Search found 722 matches

by MarshalNey
Wed Oct 12, 2011 11:13 pm
Forum: The Atlas
Topic: Philadelphia [Quenched]
Replies: 603
Views: 580548

Re: Philadelphia - [12 Oct 2011] pg 24

The lines look excellent to me now, very clear and still very grafitti :)
by MarshalNey
Tue Oct 11, 2011 11:18 pm
Forum: The Atlas
Topic: USA 2.1 [10 Mar 2013] Beta Baby!!
Replies: 743
Views: 613401

Re: Mega USA Map [11 Oct 2011] V8 pg 8

Juneau is landlocked- surrounded by mountains, at least it was when I visited as a kid. One can only reasonably get there by air or sea, so an overland route doesn't make as much sense. However it might be nice to have a sea route from there to Washington state (that is, Seattle- which incidentally ...
by MarshalNey
Tue Oct 11, 2011 1:47 pm
Forum: The Atlas
Topic: Philadelphia [Quenched]
Replies: 603
Views: 580548

Re: Philadelphia - [11 Oct 2011] pg 24

I'll fiddle with the paths a little bit make them mesh better, long kinda spray paint lines with maybe some drips? And I think I'll go with a uniform color instead multicolored.

Uniform color would be good, otherwise a player might wonder if there is some special significance to the coloring.

As ...
by MarshalNey
Tue Oct 11, 2011 10:21 am
Forum: Melting Pot: Map Ideas
Topic: 6 Dimensions Cube
Replies: 23
Views: 5346

Re: 6 Dimensions Cube

natty_dread wrote:Come on guys this is obviously a joke.


I'm hoping so... no way could I try to analyze the gameplay :shock:
by MarshalNey
Tue Oct 11, 2011 10:17 am
Forum: The Atlas
Topic: Philadelphia [Quenched]
Replies: 603
Views: 580548

Re: Philadelphia - [11 Oct 2011] pg 24

Looking much better overall, but the connections with the Liberty Bell (which looks better too) and the bridges are too messy... a player wouldn't necessarily figure out that those colored lines are attack routes. And they aren't labeled as such anywhere in the legend, although even if they were I ...
by MarshalNey
Tue Oct 11, 2011 10:07 am
Forum: The Atlas
Topic: All Your Base Are Belong To Us
Replies: 558
Views: 485365

Re: All Your Base Are Belong To Us[11.Oct.11] - V15 p1&15

Kaboom!
http://i462.photobucket.com/albums/qq350/Gimil_02/Map%20Foundry%20Stamps/gameplay.png

This map has met or exceeded the Foundry gameplay standard, but of course further gameplay discussion is welcome. The focus, however, has moved on to graphics, so let's see what you pesky ...
by MarshalNey
Tue Oct 11, 2011 12:00 am
Forum: The Atlas
Topic: All Your Base Are Belong To Us
Replies: 558
Views: 485365

Re: All Your Base Are Belong To Us[08.Oct.11] - V14 p1&15

unless anyone else has any other thoughts on the gameplay mechanics or clarity, I'm going to stamp this the instant a new draft with the proposed changes comes out. So fair warning :)

-- Marshal Ney
by MarshalNey
Sun Oct 09, 2011 10:10 pm
Forum: The Atlas
Topic: Re: RAIL ASIA [1.11.12] QUENCHED
Replies: 471
Views: 438608

Re: RAIL ASIA [9.10.11] V16-P11 Gameplay adjusts

In light of the above changes, and hearing no objections... Shazam!
http://i462.photobucket.com/albums/qq350/Gimil_02/Map%20Foundry%20Stamps/gameplay.png

This of course only means that the map has met or exceeded the minimum Foundry gameplay standard, and further gameplay ...
by MarshalNey
Sun Oct 09, 2011 11:31 am
Forum: The Atlas
Topic: Re: RAIL ASIA [1.11.12] QUENCHED
Replies: 471
Views: 438608

Re: RAIL ASIA [9.10.11] V16-P11 Gameplay adjusts

Nice cairns, looking good.

Two suggestions:
(1) Move the neutral on TLV (H line) to TBS Station (H line).
The TBS Station is also a 4-region bonus and should have a neutral, so it takes care of both of them with one stroke.

