It seems to me so obvious that i can't understand why it is not already implemented.
The whole principle of snapshots is that you can see what has changed since your last turn. A snapshot of the game at the beginning is effectively at your turn #0.
The only downside is the amount of extra storage ...
Search found 17 matches
- Sat Jun 13, 2020 4:51 am
- Forum: Announcement Archives
- Topic: POLL - Auto Snapshot at game start
- Replies: 81
- Views: 67662
- Sun Jan 23, 2011 10:33 am
- Forum: Completed 2014
- Topic: HA's 200th Tourney (Josko.ri Wins)
- Replies: 6092
- Views: 962380
Re: HA's 200th Tourney beat The Conqueror for premium
MoreTeaVicar gratefully accepts the invitation to the Tournament.
Preference would be for Classic or World 2.1 maps
Cheers and let battle commence.....
Preference would be for Classic or World 2.1 maps
Cheers and let battle commence.....
- Thu Aug 14, 2008 4:02 pm
- Forum: Archived Suggestions
- Topic: Option To Make Private Games Go Public
- Replies: 70
- Views: 13100
Re: Option To Make Private Games Go Public *To-Do*
This sounds like a great suggestion, any indication when it will become a reality.
- Fri Jun 13, 2008 4:00 pm
- Forum: Archived Suggestions
- Topic: Option To Make Private Games Go Public
- Replies: 70
- Views: 13100
Re: Suggestion - Private Game that auto converts to Public Game
my apologies,
I didn't notice it as it was tucked away in Site section and not in the gameplay section where speed game to casual game to-do is!
Can you move this comment and time based automatic conversion variation over to that topic heading please
Cheers
MTV
I didn't notice it as it was tucked away in Site section and not in the gameplay section where speed game to casual game to-do is!
Can you move this comment and time based automatic conversion variation over to that topic heading please
Cheers
MTV
- Fri Jun 13, 2008 12:48 pm
- Forum: Archived Suggestions
- Topic: Option To Make Private Games Go Public
- Replies: 70
- Views: 13100
Suggestion - Private Game that auto converts to Public Game
Concise description:
⋅ Create the option to create a private game which automatically converts into a public game after a pre-specified amount of time eg 24 hours.
Specifics:
⋅ After this type of private game has been created, only people knowing the password can join ...
⋅ Create the option to create a private game which automatically converts into a public game after a pre-specified amount of time eg 24 hours.
Specifics:
⋅ After this type of private game has been created, only people knowing the password can join ...
- Tue Apr 22, 2008 4:35 pm
- Forum: Suggestions
- Topic: NEW RANKS Sugestions. [Poll Added]
- Replies: 351
- Views: 145900
Re: NEW RANKS-page 1
I prefer the current style of insignia. They have a 'classic' or 'real' look to them. The majority of the suggested insignia have an almost cartoon look to them.
New insignia could be designed by the introduction of an oak leaf cluster surrounding the existing insignia to denote one half rank up ...
New insignia could be designed by the introduction of an oak leaf cluster surrounding the existing insignia to denote one half rank up ...
- Sat Apr 19, 2008 11:37 am
- Forum: Archived Suggestions
- Topic: Throw down the Gauntlet - Pistols at Dawn *Pending*
- Replies: 65
- Views: 3056
Re: Throw down the Gauntlet - Pistols at Dawn *Pending*
The idea of a 'Challenge' game reminds me of Chess club league ladder at school (over 40 years ago). Then the aim was to progress up the ladder. The rule then was you could only challenge a player who was under 4 places above you. A player could refuse, but could not refuse 3 challenges in a row ...
- Sat Apr 19, 2008 10:53 am
- Forum: Archived Suggestions
- Topic: extend Game Chat entry box and alter display of game chat
- Replies: 0
- Views: 283
extend Game Chat entry box and alter display of game chat
Concise description:
⋅ extend Game Chat entry box and alter formating of game chat box
Specifics:
⋅ the Game Chat entry box occupies 56 characters before scrolling, but the Game Chat section has room for about 123 characters before txt moves onto the next line.
