1v1: take territories, not bonuses.
8: same as usual.
wtf are you on? Territories is key, but bonuses are nearly just as important. This isn't classic map where attacking neutrals doesn't pay off. You run over a neutral 3 in world 2.1 you usaully get it back the next turn, while the other person ...
Search found 4 matches
- Fri Jan 02, 2009 9:28 am
- Forum: Conquer Club Discussion
- Topic: world 2.1
- Replies: 70
- Views: 23487
- Sat Oct 18, 2008 8:28 pm
- Forum: Conquer Club Discussion
- Topic: What's the best starting castle for AoR?
- Replies: 58
- Views: 8798
Re: What's the best starting castle for AoR?
Why does it matter at all? You cant choose where you start.
- Sat Oct 18, 2008 8:04 pm
- Forum: Conquer Club Discussion
- Topic: Best method for winning.
- Replies: 13
- Views: 2280
Re: Best method for winning.
Wow, you a confident. Your advice of looking at the map is obvious at least. 15 games and you think your an allstar? No one with any common sence would thank such stupid advice.
- Fri Oct 10, 2008 11:22 am
- Forum: Conquer Club Discussion
- Topic: Escalating cards + freestyle turns = trouble?
- Replies: 9
- Views: 1170
Escalating cards + freestyle turns = trouble?
Is it just me or is this a bad combination.... Wouldnt it just be best to wait the full 24 hours or at least until everyone one else that can use cards goes first so you get the most units for your cards...