Search found 8355 matches

by yeti_c
Wed Oct 09, 2013 3:52 am
Forum: Recycling Box
Topic: [Abandoned] Research & Conquer
Replies: 1713
Views: 457503

Re: Research & Conquer [7 Oct 2013] V35 pg 102

I remember the conception of this map... Glad to see it's still alive!!

Keep going fellas you're almost there!

C.
by yeti_c
Wed Sep 25, 2013 1:54 pm
Forum: Suggestions
Topic: [XML] infected neutrals
Replies: 612
Views: 193586

Re: [GP/UI] infected neutrals

This suggestion is still the best suggestion that hasn't been realised on this site.

C.
by yeti_c
Wed Sep 25, 2013 1:28 pm
Forum: Archived Suggestions
Topic: Adjacent Attacks
Replies: 850
Views: 199504

Re: Adjacent Attacks

Wooooo... This finally happened!!!

C.
by yeti_c
Fri Sep 09, 2011 6:32 pm
Forum: The Atlas
Topic: All Your Base Are Belong To Us
Replies: 558
Views: 484874

Re: All Your Base Are Belong To Us[03.Sep.11] - V8 p1&8


I would, however, like to reiterate my desire to restrict the territory bonus to the land area (i.e. excluding the tech regions).

-Sully

Remember that doing this will complicate the XML a great deal...

It's not hard XML to write - just an extra lot of it... and there's always the (annoying ...
by yeti_c
Thu Sep 01, 2011 1:24 am
Forum: The Atlas
Topic: All Your Base Are Belong To Us
Replies: 558
Views: 484874

Re: All Your Base Are Belong To Us[17.Aug.11]-V7p1&5-DraftSt

Shame to see a good map idea be dragged down and wasted by idiots and indifference.

C.
by yeti_c
Thu Oct 07, 2010 4:05 pm
Forum: Suggestions
Topic: [GO] Unrated, Unranked, or No Points Games
Replies: 874
Views: 246968

Re: Solitaire Mode

I love this idea...

The Yeti has spoken.

C.
by yeti_c
Tue Sep 28, 2010 11:36 am
Forum: Archived Suggestions
Topic: Dice Graphics
Replies: 310
Views: 62621

Re: Naked Dice

I dislike weakly typed languages.

You probably use anti bacterial spray every day too?!!?


Are you implying that people who dislike weakly typed languages are heavy and/or frequent users of disinfectants? If so, why?

More that people you dislike weakly typed languages don't live life anywhere ...
by yeti_c
Mon Sep 27, 2010 10:51 am
Forum: Acceptable Content
Topic: Play Risk Online
Replies: 33
Views: 7822

Play Risk Online

Came across this website the other day...

http://www.playriskonline.net/

I didn't realise there were so many other risk sites out there...

C.
by yeti_c
Thu Sep 23, 2010 11:26 am
Forum: Archived Suggestions
Topic: Dice Graphics
Replies: 310
Views: 62621

Re: Naked Dice

natty_dread wrote:I dislike weakly typed languages.


You probably use anti bacterial spray every day too?!!?

C.
by yeti_c
Thu Sep 23, 2010 2:34 am
Forum: Archived Suggestions
Topic: Dice Graphics
Replies: 310
Views: 62621

Re: Naked Dice

Take that back... javascript is beautiful to code... there's no compiling or type checking or anything... awesome.

C.
by yeti_c
Thu Sep 02, 2010 1:17 pm
Forum: Conquer Club Discussion
Topic: [Feedback Requested] Teammate Spoils
Replies: 112
Views: 10300

Re: [Feedback Requested] Teammate Spoils

Let's assume BOB will be updated to show your spoils somewhere else.

The problem I see with this - is that the Highlight Hover of the card territory (which is a very useful feature to see if you have or are near a territory) - won't work... although that can be changed into a "Click jumper ...
by yeti_c
Wed Aug 04, 2010 8:38 am
Forum: Tool Archives
Topic: BOB comments (old thread)
Replies: 1259
Views: 387607

Re: BOB 5.0.5

Arms Race one is probably cos it can be attacked by the missile (and/or Spy) - and you can't tell who can attack you.

C.
by yeti_c
Wed Jul 28, 2010 12:19 pm
Forum: Suggestions
Topic: [GP] [Rules] Eliminate Deferred Troops
Replies: 923
Views: 201623

Re: Get rid of "deferred" troops after missing a turn

I'm not a moderator...

Classis responses though... once again nowhere close ontopicness what so ever at all...

Despite all of my responses trying to get the replies to well constructed arguments - aka ON topic...

If you had a point I'm sure that you would have some evidence as to where the ...
by yeti_c
Tue Jul 27, 2010 4:43 pm
Forum: Suggestions
Topic: [GP] [Rules] Eliminate Deferred Troops
Replies: 923
Views: 201623

Re: Get rid of "deferred" troops after missing a turn

I'm really surprised that an intelligent person like yourself simply refuses to see that there can be an advantage. And then you turn it around implying that the players not missing a turn are lacking strategy skills if they get beaten. Ridiculous!

