Silly little feature I've been pining for is a report on a player's average turn length. i.e. in a 24-hour turn-length game, how long each player takes on average to complete their turn from the time they're allowed to start.
Hardly important, just a bit of a curiosity.
Search found 31 matches
- Tue Jan 29, 2013 5:05 pm
- Forum: Tool Archives
- Topic: BOB 5.3.0
- Replies: 578
- Views: 1240490
- Tue Sep 21, 2010 10:22 am
- Forum: Archived Suggestions
- Topic: [GO] Poker Spoils
- Replies: 113
- Views: 27847
Re: Poker Spoils [LAST CALL]
ender516 wrote:Am I correct in assuming that a player would still be forced to cash something once he had collected five spoils?
Yes, that is actually, in my opinion, quite important. If a player could collect any number of spoils it would diminish the rarity and thus the worth of a five-spoil cash.
- Sun Jun 27, 2010 11:16 pm
- Forum: Archived Suggestions
- Topic: [GO] Poker Spoils
- Replies: 113
- Views: 27847
Re: Poker Spoils [LAST CALL]
You do understand that Risk is not any of those games you mentioned.
Indeed. Do you understand that Conquer Club isn't Risk?
You ballyhoo the sanctity of three-spoil cashing and for no other reason than "there are some things that are not meant to be changed." I have no misconception on the ...
Indeed. Do you understand that Conquer Club isn't Risk?
You ballyhoo the sanctity of three-spoil cashing and for no other reason than "there are some things that are not meant to be changed." I have no misconception on the ...
- Sun Jun 27, 2010 1:42 am
- Forum: Archived Suggestions
- Topic: [GO] Poker Spoils
- Replies: 113
- Views: 27847
Re: Poker Spoils [LAST CALL]
If you will read my post on city mogul I have motioned that map to be removed over and over again. And even with freestyle you have the same simple rules.
1: Takes 3 Cards to make a set
2: Bonus cards still work the same way as seq.
3: You still roll the dice.
4: The only thing changed is the ...
1: Takes 3 Cards to make a set
2: Bonus cards still work the same way as seq.
3: You still roll the dice.
4: The only thing changed is the ...
- Fri Jun 25, 2010 5:33 pm
- Forum: Archived Suggestions
- Topic: [GO] Poker Spoils
- Replies: 113
- Views: 27847
Re: Poker Spoils [LAST CALL]
No, I think I understood. Let me ask you this. Why is it important that players must cash in three cards at a time.
Why must each goal is soccer count as one point? or a touchdown count as 7? Just the way some things are. They are not meant to be changed.
Sacred cows and traditions. To be ...
Why must each goal is soccer count as one point? or a touchdown count as 7? Just the way some things are. They are not meant to be changed.
Sacred cows and traditions. To be ...
- Fri Jun 25, 2010 5:08 pm
- Forum: Archived Suggestions
- Topic: [GO] Poker Spoils
- Replies: 113
- Views: 27847
Re: Poker Spoils [LAST CALL]
Well, as you correctly pointed out, the option for original settings will always be there. Regardless, as I stated before, I'm against changes for the sake of changes. Changes that offer a legitimate perk to the overall system are innovative.
Anyways, I'd argue that the Poker spoils system is more ...
Anyways, I'd argue that the Poker spoils system is more ...
- Fri Jun 25, 2010 4:36 pm
- Forum: Archived Suggestions
- Topic: [GO] Poker Spoils
- Replies: 113
- Views: 27847
Re: Poker Spoils [LAST CALL]
No, I think I understood. Let me ask you this. Why is it important that players must cash in three cards at a time.
- Fri Jun 25, 2010 1:53 pm
- Forum: Archived Suggestions
- Topic: [GO] Poker Spoils
- Replies: 113
- Views: 27847
Re: Poker Spoils [LAST CALL]
I'm not sure I see the flaw. All due respect to Bruceswar and his opinion, to which he is certainly entitled and has explained with a valid reason. In fact, it's pretty awesome to hear valid opposition to the idea. Criticism is beneficial when constructive.
The problem I see, though, is clinging to ...
The problem I see, though, is clinging to ...
- Tue Jun 22, 2010 4:20 pm
- Forum: Tool Archives
- Topic: BOB comments (old thread)
- Replies: 1259
- Views: 388289
Re: BOB 5.0.4
Bingo. Log processed. Thanks!
- Tue Jun 22, 2010 3:27 pm
- Forum: Tool Archives
- Topic: BOB comments (old thread)
- Replies: 1259
- Views: 388289
Re: BOB 5.0.4
Ditto. Stuck on processing the log.
- Mon Jun 21, 2010 11:10 pm
- Forum: Archived Suggestions
- Topic: [Rules] Limit New Recruit for 16 games in settings and maps
- Replies: 666
- Views: 119595
Re: List Map Data and limit newrecruits for 16games instead
Wow, quite a thorough suggestion.
A more complete training program accessible to everyone is certainly a good idea, and I think this is a grand suggestion for such a program.
A more complete training program accessible to everyone is certainly a good idea, and I think this is a grand suggestion for such a program.
- Mon Jun 21, 2010 10:22 am
- Forum: Archived Suggestions
- Topic: [GO] Poker Spoils
- Replies: 113
- Views: 27847
Re: Poker Spoils [LAST CALL]
Agreed. Percentage, while not exactly Poker, is the best fit for Conquer Club. Poker is a theme and inspiration.
Thank you, again for the awesome support, everyone.
Thank you, again for the awesome support, everyone.
