Please count this cook in.
Map: France, Flat rate, chained, no fog
Search found 163 matches
- Wed Jan 19, 2011 7:31 am
- Forum: Completed 2014
- Topic: HA's 200th Tourney (Josko.ri Wins)
- Replies: 6092
- Views: 962302
- Thu Jan 13, 2011 7:45 am
- Forum: Foundry Discussions
- Topic: What is your favorite new map of 2010?
- Replies: 56
- Views: 40081
Re: What is your favorite new map of 2010?
Remarkable much popularity of the Napoleontic map. I like the theme but never really get the map, should play a bit more on it than. Was a very nice year and fun to have an own map in this top (Flanders 1302)
I loved for gameplay Nordic, woodboro and Dawn of ages. Graphically i like South America ...
I loved for gameplay Nordic, woodboro and Dawn of ages. Graphically i like South America ...
- Thu Dec 30, 2010 6:07 pm
- Forum: The Atlas
- Topic: Flanders 1302V15[Beta] major changes! P19
- Replies: 308
- Views: 193518
Re: Flanders 1302V15[Beta] major changes! P19
Thank you, glad I made it with those 3 neutrals, was expecting more complains about it, so I am happy this one is quenced.
Have fun all
Have fun all
- Fri Dec 24, 2010 5:25 am
- Forum: Melting Pot: Map Ideas
- Topic: Fort of France(Vauban) -> V3
- Replies: 66
- Views: 23864
Re: Fort of France(Vauban) -> V2
Well, I can try and put a lot of work in it, but to be honest, I worked pretty long on this one (yes, it's still a draft, not a graphically nice map) but I didn't find a way to put it in the right format. I don't think it's possible and I think we first need to think about that before working on ...
- Thu Dec 23, 2010 8:57 am
- Forum: Melting Pot: Map Ideas
- Topic: Fort of France(Vauban) -> V3
- Replies: 66
- Views: 23864
Re: Fort of France(Vauban) -> V2
DubWarrior wrote:So, long story short. It's to big. How to get it smaller? (don't say: make your lines shorter and the dots larger. Don't work, I tried).
cheers.
- Wed Dec 15, 2010 2:10 pm
- Forum: Melting Pot: Map Ideas
- Topic: Fort of France(Vauban) -> V3
- Replies: 66
- Views: 23864
Re: Fort of France(Vauban) -> V2
well size will never fit
as a base of work
you have to use the small map maximum size
horizontal 630 pixels and vertical 600 !!!
and also with " 333 " armies symbols
horizontal 24 pixels and vertical 12 pixels
so you will need to simplify
first rotate the camps 45°
so they attack the corner ...
as a base of work
you have to use the small map maximum size
horizontal 630 pixels and vertical 600 !!!
and also with " 333 " armies symbols
horizontal 24 pixels and vertical 12 pixels
so you will need to simplify
first rotate the camps 45°
so they attack the corner ...
- Tue Dec 14, 2010 2:51 am
- Forum: The Atlas
- Topic: [Capital Competition] Middle Ages
- Replies: 132
- Views: 120046
Re: [Capital Competition] Middle Ages
A very very nice map. Didn't read the whole topic, just dropping by to say I really like it. Reminds me a bit of those arcade-games from the early nineties. How did you made the graphics?
I just find the legend a bit strange. I think it's not readable in the small version. Also, why is that brown ...
I just find the legend a bit strange. I think it's not readable in the small version. Also, why is that brown ...
- Tue Dec 14, 2010 2:35 am
- Forum: Melting Pot: Map Ideas
- Topic: Fort of France(Vauban) -> V3
- Replies: 66
- Views: 23864
Re: Fort of France(Vauban) -> V2
hmm, it's perfectly clear here. What about this
Vauban draft 3
Vauban draft 3
- Mon Dec 13, 2010 4:08 pm
- Forum: Melting Pot: Map Ideas
- Topic: Fort of France(Vauban) -> V3
- Replies: 66
- Views: 23864
Re: Fort of France(Vauban) -> V2
http://i194.photobucket.com/albums/z127/RasKuralka/VAUBAN2.jpg?t=1292273109
tried something but I have the impression this will be way to large.
red lines are one-way lines for the attacking camps
Blue lines are one-way lines for the defending fort
stables are outside the lines ...
tried something but I have the impression this will be way to large.
red lines are one-way lines for the attacking camps
Blue lines are one-way lines for the defending fort
stables are outside the lines ...
- Wed Dec 01, 2010 3:12 am
- Forum: The Atlas
- Topic: Flanders 1302V15[Beta] major changes! P19
- Replies: 308
- Views: 193518
Re: Flanders 1302V15[Beta] major changes! P19
Personally I think one can not judge about a man in a 1v1 game. If you want a nice 1v1 map you should make one with this specific purpose. The +3 is working fine in all games I've done and seen. BUT!
I can agree with you on a +4 for Arras, because you will also face this problem (a player taking too ...
I can agree with you on a +4 for Arras, because you will also face this problem (a player taking too ...
- Thu Nov 25, 2010 5:35 am
- Forum: Competitions
- Topic: Festive Foundry Fun
- Replies: 39
- Views: 35410
Re: Festive Foundry Fun
my entries:
icy greetings form Kamchatka

