Thanks
I figured as much. Just couldn't find the answer anywhere.
Search found 6 matches
- Fri Sep 29, 2006 11:10 pm
- Forum: Conquer Club Discussion
- Topic: What happens to the troops of kicked players?
- Replies: 5
- Views: 1201
- Fri Sep 29, 2006 10:05 pm
- Forum: Conquer Club Discussion
- Topic: What happens to the troops of kicked players?
- Replies: 5
- Views: 1201
What happens to the troops of kicked players?
Can someone tell me what happens to the troops/territories of players that have been kicked for missing 3 turns?
I know they become inactive but do all units remain?
ie If they have 10 units in one territory before they are kicked will those 10 units remain as inactive units?
I know they become inactive but do all units remain?
ie If they have 10 units in one territory before they are kicked will those 10 units remain as inactive units?
- Tue Sep 12, 2006 7:47 am
- Forum: Archived Suggestions
- Topic: Clarify the "points to be awarded" text
- Replies: 2
- Views: 1178
- Tue Sep 12, 2006 4:58 am
- Forum: Archived Suggestions
- Topic: Clarify the "points to be awarded" text
- Replies: 2
- Views: 1178
Clarify the "points to be awarded" text
<-------------------->
<Subject>:
* Clarify the "points to be awarded" text in the Instruction->Score and Ranking Section
<Body>:
* Change text to:
The points to be awarded is calculated as (loser's score / winner's score) * 20, up to a maximum of 100 points from each opponent ...
<Subject>:
* Clarify the "points to be awarded" text in the Instruction->Score and Ranking Section
<Body>:
* Change text to:
The points to be awarded is calculated as (loser's score / winner's score) * 20, up to a maximum of 100 points from each opponent ...
- Tue Sep 12, 2006 4:31 am
- Forum: Archived Suggestions
- Topic: Auto Assault Button
- Replies: 45
- Views: 9830
Not to be picky
Not to be picky, but while the odds of a battle don't change until you have 3, the odds of the conquest of a territory change after the first battle.
Maybe a dropdown to perform multiple attacks (eg 5, 10, 20, 50 etc) as needed.
Maybe a dropdown to perform multiple attacks (eg 5, 10, 20, 50 etc) as needed.
- Tue Sep 12, 2006 4:03 am
- Forum: Archived Suggestions
- Topic: Initial Troop Deployment *Pending*
- Replies: 61
- Views: 2384
Potential Problem
This is a great idea.
The only problem I can see is the greater potential for undetected alliances. Ie alliances placing troops such that they gain an initial advantage but showing no signs of alliance throughout the game. As the initial turns can be critical this could give a significant ...
The only problem I can see is the greater potential for undetected alliances. Ie alliances placing troops such that they gain an initial advantage but showing no signs of alliance throughout the game. As the initial turns can be critical this could give a significant ...