Search found 12 matches

by sl0p0k
Tue Nov 11, 2008 1:55 pm
Forum: The Atlas
Topic: Poker Club [Quenched]
Replies: 612
Views: 475129

Re: Poker Club [Quenched]

The fact here you only get 1 army no matter how many territories/cards you have is killing this board for me. #-o
by sl0p0k
Sat Dec 29, 2007 9:38 pm
Forum: Archived Suggestions
Topic: Friends / Foe List [Done]
Replies: 291
Views: 18059

A Friends List

Okay, maybe there's already a way of doing this that I'm unaware of, so please enlighten me if there is, but this game needs a friends list! There's already an ignore list, but what about those opponents we actually enjoy playing against and want to be able to easily invite to new matches? Nothing ...
by sl0p0k
Mon Nov 19, 2007 3:28 pm
Forum: Foundry Discussions
Topic: Why a British flag for Canada?
Replies: 9
Views: 3457

Got it. Thanks. Too many threads to find all of them sometimes. Sorry for asking a repeated question.
by sl0p0k
Mon Nov 19, 2007 3:14 pm
Forum: Foundry Discussions
Topic: Why a British flag for Canada?
Replies: 9
Views: 3457

Why a British flag for Canada?

I just noticed in the Great Lakes map that there's the Union Jack for the Canadian territories! That's just wrong! What's the illogic behind that!

Beyond that, it's a fun map to play!
by sl0p0k
Mon Oct 29, 2007 6:51 pm
Forum: Conquer Club Discussion
Topic: help! my dice are stuck!
Replies: 3
Views: 440

Sweet! Thanks! ^_^
by sl0p0k
Mon Oct 29, 2007 6:50 pm
Forum: Conquer Club Discussion
Topic: help! my dice are stuck!
Replies: 3
Views: 440

Okay, so it won't make my turn end prematurely doing that?
by sl0p0k
Mon Oct 29, 2007 6:47 pm
Forum: Conquer Club Discussion
Topic: help! my dice are stuck!
Replies: 3
Views: 440

help! my dice are stuck!

My roll for the dice is stuck loading! It's been more than a few minutes! What can I do without totally screwing up my turn??? :?
by sl0p0k
Sat Oct 20, 2007 6:29 am
Forum: Archived Suggestions
Topic: 10 second "take back" option for troop movement
Replies: 8
Views: 781

Ahhh... okay. I didn't realize freestyle was like that. I've only played a few, and everyone played hours apart from each other.

Fine for sequential, no so much for freestyle.

I guess lesson learned for me, pay better attention to what's on the screen than what's in my head!

Move on ...
by sl0p0k
Sat Oct 20, 2007 1:22 am
Forum: Archived Suggestions
Topic: 10 second "take back" option for troop movement
Replies: 8
Views: 781

I was talking about while playing on an actual board game, not online. Scrolling down drop down menus and physically moving armies with your fingers are two different things. Thus, a "take back" for wrong clicks would be a nice thing to have.
by sl0p0k
Sat Oct 20, 2007 1:05 am
Forum: Archived Suggestions
Topic: 10 second "take back" option for troop movement
Replies: 8
Views: 781

Not how I played the game when I was a kid. Plus, unless you have severe motor control issues, you don't put troops in the wrong territory when you have a set idea in mind!
by sl0p0k
Sat Oct 20, 2007 12:55 am
Forum: Archived Suggestions
Topic: 10 second "take back" option for troop movement
Replies: 8
Views: 781

10 second "take back" option for troop movement

Okay, this game could seriously use something that equates to a "the move doesn't count until I take the hand off the pieces" type option! Something like ten seconds to pull back armies you JUST advanced or fortified to a territory. I'm not talking about taking back an attack, just the movement of ...
by sl0p0k
Wed Oct 17, 2007 1:42 pm
Forum: Conquer Club Discussion
Topic: dropping
Replies: 4
Views: 511

Argh... I've got two games going with three apparent deadbeats... ANNOYING!!! I wish there was a way around this kind of thing besides waiting for 3 days and having them ejected that way!!!

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