- Fri Jun 18, 2010 9:27 am
- Forum: Archived Suggestions
- Topic: [GO] Poker Spoils
- Replies: 113
- Views: 27847
Re: Poker Spoils
So is there anything to do at this point, or just wait for word?
- Fri Jun 18, 2010 9:25 am
- Forum: Tool Archives
- Topic: BOB comments (old thread)
- Replies: 1259
- Views: 388289
Re: BOB 5.0.3
Does anyone else enter a game and receive the "Initializing BOB" message indefinitely? It makes the page unusable. This has been going on for a few days, now.
edit: Got it! Thanks to Dako and chuck_thunder.
edit: Got it! Thanks to Dako and chuck_thunder.
- Mon May 10, 2010 10:46 am
- Forum: Archived Suggestions
- Topic: [GO] Poker Spoils
- Replies: 113
- Views: 27847
Re: Poker Spoils
Hey all. Glad to update! Give me a little while to consolidate all the feedback, figure out what was most popular, maybe run some numbers and update.
edit: updated. I hope that caught everything.
edit: updated. I hope that caught everything.
- Fri Apr 16, 2010 2:24 pm
- Forum: Archived Suggestions
- Topic: [GO] Poker Spoils
- Replies: 113
- Views: 27847
Re: Poker Spoils
Forgotten to check this thread in a while.
I won't profess any astounding abilities, but I am familiar with XML and would be willing to at least look at what would need to be done to get this implemented.
I won't profess any astounding abilities, but I am familiar with XML and would be willing to at least look at what would need to be done to get this implemented.
- Wed Jan 13, 2010 11:31 am
- Forum: Archived Suggestions
- Topic: [GO] Poker Spoils
- Replies: 113
- Views: 27847
Re: Poker Spoils
I see both ways having merit. However, in the long run I don't see both being implemented, if any are implemented at all. (Though I hope one is.)
- Tue Jan 12, 2010 5:43 pm
- Forum: Archived Suggestions
- Topic: [GO] Poker Spoils
- Replies: 113
- Views: 27847
Re: Poker Spoils
I'm not sure, can you run percentage chances of getting each of them?
I think they are fairer as there is less variance in them so I actually really like this idea
I think these are correct. I had to calculate based upon hand size...
Set \ Spoils 1 2 3 4 5 T/S
FLAT
Red 0% 0% 4% 11% 21%
Green ...
I think they are fairer as there is less variance in them so I actually really like this idea
I think these are correct. I had to calculate based upon hand size...
Set \ Spoils 1 2 3 4 5 T/S
FLAT
Red 0% 0% 4% 11% 21%
Green ...
- Tue Jan 12, 2010 3:11 pm
- Forum: Archived Suggestions
- Topic: [GO] Poker Spoils
- Replies: 113
- Views: 27847
Re: Poker Spoils
Thanks for the support!
I ran some numbers and, with the rewards I posted above, I calculated the Troops per Spoil (T/S) of each hand, as well as those from the Flat Rate spoils system. This gives an idea of how the two systems stack up reward-wise and, within the Poker system, how saving up ...
I ran some numbers and, with the rewards I posted above, I calculated the Troops per Spoil (T/S) of each hand, as well as those from the Flat Rate spoils system. This gives an idea of how the two systems stack up reward-wise and, within the Poker system, how saving up ...
- Mon Jan 11, 2010 6:24 pm
- Forum: Archived Suggestions
- Topic: [GO] Poker Spoils
- Replies: 113
- Views: 27847
[GO] Poker Spoils
Concise description:
⋅ A system for cashing in spoils, based upon Poker hands, that allows anyone with any spoils to gain troops, but allows those who save up or spend tactically to gain more troops than quick spenders.
Specifics:
⋅ Whenever a player has even one spoil ...
⋅ A system for cashing in spoils, based upon Poker hands, that allows anyone with any spoils to gain troops, but allows those who save up or spend tactically to gain more troops than quick spenders.
Specifics:
⋅ Whenever a player has even one spoil ...
- Tue Oct 27, 2009 2:57 pm
- Forum: Completed 2010
- Topic: Vodean's Low Rank Feudal War Tourny [winner: Overlander]
- Replies: 46
- Views: 17357
Re: Vodean's Low Rank Feudal War Tourney [18/24 plys][0/4 res's]
I think I understand enough to join. In, please!
- Fri Aug 21, 2009 9:19 am
- Forum: Abandoned
- Topic: Wolffystyle's Feudal Assassin Freestyle Open (First Round)
- Replies: 86
- Views: 5793
Re: Wolffystyle's Feudal Assassin Freestyle Open (38/64)
I'll give it a shot, please.
- Mon Aug 17, 2009 5:16 pm
- Forum: Completed 2010
- Topic: Best Movie Ever, CC Edition III [Winner: Kritical]
- Replies: 249
- Views: 33837
Re: Best Movie Ever, CC Edition III, Premium Prize [105/150]
In, please. "The Nightmare Before Christmas"
- Mon Jul 13, 2009 10:03 pm
- Forum: Completed 2009
- Topic: Fred is Dead! [Winner: Wolffystyle]
- Replies: 89
- Views: 14303
Re: Fred is Dead!! *Premium Membership Prize* (Round 2)
Laughing.Boy won 5241536
- Fri Jul 10, 2009 2:34 pm
- Forum: Completed 2009
- Topic: Fred is Dead! [Winner: Wolffystyle]
- Replies: 89
- Views: 14303
Re: Fred is Dead!! *Premium Membership Prize* (Round 2)
Laughing.Boy won game 5218897.