The blue chameleon smiles :)
In any case...since I'm not going to put effort into mapmaking for this site anymore, if there's a strong desire to change starting neutrals for castles (and obviously iancanton is fine with it) then I'm ok if someone is willing to modify the xml specially because it ...
Search found 3667 matches
- Wed Jul 26, 2023 11:01 am
- Forum: Conquer Club Discussion
- Topic: Baltic Crusades
- Replies: 6
- Views: 2993
- Sun Jun 14, 2020 4:53 am
- Forum: The Atlas
- Topic: Conquer Rome (The Fall of the Roman Empire) [Quenched]
- Replies: 497
- Views: 487565
Re: Conquer Rome (The Fall of the Roman Empire) [Quenched]
Playing my first game on this map and gradually getting the hang of it but need clarification on the winning requirements. It says hold one imperial capital, both imperial seats and 4 barbarian tribes. Do you need to hold them for a complete round? Do you need the barbarian outpost as well?
m ...
m ...
- Thu Jun 11, 2020 3:53 pm
- Forum: Melting Pot: Map Ideas
- Topic: TBD - Map Idea (Using transformations and more!)
- Replies: 8
- Views: 6398
Re: TBD - Map Idea (Using transformations and more!)
https://i.gyazo.com/fc65404768624f26d53ee4e6619403fb.png
What about this?
We have 8 starting points (SPx) , so we can have up to 8 players.
2 starting points for each main area.
Maybe these starting points can have a small autodeploy. You can do nothing with starting points, so ...
What about this?
We have 8 starting points (SPx) , so we can have up to 8 players.
2 starting points for each main area.
Maybe these starting points can have a small autodeploy. You can do nothing with starting points, so ...
- Thu Jun 11, 2020 2:16 pm
- Forum: Melting Pot: Map Ideas
- Topic: TBD - Map Idea (Using transformations and more!)
- Replies: 8
- Views: 6398
Re: TBD - Map Idea (Using transformations and more!)
Ok, my idea is to use gameplay and stages to kick out players, so I will have less player when the map will change.
But I can consider to make it more simple, specially if have not to fit the map for 12 players. I don't know what is the current rule about it...
My original idea was to have a map for ...
But I can consider to make it more simple, specially if have not to fit the map for 12 players. I don't know what is the current rule about it...
My original idea was to have a map for ...
- Mon Jun 08, 2020 2:37 pm
- Forum: Bug Reports
- Topic: Medal Update Bug
- Replies: 279
- Views: 294663
Re: Medal Update Bug
I played several games against bots but the medal stats don't change.
EDIT: Problem solved. I didn't know that system takes count of bots level.
Thanks KA
EDIT: Problem solved. I didn't know that system takes count of bots level.
Thanks KA
- Sun Jun 07, 2020 5:28 am
- Forum: Melting Pot: Map Ideas
- Topic: TBD - Map Idea (Using transformations and more!)
- Replies: 8
- Views: 6398
Re: TBD - Map Idea (Using transformations and more!)
I'm worried about the gameplay for smaller games though. Would the starting zones be restricted, or could some people be alone and have a much easier time progressing and winning the game (or is it only meant for 12 players)? And what exactly would resources be? Bonuses and conditional borders ...
- Sun Jun 07, 2020 4:58 am
- Forum: Melting Pot: Map Ideas
- Topic: TBD - Map Idea (Using transformations and more!)
- Replies: 8
- Views: 6398
Re: TBD - Map Idea (Using transformations and more!)
that's a very ambitious idea!
the special feature that u want to use, but haven't named, is stages .
since no-one has tested stages with a proper map, it'll be a good idea initially to try a 3-player map with one simple zone (maybe 9 or 10 regions) and two stages (pastoral and civilised?), just ...
the special feature that u want to use, but haven't named, is stages .
since no-one has tested stages with a proper map, it'll be a good idea initially to try a 3-player map with one simple zone (maybe 9 or 10 regions) and two stages (pastoral and civilised?), just ...
- Tue Jun 02, 2020 10:50 am
- Forum: Melting Pot: Map Ideas
- Topic: TBD - Map Idea (Using transformations and more!)
- Replies: 8
- Views: 6398
TBD - Map Idea (Using transformations and more!)
Map Name: TBD
Mapmaker(s): thenobodies80
Number of Territories: TBD
Special Features: Starting Positions, Conditional Borders, Transformations, Stages
What Makes This Map Worthy of Being Made: This map will add the possibility for players to play on map that will change during the game, where ...
