Search found 24 matches

by Tense
Wed Oct 29, 2008 11:21 am
Forum: Announcement Archives
Topic: Classic: Shapes and Classic: Art
Replies: 98
Views: 48881

Re: Classic: Shapes and Classic: Art

What I hate the most is Hasbros way of dealing with it.

I was introduced to Conquer Club by a friend. I had never played Hasbro's RISK before. When I had tried Conquer Club online I of course had to play it offline - this is where Hasbro comes in. I played Hasbros Risk.

Conquer Club basically ...
by Tense
Sat Oct 04, 2008 2:49 pm
Forum: Tool Archives
Topic: AJAX BOB 4.7.1 Development/Discussion (don't post bugs here)
Replies: 1705
Views: 361590

Re: AJAX BOB 4.6.3 Development/Discussion (don't post bugs here)

Where do screenshots save? I have been looking, but I can't find them.

Sometimes I check CC on different computers and therefore I sometimes feel I want to merge them together on one.

Thanks for a truly GREAT script!
by Tense
Fri Sep 26, 2008 9:01 am
Forum: Callouts Archives
Topic: 2 vs 2, seq, esc, chained, FoW [games full]
Replies: 0
Views: 348

2 vs 2, seq, esc, chained, FoW [games full]

Game settings:
2 vs 2, seq, esc, chained, fow

British Isles:
Game 3343223 :arrow: , game full.

USA:
Game 3343219 :arrow: , game full, sry.
by Tense
Mon Sep 08, 2008 5:22 am
Forum: Recycling Box
Topic: [Abandoned] - Scandinavia
Replies: 265
Views: 151609

Re: Scandinavia - Rev VIIII - Aug 19

May we see armies on the army circles?

I have a feeling it will be hard (or a bit hard) to see blue on the dark blue sea as background. But I might be wrong.

/Tense
by Tense
Mon Sep 08, 2008 5:08 am
Forum: Recycling Box
Topic: [Abandoned] - Trench Warfare!
Replies: 215
Views: 62132

Re: Trench Warfare! V3 Pg 1/6, Machine Gun Inset Poll Pg 1/7 [I]

The angle 90 degrees should be represented as shown here:

http://en.wikipedia.org/wiki/Image:Right_angle.svg
by Tense
Fri Sep 05, 2008 8:45 am
Forum: Abandoned
Topic: America 1v1 Knock-Out [FULL]
Replies: 106
Views: 12672

Re: America 1v1 Knock-Out [39/48]

I would like to participate aswell.
by Tense
Thu Jul 10, 2008 5:15 am
Forum: Announcement Archives
Topic: [10-Jul-2008] Downtime yesterday
Replies: 62
Views: 21706

Re: [10-Jul-2008] Downtime yesterday

yeti_c wrote:Good work Lack - I hope the hosting company is compensating you for their inadequate air con system.

C.


I certainly hope so aswell.

/Tense
by Tense
Thu Jun 19, 2008 7:13 am
Forum: Announcement Archives
Topic: [17-June-2008] RAM upgrade to the DB server
Replies: 18
Views: 9867

Re: [17-June-2008] RAM upgrade to the DB server

How many database queries per second is the server normally handling?

Would be intressting to know. =P~
by Tense
Sat Jan 19, 2008 12:54 pm
Forum: Archived Suggestions
Topic: Game Finder Delay
Replies: 6
Views: 512

Sir. Ricco wrote:That would be real nice for freestyle games if the delay also started after the game was full. The last person to join always gets the advantage.


!!

Implement instantly! :shock:
by Tense
Mon Jan 14, 2008 12:45 pm
Forum: Conquer Club Discussion
Topic: Eight Player Games Strategy
Replies: 8
Views: 1264

I recently played a 8 player Conquer Man, escalating and sequential. The cards were up in 70 when still 7 players were alive. I cashed in 75 armies to kill just seven armies, cashed in again and so on.

It's about using the few opportunites you get, make sure you have good positions throughout the ...
by Tense
Mon Jan 14, 2008 12:39 pm
Forum: Conquer Club Discussion
Topic: Is giving away information during a fog game acceptable?
Replies: 35
Views: 5312

As long as you reveal the same information to everyone (eg. in the chat) I can't see any problem with it.
As already pointed out there is nothing saying you can't be something of the following:

Out of your mind

Lying, decieving

Ironic

Crazy

etc.

Being that, to certain limits, is not ...
by Tense
Mon Jan 14, 2008 12:29 pm
Forum: Conquer Club Discussion
Topic: Potential classic revamp?
Replies: 90
Views: 4739

Yes, I would absolutely support this. I don't support a change of gameplay (I believe it's very fine as it is).

