Suggestion Idea: Conditional Borders
Description: Allow the existance of a border between 2 territories to depend on the ownership of a third, unrelated one.
Why It Should Be Considered: It would allow interesting possibilities for sea or bridge crossings. One example I had in mind was from the ...
Search found 249 matches
- Fri Jan 20, 2012 1:58 pm
- Forum: Foundry Discussions
- Topic: XML Suggestions and Modifications II
- Replies: 154
- Views: 130395
- Thu Jan 19, 2012 7:15 am
- Forum: The Atlas
- Topic: WWII-Stalingrad [QUENCHED]
- Replies: 823
- Views: 592514
Re: WWII-Stalingrad [QUENCHED]
Well, it's sort of ambiguous... I just think it would be better to specify it more accurately, like "at range of X regions" or something...
One reason why the word close is used is because of lack of space to put something like your suggestion in Natty.
I honestly don't see why this is a big issue ...
One reason why the word close is used is because of lack of space to put something like your suggestion in Natty.
I honestly don't see why this is a big issue ...
- Wed Dec 14, 2011 11:11 am
- Forum: The Atlas
- Topic: Classic cities: London [19.2.12] p27
- Replies: 429
- Views: 234708
Re: Classic cities: London [14.12.11] p20
Sorry to make a post like this, but I really don't like this map.
As a Londoner I've always wanted a good London map ever since the NYC one came out and I saw what could be done in a city. There's nothing overly bad about this attempt, the artwork is fine, but it feels like such a waste of ...
As a Londoner I've always wanted a good London map ever since the NYC one came out and I saw what could be done in a city. There's nothing overly bad about this attempt, the artwork is fine, but it feels like such a waste of ...
- Fri May 20, 2011 12:04 pm
- Forum: Competitions
- Topic: World Cities Contest: We have a winner!
- Replies: 185
- Views: 121212
Re: World Cities Contest: Pick your favourite London Map!
Map number 1 has at least 3 spelling mistakes, but it's my favourite graphically.
- Fri Feb 26, 2010 2:38 pm
- Forum: Foundry Discussions
- Topic: CairnsWK Retires
- Replies: 59
- Views: 17284
Re: CairnsWK Retires
If this decision is truly final, you'll be missed. Waterloo is my favourite map on the site by far.
- Thu Feb 11, 2010 8:11 am
- Forum: Conquer Club Discussion
- Topic: My foe list
- Replies: 72
- Views: 6431
Re: My foe list
Interesting that I'm on the list without ever playing against you, I barely post on the forums either. You must have gone out of your way to find me. Or did you just foe everyone better than you?
- Tue Jan 05, 2010 6:46 am
- Forum: The Atlas
- Topic: WWII:Poland [Quenched]
- Replies: 432
- Views: 449706
Re: WWII:Poland [Beta]
It's no problem either. You just have to keep bombarding for cards until someone is lucky enough to get the card for the plane that their opponent has.
- Sun Nov 29, 2009 6:39 am
- Forum: Tool Archives
- Topic: BOB comments (old thread)
- Replies: 1259
- Views: 387607
Re: BOB 4.9.6
Hey, is there any way of getting BOB to work in Opera? It can supposedly handle Greasemonkey Scripts, but it's not working for me. Cheers.
I think you found something like m
Most GreaseMonkey scripts will work without any modification as they do not make use of GreaseMonkey APIs. But for those ...
I think you found something like m
Most GreaseMonkey scripts will work without any modification as they do not make use of GreaseMonkey APIs. But for those ...
- Wed Nov 25, 2009 6:45 pm
- Forum: Tool Archives
- Topic: BOB comments (old thread)
- Replies: 1259
- Views: 387607
Re: BOB 4.9.6
Hey, is there any way of getting BOB to work in Opera? It can supposedly handle Greasemonkey Scripts, but it's not working for me. Cheers.
- Wed Nov 25, 2009 1:06 pm
- Forum: Suggestions
- Topic: [Rules] Limit total number of missed turns allowed
- Replies: 87
- Views: 33406
Missed turns
Concise description:
⋅ If a player missed more than x turns, they should be kicked, even if they are not missed in one go.
Specifics:
⋅ I have seen a couple of examples similar, but in a game I'm in right now, a player has missed a total of SEVEN turns, 3 times they've ...
⋅ If a player missed more than x turns, they should be kicked, even if they are not missed in one go.
Specifics:
⋅ I have seen a couple of examples similar, but in a game I'm in right now, a player has missed a total of SEVEN turns, 3 times they've ...
- Thu Nov 12, 2009 10:47 am
- Forum: The Atlas
- Topic: The Third Crusade [Quenched] Revamping
- Replies: 528
- Views: 454632
Re: The Third Crusade [BETA]
Aha ok, well don't forget to fix the typo, it's annoying, there's one on the Scotland map that they still haven't fixed, boo.
Also, it seems to me the problem with the objective is more that the Manual deploy mode is massively broken. Ah well.
Also, it seems to me the problem with the objective is more that the Manual deploy mode is massively broken. Ah well.
- Thu Nov 12, 2009 10:23 am
- Forum: The Atlas
- Topic: The Third Crusade [Quenched] Revamping
- Replies: 528
- Views: 454632
Re: The Third Crusade [BETA]
Typo in the Xml, Balkan is spelled Balcan.
Also, some of the bonus values seem very odd, Poland, Hungary, Sicily. You may have reasons for this though, I haven't read the thread.
Also, some of the bonus values seem very odd, Poland, Hungary, Sicily. You may have reasons for this though, I haven't read the thread.
