risk Online
- Replies: 33
- Views: 7822
Play Risk Online
Came across this website the other day...
http://www.playriskonline.net/
I didn't realise there were so many other risk sites out there...
C.
http://www.playriskonline.net/
I didn't realise there were so many other risk sites out there...
C.
- Thu Sep 23, 2010 11:26 am
- Forum: Archived Suggestions
- Topic: Dice Graphics
- Replies: 310
- Views: 62621
Re: Naked Dice
natty_dread wrote:I dislike weakly typed languages.
You probably use anti bacterial spray every day too?!!?
C.
- Thu Sep 23, 2010 2:34 am
- Forum: Archived Suggestions
- Topic: Dice Graphics
- Replies: 310
- Views: 62621
Re: Naked Dice
Take that back... javascript is beautiful to code... there's no compiling or type checking or anything... awesome.
C.
C.
- Thu Sep 02, 2010 1:17 pm
- Forum: Conquer Club Discussion
- Topic: [Feedback Requested] Teammate Spoils
- Replies: 112
- Views: 10300
Re: [Feedback Requested] Teammate Spoils
Let's assume BOB will be updated to show your spoils somewhere else.
The problem I see with this - is that the Highlight Hover of the card territory (which is a very useful feature to see if you have or are near a territory) - won't work... although that can be changed into a "Click jumper ...
The problem I see with this - is that the Highlight Hover of the card territory (which is a very useful feature to see if you have or are near a territory) - won't work... although that can be changed into a "Click jumper ...
- Wed Aug 04, 2010 8:38 am
- Forum: Tool Archives
- Topic: BOB comments (old thread)
- Replies: 1259
- Views: 387607
Re: BOB 5.0.5
Arms Race one is probably cos it can be attacked by the missile (and/or Spy) - and you can't tell who can attack you.
C.
C.
- Wed Jul 28, 2010 12:19 pm
- Forum: Suggestions
- Topic: [GP] [Rules] Eliminate Deferred Troops
- Replies: 923
- Views: 201623
Re: Get rid of "deferred" troops after missing a turn
I'm not a moderator...
Classis responses though... once again nowhere close ontopicness what so ever at all...
Despite all of my responses trying to get the replies to well constructed arguments - aka ON topic...
If you had a point I'm sure that you would have some evidence as to where the ...
Classis responses though... once again nowhere close ontopicness what so ever at all...
Despite all of my responses trying to get the replies to well constructed arguments - aka ON topic...
If you had a point I'm sure that you would have some evidence as to where the ...
- Tue Jul 27, 2010 4:43 pm
- Forum: Suggestions
- Topic: [GP] [Rules] Eliminate Deferred Troops
- Replies: 923
- Views: 201623
Re: Get rid of "deferred" troops after missing a turn
I'm really surprised that an intelligent person like yourself simply refuses to see that there can be an advantage. And then you turn it around implying that the players not missing a turn are lacking strategy skills if they get beaten. Ridiculous!
If this is where we are in the thread I ...
If this is where we are in the thread I ...
- Tue Jul 27, 2010 4:41 pm
- Forum: Suggestions
- Topic: [GP] [Rules] Eliminate Deferred Troops
- Replies: 923
- Views: 201623
Re: Get rid of "deferred" troops after missing a turn
What is so hard to freaking understand? Just cuz you have never benefited from it does not mean others haven't. We are not saying it is a valid strategy or that everyone benefits from it or knows how to but there are circumstances that a missed turn does benefit the deadbeat.
I and others have ...
I and others have ...
- Mon Jul 26, 2010 2:02 pm
- Forum: Suggestions
- Topic: [GO] No Dice Games
- Replies: 527
- Views: 141927
Re: No dice games
Really surprised as to why this hasn't been fasttracked.
C.
C.
- Mon Jul 26, 2010 2:01 pm
- Forum: Suggestions
- Topic: [GP] [Rules] Eliminate Deferred Troops
- Replies: 923
- Views: 201623
Re: Get rid of "deferred" troops after missing a turn
Well if you had any strategic sense what you say might actually carry weight.