Mapmaker(s): thenobodies80
Number of Territories: TBD
Special Features: Starting Positions, Conditional Borders, Transformations, Stages
What Makes This Map Worthy of Being Made: This map will add the possibility for players to play on map that will change during the game, where ...
- Fri May 22, 2020 6:19 pm
- Forum: Foundry Discussions
- Topic: Any new features added?
- Replies: 16
- Views: 24502
Re: Any new features added?
Ian, another question: stages were fully implemented? I ask because the map i would like to develope needs more than a single image and each image has different territories, borders, bonuses, etc...
If possible the images should change when you meet certain requirements (mostly control some ...
If possible the images should change when you meet certain requirements (mostly control some ...
- Thu May 21, 2020 2:05 pm
- Forum: Foundry Discussions
- Topic: Any new features added?
- Replies: 16
- Views: 24502
Re: Any new features added?
Yeah I think that transformations were the last announcement I did with the blue shoes...
I need conditional borders and transformations for my map idea, so perfect!
I'll post something in the drafting room very soon....need to read the guidelines since I don't remember all mapmaking process ...
I need conditional borders and transformations for my map idea, so perfect!
I'll post something in the drafting room very soon....need to read the guidelines since I don't remember all mapmaking process ...
- Wed May 20, 2020 6:15 am
- Forum: Foundry Discussions
- Topic: Any new features added?
- Replies: 16
- Views: 24502
Re: Any new features added?
I know iancanton, he was in charge of gameplay stamping when i was the founfry foreman. I'll send him a pm.
- Tue May 19, 2020 6:50 am
- Forum: Foundry Discussions
- Topic: Any new features added?
- Replies: 16
- Views: 24502
Any new features added?
Hello!
The blue chameleon is back so...
Any new features that have been added?
When I left the site I was working on a new map and I'm in the right mood to come back to work on it, so I'm wondering if i can restart to work on my original idea or if i can expand it a bit more with something new ...
The blue chameleon is back so...
Any new features that have been added?
When I left the site I was working on a new map and I'm in the right mood to come back to work on it, so I'm wondering if i can restart to work on my original idea or if i can expand it a bit more with something new ...
- Wed Sep 06, 2017 5:20 pm
- Forum: Foundry Discussions
- Topic: Is the foundry officially dead?
- Replies: 109
- Views: 182129
Re: Is the foundry officially dead?
It's been awhile, but i see the some things never change here. And it's so sad.
The foundry, the real one has died when I arrived here, I say it was the people.
The foundry, the one I lived with a great group and that i tried to run with all my forces and my time has died when Lack left.
What i ...
The foundry, the real one has died when I arrived here, I say it was the people.
The foundry, the one I lived with a great group and that i tried to run with all my forces and my time has died when Lack left.
What i ...
- Sun May 11, 2014 2:57 pm
- Forum: Melting Pot: Map Ideas
- Topic: 01010101 - V1-pg 1
- Replies: 12
- Views: 10428
Re: 01010101 - V1-pg 1
as said we will change things soon. If i'm posting here is because at this stage you don't need community interest anymore....
It's stupid to continue to think that someone else on this site is interested in post in the foundry. Simply they want good maps to play but they don't care what we need to ...
It's stupid to continue to think that someone else on this site is interested in post in the foundry. Simply they want good maps to play but they don't care what we need to ...
- Sun May 11, 2014 7:56 am
- Forum: Recycling Box
- Topic: Battle for the Spice Islands
- Replies: 284
- Views: 206649
Re: Battle for the Spice Islands
Any news about a possible update?
Thanks
Nobodies
Thanks
Nobodies
- Sun May 11, 2014 7:25 am
- Forum: Melting Pot: Map Ideas
- Topic: 01010101 - V1-pg 1
- Replies: 12
- Views: 10428
Re: 01010101 - V1-pg 1
I would give an hand and some feedback, just more i look at the map more I can't get it....lol
It's a bit cryptic now...so forget the pretty images for now and please give me more details about what you want to achieve with this one.
As player it's not clear who am I? what I'm playing? why? So ...
It's a bit cryptic now...so forget the pretty images for now and please give me more details about what you want to achieve with this one.
As player it's not clear who am I? what I'm playing? why? So ...
- Sun May 11, 2014 7:01 am
- Forum: The Atlas
- Topic: Re: Rail S America [21.11.13] BETA READY
- Replies: 305
- Views: 343984
Re: Re: Rail S America [21.11.13] BETA READY
DiM, I saw the posts. The reason I put this on Beta anyway is that we can't say the map can't be played and what you suggested can be done and fixed with very few effort.
It's not up to us to find a solution for this so untill you don't receive an answer about this from the mapmaker I don't want to ...
