Search found 34 matches

by mrblitz
Sat Feb 21, 2009 1:26 am
Forum: Conquer Club Discussion
Topic: New forting??
Replies: 15
Views: 644

Re: New forting??

I think it's a big improvement.
by mrblitz
Sat Feb 21, 2009 1:22 am
Forum: Conquer Club Discussion
Topic: Do you think that YOUR rank is a good measure of your skill?
Replies: 43
Views: 1578

Re: Do you think that YOUR rank is a good measure of your skill?

Having neither clickable maps nor scripts, I invariably lose in the speed/freestyle games.

If I were to stick with only sequential (even casual/freestyle seems a bit wild), my rank would probably hover around upper sgt or lower lt.

I have _never_ won in speed/freestyle. They're a blast though.
by mrblitz
Wed Feb 18, 2009 10:46 pm
Forum: Conquer Club Discussion
Topic: rt as an option
Replies: 21
Views: 870

Re: rt as an option

I've seen this with non-members, too. You start a game, and they join. If you're not there in real-time; and instead do a turn or two per day, some of them get nasty.
by mrblitz
Sun Feb 08, 2009 12:21 am
Forum: Conquer Club Discussion
Topic: Conquer Club Survey By Jim Save
Replies: 13
Views: 709

Re: Conquer Club Survey By Jim Save

1. How did you hear about Conquer Club?

From an advertisement at www.itsyourturn.com

2. What do you like most about CC?

The thrill of victory and the agony of defeat.

3. What is one thing you learned right off the bat?

How easy it is to, in games make miscalculations and flat-out mistakes ...
by mrblitz
Fri Jan 30, 2009 1:22 am
Forum: Conquer Club Discussion
Topic: The Official Arms Race! Strategy Guide.
Replies: 47
Views: 7008

Re: Arms Race! Tips

The Arms Race! board is one of the best on this site.

Most games on this map are with fog of war on.

In any event, it seems to me that you have to move fast in that game. Everyone is moving fast.

Just keep building, expanding; until you own the USA or USSR. Then try to get to the warhead first ...
by mrblitz
Tue Jan 27, 2009 7:06 pm
Forum: Conquer Club Discussion
Topic: The Fist-Pump Moment
Replies: 18
Views: 678

Re: The Fist-Pump Moment

It's the wins where I've got to play my best to seal the deal; knowing afterwards that any mistakes would have meant failure.

If the whole thing is easy, and a couple of 'mulligans' are allowed by circumstance along the way, it's not as satisfying.

But making a series of deft, no-margin-of-error ...
by mrblitz
Tue Jan 27, 2009 12:25 am
Forum: Conquer Club Discussion
Topic: Dice Equations.
Replies: 16
Views: 3113

Re: Dice Equations.

Knowing that the attacker has a slight edge in combat; a player should probably attempt to arrange all of their major battles as attacks.

You don't want to be caught defending in a big battle.

Over time, paying attention to this slight attacker's advantage; it could produce more wins for a player.
by mrblitz
Wed Jan 21, 2009 6:41 pm
Forum: The Atlas
Topic: [Official] British Isles REVAMP [Quenched]
Replies: 958
Views: 248319

Re: [Official] British Isles REVAMP [Quenched]

I went from really liking this map, to not wanting to play it. The colors are all washed out. There is little contrast between the lettering and the background. The entire thing is 'whitish.'

The old one was great.
by mrblitz
Wed Jan 21, 2009 3:30 pm
Forum: Conquer Club Discussion
Topic: world 2.1
Replies: 70
Views: 23452

Re: world 2.1

These are my observations from playing some sequential games:

At the drop, you want to secure any easy territory grouping bonuses, and leave the ones filled with neutrals alone. Don't expose too many 1-army territories to your opponent.

On the offensive, you want to grab all the 1-army territories ...
by mrblitz
Wed Jan 21, 2009 3:15 pm
Forum: Conquer Club Discussion
Topic: Please check your British Isles games
Replies: 16
Views: 771

Re: Please check your British Isles games

Is it just my monitor or is this map, 'washed out?'

Is there a problem with the label "Oxfordshire" in the attack/reinforce lists, versus "Oxon" on the mapboard?

I liked the old map. This map is not an improvement; not on my monitor.
by mrblitz
Tue Jan 20, 2009 3:11 pm
Forum: Closed C&A Reports
Topic: Game: 3888838 [Closed]
Replies: 2
Views: 221

Game: 3888838 [Closed]

Semnolz and i were in this game with banockles and jonwilli. i didn't see it until today, when i went to join a banockles game and found out i'd been foed.

so i poked around and found this solitary game where i'd played banockles, and apparently Semnolz and i were being accused of cheating...

if ...
by mrblitz
Sun Jan 18, 2009 11:41 pm
Forum: Conquer Club Discussion
Topic: Luxembourg 2-Player
Replies: 8
Views: 624

Re: Luxembourg 2-Player

Well, the reinforcements are dependent on the drop and the attack results.

Say I have an initial drop which includes Frisange, Bous, Bourlingser, and Cappellen.

All of the territorial bonus groupings have at least one neutral; two neutrals in both the 4-territory, upper and central +3 bonuses. So ...
by mrblitz
Sun Jan 18, 2009 3:05 am
Forum: Conquer Club Discussion
Topic: Luxembourg 2-Player
Replies: 8
Views: 624

Re: Luxembourg 2-Player

It's a bit more complicated than tic-tac-toe.