It's a fact that people abuse the missed turn deferment and removes some incentive to not miss turns.
FOED. 98% turn taker. I bet thats why your defending it so vehemently.
But I agree. This should be locked.
Yep ...
It's a fact that people abuse the missed turn deferment and removes some incentive to not miss turns.
FOED. 98% turn taker. I bet thats why your defending it so vehemently.
But I agree. This should be locked.
Yep ...
- Mon Jul 26, 2010 12:46 pm
- Forum: Suggestions
- Topic: [GP] [Rules] Eliminate Deferred Troops
- Replies: 923
- Views: 201623
Re: Get rid of "deferred" troops after missing a turn
jefjef wrote:Read the thread and do not bother me. It's all in here. From delayed spoils cashes to team game miss turn strategies.
None of these "opinion" are proven fact - face it your argument is void and you have no proof.
Suggest lock and bin - this thread is going nowhere.
C.
- Mon Jul 26, 2010 12:36 pm
- Forum: Suggestions
- Topic: [GP] [Rules] Eliminate Deferred Troops
- Replies: 923
- Views: 201623
Re: Get rid of "deferred" troops after missing a turn
Yeti, if there are advantages to missing a turn specific to a card type, I'm sorry, but you'd have to respect the fact that an advantage exists.
Your argument is now completely invalid - you want to change a system that works for 99% of the game types in the system - but not for 1%...
This means ...
Your argument is now completely invalid - you want to change a system that works for 99% of the game types in the system - but not for 1%...
This means ...
- Sun Jul 25, 2010 3:12 pm
- Forum: Suggestions
- Topic: [GP] [Rules] Eliminate Deferred Troops
- Replies: 923
- Views: 201623
Re: Get rid of "deferred" troops after missing a turn
Stalemated 1v1 No spoils where your opponent is on the defensive. Miss two turns to force your opponent to devide his defenses equaly among the different borders, then place three turns worth of troops on the weakest border to create a decisive stack difference. If you don't miss a turn, your ...
- Sun Jul 25, 2010 2:04 pm
- Forum: Suggestions
- Topic: [GP] [Rules] Eliminate Deferred Troops
- Replies: 923
- Views: 201623
Re: Get rid of "deferred" troops after missing a turn
jefjef wrote:But there are undeniably some game situations that a missed turn can be successfully used as a strategy.
Really?
What are these then?
C.
- Sun Jul 25, 2010 9:54 am
- Forum: Suggestions
- Topic: [GP] [Rules] Eliminate Deferred Troops
- Replies: 923
- Views: 201623
Re: Get rid of "deferred" troops after missing a turn
No one has yet proved the point that in the majority of cases missed turns = clear advantage to the turn misser(yes I just created a word, sorry grammar Nazis).
Since I started this suggestion, I feel compelled to come back to my own vomit once more.
I never said that there was a clear advantage ...
Since I started this suggestion, I feel compelled to come back to my own vomit once more.
I never said that there was a clear advantage ...
- Sat Jul 24, 2010 10:03 am
- Forum: Foundry Discussions
- Topic: CC Terminology and Map Terminology
- Replies: 7
- Views: 2354
Re: CC Terminology and Map Terminology
On the flip side - it would be a matter of 30 minutes work (if that) to rework all the XML and the game engine if it was necessary!!
C.
C.
- Sat Jul 24, 2010 7:03 am
- Forum: Archived Suggestions
- Topic: [Rules] Drop from all awaiting games after missed turn
- Replies: 52
- Views: 15580
Re: Drop from all awaiting games with missed turn
Probably a good idea - maybe on;y make it apply to Public games...
Any Tournie or Private game should stay.
C.
Any Tournie or Private game should stay.
C.
- Sat Jul 24, 2010 7:02 am
- Forum: Archived Suggestions
- Topic: Sacrificial Lambs
- Replies: 11
- Views: 1236
Re: Sacrificial Lambs
Generally the reasons for this - is because your strategy was poor and that you haven't prepared for your attack correctly...
Therefore I don't support this idea.
C.
Therefore I don't support this idea.
C.