Search found 53 matches
- Fri Jan 07, 2011 9:29 pm
- Forum: Completed 2014
- Topic: HA's 200th Tourney (Josko.ri Wins)
- Replies: 6092
- Views: 967087
Re: HA's 200th Tourney (31 of 1000 plus I hope)
In. Space Auto, No Spoils, Chained, Sunny
- Fri Jul 30, 2010 7:15 pm
- Forum: Abandoned
- Topic: Mini hockey season [Abandoned]
- Replies: 137
- Views: 21183
- Thu Apr 15, 2010 6:26 am
- Forum: Completed 2011
- Topic: Officers Tournament I [Rescued][Winner: danryan]
- Replies: 58
- Views: 30612
- Thu Dec 17, 2009 10:23 pm
- Forum: Completed 2010
- Topic: JR's 1 vs 1 Battle X [Winner: elmerfudd]
- Replies: 22
- Views: 12399
Re: JR's 1 vs 1 Battle X
In please.
- Mon Nov 16, 2009 8:03 pm
- Forum: Completed 2009
- Topic: JR's 1 vs 1 Battle II [Winner: JoJo123]
- Replies: 25
- Views: 17475
Re: JR's 1 vs 1 Battle II ( 7/16 )
In please.
- Mon Jul 20, 2009 7:19 pm
- Forum: Abandoned
- Topic: Officer's Tournament I [Rescued]
- Replies: 39
- Views: 5010
Re: (Commissioned) Officer's Tournament I (17/24)
I'm in. USApocalypse.
- Sun May 24, 2009 8:07 pm
- Forum: Completed 2009
- Topic: !!!Save This Dog! [Winner: mgconstruction]
- Replies: 66
- Views: 20704
- Wed May 20, 2009 6:28 am
- Forum: Abandoned
- Topic: Defend My land, Conquer Yours [ROUND 2]
- Replies: 24
- Views: 2491
Re: Defend My land, Conquer Yours (13/16)
In Please.
2135
Circus Maximus
Sequential
No Cards
Adjacent
Sunny
2135
Circus Maximus
Sequential
No Cards
Adjacent
Sunny
- Tue May 19, 2009 7:16 pm
- Forum: Completed 2010
- Topic: Psycho B's Quad War 1 [Winners: See 1st Post]
- Replies: 41
- Views: 17599
Re: Psycho B's Quad War 1 / Need 2 singles / more teams welcome
Team 11
LazarusLong
Scottp
Chips
Concrete
LazarusLong
Scottp
Chips
Concrete
- Sat Mar 07, 2009 8:49 pm
- Forum: Completed 2009
- Topic: Three Strikes and You're Out [Winner: soccerghost]
- Replies: 53
- Views: 17120
Re: Three Strikes and You're Out 7/20
SNAS - Circus Maximus
SNAS - Doodle Earth
SNAS - USA
SNAS - Doodle Earth
SNAS - USA
- Sat Jun 16, 2007 7:50 pm
- Forum: Completed 2007
- Topic: TOP 500 Doubles League [WINNER: ARTUR1 & SNUSLEPPA]
- Replies: 333
- Views: 152037
Rhyme or Reason?
The last three matches are still running.
To save the discussion time, I would like to make a suggestion that considers your change requests for the maps in the second Round.
1. Classic, flat rate, adjacent
2. Europe, escalating, chained
3. Tamriel, no card, unlimited
4. Great Lakes, flat rate ...
To save the discussion time, I would like to make a suggestion that considers your change requests for the maps in the second Round.
1. Classic, flat rate, adjacent
2. Europe, escalating, chained
3. Tamriel, no card, unlimited
4. Great Lakes, flat rate ...
- Thu May 24, 2007 8:14 am
- Forum: Archived Suggestions
- Topic: [Rules] Random / Even Army Deployment On Missed Turn
- Replies: 82
- Views: 28995
I'm not big on the random deployment of missed armies, and definitely not the "smart" deployment (because of programming complexity).
Something has to be done about strategic deadbeating, but I am leaning towards getting rid of the missed turn multiplier combined with a well-thought-out skip-turn ...
Something has to be done about strategic deadbeating, but I am leaning towards getting rid of the missed turn multiplier combined with a well-thought-out skip-turn ...
- Wed May 09, 2007 11:59 pm
- Forum: Conquer Club Discussion
- Topic: Is it considered cheating to...
