Search found 152 matches

by FreeMan10
Thu Aug 30, 2012 11:37 am
Forum: The Atlas
Topic: USA 2.1 [10 Mar 2013] Beta Baby!!
Replies: 743
Views: 612747

Re: USA 2.1 [30 Aug 2012] V.27 Pg 26

Wow! Quite some progress from the original version.

A graphics suggestion - change the pink airplanes to green, then change the yellow ones to red. To my eye, the yellow airports get lost in the middle of the map. Possibly just swap pink & yellow, but the complete color changes eliminates the ...
by FreeMan10
Tue Aug 21, 2012 9:18 pm
Forum: Tool Archives
Topic: CC Android App
Replies: 19
Views: 89956

Re: CC Android App

Any chance you'll be doing any further work on this?
by FreeMan10
Wed Sep 17, 2008 5:52 pm
Forum: The Atlas
Topic: CC City Mogul [Quenched]
Replies: 605
Views: 528487

Re: CC City Mogul [Quenched]

You may want to take a look at Game 3261442. Look at Yellow's comments from his first round turn.

I haven't looked into it in depth, but it does sound like maybe the bonuses are a bit off?

Thanks guys!
FreeMan10
by FreeMan10
Tue Sep 16, 2008 1:37 pm
Forum: Tool Archives
Topic: BOB Bugs
Replies: 1033
Views: 112730

Re: BOB Bugs

Yeah - I realised this the other day - essentially those continents are "Auto Deploy" territories... of which I don't list any in there.

So not necessarily a bug - more of a missing feature - but well spotted anyway!!

I'm sure this will make it into the next version.

C.

Great! Thanks again for ...
by FreeMan10
Tue Sep 16, 2008 11:04 am
Forum: Tool Archives
Topic: BOB Bugs
Replies: 1033
Views: 112730

Re: BOB Bugs

Hey Yeti- I went back several pages and saw no mention of this, so it may be new.

In CC City Mogul 3261442 , Red currently holds B3, which is a "Blue Shop", but the Continent Overview doesn't show him owning it. As a matter of fact, there are 3 "Blue Shops", but only two show in the Continent ...
by FreeMan10
Wed Aug 27, 2008 9:34 pm
Forum: Tool Archives
Topic: Greasemonkey script - Conquer Club Turn Watch
Replies: 268
Views: 65041

Re: Greasemonkey script - Conquer Club Turn Watch

Hey, ChipV-

Just noticed an oddity. In game 3130531, when looking at the pop-up map, hovering over the green player only highlights Alcatraz. He's got several other territs, but that's the only one that TW finds.

TW 2.0.5
FF 3.0.1

Thanks again for the great tool and all your help a couple of ...
by FreeMan10
Sun Jul 27, 2008 7:03 pm
Forum: Tool Archives
Topic: Greasemonkey script - Conquer Club Turn Watch
Replies: 268
Views: 65041

Re: Greasemonkey script - CONQUER CLUB TURN WATCH

Many thanks to Chipv for working with me to get this resolved. Seems that there wasn't an issue with the script, but something was broken in my FF install. After a clean install of FF 3.0.1, it was working like a champ.

A huge thanks to Chip for a great script, and for working online with me for ...
by FreeMan10
Sat Jul 26, 2008 7:08 pm
Forum: Tool Archives
Topic: Greasemonkey script - Conquer Club Turn Watch
Replies: 268
Views: 65041

Re: Greasemonkey script - CONQUER CLUB TURN WATCH


1. Does this happen on all games?
2. Can you give the game number for all of the non-working ones please.

Thanks

1. Yup, happens in all 4 games I'm in (Fremium hint there...)

2. Game numbers: 2883401 2886290 2909633 2887088


Again, many thanks for this. It's a great tool and I've really come ...
by FreeMan10
Fri Jul 25, 2008 3:53 pm
Forum: Tool Archives
Topic: Greasemonkey script - Conquer Club Turn Watch
Replies: 268
Views: 65041

Re: Greasemonkey script - CONQUER CLUB TURN WATCH

Wow! Thanks for jumping on this so fast. Unfortunately, now it won't pop up the view at all when I hit the magnifying glass! :?:

FF 3.0.1
TW 2.0.3

Edit: Didn't get to try it under FF 2.0.15, which is where I was having the problem earlier - I'll have to get back to you on that.
by FreeMan10
Fri Jul 25, 2008 11:35 am
Forum: Tool Archives
Topic: Greasemonkey script - Conquer Club Turn Watch
Replies: 268
Views: 65041

Re: Greasemonkey script - CONQUER CLUB TURN WATCH

FreeMan10 wrote:2) Maybe upgrading to 2.0.2 will fix this,


Nope, it doesn't fix this issue. Just tried it.

Again, my thanks for a great tool!
by FreeMan10
Fri Jul 25, 2008 11:29 am
Forum: Tool Archives
Topic: Greasemonkey script - Conquer Club Turn Watch
Replies: 268
Views: 65041

Re: Greasemonkey script - CONQUER CLUB TURN WATCH

Two questions:
1) I just saw a post about 2.0.1, yet I'm on 1.9.8 and I see no option to update, though going to Userscripts.org, I see that 2.0.2 is now the current version. How and how often does TW check for updates?