There _is_ a tremendous amount of luck. I routinely beat higher ranks, and lose to lower ranks; often based upon the initial drop and a couple of small auto-battles.

It's a tactical exercise; like a small piece of a larger map. It's a microcosm of a ...
by mrblitz
Fri Jan 16, 2009 12:19 am
Forum: Conquer Club Discussion
Topic: Luxembourg 2-Player
Replies: 8
Views: 624

Re: Luxembourg 2-Player

I've found that, whenever posting 20 or 30 of these games, they usually fill up within minutes. With the small battles in each game, and playing several of them simultaneously, you can witness large fluxuations as the dice go for and against.

I can remember a 5-game series against this one dude ...
by mrblitz
Fri Jan 16, 2009 12:10 am
Forum: Conquer Club Discussion
Topic: Luxembourg 2-Player
Replies: 8
Views: 624

Luxembourg 2-Player

I've played about 160 of these (finished) so far, and have won around 95 of them. That's about 59%. I don't know if that makes me any kind of expert, but here are some of my observations so far.

No Spoils versus Cards: The spoils might arrive too late to affect the outcome of the game. Flat Rate is ...
by mrblitz
Tue Jan 13, 2009 12:54 am
Forum: Conquer Club Discussion
Topic: Serious help needed
Replies: 9
Views: 1041

Re: Serious help needed

After a mid-turn cash, you might have less armies than you began the turn with, but do you have enough to eliminate one or more of the remaining players and continue the cycle?

If you have enough to finish off another player and get another cash, and that would produce enough to eliminate yet ...
by mrblitz
Sun Jan 11, 2009 11:20 pm
Forum: Conquer Club Discussion
Topic: "2-Minute Turn" Movement
Replies: 18
Views: 880

Re: "2-Minute Turn" Movement

Another thing which could be done to speed up the 5-minute game would be to kick deadbeats out of the game for missing a single turn.

I like the idea for a 2-minute setting.
by mrblitz
Sun Jan 11, 2009 2:24 am
Forum: Conquer Club Discussion
Topic: Feudal War - Strategy
Replies: 95
Views: 16042

Re: Feudal War - Strategy

It seems many if not most of the Feudal War games are played with fog of war. If you're playing with fow, you want to watch the game log, and see how much fighting is going on.

In 6-player, as people are eliminated, you want to keep track of how many castles the strongest players have; same thing ...
by mrblitz
Sat Jan 10, 2009 3:10 am
Forum: Closed C&A Reports
Topic: shanksdigs [Closed]
Replies: 2
Views: 201

Re: shanksdigs

Here is another one. I'm cornered at the north end of the Luxembourg map and he won't finish me off.

http://www.conquerclub.com/game.php?game=3995086
by mrblitz
Sat Jan 10, 2009 2:59 am
Forum: Closed C&A Reports
Topic: shanksdigs [Closed]
Replies: 2
Views: 201

shanksdigs [Closed]

This guy seems to enjoying prolonging already-decided games. Is there any way to convince him to end games like this?

shanksdigs



The accused are suspected of:

Other: He won't finish a game where he's already won. I wouldn't mind much if I could ignore this, but these games stay at the top of ...
by mrblitz
Wed Jan 07, 2009 7:47 pm
Forum: Conquer Club Discussion
Topic: Your first love - the non-Classic map you fell for
Replies: 46
Views: 3935

Re: Your first love - the non-Classic map you fell for

For simple maps, Doodle Earth and Luxembourg are great for quick games; either 2 or 8-player.

The two-player is like a microcosm of two players slugging it out over a portion of a larger map.

The 8-player is a quick free for all. There's no room for 8 players on these maps!

It seems like most all ...
by mrblitz
Mon Jan 05, 2009 1:17 am
Forum: Conquer Club Discussion
Topic: Am I missing something here?
Replies: 16
Views: 1142

Re: Am I missing something here?

You don't want to make those kinds of attacks unless you have to.

3:1 is the attack you want.

So you want to have at least 4 armies on the attacking territory.

Then look for a weak neighbor.

The 2:1, 2:2, 1:1, 1:2 attacks aren't the kind you want to make unless the situation is dire.

2:1 is ...
by mrblitz
Sun Jan 04, 2009 1:13 am
Forum: Conquer Club Discussion
Topic: NEWCOMERS BEWARE: Escalating Juggernauts
Replies: 62
Views: 5248

Re: NEWCOMERS BEWARE: Escalating Juggernauts

Talking Classic games: The best players are usually spread around the mapboard, so eliminating someone from the game often requires multiple attack routes.

Consider your attack paths when going for an elimination. Attempt the weakest series of attacks first. If the first phase fails, you can save ...
by mrblitz
Tue Dec 30, 2008 9:03 pm
Forum: Melting Pot: Map Ideas
Topic: Blitz Gambit
Replies: 2
Views: 266

Re: Blitz Gambit

So the idea is that there might be more armies on the board at the beginning, rather than the end. The way it's set up... with so many of the new production arriving scattered all over the map, the player has to use reinforcements to put an attack together for round 2.

I'm not sure how it would ...
by mrblitz
Tue Dec 30, 2008 8:56 pm
Forum: Melting Pot: Map Ideas
Topic: Blitz Gambit
Replies: 2
Views: 266

Re: Blitz Gambit

This one has 16 territory groupings - 8 land and 8 sea. The continents have 5 territories apiece, and the ocean groupings have 4. Territory groupings are based upon ability to make one-way attacks out of the grouping. The territory groupings with more one-way attacks outward are given more ...

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