(2) Move the neutral on MHD (B & J lines) to TYO (E line).
Both the B and ...
by MarshalNey
Fri Oct 07, 2011 11:44 pm
Forum: The Atlas
Topic: Rorke's Drift. [QUENCHED]
Replies: 942
Views: 570268

Re: Battle at Rorke's Drift. [BETA]

I'm not even close to playing a full game on this map yet, but I'm not doing a speed game or anything and it's 8 players so it will take awhile... thus my overall opinion on the map can't compare to some players who have played through it.

far out suggestion. the central commander and 2/3s of the ...
by MarshalNey
Fri Oct 07, 2011 11:03 pm
Forum: The Atlas
Topic: All Your Base Are Belong To Us
Replies: 558
Views: 485365

Re: All Your Base Are Belong To Us[08.Oct.11] - V14 p1&15

Just noticed this little thing: The connection from SP-1 to SP-4 is a one-way attack... thus, there shouldn't be the little note in the lower righthand corner saying, "To SP-1", and the regular connection line should be a continued arrow.

Btw, the one-way attack arrows look really good.

Another ...
by MarshalNey
Thu Oct 06, 2011 9:35 pm
Forum: The Atlas
Topic: All Your Base Are Belong To Us
Replies: 558
Views: 485365

Re: All Your Base Are Belong To Us[07.Oct.11] - V12 p1&14

While I somewhat agree with lostalimbo about the 'non-important' distinction, I'm at a loss at any easy way to describe them, other than using the color-coding that limbo suggested.

Anyway, everything else looks good to me so I'm sending this to the CAs for one last look...

Last call for any ...
by MarshalNey
Thu Oct 06, 2011 10:36 am
Forum: Recycling Box
Topic: [Abandoned] - Zombie Invasion!
Replies: 205
Views: 110395

Re: Zombie Invasion!- Back From the Dead Version 26 [page 13

I'd try tweaking the fonts once again... I know you said earlier they might just be filler for now...

Do you mean the street names or all of them?

as for the losing condition... wouldn't it make it quite easy for someone to simply take out a weaker players HQ, get all their cards, get their ...
by MarshalNey
Wed Oct 05, 2011 9:29 pm
Forum: The Atlas
Topic: Re: RAIL ASIA [1.11.12] QUENCHED
Replies: 471
Views: 438608

Re: RAIL ASIA [30.09.11] V14-P8 Gameplay Fin?

Thanks for doing the probabilities ender. Those numbers are too high... although there is no official Foundry rule regarding bonus drops, I generally hate to see drops of magnitude greater than +1 with anything higher than a 2-3% probability, and that only for 1v1s and 3-player games. Honestly, with ...
by MarshalNey
Wed Oct 05, 2011 11:18 am
Forum: Recycling Box
Topic: [Abandoned] - Zombie Invasion!
Replies: 205
Views: 110395

Re: Zombie Invasion!- Back From the Dead Version 26 [page 13

Here's the latest update, what does everyone think about the losing condition? (I'm calling it "Survival of the Fittest")

http://i826.photobucket.com/albums/zz183/topdog12/ZomMapLarge26vC.jpg

The 1st post should be up to date, except for the small map which I'll do as soon as I ...
by MarshalNey
Wed Oct 05, 2011 11:11 am
Forum: The Atlas
Topic: All Your Base Are Belong To Us
Replies: 558
Views: 485365

Re: All Your Base Are Belong To Us[23.Sep.11] - V11 p1&13

where exactly should i add the word "OR" ?

"Hold all Human Tech Level 3 to Win , or Hold All Nuke Silos and Any Alien Base to Win" (added text in italics)

Similarly for the other side,
"Hold all Alien Tech Level 3 to Win , or Hold All DNA Labs and Any Human Base to Win" (added text in italics ...
by MarshalNey
Wed Oct 05, 2011 12:14 am
Forum: The Atlas
Topic: Salem's Switch V36 [Quenched]
Replies: 598
Views: 539735

Re: Salem's Switch [1.10.11] V21-P18 Start Positions?

