I like to think that playing the game is enough of an incentive to get someone in here to take their turn. The multiplier has become an incentive to not worry about missing a turn and making your adversaries wait an extra 24 hours becomes no big deal.
Having no multiplier should encourage players ...
Search found 2 matches
- Sun Sep 16, 2007 7:55 pm
- Forum: Conquer Club Discussion
- Topic: Whose idea was it to multiply armies for missed turns?
- Replies: 57
- Views: 5866
- Sun Sep 16, 2007 7:34 pm
- Forum: Conquer Club Discussion
- Topic: running out of playing time
- Replies: 5
- Views: 549