Search found 23 matches

by Huegelkoenig
Mon Feb 04, 2013 6:00 pm
Forum: Tool Archives
Topic: Issue with BOB 5.2.3 in Firefox
Replies: 46
Views: 22675

Re: Issue with BOB 5.2.3 in Firefox

that was fast
thanks
by Huegelkoenig
Mon Feb 04, 2013 3:55 pm
Forum: Tool Archives
Topic: Issue with BOB 5.2.3 in Firefox
Replies: 46
Views: 22675

Re: Issue with BOB 5.2.3 in Firefox

^^ what they said
by Huegelkoenig
Sat Jan 26, 2013 2:48 am
Forum: Archived Suggestions
Topic: land bonus in esc games
Replies: 10
Views: 2833

Re: land bonus in esc games

how about escalating bonuses that increase each time a trade is made?
each turn in would give +1 to each territory bonus... not sure it would be unballanced or not! but would surely bring in a new strategy.

1. this would be condradictive to the initial suggestion
2. I dont see this balancing out ...
by Huegelkoenig
Wed Jan 23, 2013 11:23 am
Forum: Suggestions
Topic: [UI] Semi-Auto Assault
Replies: 337
Views: 169674

Advanced Auto-Assault Options

somehow i didnt see this thread the first time i searched for similar threads, so i created my own. i'm just gonna post my suggestion here again, so my thread can be closed...
Due to merging, the posting order got a bit confusing, so i cleaned this mess up:

Suggestion: Advanced Auto-Assault

At ...
by Huegelkoenig
Wed Oct 17, 2012 8:29 am
Forum: Melting Pot: Map Ideas
Topic: White Map / The Cave (Please move to the Recycling Box)
Replies: 13
Views: 4727

Re: White Map / The Cave

...Without the arrows in, you will end up with a map that is different but unplayable by anyone not using clickies...

No offense, but either you didn't understand my idea or i didnt get your point... the way i planned it, i thought it would be almost necessary to play via the drop down menu ...
by Huegelkoenig
Tue Oct 16, 2012 4:50 pm
Forum: Melting Pot: Map Ideas
Topic: White Map / The Cave (Please move to the Recycling Box)
Replies: 13
Views: 4727

Re: White Map / The Cave

It's the sort of game that would reap rewards to those in the know and abject horrow to the uninitiated!
I know, "cheating" (by writing down which territories are connected) would be a problem. Thats why i want there to be so many regions in the cave. Because i don't think there is an efficient ...
by Huegelkoenig
Wed Oct 10, 2012 1:13 pm
Forum: Melting Pot: Map Ideas
Topic: new map based on chess
Replies: 4
Views: 2760

Re: new map based on chess


Special Features:[chess pieces can only attack according to chess moves and empty squares became neutral]


To move chess pieces like in a chess game, you would have to
a) change graphics during game
b) change attackable territories, depending on your chess piece positions

i don't think thats ...
by Huegelkoenig
Wed Oct 10, 2012 12:35 pm
Forum: Recycling Box
Topic: Battle for the Spice Islands
Replies: 284
Views: 206871

Re: Ring of Fire - Battle for the Spice Islands

looks great, even without the undoable parts
by Huegelkoenig
Wed Oct 10, 2012 12:07 pm
Forum: Melting Pot: Map Ideas
Topic: White Map / The Cave (Please move to the Recycling Box)
Replies: 13
Views: 4727

White Map / The Cave (Please move to the Recycling Box)

Edit: Due to BOB, the whole idea doesn't work (see: http://www.conquerclub.com/forum/viewtopic.php?f=63&t=179504&p=3927338#p3927338 )


Map Name: White Map (scroll down for a similar map: The Cave)
Mapmaker(s): Huegelkoenig
Number of Territories: ~80-120 (?)
Special Features: you ...
by Huegelkoenig
Fri Sep 28, 2012 6:00 pm
Forum: The Atlas
Topic: Trench warfare 1917 [Quenched]
Replies: 434
Views: 439026

Re: Trench warfare1917 V24. 21/06 Bugs be solved pg.1/25

^^ wait! i didnt say anything about "planes should be bombard only"
even though i have to admit, when i first played this map, i thought planes would be bombard only, which led to a major mistake in my gameplan
i realize that, if you would turn those planes into "bombard only"-planes, the whole ...
by Huegelkoenig
Mon Sep 24, 2012 5:45 pm
Forum: The Atlas
Topic: Trench warfare 1917 [Quenched]
Replies: 434
Views: 439026

Re: Trench warfare1917 V24. 21/06 Bugs be solved pg.1/25

well, i know that bazillion of hours were already played on this map, while i am just in the middle of my first game on this map
but i have to "complain" about a thing

i really don't like the fact, that A1 <-> L1 and A2 <-> L2 (where " -> " stands for "can bombard")
i think it would be much more ...
by Huegelkoenig
Sat Apr 16, 2011 5:46 pm
Forum: Conquer Club Discussion
Topic: Great Dice!
Replies: 14
Views: 829

