Search found 24 matches

by uzless
Tue Jul 26, 2016 2:43 pm
Forum: Closed C&A Reports
Topic: catstevens [ka]
Replies: 18
Views: 7605

Re: catstevens

he might click on the ads which does generate money for the site. Still, no reason not to ban.
by uzless
Tue Jul 26, 2016 12:44 pm
Forum: Closed C&A Reports
Topic: catstevens [ka]
Replies: 18
Views: 7605

Re: catstevens

i'm not sure i understand....someone posts something on my wall, out of the blue, and you want to know why they did it? Let me ask you this, what difference does the context make...are you suggesting there might actually be some kind of defense for suggesting your mother should be raped? I thought ...
by uzless
Tue Jul 26, 2016 11:47 am
Forum: Closed C&A Reports
Topic: catstevens [ka]
Replies: 18
Views: 7605

Re: catstevens

The comment on my wall is:


"You are a braindead f*ck and traitor to western civilization. May ISIS rape your mom."
by uzless
Tue Jul 26, 2016 11:10 am
Forum: Closed C&A Reports
Topic: catstevens [ka]
Replies: 18
Views: 7605

catstevens [ka]

<DELETE ME>
PLACE THE NAME OF THE ACCUSED IN THE SUBJECT LINE!!!

Replace or delete any xxxxxxx with the appropriate information.
Delete any accusations or entries which do not apply.

You can upload image attachments to your post by using the 'Upload Attachment' feature below [Preview] and [Submit ...
by uzless
Mon Mar 07, 2016 11:33 am
Forum: Super Events/Special Tournaments
Topic: Madness in Rio [COMPLETED]
Replies: 757
Views: 378310

Re: Madness in Rio - 14/16 [2 spots left, start March 28th]

Can I join? I don't have a team but i'll join any one of them.
by uzless
Sun Feb 10, 2008 11:11 pm
Forum: Tool Archives
Topic: AJAX BOB 4.7.1 Development/Discussion (don't post bugs here)
Replies: 1705
Views: 361242

Thanks for making this script. Sweet
by uzless
Sun Feb 10, 2008 10:43 pm
Forum: Conquer Club Discussion
Topic: 20v3, lose 7-3 follow by 12v3 and lose 9-1...is this normal?
Replies: 35
Views: 2050

Re: 20v3, lose 7-3 follow by 12v3 and lose 9-1...is this nor

To lose 17 armies to 4 in 2 auto attacks?

I haven't played very many games yet, but this was just absurd. There is no way the dice engine is correct with a roll like that. It basically devestated my game and cost me ~60 points.




This is an issue that many people have commented on. The ...
by uzless
Sun Feb 10, 2008 10:27 pm
Forum: Suggestions
Topic: [GO] No Dice Games
Replies: 527
Views: 142232

the dice are for sure way too streaky.

Anything to take away the blatant streakiness would be appreciated
by uzless
Mon Feb 04, 2008 4:43 pm
Forum: Conquer Club Discussion
Topic: DICE PROBLEMS ??? CENSORED ???
Replies: 65
Views: 7746

I see the automatic 6 for the defender when it's 3 vs 1 has returned.

God this is annoying.

:evil:
by uzless
Thu Jan 17, 2008 5:12 pm
Forum: Archived Suggestions
Topic: SWF for banner/signatures?
Replies: 8
Views: 907

wac.....don't know him...i assume he asked questions you didn't like?
by uzless
Mon Jan 14, 2008 3:33 am
Forum: Tool Archives
Topic: AJAX BOB 4.7.1 Development/Discussion (don't post bugs here)
Replies: 1705
Views: 361242

when i view the maps, the army total on the country is written twice...the 2nd number is slightly offset so to read the numbers are almost impossible. I have to set the opacity to 10% to get rid of the 2nd set of numbers.



This happens when i click view, text increase using firefox. I'm on a ...
by uzless
Mon Jan 14, 2008 3:25 am
Forum: Archived Suggestions
Topic: SWF for banner/signatures?
Replies: 8
Views: 907

SWF for banner/signatures?

Had a look for this question but didn't find it.


Will banners with .swf extension be availbale to use as signatures?
by uzless
Sat Jan 12, 2008 4:24 pm
Forum: Archived Suggestions
Topic: higher resolution maps
Replies: 10
Views: 808

Ya, doesn't seem like higher res numbers would be much of an issue. Would definitely solve the problem for those of us on bigger monitors.


