Ok.
I've found web game that works similar, even better then I've suggested.
I'm not posting URL for I don't know if it's inappropriate towards CC. (I would like permission from admin/moderator/… doe)
It doesn't allow moved forces to attack, but they are involved in defense, thus doling radical ...
Search found 9 matches
- Mon Dec 20, 2010 8:30 am
- Forum: Archived Suggestions
- Topic: RiskII SameTime mode
- Replies: 13
- Views: 1843
- Sat Nov 06, 2010 12:19 pm
- Forum: Archived Suggestions
- Topic: RiskII SameTime mode
- Replies: 13
- Views: 1843
Re: RiskII SameTime mode
What I’m saying is this.
Point one. It's the closest that turn-based game has come to real-time like use of tactics.
Point two. It’s the closest that real-time player can come to turn-based like strategizing and no-rush playing.
Best of both worlds.
…as far as I know.
I think it’s worth pursuing ...
Point one. It's the closest that turn-based game has come to real-time like use of tactics.
Point two. It’s the closest that real-time player can come to turn-based like strategizing and no-rush playing.
Best of both worlds.
…as far as I know.
I think it’s worth pursuing ...
- Fri Nov 05, 2010 2:31 am
- Forum: Archived Suggestions
- Topic: RiskII SameTime mode
- Replies: 13
- Views: 1843
Re: RiskII SameTime mode
Yes.
Wicked, Isnt it.
Bit like poker.
Bit like poker.
- Wed Nov 03, 2010 4:58 am
- Forum: Archived Suggestions
- Topic: RiskII SameTime mode
- Replies: 13
- Views: 1843
Re: RiskII SameTime mode
The players don't have to be online when the attacks happen, but it would be longer because each turn would have to be split into two parts
1) deployment and designating all your attacks
the attacks can be carried out automatically, so you don't need to be there when they happen
2)reinforcement ...
1) deployment and designating all your attacks
the attacks can be carried out automatically, so you don't need to be there when they happen
2)reinforcement ...
- Tue Nov 02, 2010 1:57 pm
- Forum: Archived Suggestions
- Topic: RiskII SameTime mode
- Replies: 13
- Views: 1843
Re: RiskII SameTime mode
???
-It’s not sight. It’s desktop game.
-RiskII has god idea that should have inspired anyone, not just CC developers.
-I’m not suggesting stealing, if for no other reason then because as such it wouldn’t work on CC type of game. Hard work is needed to develop and implement another concept that ...
-It’s not sight. It’s desktop game.
-RiskII has god idea that should have inspired anyone, not just CC developers.
-I’m not suggesting stealing, if for no other reason then because as such it wouldn’t work on CC type of game. Hard work is needed to develop and implement another concept that ...
- Tue Nov 02, 2010 6:42 am
- Forum: Archived Suggestions
- Topic: RiskII SameTime mode
- Replies: 13
- Views: 1843
Re: RiskII SameTime mode
Not necessarily.
First deployment phase would actually take first turn. Yes. As it usually does anyway.
Attack declarations phase, Attack phase and Fortification phase as you call can happen in one turn as well, only not first one.
Only difference would be in order of phases:
Fortification phase ...
First deployment phase would actually take first turn. Yes. As it usually does anyway.
Attack declarations phase, Attack phase and Fortification phase as you call can happen in one turn as well, only not first one.
Only difference would be in order of phases:
Fortification phase ...
- Mon Nov 01, 2010 4:13 pm
- Forum: Archived Suggestions
- Topic: RiskII SameTime mode
- Replies: 13
- Views: 1843
RiskII SameTime mode
It seems that this has been spoken of but I can't seem to find topic, so forgive me if I’m repeating someone’s suggestion.
In PC game RISKII there is a “SameTime” mode of plying. I was ecstatic over this concept when I’ve discovered it and I don’t see a reason why it couldn’t be incorporated in ...
In PC game RISKII there is a “SameTime” mode of plying. I was ecstatic over this concept when I’ve discovered it and I don’t see a reason why it couldn’t be incorporated in ...
- Sun Oct 17, 2010 9:08 am
- Forum: The Atlas
- Topic: WWII Pearl Harbor - [Quenched]
- Replies: 891
- Views: 610256
Re: WWII Pearl Harbor - [Quenched]
THX. I guess I misread instructions and took it for one way attack.
- Sun Oct 17, 2010 6:44 am
- Forum: The Atlas
- Topic: WWII Pearl Harbor - [Quenched]
- Replies: 891
- Views: 610256
Re: WWII Pearl Harbor - [Quenched]
I can't seem to figure out, how do I conquer airplane.
As stupid as question is.
Please help!

As stupid as question is.
Please help!