Search found 33 matches

by skello496
Thu Jul 15, 2010 7:59 am
Forum: Melting Pot: Map Ideas
Topic: Gold Rush (V4)
Replies: 22
Views: 1879

Re: Gold Rush (V4)

I will not be on CC much this summer so I won't be updating this often, if any. just a note for ppl, this map is NOT abandoned, I will just not be doing much over the summer.
by skello496
Fri May 28, 2010 5:33 am
Forum: Melting Pot: Map Ideas
Topic: Gold Rush (V4)
Replies: 22
Views: 1879

Re: Gold Rush (V4)

so you are saying to label the mines and caves and stuff?
by skello496
Thu May 27, 2010 1:10 pm
Forum: Melting Pot: Map Ideas
Topic: Gold Rush (V4)
Replies: 22
Views: 1879

Re: Gold Rush (V4)

UPPPPPPPDATED
by skello496
Thu May 27, 2010 7:38 am
Forum: Melting Pot: Map Ideas
Topic: Gold Rush (V4)
Replies: 22
Views: 1879

Re: Gold Rush (V3)

I like the Idea. The concept is new and fun.

You could throw this into a famous gold rush camp... with nearby caves and claim jumpers and the local sherrif, and really add to territories and themes.

Graphics need work, but you know that... SO all I can say is good idea and gl and hv
Thanks a lot ...
by skello496
Wed May 26, 2010 3:11 pm
Forum: Melting Pot: Map Ideas
Topic: Gold Rush (V4)
Replies: 22
Views: 1879

Re: Gold Rush (V3)

I like the Idea. The concept is new and fun.

You could throw this into a famous gold rush camp... with nearby caves and claim jumpers and the local sherrif, and really add to territories and themes.

Graphics need work, but you know that... SO all I can say is good idea and gl and hv
Thanks a lot ...
by skello496
Wed May 26, 2010 12:33 pm
Forum: Melting Pot: Map Ideas
Topic: Gold Rush (V4)
Replies: 22
Views: 1879

Re: Gold Rush (V3)

Is there a real Gold Rush you can base this off of? California or the Klondike (Dawson City) perhaps? It looks like you are going for a wild west/California feel, you must know something about the forty-niners then.

I've been tossing around the idea of British Columbia's Gold Rush, though my ...
by skello496
Wed May 26, 2010 11:40 am
Forum: The Atlas
Topic: Lunar War [GP, G, X] files on p.1
Replies: 844
Views: 371182

Re: Lunar War <v26> p1, 30 [GP] - new gfx

ya, I understand about the size limits, I can still do this its just slightly difficult, but, as I said, no big deal. I just can't wait for it to come out. :D
by skello496
Wed May 26, 2010 11:30 am
Forum: The Atlas
Topic: Lunar War [GP, G, X] files on p.1
Replies: 844
Views: 371182

Re: Lunar War <v26> p1, 30 [GP] - new gfx

Looks AWESOME Natty, I only find the text slightly hard to read in the smaller img, but thats no big deal.
by skello496
Wed May 26, 2010 11:09 am
Forum: Melting Pot: Map Ideas
Topic: Gold Rush (V4)
Replies: 22
Views: 1879

Re: Gold Rush (V3)

Description updated. need more input.
by skello496
Wed May 26, 2010 7:54 am
Forum: Melting Pot: Map Ideas
Topic: Gold Rush (V4)
Replies: 22
Views: 1879

Re: Gold Rush (V2)

updated again :D natty's idea for mortician added.
by skello496
Wed May 26, 2010 6:13 am
Forum: Completed 2010
Topic: The Unsurpassed Championship 1 [Winner: BiggsHancock]
Replies: 955
Views: 260496

Re: The Unsurpassed Championship 1 (1 v 1 Single Elimination

Random Map - Sunny - Auto - Sequential - Escalating - unlimited
by skello496
Tue May 25, 2010 3:45 pm
Forum: Melting Pot: Map Ideas
Topic: Gold Rush (V4)
Replies: 22
Views: 1879

Re: Gold Rush (V2)

Updated! Thanks for the ideas! It still needs a lot of work graphically, but It is looking better. :D

Comments still welcome
by skello496
Tue May 25, 2010 2:45 pm
Forum: Melting Pot: Map Ideas
Topic: Gold Rush (V4)
Replies: 22
Views: 1879

