Thanks for the comments. I think people will know what king of the hill is, so it will (hopefully) not be as convluted as it has been in my first draft. Also, I will take heed of the flat rate, and just get rid of cards alltogether.
Thinking to move to the sign-up phase sometime during the long ...
Search found 10 matches
- Thu Oct 09, 2008 3:08 pm
- Forum: Tournament Archives
- Topic: Hole in the Wall rules discussion/ debate
- Replies: 10
- Views: 3061
- Wed Oct 08, 2008 3:38 pm
- Forum: Tournament Archives
- Topic: Hole in the Wall rules discussion/ debate
- Replies: 10
- Views: 3061
Re: Hole in the Wall rules discussion/ debate
First of all, thanks for the bump and your enthusiasm.
I have been pondering wether it may be too much to pull this off. A TD would have to be present every second to make sure to reveal the holes. However, then it's just a knockout tourament.
However, I have found a lot of solutions to problems ...
I have been pondering wether it may be too much to pull this off. A TD would have to be present every second to make sure to reveal the holes. However, then it's just a knockout tourament.
However, I have found a lot of solutions to problems ...
- Thu Sep 18, 2008 3:16 pm
- Forum: Completed 2009
- Topic: License to Kill II [Winner: ubcman64]
- Replies: 81
- Views: 17690
Re: License to Kill II [0/20]
in with home at Doodle earth
- Sat Sep 13, 2008 12:41 pm
- Forum: Conquer Club Discussion
- Topic: Kamikaze....is it really a good final move?
- Replies: 47
- Views: 12778
Re: Kamikaze....is it really a good final move?
If you're playing a non-team game, then kamikaze is a stupid move 100% of the time. It's almost always useless, especially in 1vs1, and if the circumstances are bad enough, may cause a accusation of hidden alliance.
However, a team atmosphere is a lot different. After your kamikaze, your friend can ...
However, a team atmosphere is a lot different. After your kamikaze, your friend can ...
- Sat Sep 13, 2008 12:29 pm
- Forum: Abandoned
- Topic: Super Mario 64 Tournament (Round 1, Accepting reserves)
- Replies: 90
- Views: 12592
Re: Super Mario 64 Tournament (29/32, 1/10 reserves)
Fire Mario wrote:Since I have three spots left, I'll give it a few more days. I know i'm bending the rules, But i know that it shouldn't take that long to for three ore people to join.
Well, 1 day isn't that long
- Thu Sep 11, 2008 5:30 pm
- Forum: Abandoned
- Topic: Super Mario 64 Tournament (Round 1, Accepting reserves)
- Replies: 90
- Views: 12592
Re: Super Mario 64 Tournament (26/32, 1/10 reserves)
in as freemium
- Wed Sep 10, 2008 2:52 pm
- Forum: Tournament Archives
- Topic: Hole in the Wall rules discussion/ debate
- Replies: 10
- Views: 3061
Re: Hole in the Wall rules discussion/ debate
First, the question about fairness about holes. My idea was that all the teams would be playing the same map. All the maps will have the SAME hole selection BEFORE the start of the games. This would make it fair to all parties.
As for the unlimited fortification question, that is a good drawback ...
As for the unlimited fortification question, that is a good drawback ...
- Tue Sep 09, 2008 2:27 pm
- Forum: Tournament Archives
- Topic: Hole in the Wall rules discussion/ debate
- Replies: 10
- Views: 3061
Re: Hole in the Wall rules discussion/ debate
Ok, a example of a hole. My computer dosen't like pictures that much, so I'll use a map and just use words.
Let's say that we're playing on the classic map, and the hole is congo and South America. You need to do two things:
1. Take over the hole territories (In this case Congo and South America ...
Let's say that we're playing on the classic map, and the hole is congo and South America. You need to do two things:
1. Take over the hole territories (In this case Congo and South America ...
- Mon Sep 08, 2008 6:02 pm
- Forum: Tournament Archives
- Topic: Hole in the Wall rules discussion/ debate
- Replies: 10
- Views: 3061
Hole in the Wall rules discussion/ debate
This tourament format is based on the new show "Hole in the Wall", on FOX. The object is to fit through a hole in a wall that is moving toward you, wanting to knock you into the water behind you. Most of the holes are outragously difficult to fit through.
Format:
The tourament will be 8 teams of 3 ...
Format:
The tourament will be 8 teams of 3 ...
- Mon Sep 08, 2008 3:08 pm
- Forum: Abandoned
- Topic: Modern Pentathlon - Swimming
- Replies: 53
- Views: 9798
Re: Modern Pentathlon (18/24)
I have 2 questions about this tournament,
1. I don't get the rifle segment of the tourament. I know that the winner gets max points, but what about everyone else?
2. Do you have to be premium to play? If you don't I'll join
1. I don't get the rifle segment of the tourament. I know that the winner gets max points, but what about everyone else?
2. Do you have to be premium to play? If you don't I'll join