Search found 96 matches
- Wed Nov 10, 2010 2:37 pm
- Forum: Completed 2010
- Topic: PLAY SMALL nukes! /winner=Krissan/
- Replies: 27
- Views: 21492
Re: PLAY SMALL nukes! /round 11/
now concentrate benga. 1v1 next or i quit lol jk ;D (pretty fast guys in this one for a change ^^)
- Sat Nov 06, 2010 2:27 pm
- Forum: Completed 2010
- Topic: PLAY SMALL nukes! /winner=Krissan/
- Replies: 27
- Views: 21492
Re: PLAY SMALL nukes! /round 8/
ugh yeh finished. forgot to mention
- Mon Nov 01, 2010 9:55 am
- Forum: Completed 2010
- Topic: PLAY SMALL nukes! /winner=Krissan/
- Replies: 27
- Views: 21492
Re: PLAY SMALL nukes! /round 8/
round 9 finished and my 8th win wee.
let it be final 1v1 xxxxxxxxxxxxxxxxxxx
let it be final 1v1 xxxxxxxxxxxxxxxxxxx
- Mon Oct 25, 2010 10:45 am
- Forum: Completed 2010
- Topic: Darin's 30th tournament(WINNER benga)
- Replies: 100
- Views: 89268
Re: Darin's 30th tournament(Semi-Finals)
last game in semis finished (hive)
- Sat Oct 23, 2010 1:12 am
- Forum: Completed 2010
- Topic: 313's Maps I Hate Tourney (Winner=Backside)
- Replies: 54
- Views: 20993
Re: 313's Maps I Hate Tourney (Finals)
Offically ended now and winner is me weeeee ^^ (kinda cheated since i liked all maps, but i had that one exeption of P.R. [love the map, but hate settings and that it's 1st to go, wins in 1v1 ^^])
gga this was a fun tourny ^^
gga this was a fun tourny ^^
- Sun Oct 17, 2010 5:26 am
- Forum: Completed 2010
- Topic: PLAY SMALL with Immortals ---winner=shoop76
- Replies: 60
- Views: 29307
Re: PLAY SMALL with Immortals ---round 8
won first final game
- Wed Oct 06, 2010 4:15 pm
- Forum: Completed 2010
- Topic: HA's 4th of July (Winner: Krissan)
- Replies: 108
- Views: 38921
Re: HA's 4th of July (bracket finals)Quarters
well we got 2 brittish isles, but no woodboros so i bet there relys the answer to that ^^ figured that HA didn't bother to find out why and also if he noticed, he prolly wouldn't said cos he's pissed off that u knocked him out xD
well i go first in every single game (yeh wow) so it doesn't most ...
well i go first in every single game (yeh wow) so it doesn't most ...
- Tue Oct 05, 2010 7:45 am
- Forum: Completed 2011
- Topic: JRH's 1v1 Cross-Map Championship I(winner: HighlanderAttack)
- Replies: 264
- Views: 72068
Re: JRH's 1v1 Cross-Map Championship I (Round 5 of 5)
Oh oops yeh sry. Didn't notice >_>
Well eh.... that's y i said 3 min. rule is reasonable (for those reasons and some other). That being lucky to advance by only playing 1 or 2 was just cos.... well that would be pretty damn lucky xD
Well eh.... that's y i said 3 min. rule is reasonable (for those reasons and some other). That being lucky to advance by only playing 1 or 2 was just cos.... well that would be pretty damn lucky xD
- Mon Oct 04, 2010 12:25 pm
- Forum: Completed 2011
- Topic: JRH's 1v1 Cross-Map Championship I(winner: HighlanderAttack)
- Replies: 264
- Views: 72068
Re: JRH's 1v1 Cross-Map Championship I (Round 5 of 5)
umm.... since that response, i guess u didn't get what i ment. I was indeed making a solution where only winners advance. Actually that was my main point with that comment so might want to read it again ^^ (those 3 last rows)
If u don't go with that. Then u'll need to do round robin like rotation/s ...
If u don't go with that. Then u'll need to do round robin like rotation/s ...
- Sun Oct 03, 2010 8:42 am
- Forum: Completed 2011
- Topic: JRH's 1v1 Cross-Map Championship I(winner: HighlanderAttack)
- Replies: 264
- Views: 72068
Re: JRH's 1v1 Cross-Map Championship I (Round 5 of 5)
Just to that 32 player from 19 groups issue.
If u don't plan doing anything tricky. Solutions I can come up are that taking extra people guess ones with highest points.
Other thing u can do would be making bottom 6 point gainers (from winners.) to fight each others to get it to 16 ppl. That way it ...
If u don't plan doing anything tricky. Solutions I can come up are that taking extra people guess ones with highest points.
Other thing u can do would be making bottom 6 point gainers (from winners.) to fight each others to get it to 16 ppl. That way it ...
- Sat Sep 18, 2010 8:20 pm
- Forum: Conquer Club Discussion
- Topic: Escalating [3-(4-)]8-man with math approach.
- Replies: 3
- Views: 1036
Re: Escalating [3-(4-)]8-man with math approach.
i'll just bumb this to let u guys know that if someone is interested to take over this platform, just let me know. i did this one day, but never rly bothered to continue and yes you can do whatever u wish with it ^^
- Wed Sep 08, 2010 7:41 am
- Forum: Melting Pot: Map Ideas
- Topic: Map idea: Star of Africa
- Replies: 30
- Views: 5757
Re: Map idea: Star of Africa
so small as possible with all cities and connecting regions between. ok ^^ yeh i guess i'll check out then.
tho that already gave me the enough idea to start thinking bonuses and sizes and stuff
btw what's with avatar changing frenzy? xD
tho that already gave me the enough idea to start thinking bonuses and sizes and stuff
btw what's with avatar changing frenzy? xD
- Tue Sep 07, 2010 10:34 pm
- Forum: Melting Pot: Map Ideas
- Topic: Map idea: Star of Africa
- Replies: 30
- Views: 5757
Re: Map idea: Star of Africa
So i can do double post if someone won't bother read that longer one ^^
I'd just like to hear at least very raw roundabout mapsize, dynamic, maybe neutral count.... just to give me some direction where to go with this/ what u rly wanted to do with this. (I mean; map size could vary like hella lot ...