A well-deserved stamp seems in order...
http://i462.photobucket.com/albums/qq350/Gimil_02/Map%20Foundry%20Stamps/gameplay.png

Of course, this does not mean that any discussion of gameplay is over, but the focus has now moved to graphics since the map has met or exceeded the ...
by MarshalNey
Wed Oct 05, 2011 12:09 am
Forum: The Atlas
Topic: All Your Base Are Belong To Us
Replies: 558
Views: 485365

Re: All Your Base Are Belong To Us[23.Sep.11] - V11 p1&13

I'll start this off with a breakdown of the starting deployment for different game types- please add this to the 1st post
There are 21 total 'non-important' regions for open deployment (this doesn't include the starting bases)
2 or 3 players: 7 regions each
4 players: 5 regions each
5 players: 4 ...
by MarshalNey
Mon Oct 03, 2011 10:54 pm
Forum: Recycling Box
Topic: [Abandoned] Tokyo
Replies: 124
Views: 94303

Re: Tokyo [17 Jul 2011]

I'm happy with the gameplay mechanics on this map, shakey. The clarity isn't a big issue, but the lower legend seemed to not be separated enough from the map itself... is that still an issue (asking the community here)?

In any case, I just want to confirm that you're still in gear to work on this ...
by MarshalNey
Mon Oct 03, 2011 10:48 pm
Forum: Recycling Box
Topic: [Abandoned] - Zombie Invasion!
Replies: 205
Views: 110395

Re: Zombie Invasion!- Back From the Dead Version 25 [page 13

OK, I've mulled over lostalimbo's objections and while I may be able to satisfy his concerns, I've got a gut feeling that as long as the losing requirement is just 1 or 2 regions, this will be a thorny issue throughout development.

So I'm going to float out one last idea before ditching the losing ...
by MarshalNey
Mon Oct 03, 2011 10:38 pm
Forum: The Atlas
Topic: Salem's Switch V36 [Quenched]
Replies: 598
Views: 539735

Re: Salem's Switch [1.10.11] V21-P18 Start Positions?

This is an official 24-hour notice before stamping- any gameplay concerns can of course be brought up at any time, but the focus will switch to graphics after the stamp.

-- Marshal Ney
by MarshalNey
Mon Oct 03, 2011 2:08 pm
Forum: The Atlas
Topic: TRAFALGAR [12.4.2012] QUENCHED (V65)
Replies: 870
Views: 412714

Re: TRAFALGAR [14 Sep 2011] BETA (V61)

Ah sorry, I should have read backwards another page

But in any case, I'm not sure that I understand how the neutral 3s on the intermedaries are protecting bonus drops.

For dropping a bonus (French or Spanish), a player would have to have most of the ships on that side of the line. Also, the ...
by MarshalNey
Mon Oct 03, 2011 12:01 am
Forum: The Atlas
Topic: TRAFALGAR [12.4.2012] QUENCHED (V65)
Replies: 870
Views: 412714

Re: TRAFALGAR [14 Sep 2011] BETA (V61)

Well, reducing any of the intermediaries or even all of them would speed the game flow, but personally I think the opposite of what you were suggesting- to make the British intermediaries 1s and not the French or Spanish- because the British bonuses are harder to get in the first place. In other ...
by MarshalNey
Sun Oct 02, 2011 11:49 pm
Forum: Recycling Box
Topic: [Abandoned] - Zombie Invasion!
Replies: 205
Views: 110395

Re: Zombie Invasion!- Back From the Dead Version 24 [page 12

With your new gameplay, its seems like it would be really easy for someone with hot dice to take you out early in the game. With Feudal War, there are 20 neturals protecting you from the nearest opponent, but if I start out with 10 and the next guy is only 6 territories away. On that note, with so ...
by MarshalNey
Sun Oct 02, 2011 12:40 pm
Forum: Recycling Box
Topic: [Abandoned] - Zombie Invasion!
Replies: 205
Views: 110395

Re: Zombie Invasion!- Back From the Dead Version 24 [page 12

It's awesome that Marshall can get some help w/ the map, definitely is going to speed things up in the long run. And of course I think whoever does XML coding can get the medal for helping w/ the map!Especially since I just threw together my rough drafts and offered some suggestions here and there ...

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