following a strange star

icy greetings form Kamchatka

following a strange star

- Wed Nov 10, 2010 11:15 am
- Forum: Melting Pot: Map Ideas
- Topic: Fort of France(Vauban) -> V3
- Replies: 66
- Views: 23864
Re: Fort of France(Vauban) -> V2
While limiting the number of players IS possible, it has only been allowed in very exceptional cases where A: 8 players cannot be supported due to size issues, and B: the concept is something new and original. Feudal War and all of the Age of Realms maps were either made before the 8 player maximum ...
- Sat Nov 06, 2010 7:35 am
- Forum: The Atlas
- Topic: Flanders 1302V15[Beta] major changes! P19
- Replies: 308
- Views: 193518
Re: Flanders 1302V15[Beta] major changes! P19
See pag. 19, replies by myself, MrBenn and Pamoa why Brugge and Arras have now a 3 neutral.
Brugge has a +2 because this is a historical map about a real conflict, in which Brugge played an important role.
Gameplay-wise this has been translated to the +2 auto-deploy for Arras and Brugge.
Brugge has a +2 because this is a historical map about a real conflict, in which Brugge played an important role.
Gameplay-wise this has been translated to the +2 auto-deploy for Arras and Brugge.
- Tue Nov 02, 2010 1:21 pm
- Forum: The Atlas
- Topic: Flanders 1302V15[Beta] major changes! P19
- Replies: 308
- Views: 193518
Re: Flanders 1302V15[Beta] major changes! P19
Thanks, I'm a right: I still see a 5 neutral on Arras and a 4 neutral on Brugge,
instead of the changed 3 neutrals for both...
instead of the changed 3 neutrals for both...
- Tue Nov 02, 2010 3:45 am
- Forum: Melting Pot: Map Ideas
- Topic: Fort of France(Vauban) -> V3
- Replies: 66
- Views: 23864
Re: Fort of France(Vauban) -> V2
I'll send it in a PM to you, but you can also try the next thing:
right click on this link. Choose save link as. Now save it somewhere on your harddisk. Open the file now from your harddisk.
http://www.fileden.com/files/2010/1/27/2739987//DRAFT1.jpg
Does this work?
right click on this link. Choose save link as. Now save it somewhere on your harddisk. Open the file now from your harddisk.
http://www.fileden.com/files/2010/1/27/2739987//DRAFT1.jpg
Does this work?
- Tue Nov 02, 2010 3:40 am
- Forum: Melting Pot: Map Ideas
- Topic: War in the Americas
- Replies: 14
- Views: 2130
Re: War in the Americas
I like it but as menshioned, it's too big to go on with. I suggest you focus on the north of South-America (Columbia, Venezuela, Equador, Brasil, Guyana, Suriname, French Guiana). We don't have a map of this region already and it's an interesting region (you could do a drug-war ) I'm also a fan of ...
- Fri Oct 29, 2010 3:28 am
- Forum: The Atlas
- Topic: Flanders 1302V15[Beta] major changes! P19
- Replies: 308
- Views: 193518
Re: Flanders 1302V14 [D][Gp][G][XML][Beta]
Changes:
-Arras & Brugge: both 3 neutrals (to get them more in the game, in all types and earlier. This is were the scenario is all about.)
- Eeklo borders Axel now (giving acces to the north of the map, 4 ambachten and Brabant, and lowering the importance of Lokeren.)
These are the new links
new ...
-Arras & Brugge: both 3 neutrals (to get them more in the game, in all types and earlier. This is were the scenario is all about.)
- Eeklo borders Axel now (giving acces to the north of the map, 4 ambachten and Brabant, and lowering the importance of Lokeren.)
These are the new links
new ...
- Fri Oct 29, 2010 2:32 am
- Forum: Melting Pot: Map Ideas
- Topic: Fort of France(Vauban) -> V3
- Replies: 66
- Views: 23864
Re: Fort of France(Vauban) -> V1, need some comment
nice draft
it seems you abandonned the idea of france background
Yes, I didn't find a way to make a detailed attack combined with a larger country.
few comments on the draft
first question will there only 1 attack side or more
5 branch star has a better look but you need to adapt to the map size ...
it seems you abandonned the idea of france background
Yes, I didn't find a way to make a detailed attack combined with a larger country.
few comments on the draft
first question will there only 1 attack side or more
5 branch star has a better look but you need to adapt to the map size ...
- Thu Oct 28, 2010 3:38 pm
- Forum: Melting Pot: Map Ideas
- Topic: Fort of France(Vauban) -> V3
- Replies: 66
- Views: 23864
Re: Fort of France(Vauban) -> V2
Tnx swampfox. Stay tuned concerning Flanders, I'll add some major improvements soon!
Concerning the map. Do you see an image above my last post under the large discription (the map like it is now, in black and white and grey? the downloadlink is the same image!) It also in my first post on top of ...
Concerning the map. Do you see an image above my last post under the large discription (the map like it is now, in black and white and grey? the downloadlink is the same image!) It also in my first post on top of ...
- Thu Oct 28, 2010 10:11 am
- Forum: Melting Pot: Map Ideas
- Topic: Fort of France(Vauban) -> V3
- Replies: 66
- Views: 23864
Re: Fort of France(Vauban) -> V2, need some comment

