Search found 16 matches

by matjam
Fri Aug 14, 2020 9:42 am
Forum: Conquer Club Discussion
Topic: Conquer Rome winning conditions confuse me
Replies: 4
Views: 1666

Re: Conquer Rome winning conditions confuse me

Thank you guys for the clarification :)
by matjam
Fri Aug 14, 2020 4:28 am
Forum: Conquer Club Discussion
Topic: Conquer Rome winning conditions confuse me
Replies: 4
Views: 1666

Re: Conquer Rome winning conditions confuse me

So with team games the objective can only be completed by one member of the team?
by matjam
Fri Aug 14, 2020 4:02 am
Forum: Conquer Club Discussion
Topic: Conquer Rome winning conditions confuse me
Replies: 4
Views: 1666

Conquer Rome winning conditions confuse me

Can anyone explain why this game has not met the objective conditions? This is a poly game with Blue/Yellow on the same team. The Imperial Seats, both Imperial Capitals and all tribes have been held by Blue/Yellow team for at least 4 rounds.

Image
by matjam
Sat Jan 22, 2011 6:53 am
Forum: Closed C&A Reports
Topic: b00060 cheating? [cleared]
Replies: 12
Views: 884

Re: b00060 cheating?

Fair enough. In my humble opinion having a bot play for you in a game of strategy is lame. How is anyone meant to defend against bot attacks, it is impossible and takes the fun out of playing. I was hoping to learn some strategy tips by playing b000060 but I guess I've only found out how some ...
by matjam
Sat Jan 22, 2011 3:26 am
Forum: Closed C&A Reports
Topic: b00060 cheating? [cleared]
Replies: 12
Views: 884

Re: b00060 cheating?

Is using automated scripts to play the game cheating? Hmmm...if not then this game is seriously lame and there is not point in playing. Are you serious b000060???
by matjam
Fri Jan 21, 2011 7:36 pm
Forum: Closed C&A Reports
Topic: b00060 cheating? [cleared]
Replies: 12
Views: 884

b00060 cheating? [cleared]

Accused:
b00060


The accused are suspected of:
Using an automated script to play a game.


Game number(s):
8352460

Comments:
Take a look at the game log between 2011-01-21 14:13:06 and 2011-01-21 14:13:22, b00060 was able to make 17 attacks in 20 seconds. He either has a very fast internet ...
by matjam
Thu Feb 22, 2007 9:06 am
Forum: Melting Pot: Map Ideas
Topic: London Underground
Replies: 143
Views: 35331

Kinda sucks this would have been a great map!!!
by matjam
Thu Feb 22, 2007 9:04 am
Forum: Melting Pot: Map Ideas
Topic: London Underground
Replies: 143
Views: 35331

Here is the official word from Transport for London.

Dear Matt

Thank you for your e-mail.

I am very glad you checked with us before submitting the design. We have
a number of issues with your design, which I detail below:

1. The map is an exact copy of our Tube map and therefore is an ...
by matjam
Thu Dec 07, 2006 10:07 am
Forum: Archived Suggestions
Topic: Reserving a place in team games
Replies: 3
Views: 797

Just a reminder! This would be a great addition!!
by matjam
Thu Nov 23, 2006 2:35 pm
Forum: Archived Suggestions
Topic: Language filter in Game log, live chat
Replies: 1
Views: 588

Language filter in Game log, live chat

Suggestion Idea: Any chance of getting an optional language filter installed on the live chat and game logs.
Specifics: On the game log curse words get removed or replaced by !*@! or something similar. Not sure what you can do with Gabby?
Why it is needed: I really don't want to be subjected to ...
by matjam
Sat Nov 18, 2006 9:14 am
Forum: Archived Suggestions
Topic: Reserving a place in team games
Replies: 3
Views: 797

Reserving a place in team games

Suggestion Idea: The ability to reserve a place for a friend in team games.

Specifics: You can reserved a place for a particular player in doubles or triples games. This reservation times out in 24 hours if not taken.

Why it is needed: For those players that have friends or family in different ...
by matjam
Sat Nov 18, 2006 8:51 am
Forum: Archived Suggestions
Topic: Dice Complaints and Various Suggestions to Fix Them
Replies: 746
Views: 180105

Im sorry but I have to agree with those that are complaining. I am seriously considering not playing ConquerClub anymore the dice have ruined it for me. There no consistent randomness. I have just played four different game and in each and everyone of them I have lost double rolls against weak ...
by matjam
Thu Aug 31, 2006 6:34 am
Forum: Suggestions
Topic: [GP] [Rules] Eliminate Deferred Troops
Replies: 923
Views: 202272

Multiplying armies

I dont agree with the multiply armies rule it gives the player who misses a turn a distinct advantage over other player in the game and pretty much screws up a game. See game #61918 for case in point. This game was going great and then SMOKINAWAY missed a turn and got multiple armies and pretty much ...
by matjam
Wed Aug 30, 2006 10:29 pm
Forum: Closed C&A Reports
Topic: What happened here Multiple Armies for 2 rounds???? [closed]
Replies: 1
Views: 986

What happened here Multiple Armies for 2 rounds???? [closed]

See game #61918. I am struggling to understand this. How is it that SMOKINAWAY gets such a big bonus. That screws the whole game up. What is the point of playing if you can do this kind of stuff.
by matjam
Mon Aug 21, 2006 7:33 pm
Forum: Archived Suggestions
Topic: In-game statistics [Done]
Replies: 23
Views: 11021

In-game statistics [Done]

The ability to view detailed in-game statistics. For example the number of armies per player, the number of territories owned by each player, the projected number of armies to be gained next turn for each player etc.

This would save time needed to figure out these stats and help in better stategy ...

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