Search found 15 matches

by MTA-M
Mon Nov 27, 2006 5:55 am
Forum: Melting Pot: Map Ideas
Topic: San Francisco Bay Area Map (Updated 1/30/07) [Vacation]
Replies: 76
Views: 14263

happysadfun wrote:I can't read it.

Indeed. You have to post a larger picture, so people can read it and make their comments.
by MTA-M
Fri Nov 24, 2006 6:06 am
Forum: Melting Pot: Map Ideas
Topic: WWI EUROPE 1914[ABANDONED]
Replies: 248
Views: 73405

Looks nice. Would the neutral territories be part of the game or not?

And the bonus for Austria/Hungary and Germany looks a bit to much. If you have them both you get a 20 army bonus. That's way to much. I think you should make their individual bonussen somewhat smaller.

And does Cyprus belong ...
by MTA-M
Fri Nov 24, 2006 6:00 am
Forum: Melting Pot: Map Ideas
Topic: Periodic Table of the Elements Map, UPDATE p17
Replies: 289
Views: 51146

wcaclimbing wrote:
The two new elements are placed below the alkali metals and are part of the alkali metal continent (dark orange).

It would be more logical to place them next to each other. 1 under Fr and the other under Ra, and then just put them in these 2 column-continents.
by MTA-M
Wed Nov 22, 2006 6:21 am
Forum: Archived Suggestions
Topic: [Rules] Earn Ability to Miss More Consecutive Turns
Replies: 4
Views: 2164

Maybe you can also make a different system, depending on the turn in which people skip their turn:

-If they skip in their 1st or 2nd turn --> directly out of the game
-If they skip 2 turns in a row from the 3rd till 6th turn --> out of the game
-After that the normal way it is now

-And maybe ...
by MTA-M
Tue Nov 21, 2006 10:28 am
Forum: Melting Pot: Map Ideas
Topic: Russia Map Basic [Vacation]
Replies: 61
Views: 15016

Why do you call the green continent Irkutsk. I thought that Irkutsk was located in the grey continent?
by MTA-M
Tue Nov 21, 2006 10:19 am
Forum: The Atlas
Topic: World 2.0/1 Map [Quenched]
Replies: 1052
Views: 783695

MTA-M, the big lakes in North America are really there (they are the Great Lakes which we Canadians are very proud of).

I will explore moving the border of Upper Canada west (which will bend my friends from Manitoba but so be it) and either changing the alignment of the vertical border in the ...
by MTA-M
Tue Nov 21, 2006 4:41 am
Forum: Suggestions
Topic: [GL] Game Log 2.0
Replies: 286
Views: 125230

Re: I'd like to see summary of battles



For example:

Alice (Fordlindon, 7 armies, 3 lost) attacked Bob (Harlindon, 1 armies, 1 lost), conquering it. 4 armies advanced.
Alice (Harlindon, 4 armies, 3 lost) attacked Bob (The Shire, 13 armies, 0 lost), failing to conquer.

Comments?
Good idea. Often you are not sure how many armies ...
by MTA-M
Tue Nov 21, 2006 4:31 am
Forum: The Atlas
Topic: World 2.0/1 Map [Quenched]
Replies: 1052
Views: 783695


The intent for NA was that the diagonals are not attack lanes. I think this is fairly clear as is but if there is confusion I'm OK moving the US vertical border slightly west or east, I'll wait for further comments but if there are none my intent is to leave it as is.
OK, no diagonal attacks ...
by MTA-M
Mon Nov 20, 2006 11:07 am
Forum: Archived Suggestions
Topic: [Rules] No Deferred Troops for No Spoils Games
Replies: 11
Views: 4319

MeDeFe wrote:All on one might mean you suddenly get 12 armies on your doorstep.

That could also happen when the player is just taking his turn. At least you know where they are and you don't have to defend everything while getting up to 24 the next turn in a unknown place.
by MTA-M
Mon Nov 20, 2006 10:59 am
Forum: The Atlas
Topic: World 2.0/1 Map [Quenched]
Replies: 1052
Views: 783695

zim wrote:- Prairies cannot attack Western USA.


But B.C. and Midwest can? It looks like a 4-way border on the map. Maybe you can shift the border a bit here also to make clear which can attack each other and which not.
by MTA-M
Mon Nov 20, 2006 9:02 am
Forum: Archived Suggestions
Topic: [Rules] No Deferred Troops for No Spoils Games
Replies: 11
Views: 4319

Or, maybe easier to implement(?). Not spread the armies evenly, but just deploy them randomly on 1 of the territories of the player that misses a turn.
So you at least know where to defend.
by MTA-M
Mon Nov 20, 2006 8:58 am
Forum: Archived Suggestions
Topic: Double Turns and Freestyle Turn Holding
Replies: 604
Views: 92236

You could also just count a missed turn as a normal turn, so if someone of team 1 misses a turn, than still team 1 can't begin the next turn, but someone from another team has to start first.
by MTA-M
Mon Nov 20, 2006 8:31 am
Forum: The Atlas
Topic: World 2.0/1 Map [Quenched]
Replies: 1052
Views: 783695

Still a few things that are not really clear (sorry if some might have been reported earlier, I haven't read the entire thread):

-Can Prairies attack Western USA or can B.C. attack Midwest USA or neither?
-Can Norway attack Moskva (in reality Norway has a border with Russia, does it have here ...
by MTA-M
Sat Nov 18, 2006 10:41 am
Forum: Archived Suggestions
Topic: Double Turns and Freestyle Turn Holding
Replies: 604
Views: 92236

a far simpler sulution would be to put the time to 48 hours for time to run out.
and after 24 the other team is allowed to play if you have not made a move...

deadbeats are annoying then, but at least you dont get shorted out playing.
i do my turns in the morning, with a 12 hour limit i dont get ...
by MTA-M
Fri Nov 17, 2006 2:25 pm
Forum: Suggestions
Topic: [Rules] Kick Players Out for Missing Three Turns Total
Replies: 86
Views: 36832

What if the armies from the missed turns get spread out evenly over all teritories for that person. They only get to place the armies for their current turn.

Most of the problem is not knowing where to defend against a double or triple deployment.

I think this would eliminate most of the ...

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