- Replies: 63
- Views: 6878
- Sat May 05, 2007 2:28 pm
- Forum: Archived Suggestions
- Topic: [Rules] Random / Even Army Deployment On Missed Turn
- Replies: 82
- Views: 28995
I love this idea, however I feel it can not be implemented untill another fix is made regarding the much loved freestyle rules.
The problem is in freestyle games. If player A ended the last turn, they cannot play again untill player B has started their turn. However if player B waits untill there ...
The problem is in freestyle games. If player A ended the last turn, they cannot play again untill player B has started their turn. However if player B waits untill there ...
- Fri May 04, 2007 4:04 pm
- Forum: Tool Archives
- Topic: BOB version 1.2 [was CC Greasemonkey script - unofficial]
- Replies: 676
- Views: 191642
- Thu May 03, 2007 11:32 pm
- Forum: Tool Archives
- Topic: BOB version 1.2 [was CC Greasemonkey script - unofficial]
- Replies: 676
- Views: 191642
Re: Version .9 is out
Version .9 is out
Download it here: http://robertstocks.co.uk/conquerClub/conquerclub-rjs.9.user.js
Whats new
// * Add Click and Flash effect to text map, and continent list in the stats table
// * Include Fortify Button in the confirm actions option for Non Unlimited ...
Download it here: http://robertstocks.co.uk/conquerClub/conquerclub-rjs.9.user.js
Whats new
// * Add Click and Flash effect to text map, and continent list in the stats table
// * Include Fortify Button in the confirm actions option for Non Unlimited ...
- Mon Apr 09, 2007 8:00 am
- Forum: Archived Suggestions
- Topic: [Rules] Random / Even Army Deployment On Missed Turn
- Replies: 82
- Views: 28995
i think random deployment wouldn't solve the problem very well. for instance most of the games i play that are no cards, the weak player ends up with only 1 or 2 territories! so having random territory dispersion of cards is useless in these cases. i am currently in a no card game where one player ...
- Sat Feb 24, 2007 9:15 pm
- Forum: Archived Suggestions
- Topic: [Rules] Random / Even Army Deployment On Missed Turn
- Replies: 82
- Views: 28995
- Sat Feb 24, 2007 9:11 pm
- Forum: Archived Suggestions
- Topic: [Rules] Random / Even Army Deployment On Missed Turn
- Replies: 82
- Views: 28995
- Wed Feb 21, 2007 8:11 pm
- Forum: Archived Suggestions
- Topic: [Rules] Random / Even Army Deployment On Missed Turn
- Replies: 82
- Views: 28995
I'm not the kind of person who joins a thousand games at once, so that I can play all day everyday...
I'm currently involved in two games: 222991, and 224770. Both games were swamped by new players as soon as I started them. Now that three rounds have passed in both games (TWELVE DAYS LATER,) half ...
I'm currently involved in two games: 222991, and 224770. Both games were swamped by new players as soon as I started them. Now that three rounds have passed in both games (TWELVE DAYS LATER,) half ...
- Mon Feb 19, 2007 7:13 pm
- Forum: Archived Suggestions
- Topic: [Rules] Random / Even Army Deployment On Missed Turn
- Replies: 82
- Views: 28995
- Tue Feb 13, 2007 8:44 am
- Forum: Suggestions
- Topic: [GP] [Rules] Eliminate Deferred Troops
- Replies: 923
- Views: 202275
I have a solution that I think would work for both sides of this issue.
It has been discussed and it is currently "unclassified".
http://www.conquerclub.com/forum/viewto ... sc&start=0
It has been discussed and it is currently "unclassified".
http://www.conquerclub.com/forum/viewto ... sc&start=0
- Mon Feb 05, 2007 3:24 pm
- Forum: Archived Suggestions
- Topic: [Rules] Random / Even Army Deployment On Missed Turn
- Replies: 82
- Views: 28995
- Sun Feb 04, 2007 11:56 pm
- Forum: Suggestions
- Topic: [GP] [Rules] Eliminate Deferred Troops
- Replies: 923
- Views: 202275
It has been discussed and it is currently "unclassified".
http://www.conquerclub.com/forum/viewto ... sc&start=0
http://www.conquerclub.com/forum/viewto ... sc&start=0
- Mon Jan 15, 2007 9:48 am
- Forum: Archived Suggestions
- Topic: [Rules] Random / Even Army Deployment On Missed Turn
- Replies: 82
- Views: 28995