You know how you get 5 minutes to make a move in Speed games?
Can you set up an option where the game opener can decide how long that time interval is?
like if i open a game, I want to set the game so that everyone only gets 1 minute to move.
This is a suggestion because a "speed game ...
Search found 17 matches
- Fri Dec 28, 2007 1:57 am
- Forum: Archived Suggestions
- Topic: Speed Game Time Intervals
- Replies: 1
- Views: 591
- Thu Dec 20, 2007 12:52 pm
- Forum: Archived Suggestions
- Topic: Game Statistics
- Replies: 3
- Views: 465
Game Statistics
Hey! I have an awesome and simple suggestion.
Can we add a counter in individual games?
The counters will simply add:
1. Number of army-kills per player
2. Number of armies lost per player
Sometimes I'd like to know how many armies were lost trying to attack me. Sometimes I'd like ...
Can we add a counter in individual games?
The counters will simply add:
1. Number of army-kills per player
2. Number of armies lost per player
Sometimes I'd like to know how many armies were lost trying to attack me. Sometimes I'd like ...
- Fri Mar 31, 2006 1:48 am
- Forum: Conquer Club Discussion
- Topic: CARDS question
- Replies: 4
- Views: 2773
- Mon Mar 27, 2006 10:53 pm
- Forum: Conquer Club Discussion
- Topic: One more thing about the dice.
- Replies: 754
- Views: 63524
- Mon Mar 27, 2006 1:22 pm
- Forum: Conquer Club Discussion
- Topic: One more thing about the dice.
- Replies: 754
- Views: 63524
You said that the numbers are picked from the atmospheric pressure right?
When you generate 500,000 all at once, you are grabbing numbers from a small and constant set of atmospheric pressure fluctuation numbers, right? It takes only 3 seconds to generate the file so the flux can't be that large ...
When you generate 500,000 all at once, you are grabbing numbers from a small and constant set of atmospheric pressure fluctuation numbers, right? It takes only 3 seconds to generate the file so the flux can't be that large ...
- Mon Mar 27, 2006 1:16 pm
- Forum: Suggestions
- Topic: Allow Banner Ads for Increased Revenue
- Replies: 8
- Views: 5030
- Mon Mar 27, 2006 1:42 am
- Forum: Conquer Club Discussion
- Topic: One more thing about the dice.
- Replies: 754
- Views: 63524
The dice are messed up because i keep losing 6 armies to kill 1. The frequency of this occuring has skyrocketed after the downtime. The proof is there. I remember when it was functioning correctly because the results matched the proper statistics of winning and losing. I should be winning 80% of the ...
- Fri Mar 24, 2006 4:26 am
- Forum: Conquer Club Discussion
- Topic: CARDS question
- Replies: 4
- Views: 2773
CARDS question
When I conquer a player and collect their cards and have a usuable triple... one of three things happen
#1) It makes me play the cards right away, without a "okay later" button
or
#2) It gives me the option to use my cards or play them later
or
#3) It doesn't even give me the option ...
#1) It makes me play the cards right away, without a "okay later" button
or
#2) It gives me the option to use my cards or play them later
or
#3) It doesn't even give me the option ...
- Fri Mar 03, 2006 2:47 am
- Forum: Suggestions
- Topic: Rework Requirements for Higher Ranks
- Replies: 22
- Views: 9457
- Wed Mar 01, 2006 2:45 pm
- Forum: Suggestions
- Topic: Kill Statistics
- Replies: 3
- Views: 2982
Kill Statistics
I thought it would be cool to have a
little box to the side of each game that
will tally up "Number of Armies Killed".
Other gaming statistics like
"Number of armies lost" and
"Number of countries conquered" would
be sweet to see too.
What do yall think?
little box to the side of each game that
will tally up "Number of Armies Killed".
Other gaming statistics like
"Number of armies lost" and
"Number of countries conquered" would
be sweet to see too.
What do yall think?
- Fri Feb 24, 2006 2:58 am
- Forum: Archived Suggestions
- Topic: Reshuffling Cards
- Replies: 5
- Views: 3230
- Fri Feb 24, 2006 2:51 am
- Forum: Archived Suggestions
- Topic: Don't Show Private Games on Join a Game Screen
- Replies: 4
- Views: 3242
Don't Show Private Games on Join a Game Screen
can you make all the private games bubble to the bottom and all the open-for-all games bubble to the top? Less people are looking for private games than open-for-all games... so this is just a "convenience" suggestion 
Chao,
GxB
Chao,
GxB
- Wed Feb 22, 2006 6:48 pm
- Forum: Melting Pot: Map Ideas
- Topic: Can we stop requesting new maps?
- Replies: 45
- Views: 16553
- Wed Feb 22, 2006 2:41 pm
- Forum: Conquer Club Discussion
- Topic: Multiplying Points?????
- Replies: 5
- Views: 3749
- Wed Feb 22, 2006 2:27 pm
- Forum: Closed C&A Reports
- Topic: whine
- Replies: 17
- Views: 8140
- Tue Feb 21, 2006 3:47 pm
- Forum: Closed C&A Reports
- Topic: "Holding"
- Replies: 55
- Views: 18177
- Tue Feb 21, 2006 3:38 pm
- Forum: Closed C&A Reports
- Topic: "Holding"
- Replies: 55
- Views: 18177
"Holding"
There seems to be an art of "holding" spreading like wildfire in doubles games. The idea is to start your turn but not to finish, so that a new round CANNOT start before your teammate comes online. This "holding" process lasts HOURS sometimes and we have to illegimately wait for these cheaters to ...