I'd just like to hear at least very raw roundabout mapsize, dynamic, maybe neutral count.... just to give me some direction where to go with this/ what u rly wanted to do with this. (I mean; map size could vary like hella lot ...
- Tue Sep 07, 2010 10:19 pm
- Forum: Melting Pot: Map Ideas
- Topic: Map idea: Star of Africa
- Replies: 30
- Views: 5757
Re: Map idea: Star of Africa
No worries, we have lots of time to refine this... this will have to wait until one of my current maps gets to FF.
yeh catched that. was just saying ^^
Wasn't quite catching which way u were going. I guess u were leaning towards random drops, but I just assumed that u aren't using all the dots ...
yeh catched that. was just saying ^^
Wasn't quite catching which way u were going. I guess u were leaning towards random drops, but I just assumed that u aren't using all the dots ...
- Tue Sep 07, 2010 5:27 am
- Forum: Melting Pot: Map Ideas
- Topic: Map idea: Star of Africa
- Replies: 30
- Views: 5757
Re: Map idea: Star of Africa
Sorry. Haven't rly had time to think (something complex like) this, but maybe it's not so big loss since my head just oveflows with ideas about this and can't decide how best way to go and yeh i have just completely different variations in my head so can't rly even pin point anything. gah u rly had ...
- Sat Sep 04, 2010 1:48 am
- Forum: Completed 2010
- Topic: Psycho B's Do You Suck at This Map 2 (Winner: 4red)
- Replies: 24
- Views: 13610
- Sat Sep 04, 2010 1:37 am
- Forum: Abandoned
- Topic: HA's OVER THE HILL olkok celebration (ongoing)
- Replies: 101
- Views: 23967
Re: HA's OVER THE HILL olkok celebration(1of20)
Happy B-day ^_^
in
in
- Sat Sep 04, 2010 1:29 am
- Forum: Abandoned
- Topic: England Torney [Abandoned]
- Replies: 93
- Views: 9702
Re: England Torney
in
so it gets easier towards end. cool ^^
so it gets easier towards end. cool ^^
- Sat Sep 04, 2010 1:27 am
- Forum: Completed 2010
- Topic: The King of Thyseneal [Winner:Leehar]
- Replies: 28
- Views: 14517
- Sat Sep 04, 2010 1:23 am
- Forum: Completed 2010
- Topic: Crime: Past, Present and Future [Winner: Backside]
- Replies: 37
- Views: 5535
Re: Crime: Past, Present and Future [12/16][1v1]
in (don't judge HA. he was just trying to block me from getting in lol)
- Sat Sep 04, 2010 1:17 am
- Forum: Completed 2010
- Topic: Unlucky beta (3pl, no spoils, fog, prem+freem) [Completed]
- Replies: 41
- Views: 25788
Re: Unlucky beta (3pl, no spoils, fog, prem+freem) [23/33]
well why not. in.
- Mon Aug 16, 2010 5:43 am
- Forum: Completed 2013
- Topic: PLAY SMALL - DOODLE (winner=vragus)
- Replies: 100
- Views: 33446
Re: PLAY SMALL - DOODLE /FULL/
Okay attacking was as i thought.
Tho yeah so everything i put to attack, advances. Was just thinking case where i attack Australia, but want to leave troops in China afterwards for example. Guess i'll just have to deploy em out later.
Well since i'm in question mode i'll make one more thing sure ...
Tho yeah so everything i put to attack, advances. Was just thinking case where i attack Australia, but want to leave troops in China afterwards for example. Guess i'll just have to deploy em out later.
Well since i'm in question mode i'll make one more thing sure ...
- Mon Aug 16, 2010 4:35 am
- Forum: Completed 2013
- Topic: PLAY SMALL - DOODLE (winner=vragus)
- Replies: 100
- Views: 33446
Re: PLAY SMALL - DOODLE /FULL/
Okay. 2 questions. Just to be sure like usual xD
1. Well there ain't auto-assault, but is it treated almost as similarly as a-a if i got example 4 in territory and i say that i attack with 1 so i attack until i have 3 so that's one 3v2/3v1 attack and so on, like 12 and i say i attack with 9?
2 ...
1. Well there ain't auto-assault, but is it treated almost as similarly as a-a if i got example 4 in territory and i say that i attack with 1 so i attack until i have 3 so that's one 3v2/3v1 attack and so on, like 12 and i say i attack with 9?
2 ...
- Wed Aug 11, 2010 10:10 pm
- Forum: Recycling Box
- Topic: [Abandoned] Central Asia 2020
- Replies: 252
- Views: 128260
Re: Central Asia: The Great Game 2.0 - Struggle for Oil
Well... i didn't rly have to watch this map too long to see what's wrong. there is actually a reason y all games with set up positions with +x auto-deploy have distance to each others and/or big neutrals between (just checking all those out and comparing to this one, u'll see exactly what i mean ...
- Wed Aug 04, 2010 10:19 am
- Forum: Completed 2010
- Topic: My Map, Your Settings #6: 13 Colonies (Winner: poguemahone)
- Replies: 28
- Views: 8129