I ...
⋅ extend Game Chat entry box and alter formating of game chat box
Specifics:
⋅ the Game Chat entry box occupies 56 characters before scrolling, but the Game Chat section has room for about 123 characters before txt moves onto the next line.
I ...
- Fri Feb 22, 2008 2:04 pm
- Forum: Archived Suggestions
- Topic: All first round reinforcements should be EQUAL
- Replies: 7
- Views: 550
- Thu Feb 21, 2008 5:52 pm
- Forum: Archived Suggestions
- Topic: All first round reinforcements should be EQUAL
- Replies: 7
- Views: 550
All first round reinforcements should be EQUAL
Hiya all,
Of more relevance to a sequential game, but still applicable to a freestyle game.
All players start with the same number of armies and the same number of territories. Shouldn't the reinforcements for the 1st round only also be equal for all players.
Imagine the scenario, it's your ...
Of more relevance to a sequential game, but still applicable to a freestyle game.
All players start with the same number of armies and the same number of territories. Shouldn't the reinforcements for the 1st round only also be equal for all players.
Imagine the scenario, it's your ...
- Sun Feb 17, 2008 9:44 am
- Forum: Tool Archives
- Topic: How is 'STRENGTH' calculated in Ajax BOB
- Replies: 11
- Views: 5153
- Sun Feb 17, 2008 8:30 am
- Forum: Tool Archives
- Topic: How is 'STRENGTH' calculated in Ajax BOB
- Replies: 11
- Views: 5153
- Sun Feb 17, 2008 8:11 am
- Forum: Tool Archives
- Topic: How is 'STRENGTH' calculated in Ajax BOB
- Replies: 11
- Views: 5153
- Sat Feb 16, 2008 9:20 am
- Forum: Tool Archives
- Topic: How is 'STRENGTH' calculated in Ajax BOB
- Replies: 11
- Views: 5153
Many thanks Soundout9 and RisingSun for your replies.
I appreciate that the strength value is a mathematical calculation based on various factors, I was enquiring if one of the programmers would share the actual algorithm that is used. Therefore I can determine what reliance if any can be placed ...
I appreciate that the strength value is a mathematical calculation based on various factors, I was enquiring if one of the programmers would share the actual algorithm that is used. Therefore I can determine what reliance if any can be placed ...
- Sat Feb 16, 2008 5:40 am
- Forum: Tool Archives
- Topic: How is 'STRENGTH' calculated in Ajax BOB
- Replies: 11
- Views: 5153
How is 'STRENGTH' calculated in Ajax BOB
Hi,
I'm a relative newbie to CC and BOB. (2 months experience but loving every minute)
Could someone give a details of the algorithm to show how the 'Strength' stat is calculated.
Many thanks for all the effort that all the programmers have put in to make this a super add-on to a super on ...
I'm a relative newbie to CC and BOB. (2 months experience but loving every minute)
Could someone give a details of the algorithm to show how the 'Strength' stat is calculated.
Many thanks for all the effort that all the programmers have put in to make this a super add-on to a super on ...
- Mon Jan 28, 2008 8:37 am
- Forum: Archived Suggestions
- Topic: Lift Fog of War for players eliminated from game
- Replies: 4
- Views: 416
- Mon Jan 28, 2008 7:49 am
- Forum: Archived Suggestions
- Topic: Lift Fog of War for players eliminated from game
- Replies: 4
- Views: 416
Lift Fog of War for players eliminated from game
Hi all
I'm a newbie both on Conquer Club and to the forum.
I've just been eliminated from a game in which I thought I was doing quite well. (Obviously not well enough!) However as the fog of war still lies on the battlefield I can neither see the layout of opponents on the map nor make an ...
I'm a newbie both on Conquer Club and to the forum.
I've just been eliminated from a game in which I thought I was doing quite well. (Obviously not well enough!) However as the fog of war still lies on the battlefield I can neither see the layout of opponents on the map nor make an ...