Search found 9 matches

by vskarica
Mon Dec 20, 2010 8:30 am
Forum: Archived Suggestions
Topic: RiskII SameTime mode
Replies: 13
Views: 1843

Re: RiskII SameTime mode

Ok.

I've found web game that works similar, even better then I've suggested.
I'm not posting URL for I don't know if it's inappropriate towards CC. (I would like permission from admin/moderator/… doe)

It doesn't allow moved forces to attack, but they are involved in defense, thus doling radical ...
by vskarica
Sat Nov 06, 2010 12:19 pm
Forum: Archived Suggestions
Topic: RiskII SameTime mode
Replies: 13
Views: 1843

Re: RiskII SameTime mode

What I’m saying is this.

Point one. It's the closest that turn-based game has come to real-time like use of tactics.
Point two. It’s the closest that real-time player can come to turn-based like strategizing and no-rush playing.

Best of both worlds.
…as far as I know.

I think it’s worth pursuing ...
by vskarica
Fri Nov 05, 2010 2:31 am
Forum: Archived Suggestions
Topic: RiskII SameTime mode
Replies: 13
Views: 1843

Re: RiskII SameTime mode

Yes. :) Wicked, Isnt it.:D
Bit like poker.
by vskarica
Wed Nov 03, 2010 4:58 am
Forum: Archived Suggestions
Topic: RiskII SameTime mode
Replies: 13
Views: 1843

Re: RiskII SameTime mode

The players don't have to be online when the attacks happen, but it would be longer because each turn would have to be split into two parts

1) deployment and designating all your attacks
the attacks can be carried out automatically, so you don't need to be there when they happen

2)reinforcement ...
by vskarica
Tue Nov 02, 2010 1:57 pm
Forum: Archived Suggestions
Topic: RiskII SameTime mode
Replies: 13
Views: 1843

Re: RiskII SameTime mode

???

-It’s not sight. It’s desktop game.

-RiskII has god idea that should have inspired anyone, not just CC developers.

-I’m not suggesting stealing, if for no other reason then because as such it wouldn’t work on CC type of game. Hard work is needed to develop and implement another concept that ...
by vskarica
Tue Nov 02, 2010 6:42 am
Forum: Archived Suggestions
Topic: RiskII SameTime mode
Replies: 13
Views: 1843

Re: RiskII SameTime mode

Not necessarily.

First deployment phase would actually take first turn. Yes. As it usually does anyway.

Attack declarations phase, Attack phase and Fortification phase as you call can happen in one turn as well, only not first one.

Only difference would be in order of phases:
Fortification phase ...
by vskarica
Mon Nov 01, 2010 4:13 pm
Forum: Archived Suggestions
Topic: RiskII SameTime mode
Replies: 13
Views: 1843

RiskII SameTime mode

It seems that this has been spoken of but I can't seem to find topic, so forgive me if I’m repeating someone’s suggestion.

In PC game RISKII there is a “SameTime” mode of plying. I was ecstatic over this concept when I’ve discovered it and I don’t see a reason why it couldn’t be incorporated in ...
by vskarica
Sun Oct 17, 2010 9:08 am
Forum: The Atlas
Topic: WWII Pearl Harbor - [Quenched]
Replies: 891
Views: 610256

Re: WWII Pearl Harbor - [Quenched]

THX. I guess I misread instructions and took it for one way attack.
by vskarica
Sun Oct 17, 2010 6:44 am
Forum: The Atlas
Topic: WWII Pearl Harbor - [Quenched]
Replies: 891
Views: 610256

Re: WWII Pearl Harbor - [Quenched]

I can't seem to figure out, how do I conquer airplane.
As stupid as question is.
Please help!
:oops:

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