Search found 18 matches
- Thu Oct 02, 2014 6:00 am
- Forum: Conquer Club Discussion
- Topic: Escalating Spoils
- Replies: 8
- Views: 3680
Re: Escalating Spoils
Thanks for the help all.
- Wed Oct 01, 2014 3:10 pm
- Forum: Conquer Club Discussion
- Topic: Escalating Spoils
- Replies: 8
- Views: 3680
Re: Escalating Spoils
Thanks.
I guess if there was a strategically important territory you wanted to take that you didn't have the muscle for, it might make sense to cash in early then.
I guess if there was a strategically important territory you wanted to take that you didn't have the muscle for, it might make sense to cash in early then.
- Wed Oct 01, 2014 1:47 pm
- Forum: Conquer Club Discussion
- Topic: Escalating Spoils
- Replies: 8
- Views: 3680
Re: Escalating Spoils
Thanks.
What about when you're not in a position to eliminate someone? Should you always wait until you have 5, assuming no overriding strategic advantage?
In other words, does the increase in reinforcements mean it's always best to wait until you have 5 cards, unless you can eliminate someone?
What about when you're not in a position to eliminate someone? Should you always wait until you have 5, assuming no overriding strategic advantage?
In other words, does the increase in reinforcements mean it's always best to wait until you have 5 cards, unless you can eliminate someone?
- Wed Oct 01, 2014 7:31 am
- Forum: Conquer Club Discussion
- Topic: Escalating Spoils
- Replies: 8
- Views: 3680
Escalating Spoils
Apologies if this has already been asked, I couldn't find anything in the search.
In an escalating spoils game, I always wait until having 5 cards before cashing in, on the basis that other people will cash in first, so increase the amount of troops I receive. I even sometimes hold for a few rounds ...
In an escalating spoils game, I always wait until having 5 cards before cashing in, on the basis that other people will cash in first, so increase the amount of troops I receive. I even sometimes hold for a few rounds ...
- Wed Sep 15, 2010 8:59 am
- Forum: SoC Training Grounds
- Topic: Society of Cooks Standard Invitational Tournament - HEY GUYS
- Replies: 133
- Views: 44701
- Thu Jul 29, 2010 8:32 am
- Forum: SoC Training Grounds
- Topic: Society of Cooks Terminator Invitational
- Replies: 98
- Views: 20593
Re: Society of Cooks Terminator Invitational
Yes please. Thanks.
- Thu Feb 04, 2010 3:53 pm
- Forum: The Atlas
- Topic: Halloween Hollows [Quenched]
- Replies: 408
- Views: 236163
Re: Halloween Hollows [Quenched]
Ok, thanks for clarifying.
- Thu Feb 04, 2010 7:01 am
- Forum: The Atlas
- Topic: Halloween Hollows [Quenched]
- Replies: 408
- Views: 236163
Re: Halloween Hollows [Quenched]
I too think that it's not clear what the different symbols mean.
"you may hold an item (the Salem Cross) that the witch cannot stand" implies to me that by holding that item, you will prevent the witch from attacking any of your skull territories.
Also, does the spider have to be held in order to ...
"you may hold an item (the Salem Cross) that the witch cannot stand" implies to me that by holding that item, you will prevent the witch from attacking any of your skull territories.
Also, does the spider have to be held in order to ...
- Sat Jan 02, 2010 6:33 pm
- Forum: Completed 2011
- Topic: Society of Cooks Terminator Invitation[Winner: lgoasklucyl]
- Replies: 137
- Views: 39761
Re: Society of Cooks Invitational
mpjh wrote: all games, you will get two 24 hour periods. No exceptions to this rule. (This means, don't sit on a game, move it along.)
Hi. Can you explain what you mean by this?
Also, do you know roughly when it will start? I'm a free account, and right now I have all 4 active slots full.
Thanks
- Wed Jul 15, 2009 4:45 am
- Forum: SoC Training Grounds
- Topic: Introduction Thread for New Students
- Replies: 687
- Views: 156950
Re: Introduction Thread for New Students
@gloryordeath
Thanks, look forward to getting some advice.
Thanks, look forward to getting some advice.
- Mon Jul 13, 2009 8:35 am
- Forum: SoC Training Grounds
- Topic: First move
- Replies: 6
- Views: 2778
Re: First move
In a spoils game, isn't it really important to win a territory every turn? Otherwise you'll always be a card behind the other players.
Feel free to correct me!
Feel free to correct me!
- Mon Jul 13, 2009 8:32 am
- Forum: SoC Training Grounds
- Topic: Introduction Thread for New Students
- Replies: 687
- Views: 156950
Re: Introduction Thread for New Students
Hi. Looking to improve my success rate - only won 4 games out of 39!
Thanks in advance for the lessons!
Thanks in advance for the lessons!
- Wed Apr 15, 2009 12:18 pm
- Forum: Melting Pot: Map Ideas
- Topic: London - Territorial or Transport Links
- Replies: 7
- Views: 660
Re: London - Territorial or Transport Links
Great ideas there CeleryUK. I'll see if I have some time over the next few days to sketch a rough map.
- Thu Mar 19, 2009 3:27 am
- Forum: Melting Pot: Map Ideas
- Topic: London - Territorial or Transport Links
- Replies: 7
- Views: 660
Re: London - Territorial or Transport Links
I think one with areas and also famous landmarks would be cool.
What's the first thing to do? Sketch a rough draft of the map and post it here? Might try and do that this weekend.
Cheers.
What's the first thing to do? Sketch a rough draft of the map and post it here? Might try and do that this weekend.
Cheers.
- Tue Mar 17, 2009 3:33 am
- Forum: Conquer Club Discussion
- Topic: How do you rate people?
- Replies: 16
- Views: 745
Re: How do you rate people?
Yeah, you're right, i won't worry about it.
Cheers.
Cheers.
- Mon Mar 16, 2009 11:14 am
- Forum: Conquer Club Discussion
- Topic: How do you rate people?
- Replies: 16
- Views: 745
Re: How do you rate people?
Oh, OK. Thanks for clearing that up.
Still, a 1 star for fair play - that implies that I "cheated" somehow, or was otherwise underhanded, no?
Still, a 1 star for fair play - that implies that I "cheated" somehow, or was otherwise underhanded, no?
- Mon Mar 16, 2009 8:50 am
- Forum: Conquer Club Discussion
- Topic: How do you rate people?
- Replies: 16
- Views: 745
Re: How do you rate people?
Hi. I'm a n00b to CC, so I was somewhat bemused to receive a rating of no stars for gameplay and attitude, and just 1 star for fair play. I was tagged "Clueless", and "Poor Strategy".
Now the tags I would probably agree with - hey it was my first few games - but what's with the star ratings (OK ...
Now the tags I would probably agree with - hey it was my first few games - but what's with the star ratings (OK ...
- Mon Mar 16, 2009 7:43 am
- Forum: Melting Pot: Map Ideas
- Topic: London - Territorial or Transport Links
- Replies: 7
- Views: 660
Re: London - Territorial or Transport Links
A London map would be cool.
I think a transport one would be problematic, mainly because you couldn't easily decide which "continent" a "territory" belonged to (Waterloo is on the Northern, Bakerloo, and Jubilee lines e.g.)
But a map with famous London landmarks and areas would be sweet.
I might ...
I think a transport one would be problematic, mainly because you couldn't easily decide which "continent" a "territory" belonged to (Waterloo is on the Northern, Bakerloo, and Jubilee lines e.g.)
But a map with famous London landmarks and areas would be sweet.
I might ...