damn I hate complex maps and I never get all the info on it!
download it:
http://i194.photobucket.com/albums/z127/RasKuralka/DRAFT1.jpg
- Thu Oct 28, 2010 10:09 am
- Forum: Melting Pot: Map Ideas
- Topic: Fort of France(Vauban) -> V3
- Replies: 66
- Views: 23864
Re: Fort of France(Vauban) -> V1, need some comment
Back with a draft.
I worked out the left side of the map, One camp attacking a central citadel. This is a 5 star fort but I can make it a 4-star too (vauban did it too). I can also bring in more camps. I was thinking on three.
The siege contains mainly 3 battles .
-> First, on the left, the camp ...
I worked out the left side of the map, One camp attacking a central citadel. This is a 5 star fort but I can make it a 4-star too (vauban did it too). I can also bring in more camps. I was thinking on three.
The siege contains mainly 3 battles .
-> First, on the left, the camp ...
- Thu Oct 28, 2010 2:34 am
- Forum: Melting Pot: Map Ideas
- Topic: Fort of France(Vauban) -> V3
- Replies: 66
- Views: 23864
Re: Fort of France(Vauban) -> V1, need some comment
if you make a straight line going from one circle to the other
then a single aligned shot from cannon on the wall
can kill and destroy everybody and every thing in the connecting trench
without any escape for the ones inside
on the contrary and if you watch closely
there is no segment of the zig ...
then a single aligned shot from cannon on the wall
can kill and destroy everybody and every thing in the connecting trench
without any escape for the ones inside
on the contrary and if you watch closely
there is no segment of the zig ...
- Tue Oct 26, 2010 3:20 am
- Forum: The Atlas
- Topic: Flanders 1302V15[Beta] major changes! P19
- Replies: 308
- Views: 193518
Re: Flanders 1302V14 [D][Gp][G][XML][Beta]
correction,
some things starts to irritate me.
- What about the neutrals on Arras and Brugge. I see too much games where those important places aren't occupied.
Are there too much neutral troops on it? I find the 5 neutrals pretty high too, especially in the beginning of the game.
- Lokeren is a ...
some things starts to irritate me.
- What about the neutrals on Arras and Brugge. I see too much games where those important places aren't occupied.
Are there too much neutral troops on it? I find the 5 neutrals pretty high too, especially in the beginning of the game.
- Lokeren is a ...
- Tue Oct 26, 2010 3:15 am
- Forum: Melting Pot: Map Ideas
- Topic: Fort of France(Vauban) -> V3
- Replies: 66
- Views: 23864
Re: Fort of France(Vauban) -> V1, need some comment
I read about the parallel attack system. I suppose this is the way of making trenches as the pictures you posted before (with those zig-zag lines on them). Why are they made in this way? because cannons needed to be moved on the fortress?
I see those pictures everywhere but I can't find a simple ...
I see those pictures everywhere but I can't find a simple ...
- Wed Oct 20, 2010 3:59 am
- Forum: The Atlas
- Topic: Flanders 1302V15[Beta] major changes! P19
- Replies: 308
- Views: 193518
Re: Flanders 1302V14 [D][Gp][G][XML][Beta]
everyone agreed with the bonus +3 for Henegouwen and the new startingpositions?
looks like a finished map to me, no?
looks like a finished map to me, no?