Thanks for listening....even if it doesn't happen. >:-)
by uzless
Fri Jan 11, 2008 5:02 am
Forum: Archived Suggestions
Topic: higher resolution maps
Replies: 10
Views: 808

I suppose the issue really isn't the map itself. It's more so the army number on the territory. I'm assuming that is part of the code for CC and not really the code for the maps.


Higher resolution numbers, or like i said before, the option to use higher resolution numbers would be beneficial ...
by uzless
Fri Jan 11, 2008 4:18 am
Forum: Archived Suggestions
Topic: higher resolution maps
Replies: 10
Views: 808

I'd settle for 780p then :>


By the way, I don't have a smaller monitor. Kinda the point of getting a big TV so i wouldn't need a monitor!
by uzless
Wed Jan 09, 2008 4:24 pm
Forum: Archived Suggestions
Topic: higher resolution maps
Replies: 10
Views: 808

Hecter. For LCD tv's you're supposed to use the native resolution of your tv when using it as computer monitor so reducing the resolution isn't a good idea. besides, it actually makes it look worse.

I understand about the load times issue and that's why i suggested maybe having an "OPTIONS ...
by uzless
Tue Jan 08, 2008 11:06 pm
Forum: Archived Suggestions
Topic: higher resolution maps
Replies: 10
Views: 808

higher resolution maps

Can we get higher resolution maps? Say in the range of 1080P? I use a 40 inch lcd tv as my monitor and on a screen this size the maps are very blurry. I assume it's because they maps are saved at lower resolutions.

Just a thought. Or even just an option use higher resolution maps would be good ...
by uzless
Wed Nov 14, 2007 11:32 am
Forum: Completed 2008
Topic: CCC MASTERS: DIVISION 4 [CHAMPION: rallison]
Replies: 371
Views: 97616

Alrighty then
by uzless
Wed Sep 19, 2007 2:14 pm
Forum: Conquer Club Discussion
Topic: Vote for CC on MPOGD - 1st place!!!!!!!!!!!!!!!!!
Replies: 609
Views: 46453

Maybe instead of trying to force your customers to win contests for you, you could create a game alert button that people can submit games to you for review to prove the extreme steakyness of the dice. Each game should be fair, not based on an average of 10, 100 or 1000 games as the dice analyzer ...
by uzless
Wed Aug 22, 2007 9:23 am
Forum: Conquer Club Discussion
Topic: One more thing about the dice.
Replies: 754
Views: 63812

The analyzer says the dice are fine but in reality they are NOT.

What the analyzer doesn't show you is what value of the dice come up for the defender when it rolls 3 v 1 or 3 v 2. etc


I've kept track of over 1000 rolls of 3 v 1 and the defender rolls a 4,5,6 102% more times than it rolls a ...
by uzless
Tue May 29, 2007 11:58 am
Forum: Announcement Archives
Topic: [15-Apr-2007] Card Counters
Replies: 207
Views: 89956

Again, please PLEASE fix the defender advantage when its 3 vs 1.

I have the data. The defender rolls a 4 5 or 6 50% more often than it rolls a 1 2 or 3.


so far it's 459 times that a 4 5 or 6 comes up and only 212 times that 1 2 or 3 comes up when it is 3 vs 1.

This isn't right. And the ...
by uzless
Thu May 10, 2007 3:54 pm
Forum: Tool Archives
Topic: Dice analyzer 1.5.1a, 1.5.1b and 1.5.1c
Replies: 317
Views: 225585

I like this site but I won't be subscribing until the dice and truly randomized.

It is way too streaky...especially 3 vs 1.

The 1 defender rolls a 4,5,6 almost 50% more than it rolls a 1,2,3.

I have kept track of over 500 rolls of 3 vs 1 and have the data to prove it.
by uzless
Tue Apr 24, 2007 9:51 am
Forum: Announcement Archives
Topic: [15-Apr-2007] Card Counters
Replies: 207
Views: 89956

I've kept track of the last 200 rolls of 3 dice vs 1 i've been involved with.

The 1 defender dice rolls a 4,5,or 6 2.1 times more often than it rolls a 1,2, or 3.

In other words, the attacker must roll a 4 or higher way too many times in order to beat the one dice.

Someone else keep track ...
by uzless
Fri Jan 05, 2007 5:07 pm
Forum: Conquer Club Discussion
Topic: Anyone want some help/tutoring? *FINISHED*
Replies: 51
Views: 7295

interesting

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