It's not up to us to find a solution for this so untill you don't receive an answer about this from the mapmaker I don't want to ...
- Thu May 01, 2014 6:59 am
- Forum: Conquer Club Discussion
- Topic: WHERE THE HELL IS THE FORUM TAB
- Replies: 86
- Views: 13635
Re: WHERE THE HELL IS THE FORUM TAB
If you use greasemonkey and you want the forum link back, you need only to click here
- Sat Apr 26, 2014 7:44 am
- Forum: The Atlas
- Topic: USA 2.1 [10 Mar 2013] Beta Baby!!
- Replies: 743
- Views: 612748
Re: USA 2.1 [10 Mar 2013] Beta Baby!!
viewtopic.php?f=6&t=204301
isaiah40, if you can, I think you should post there and explain your reasons and all the "unsaid things"
I tried but i think nothing would be better than a mapmaker's reply.
thanks
Nobodies
isaiah40, if you can, I think you should post there and explain your reasons and all the "unsaid things"
I tried but i think nothing would be better than a mapmaker's reply.
thanks
Nobodies
- Sat Apr 26, 2014 7:40 am
- Forum: Conquer Club Discussion
- Topic: USA 2.1
- Replies: 48
- Views: 17754
Re: USA 2.1
p.s.-if you need an add/on to play a map, something is wrong with the map...
Agree. Maps should be playable without add ons. But in this case what is wrong isn't the map itself ( I mean the idea behind it), but how the mapmakers had to do it just because no one gave them what it was necessary to ...
Agree. Maps should be playable without add ons. But in this case what is wrong isn't the map itself ( I mean the idea behind it), but how the mapmakers had to do it just because no one gave them what it was necessary to ...
- Sat Apr 26, 2014 7:20 am
- Forum: Conquer Club Discussion
- Topic: USA 2.1
- Replies: 48
- Views: 17754
Re: USA 2.1
inb4: "myeh, myeh, myeh, you should've complained earlier." I'm sure people have already complained about its appearance.
How did this map end up like it is? What the f*ck happened at the Foundry?
Exactly for the reason you posted, almost no one complained about it.
This map reached the Beta ...
- Thu Apr 17, 2014 2:54 pm
- Forum: The Atlas
- Topic: Eurasia [Map Pack]
- Replies: 253
- Views: 320854
Re: Eurasia [Map Pack]
I did the changes and natty is fine with them.
I leave here the images for a couple of days then we will replace them.
[bigimg]http://wcforums.org/foundry/Eurasia2.L.jpg[/bigimg]

I leave here the images for a couple of days then we will replace them.
[bigimg]http://wcforums.org/foundry/Eurasia2.L.jpg[/bigimg]

- Fri Apr 11, 2014 4:43 am
- Forum: The Atlas
- Topic: Baltic States [3/10] V33 P34 Beta!!
- Replies: 547
- Views: 500166
Re: Baltic States [3/10] V33 P34 Beta Time??
Beta - Quenching
---The development period has concluded for the Baltic States Map . All objections have had their time. The Foundry and I hereby brand this map with the Foundry Beta Brand . Let it be known that this map is now ready for BETA Play . After an extended period of time in BETA and ...
---The development period has concluded for the Baltic States Map . All objections have had their time. The Foundry and I hereby brand this map with the Foundry Beta Brand . Let it be known that this map is now ready for BETA Play . After an extended period of time in BETA and ...
- Fri Apr 11, 2014 4:40 am
- Forum: Recycling Box
- Topic: Slovakia - V12 - Pg 1&14
- Replies: 242
- Views: 181162
Re: Slovakia - V12 - Pg 1&14
Beta - Quenching
---The development period has concluded for the Slovakia Map . All objections have had their time. The Foundry and I hereby brand this map with the Foundry Beta Brand . Let it be known that this map is now ready for BETA Play . After an extended period of time in BETA and once ...
---The development period has concluded for the Slovakia Map . All objections have had their time. The Foundry and I hereby brand this map with the Foundry Beta Brand . Let it be known that this map is now ready for BETA Play . After an extended period of time in BETA and once ...
- Fri Apr 11, 2014 4:38 am
- Forum: The Atlas
- Topic: Krazy Kingdoms [Quenched]
- Replies: 915
- Views: 900413
Re: [Beta] - Krazy Kingdoms - Proposed Changes (3/14/14)
dolomite, could you please provide a description for the map?
The files will be uploaded as soon as we have a description for the map since now it's a mandatory field.
thanks in advance
Nobodies
The files will be uploaded as soon as we have a description for the map since now it's a mandatory field.
thanks in advance
Nobodies