2) Maybe upgrading to 2.0.2 will fix this, but I've noticed an issue. In game ...
by FreeMan10
Mon Jun 16, 2008 9:43 am
Forum: Announcement Archives
Topic: [15-Jun-2008] Downtime today
Replies: 136
Views: 39038

Re: [15-Jun-2008] Downtime today

Lack & Co.-

Great job on getting the site back up and running, and for letting us all know what happened. I was perplexed when I couldn't get on, but I had other things to do. My son, however, about had an apoplectic fit!! He's way more addicted (at 9 years old) than I am, and was twitching all day ...
by FreeMan10
Wed Apr 30, 2008 8:07 am
Forum: The Atlas
Topic: New York City [Quenched]
Replies: 507
Views: 423168

Re: New York City [Quenched]

nap & Benny-

Congrats on getting this Quenched! I've been out of the foundry loop for a bit, and just now noticed. :oops:

Just now joining an NYC game and looking forward to it. Great work guys.

FreeMan
by FreeMan10
Tue Apr 15, 2008 1:43 pm
Forum: The Atlas
Topic: Sydney Metro [Quenched]
Replies: 279
Views: 179173

Re: Sydney Metro V3 (P4) [I] - Comments?

Hey Cairns-

Looking pretty spiffy!

A couple of graphical notes-

1) the Balmoral/Taronga Zoo border runs over the 2nd A in Taronga.

2) I agree with RjB's note about the color bars for the legend - there seems to be uneven spacing between them, and some sort of white vertical stripe shows through ...
by FreeMan10
Thu Mar 27, 2008 11:15 pm
Forum: The Atlas
Topic: Das Schloß [QUENCHED #2]
Replies: 1377
Views: 719062

Re: DAS SCHLOSS V20 (P27) [I,GP] Landscaping added

cairnswk wrote:Further comments?


QUENCH!!!!

But seriously, I love how this is shaping up. Looking forward to playing it.
by FreeMan10
Tue Mar 25, 2008 1:27 pm
Forum: Recycling Box
Topic: [Abandoned] - Maze Craze
Replies: 324
Views: 94391

Yeti just coded up the XML for Mibi's Supermax where the bonuses are similar to this. Why not just code
<bonus=3>Hold 3 blue</bonus>
<territ>blue1</territ>
<territ>blue2</territ>
<territ>blue3</territ>
<territ>blue4</territ>
<territ>blue5</territ>
<required = 3>
<bonus=5>Hold 5 blue</bonus ...
by FreeMan10
Tue Mar 25, 2008 12:21 pm
Forum: The Atlas
Topic: New York City [Quenched]
Replies: 507
Views: 423168

ooh.. ooh... ooh! Mr. Kotter, Mr. Kotter. I wanna be in on the first round of games!

Can't wait!!!
by FreeMan10
Wed Mar 19, 2008 11:42 pm
Forum: The Atlas
Topic: New York City [Quenched]
Replies: 507
Views: 423168

Snap & Benny-

It's been a while since I've been by - looks like you two fellas are doing just fine w/o me!

The map's looking great, and I'm eager to play it.

To those (EdBeard) who can look at these maps and tell that an 88 is off by 1 stinkin' pixel... Wow. Just... wow. How often do you ...
by FreeMan10
Wed Mar 19, 2008 11:24 pm
Forum: The Atlas
Topic: Rail Australia [Quenched]
Replies: 371
Views: 413453

Well, I've managed to stop spending so much time staring at a stupid monitor!

Cairns, sorry to hear about your flooding, but that brings up a good point. Maybe you should elevate all the rail lines so we don't have any washouts. That'd put a real crimp in the game, and might even cause players ...
by FreeMan10
Wed Mar 12, 2008 12:17 am
Forum: The Atlas
Topic: Age of Realms: Mayhem [Quenched]
Replies: 709
Views: 542257

Wow, V9 looks great! Great suggestion, Mibi, and great job of implementing it, DiM!
by FreeMan10
Fri Mar 07, 2008 11:33 pm
Forum: Recycling Box
Topic: [Abandoned] - New York State
Replies: 107
Views: 46296

Hmmm, those new mountains? Not so much. Keep playing with your new toy, you'll get it!

Also, haven't read through the whole thread, just jumped in the last page, so maybe this has been mentioned/addressed, but the order of the bonuses in the legend seems to be totally random to the order of the ...
by FreeMan10
Fri Mar 07, 2008 10:28 pm
Forum: The Atlas
Topic: Imperium Romanum [Quenched]
Replies: 759
Views: 393117

Qwert-

I hope you have not taken any offense at my suggestions. Your graphical ability far surpasses mine, that's why you haven't seen me creating any maps for CC. My only intention was to let you know that I was among those who were confused by the call-out sections of your maps. To me they ...
by FreeMan10
Fri Mar 07, 2008 10:04 am
Forum: The Atlas
Topic: Imperium Romanum [Quenched]
Replies: 759
Views: 393117

Well i put all latin numbers in these three alpes provinces,and also add Italy on Alpes Boxes.
FreeMan,all map must be in same shape,Now you have many indicators for Alpes Box(Numbers in teritories,All surounded teritories(Italy,Narbonensis..)) There is no chance to miss these three teritories ...
by FreeMan10
Fri Mar 07, 2008 9:58 am
Forum: Tool Archives
Topic: AJAX BOB 4.7.1 Development/Discussion (don't post bugs here)
Replies: 1705
Views: 360964

Amazing how fast you've worked on these changes and fixes, C. Thanks for the hard work, and keep it up!

I'm still getting my head wrapped around the snapshots, but I'd have a really hard time playing w/o BOB.
by FreeMan10
Fri Mar 07, 2008 12:56 am
Forum: The Atlas
Topic: Imperium Romanum [Quenched]
Replies: 759
Views: 393117

QWERT- I agree, something has to be done to indicate where the call-out maps go. When I first looked at the 6 Mar version, I saw the little sections down at the bottom left, but it really wasn't clear where they went. As you've drawn it, there's no connection between the three Lalpes sections, and ...

Go to advanced search