If this is where we are in the thread I ...
by yeti_c
Tue Jul 27, 2010 4:41 pm
Forum: Suggestions
Topic: [GP] [Rules] Eliminate Deferred Troops
Replies: 923
Views: 201623

Re: Get rid of "deferred" troops after missing a turn

What is so hard to freaking understand? Just cuz you have never benefited from it does not mean others haven't. We are not saying it is a valid strategy or that everyone benefits from it or knows how to but there are circumstances that a missed turn does benefit the deadbeat.

I and others have ...
by yeti_c
Mon Jul 26, 2010 2:02 pm
Forum: Suggestions
Topic: [GO] No Dice Games
Replies: 527
Views: 141927

Re: No dice games

Really surprised as to why this hasn't been fasttracked.

C.
by yeti_c
Mon Jul 26, 2010 2:01 pm
Forum: Suggestions
Topic: [GP] [Rules] Eliminate Deferred Troops
Replies: 923
Views: 201623

Re: Get rid of "deferred" troops after missing a turn

Well if you had any strategic sense what you say might actually carry weight.

It's a fact that people abuse the missed turn deferment and removes some incentive to not miss turns.

FOED. 98% turn taker. I bet thats why your defending it so vehemently.

But I agree. This should be locked.

Yep ...
by yeti_c
Mon Jul 26, 2010 12:46 pm
Forum: Suggestions
Topic: [GP] [Rules] Eliminate Deferred Troops
Replies: 923
Views: 201623

Re: Get rid of "deferred" troops after missing a turn

jefjef wrote:Read the thread and do not bother me. It's all in here. From delayed spoils cashes to team game miss turn strategies.


None of these "opinion" are proven fact - face it your argument is void and you have no proof.

Suggest lock and bin - this thread is going nowhere.

C.
by yeti_c
Mon Jul 26, 2010 12:36 pm
Forum: Suggestions
Topic: [GP] [Rules] Eliminate Deferred Troops
Replies: 923
Views: 201623

Re: Get rid of "deferred" troops after missing a turn

Yeti, if there are advantages to missing a turn specific to a card type, I'm sorry, but you'd have to respect the fact that an advantage exists.

Your argument is now completely invalid - you want to change a system that works for 99% of the game types in the system - but not for 1%...

This means ...
by yeti_c
Sun Jul 25, 2010 3:12 pm
Forum: Suggestions
Topic: [GP] [Rules] Eliminate Deferred Troops
Replies: 923
Views: 201623

Re: Get rid of "deferred" troops after missing a turn

Stalemated 1v1 No spoils where your opponent is on the defensive. Miss two turns to force your opponent to devide his defenses equaly among the different borders, then place three turns worth of troops on the weakest border to create a decisive stack difference. If you don't miss a turn, your ...
by yeti_c
Sun Jul 25, 2010 2:04 pm
Forum: Suggestions
Topic: [GP] [Rules] Eliminate Deferred Troops
Replies: 923
Views: 201623

Re: Get rid of "deferred" troops after missing a turn

jefjef wrote:But there are undeniably some game situations that a missed turn can be successfully used as a strategy.


Really?

What are these then?

C.
by yeti_c
Sun Jul 25, 2010 9:54 am
Forum: Suggestions
Topic: [GP] [Rules] Eliminate Deferred Troops
Replies: 923
Views: 201623

Re: Get rid of "deferred" troops after missing a turn

No one has yet proved the point that in the majority of cases missed turns = clear advantage to the turn misser(yes I just created a word, sorry grammar Nazis).

Since I started this suggestion, I feel compelled to come back to my own vomit once more.

I never said that there was a clear advantage ...
by yeti_c
Sat Jul 24, 2010 10:03 am
Forum: Foundry Discussions
Topic: CC Terminology and Map Terminology
Replies: 7
Views: 2354

Re: CC Terminology and Map Terminology

On the flip side - it would be a matter of 30 minutes work (if that) to rework all the XML and the game engine if it was necessary!!

C.
by yeti_c
Sat Jul 24, 2010 7:03 am
Forum: Archived Suggestions
Topic: [Rules] Drop from all awaiting games after missed turn
Replies: 52
Views: 15580

Re: Drop from all awaiting games with missed turn

Probably a good idea - maybe on;y make it apply to Public games...

Any Tournie or Private game should stay.

C.
by yeti_c
Sat Jul 24, 2010 7:02 am
Forum: Archived Suggestions
Topic: Sacrificial Lambs
Replies: 11
Views: 1236

Re: Sacrificial Lambs

Generally the reasons for this - is because your strategy was poor and that you haven't prepared for your attack correctly...

Therefore I don't support this idea.

C.

Go to advanced search