Re: Great Dice!

haha, just 7days after i've lost that 17vs6 ending in 3vs6 (theres a chance of <0,02% that this happens), i've lost a 12vs2 resulting in a 2vs2 today which has a chance of about 0,22% to happen
also i managed to eliminate a player and have 7cards but couldnt get a mixed set, which has a <6%-chance ...
by Huegelkoenig
Sun Apr 10, 2011 2:06 pm
Forum: Conquer Club Discussion
Topic: Great Dice!
Replies: 14
Views: 829

Re: Great Dice!

ha, i just LOST a 17vs6, ending up in a 3vs6 :cry:
by Huegelkoenig
Sun Feb 13, 2011 2:27 am
Forum: The Atlas
Topic: The King's Court [Quenched]
Replies: 460
Views: 253347

Re: The King's Court [GP,GX,XML,BETA]

generally speaking, i like this map, there's just one thing that keeps annoying me.
its about the counsellors...
their order in the game is
Lord Chamberlain, The Duke, The Bishop, Field Marshal
but in the dropdwonmenu, where you can select where to attack (from) - or reinforce (from) - they are ...
by Huegelkoenig
Thu Nov 11, 2010 11:27 pm
Forum: Acceptable Content
Topic: (conquerclub+civilization)-like game
Replies: 4
Views: 155

(conquerclub+civilization)-like game

Hey there,
does anybody know if there's a game-client or a website out there, where you can play civilization (yeah, i'm talking about sid meier's civilization, or at least a civ-like game) against other people, but where you can take your turns in an 24h-intervall (or any other specific time) like ...
by Huegelkoenig
Thu Oct 01, 2009 9:28 am
Forum: Closed C&A Reports
Topic: prevail07[Noted]
Replies: 6
Views: 533

Re: prevail07

well, he made his move "right after" i opened this thread (may a coincident, i don't belive so )

as i said in my first post, he misses his turns if he thinks he's going to loose a game


----
"Is there an instance that shows he was online, making turns for one game and missing/deadbeating on ...
by Huegelkoenig
Wed Sep 30, 2009 11:35 pm
Forum: Closed C&A Reports
Topic: prevail07[Noted]
Replies: 6
Views: 533

prevail07[Noted]

Accused:

[player]prevail07[/player]




The accused are suspected of:


Other: intentional deadbeating



Game number(s):
any game he's going to lose

for example:
Game 5668184
Game 5672189
Game 5671521
Game 5671295
Game 5672430
Game 5668187
Game 5667713
Game 5667402
and many more
by Huegelkoenig
Tue Sep 01, 2009 3:53 pm
Forum: Completed 2009
Topic: Bart's Modern Random Tournament [Winner: DBandit70]
Replies: 214
Views: 109954

Re: Bart's Modern Random Tournament

cool
but i have a question!
in the case of a terminator game, who is the winner of the game?
the player who eliminates all other players or the player who gets the most points?

in the first case there would be no difference between a standard game and a terminator game (except the points you'll ...
by Huegelkoenig
Sat Aug 29, 2009 10:07 pm
Forum: Completed 2009
Topic: Bart's Modern Random Tournament [Winner: DBandit70]
Replies: 214
Views: 109954

Re: Bart's Modern Random Tournament

i'm in, please
by Huegelkoenig
Thu Jun 25, 2009 4:54 am
Forum: Abandoned
Topic: Countries of The World (76/96) (0/10)
Replies: 47
Views: 8923

Re: Countries of The World (76/96) (0/10)

hey interest_game, there are still some "new players" in the old thread
by Huegelkoenig
Sun Jun 14, 2009 12:51 pm
Forum: Abandoned
Topic: World Regions (57/96)
Replies: 93
Views: 14375

Re: World Regions (57/96)

just to be sure
the round 2-map in group D is "europe" ... not "europa" ???
by Huegelkoenig
Tue Jun 09, 2009 12:09 pm
Forum: Abandoned
Topic: World Regions (57/96)
Replies: 93
Views: 14375

Re: World Regions (if more people join, the game starts sooner)

i would like to play in D3
if D3 is full, put me anywhere in group D

thx

and btw:
if there are 6 regions, the final game is a 6player-game instead of a 5player-game
by Huegelkoenig
Tue Apr 28, 2009 8:14 am
Forum: Suggestions
Topic: [GP] [Rules] Eliminate Deferred Troops
Replies: 923
Views: 202244

Re: lose your troops when you miss a go

how about the following agreement

if somebody misses a turn, he gets the armys for the missed turn, but randomly spread all over his countrys

or make it an gameoption like "reinforcements, spoils, fog of war"
"get troops on missing turns" --> yes, no

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