Re: Gold Rush

Thanks, I think I will take the Wagon Train and the River and combine them, making a river that you can get to normally or by using the caravan (which resets to neutrals each turn) I also really like the ideas for underground portions, that could turn out quite interesting.
by skello496
Tue May 25, 2010 2:15 pm
Forum: Melting Pot: Map Ideas
Topic: Gold Rush (V4)
Replies: 22
Views: 1879

Re: Gold Rush

I like that one ManBungalow, its kinda the opposite type o f play than mine, because yours the players move inwards mine they move out. Anyways, I got Paint.net and shall begin work on a better version tomorrow probably.
by skello496
Tue May 25, 2010 2:02 pm
Forum: Melting Pot: Map Ideas
Topic: Gold Rush (V4)
Replies: 22
Views: 1879

Re: Gold Rush

I'm not feelin' it... Well, the idea has potential, but it is going to need lots of development.

Perhaps more territories? You have tons of empty space here. Think about the possibilities... there's so much more you could do with the theme, gameplay-wise.

For example... Make the buildings unique ...
by skello496
Tue May 25, 2010 1:38 pm
Forum: Melting Pot: Map Ideas
Topic: Gold Rush (V4)
Replies: 22
Views: 1879

Gold Rush (V4)

OK, well I searched the forum and didn't find a Gold Rush map.
so...
Map looks rather cluttered now that I added the caves.
V4
http&#58;//lh5&#46;ggpht&#46;com/_AmaWbYyor-k/S_61E7oXm8I/AAAAAAAAADk/LGjOk99BlOQ/s720/goooold&#46;png


2 way attack into buildings from holes in the building's walls ...
by skello496
Tue May 25, 2010 12:58 pm
Forum: Abandoned
Topic: Sibling Rivalry [Rescued]
Replies: 66
Views: 20335

Re: Sibling Rivalry [2/8R]

Come on people, we need only 6 more.
by skello496
Tue May 25, 2010 12:55 pm
Forum: Melting Pot: Map Ideas
Topic: Pirate Map Idea
Replies: 36
Views: 2356

Re: Pirate Map Idea

I would love to see this map developed. It looks really cool already. I have no suggestions but just wanted to say it looks really cool.
by skello496
Tue May 25, 2010 12:49 pm
Forum: Melting Pot: Map Ideas
Topic: Virginia- The Old Dominion
Replies: 9
Views: 1045

Re: Virginia- The Old Dominion

I suggest combining some of the smallest counties, (leave purple whole) especially in blue. Put an impassable barrier on the Mountain ranges. make Richmond and make that be a bonus. Make the Chesapeake Bay holdable maybe.
by skello496
Thu May 13, 2010 10:16 am
Forum: Abandoned
Topic: Sibling Rivalry [Rescued]
Replies: 66
Views: 20335

Re: Sibling Rivalry [31/32, 0/8R]

OK B00kw0rm needs 1 more player and we both need 4 reserves and we can start.
by skello496
Thu May 06, 2010 8:29 am
Forum: Abandoned
Topic: Sibling Rivalry [Rescued]
Replies: 66
Views: 20335

Re: Sibling Rivalry [17/32]

mk, 15 more people needed.
by skello496
Tue May 04, 2010 8:02 am
Forum: Abandoned
Topic: Sibling Rivalry [Rescued]
Replies: 66
Views: 20335

Re: Sibling Rivalry [13/32]

which division?
by skello496
Mon May 03, 2010 8:10 am
Forum: Melting Pot: Map Ideas
Topic: cross the bridge if u can.
Replies: 4
Views: 1034

Re: cross the bridge if u can.

It looks like it has some potential, but I don't get the sniper thing. The snipers can attack other red circles and move to them but cannot attack units on the ground from them? that seems kind of strange. Also, you seem to want to distribute a LOT of units at first. it looks like you may start off ...
by skello496
Fri Apr 30, 2010 7:23 am
Forum: Abandoned
Topic: Sibling Rivalry [Rescued]
Replies: 66
Views: 20335

Re: Sibling Rivalry [3/32]

hmm... random sounds good. I think we shall go with random map in the final battle.
by skello496
Thu Apr 29, 2010 6:58 pm
Forum: Abandoned
Topic: Sibling Rivalry [Rescued]
Replies: 66
Views: 20335

Re: Sibling Rivalry [3/32]

which division?

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