Search found 17 matches
- Mon Mar 23, 2009 6:19 pm
- Forum: Callouts Archives
- Topic: Imperial Dragoons' open games (open to 1600+ & honorable)
- Replies: 297
- Views: 28603
Re: Imperial Dragoons' open games (open to 1600+ & honorable)
Password, kind sir?
- Sun Mar 22, 2009 8:39 pm
- Forum: Conquer Club Discussion
- Topic: Attacker's Advantage Help
- Replies: 8
- Views: 904
Re: Attacker's Advantage Help
Magic eh? I am very impressed with your interneting abilities. Thank you for making it more complicated than it needed to be. I understand that a screen shot is very pedestrian in nature, and I apologize for expecting you to post one like a normal person.
I've never been on a forum with this new ...
I've never been on a forum with this new ...
- Sun Mar 22, 2009 6:53 pm
- Forum: Conquer Club Discussion
- Topic: Attacker's Advantage Help
- Replies: 8
- Views: 904
Re: Attacker's Advantage Help
I can't really make out the layout of the image you posted, so any advice here is for the "overall", rather than this specific instance.
It's a thumbnail. You click it, and it magically gets bigger, like magic.
It's much simpler to just link the game if you want people to take a peek.
I could ...
It's a thumbnail. You click it, and it magically gets bigger, like magic.
It's much simpler to just link the game if you want people to take a peek.
I could ...
- Sat Mar 21, 2009 9:52 pm
- Forum: Conquer Club Discussion
- Topic: Attacker's Advantage Help
- Replies: 8
- Views: 904
Re: Attacker's Advantage Help
Woodruff wrote:As to your specific situation, I don't play escalating very often at all, so I'll keep my ignorant opinion on that to myself. <smile>
Well the fact that it's escalating is mostly irrelevant because the next set cashed in wins no matter what.
- Sat Mar 21, 2009 8:13 pm
- Forum: Conquer Club Discussion
- Topic: Attacker's Advantage Help
- Replies: 8
- Views: 904
Attacker's Advantage Help
I understand that there's a point, 12 vs. 12 or so, where the attacker has a slight advantage even though the stacks are even. However, I have no clue how to apply this to situations where the attacker has less armies than the defender, or, more specifically, when it is advantageous to attack a ...
- Thu Mar 19, 2009 11:40 am
- Forum: Callouts
- Topic: +2000 Games (Majors and above)
- Replies: 2953
- Views: 899324
Re: +2000 Games (Majors and above)
Can I participate if I have the points but not the games to be a Major? I have 2086 points but only 71 of the 80 games needed to be a Major.
- Mon Mar 02, 2009 6:15 am
- Forum: Callouts Archives
- Topic: +1800 Games (Captain's and above)
- Replies: 1927
- Views: 513388
Re: Officers' Mess (announce new 1800+ games here!)
I'm going to guess the password is 'hunter2'. If not, I'd appreciate a PM correcting me.
- Sat Jan 17, 2009 5:32 pm
- Forum: Archived Suggestions
- Topic: [Suggestion]Penalise deliberate turn missers. *REVISED*
- Replies: 20
- Views: 1792
Re: [Suggestion]Auto kick deliberate turn missing players.
Can you come up with some way this would give them an advantage?
How about in an escalating game where a player has 5 cards and is due to trade in before several others with 5 after him. He's comfortable enough that he thinks he won't be eliminated in the meantime, so he misses his turn to ...
How about in an escalating game where a player has 5 cards and is due to trade in before several others with 5 after him. He's comfortable enough that he thinks he won't be eliminated in the meantime, so he misses his turn to ...
- Sat Jan 17, 2009 5:09 pm
- Forum: Conquer Club Discussion
- Topic: Luxembourg 2-Player
- Replies: 8
- Views: 624
Re: Luxembourg 2-Player
mrblitz wrote:No matter what the odds, make that attack.
I'm having trouble imagining that this statement should ever be true under any circumstances.
- Sun Oct 19, 2008 7:49 pm
- Forum: Conquer Club Discussion
- Topic: classic map solution
- Replies: 32
- Views: 1681
Re: classic map solution
Don't forget that's the small version. We need the regular sized version as well. It might be better to force the users of the plugin to select their own image from their PC so you don't have to worry about bandwidth or anything, too.
- Sat Oct 18, 2008 4:43 am
- Forum: Conquer Club Discussion
- Topic: Classic Art
- Replies: 34
- Views: 1508
Re: Classic Art
I quite liked it at first glance, even discounting the fact that it has Classic gameplay. It's flawed, but infinitely better than Shapes. It needs more contrast, more depth. The legend could use an edit or two, and the background could be improved. But I think my biggest gripe is that not every ...
- Thu Oct 16, 2008 8:51 pm
- Forum: Conquer Club Discussion
- Topic: What would you say is your biggest weakness?
- Replies: 17
- Views: 875
Re: What would you say is your biggest weakness?
Much like Zem I too often assume an opponent is going to make a rational decision.
For example taking for granted he'll attack another opponent's secluded 4 army territory instead of my nearly irrelevant 15 army territory and building my whole strategy around it.
For example taking for granted he'll attack another opponent's secluded 4 army territory instead of my nearly irrelevant 15 army territory and building my whole strategy around it.
- Tue Oct 14, 2008 4:16 pm
- Forum: Conquer Club Discussion
- Topic: Crazy Maps And Dice?
- Replies: 1272
- Views: 94906
Re: Crazy Maps And Dice?
Wow, xMBKx is actually managing to be more annoying than the changes he's complaining about.
- Wed Sep 10, 2008 12:24 pm
- Forum: Conquer Club Discussion
- Topic: missing a turn
- Replies: 6
- Views: 564
Re: missing a turn
The only way I could ever imagine missing a turn could benefit you would be if you have 5 cards in escalating and are absolutely positive you'll survive (well, and not lose more armies than the increase in cash bonus) until the next time around. And that's certainly chancing it. You'd be a giant ...
- Wed Aug 13, 2008 9:45 pm
- Forum: Conquer Club Discussion
- Topic: Best attacking path when breaking up bonuses?
- Replies: 33
- Views: 6222
Re: Best attacking path when breaking up bonuses?
1. He never said it was sequential.
I only play sequential. I apologize for omitting that, I have no plans to bother with freestyle so I usually completely forget it's an option.
2. He never said it was flat rate and not nocards/escalating.
This particular game was flat rate, but I didn't ...
I only play sequential. I apologize for omitting that, I have no plans to bother with freestyle so I usually completely forget it's an option.
2. He never said it was flat rate and not nocards/escalating.
This particular game was flat rate, but I didn't ...
- Thu Aug 07, 2008 5:26 pm
- Forum: Conquer Club Discussion
- Topic: Best attacking path when breaking up bonuses?
- Replies: 33
- Views: 6222
Re: Best attacking path when breaking up bonuses?
Secondly, in that scenario - why would you care if the person takes armies off the European border. Red is there. If red was smart he'd sit still on the situation, gathering his armies, because he would know you already broke him, and his eyes will be set on you rather than him.
I'd just like to ...
I'd just like to ...
- Thu Aug 07, 2008 2:03 pm
- Forum: Conquer Club Discussion
- Topic: Best attacking path when breaking up bonuses?
- Replies: 33
- Views: 6222
Best attacking path when breaking up bonuses?
A friend and I have discussed this issue a bit but we haven't been able to come to any kind of consensus. The basic question is: when you're attacking through an enemy's territories trying to reduce their bonus as much as possible, should you try to avoid taking a territory adjacent to a heavily ...