The classic map is one of the very first maps you play as a beginner to CC. So it at least was for me.

The following issues with the map is what bothered me most. It made me angry ...
by Tense
Sat Jan 12, 2008 5:48 am
Forum: The Atlas
Topic: Iceland [Quenched]
Replies: 440
Views: 266371

L o v e l y textures!(!!)

But on the current map the galaciers aren't named! Fix it, even though it doesn't matter for the gameplay I still believe in Conquer Club as a way of studying geography!

kerlingarfjoll lacks a capital letter. (might have been spotted before, havnt read the topic ...
by Tense
Thu Jan 10, 2008 10:58 am
Forum: The Atlas
Topic: High Seas [Quenched]
Replies: 349
Views: 238804

Lake Victoria in South America and Lake Baykal in Russia, you have forgotten!

Perhaps they are too small? - imo no, just make them large enough.

The baltic sea, etc etc. There are lots of names of the part of the atlantic ocean than just the Atl 3. I guess you know that and have written so ...
by Tense
Wed Jan 09, 2008 11:49 am
Forum: Melting Pot: Map Ideas
Topic: Skyscraper! + UPDATE 5 + BLUEPRINTS Floor 70,
Replies: 266
Views: 55558

Tense's Relax and Spa

:roll: ?
by Tense
Mon Dec 31, 2007 7:11 am
Forum: The Atlas
Topic: New York City [Quenched]
Replies: 507
Views: 423583

Neat map!

I think the only thing left missing is a picture of something that makes you really say its New York - the statue of liberty.

For instance only having the arm and the fire visible bearly in the background. Next to the legend or elsewhere.

Perhaps the skyline faded in the bottom.
by Tense
Mon Dec 31, 2007 7:09 am
Forum: Recycling Box
Topic: [Abandoned] - Ancient Japan
Replies: 514
Views: 141354

Make it brighter. Like this:

Image
by Tense
Fri Dec 28, 2007 11:19 am
Forum: Melting Pot: Map Ideas
Topic: New map, best ever. [NSFW] [Not-a-Map]
Replies: 19
Views: 2632

Are you calling that NSFW? =)
by Tense
Mon Dec 24, 2007 12:31 pm
Forum: Melting Pot: Map Ideas
Topic: Skyscraper! + UPDATE 5 + BLUEPRINTS Floor 70,
Replies: 266
Views: 55558

Hmm, this isn't a joke right?

I thought there were strict limitations regarding the size of a map.

Perhaps there are just recommendations? If so: you are clearly taking map making into a completely new level (80).

edit:

What happens when you want to take the lift upwards and you are on ...
by Tense
Thu Dec 20, 2007 5:19 am
Forum: Melting Pot: Map Ideas
Topic: Skyscraper! + UPDATE 5 + BLUEPRINTS Floor 70,
Replies: 266
Views: 55558

Perhaps the players should start in th basement/the parking area and the objective should be to climb to the top? The one that first reaches the top has won. If so: nerf elevators and add a network of stairs.
by Tense
Sun Dec 09, 2007 5:19 am
Forum: The Atlas
Topic: Conquer Man [Quenched]
Replies: 353
Views: 195860

Is it me or is it harder to read blue on black than any other color? The Classic map has this problem.. Blue on Europe requires me to be 10 centimeters in front of the screen to see the numbers.

Yes, my screen is properly "calibrated".
by Tense
Fri Nov 30, 2007 4:33 pm
Forum: Foundry Discussions
Topic: Question about making a map
Replies: 5
Views: 1607

I think you should wish yourself a tabletfor christmas!

Good luck with your drawing!
by Tense
Fri Nov 30, 2007 3:03 pm
Forum: Recycling Box
Topic: [Abandoned] - Caspian Sea
Replies: 116
Views: 37313

Beautiful and calm colours on all continents! However - with the mountains there is very little space for the army circle on inparticular Azerbajian. Maybe it'll work but I'm skeptic!

Regarding the super-land (Kizyl-Kaya, as described in the last post), I suggest adding a mountain pass and ...
by Tense
Sun Nov 25, 2007 7:27 am
Forum: Melting Pot: Map Ideas
Topic: [Split Up] The CUBE, The CUBOID & HyperCUBE - attack in
Replies: 108
Views: 23311

Great concept.

To achieve http://steve.hollasch.net/thesis/images/fig45a.gif you would just need to bend/curve it.

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