- Tue Nov 10, 2009 7:51 am
- Forum: The Atlas
- Topic: First Nations of South America!
- Replies: 349
- Views: 217110
Re: First Nations of South America.. new bridges 11/07
There's been a lot of talk about the North becoming too strong too easily. Here's my suggestion, add Trinidad, Curacao and maybe Jamaica to make a sea route through the Carribean to Central America, making an island bonus too. Maybe you don't have the territories to do this, but I thought I'd say it!
- Tue Nov 10, 2009 6:59 am
- Forum: The Atlas
- Topic: WWII:Poland [Quenched]
- Replies: 432
- Views: 449706
Re: WWII:Poland [Beta]
This map actually makes 1v1 fun! Nice work!
- Wed Oct 28, 2009 12:52 pm
- Forum: The Atlas
- Topic: Fractured America [Quenched]
- Replies: 818
- Views: 401388
Re: Fractured America [D, Gp] *V11.3* - pg.29
Not a fan of the barbed wire. why not just re-vamp US Apocalypse at this rate? 
But seriously, the mountains are much clearer. Why not put the mountains back, at least the Rockies, then if you need an impassable where there isn't a natural feature, use the barbed wire.
Like the legend though.
But seriously, the mountains are much clearer. Why not put the mountains back, at least the Rockies, then if you need an impassable where there isn't a natural feature, use the barbed wire.
Like the legend though.
- Mon Oct 19, 2009 9:33 am
- Forum: Recycling Box
- Topic: [Abandoned] - City of New Orleans
- Replies: 50
- Views: 13122
Re: City of New Orleans V1
Too many big bonuses, not enough smaller ones.
That's my first impression.
That's my first impression.
- Tue Oct 06, 2009 9:14 am
- Forum: The Atlas
- Topic: Battle For Iraq! [Quenched]
- Replies: 483
- Views: 429602
Re: Battle For Iraq! [Quenched]
A small point, but the city of Nasiriyah appears to be misspelled on the map as Nasirlyah or NasirIyah, not sure which.
Not a massive deal, but change it if you're ever polishing the map
Not a massive deal, but change it if you're ever polishing the map
- Sat Sep 05, 2009 4:32 am
- Forum: The Atlas
- Topic: The HIVE [Quenched]
- Replies: 711
- Views: 455372
Re: Jumbo Hex Map *V2*
Seems interesting to me, not sure how it would play, but I'd try it at least once!!
- Thu Jul 16, 2009 4:52 pm
- Forum: Melting Pot: Map Ideas
- Topic: Antarctica v9 [I, Gp, Gr]
- Replies: 288
- Views: 61835
Re: Antarctica v8.5a - Lose 20lbs in 2 weeks! (Click here)
Just thought I should throw in that I love the map and hope you don't get too discouraged, I want to see this finished!
- Tue May 19, 2009 5:25 am
- Forum: Tool Archives
- Topic: BOB Bugs
- Replies: 1033
- Views: 112730
Re: BOB Bugs
No idea what's gone wrong here. I've used BOB for a long time on this computer, but it seems to have just disappeared from the greasemonkey list. I try to reinstall it and the site tells me "Script could not be installed TypeError: item is null"
Any ideas?!
Any ideas?!
- Sun Apr 12, 2009 1:24 pm
- Forum: The Atlas
- Topic: Peloponnesian War [Done]
- Replies: 624
- Views: 520355
Re: Peloponnesian War [Beta]
I won a game via the objective!
- Mon Mar 30, 2009 9:06 am
- Forum: Melting Pot: Map Ideas
- Topic: The Great Eagle River
- Replies: 42
- Views: 2083
Re: The Great Eagle River
Most drafts seen by new mapmakers are very poor, this looks like you can make a smart, well polished map.
Now the bad news, this kinda reminds me of the classic shapes, but with better graphics. I think you should use standard territories.
Now the bad news, this kinda reminds me of the classic shapes, but with better graphics. I think you should use standard territories.
- Fri Mar 27, 2009 4:01 pm
- Forum: The Atlas
- Topic: WWI Ottoman Empire [Quenched]
- Replies: 390
- Views: 242615
Re: WWI Ottoman Empire [Beta]
Love the update.
- Fri Mar 27, 2009 3:58 pm
- Forum: Recycling Box
- Topic: [Abandoned] - Europe 1099 - The 1st Crusade
- Replies: 377
- Views: 177673
Re: Europe 1099 - The 1st Crusade (NEW VERSION! V8 - Pg. 1&8)
The map is really greater looking now and I think the changes that you made will better the gameplay on it!
I only have a suggestion (that I had already discussed with you yesterday): being Jerusalem a really important spot in this map, shouldn't it be more visible? I mean, more differentiated from ...
I only have a suggestion (that I had already discussed with you yesterday): being Jerusalem a really important spot in this map, shouldn't it be more visible? I mean, more differentiated from ...
- Fri Mar 27, 2009 10:19 am
- Forum: Recycling Box
- Topic: [Abandoned] - Europe 1099 - The 1st Crusade
- Replies: 377
- Views: 177673
Re: Europe 1099 - The 1st Crusade (NEW VERSION! V8 - Pg. 1&8)
I was going to say change the minus signs in the legend, but pamoa got there first, and in more detail. I'd turn them all to plus signs.
Also, the bottlenecks around Italy seem pretty bad gamplay wise, maybe add a connection from Sicily to Sardinia so that the southern Italy bonus is all joined ...
Also, the bottlenecks around Italy seem pretty bad gamplay wise, maybe add a connection from Sicily to Sardinia so that the southern Italy bonus is all joined ...