Search found 92 matches

by vrex
Thu Oct 23, 2014 7:54 pm
Forum: Suggestions
Topic: [XML] infected neutrals
Replies: 612
Views: 194067

Re: [XML] infected neutrals

The only way i see it even getting within one planet distance of happening is testing. Well, i also do want to test it as it was originally suggested to work, NOT as an XML, as a game option.

Testing is, dare i say, impossible though since the webmaster is the only one who codes things into the ...
by vrex
Fri Mar 21, 2014 10:47 pm
Forum: Suggestions
Topic: [XML] infected neutrals
Replies: 612
Views: 194067

Re: infected neutrals [Last Call ~ TFO]

I've just logged in for only about the second or third time in 5 years or more ... I'm not playing games and just drop in randomly to see how CC is doing. I usually look at how many new maps there are live and in development, how many games are in progress and, just for old time's sake, check how ...
by vrex
Thu Mar 06, 2014 10:04 pm
Forum: Suggestions
Topic: [XML] infected neutrals
Replies: 612
Views: 194067

Re: [XML] infected neutrals

The problem we're going to have with testing it first is that before it can be tested, it has to be coded. At which point, it becomes a question of us convincing bigWham that this is a better feature to code than the next.

Surely it can't be that hard to convince him to code on a TEST site, which ...
by vrex
Mon Feb 24, 2014 3:08 pm
Forum: Suggestions
Topic: [XML] infected neutrals
Replies: 612
Views: 194067

Re: [XML] infected neutrals

Which summarily means someone has to convince bigWham to at least consider testing it on said test site, wherever that test site may be... because for me, i am immensely curious how it would play out as 'originally' coded

That would be something new for sure, a suggestion actually being tested ...
by vrex
Wed Feb 12, 2014 10:54 pm
Forum: Suggestions
Topic: [XML] infected neutrals
Replies: 612
Views: 194067

Re: [XML] infected neutrals

I thought the whole point was to make it an option, perhaps not even an allowable option for some cases... but a choice.

What happens when people play the original idea [without the last 5 pages of new i missed] by CHOOSING to do so?

Theoretically, fun happens and that is all... but im likely ...
by vrex
Thu Nov 01, 2012 1:18 pm
Forum: Suggestions
Topic: [XML] infected neutrals
Replies: 612
Views: 194067

Re: infected neutrals

Due to the announcement today. I see a change in leadership has been effected. (or is it affected?)

Since he has said to point out things that players want done... I'm going to point out this ... I want it done!

It is probably just me, and i'm aware that other things older than this in this ...
by vrex
Sat Jan 21, 2012 6:58 pm
Forum: Conquer Club Discussion
Topic: CC's 10 BEST PLAYERS IN THEIR 20's
Replies: 604
Views: 62738

Re: THE BEST CC PLAYERS UNDER 30...

Interesting, this thread...

I make one grade, but the other is far from me.

OH FIRST PAGE, WILL I EVER SEE THEE??

{perhaps a better q is, will i be a 20-something if i ever do?}

Unlikely, i don't play this game enough...
by vrex
Sun Jan 15, 2012 5:48 pm
Forum: Conquer Club Discussion
Topic: If you could change your CC name, what would it be?
Replies: 189
Views: 28796

Re: If you could change your CC name, what would it be?

Hmm

-Vrex {darn forgetting to capatalize...}

-Ilosepoints

-Playforfun

thats all i can think of at moment
by vrex
Tue Mar 22, 2011 9:53 pm
Forum: Archived Suggestions
Topic: Which add-ons would you like to see built in first?
Replies: 68
Views: 17340

Re: Which add-ons would you like to see built in first?

Note from blakebowling: This thread is for suggestions that are currently not implemented on the site, but have a plugin, addon, or script for them to be prioritized.

Which add-ons would you like to see built in first?

In the coming weeks, I will compile links to suggestions to turn an add-on ...
by vrex
Tue Mar 15, 2011 2:07 pm
Forum: Archived Suggestions
Topic: Which add-ons would you like to see built in first?
Replies: 68
Views: 17340

Re: Which add-ons would you like to see built in first?

i'd have to agree with woodruff here, admittedly, bacause im too lazy to go find out which add-ons you guys are talking about 8-[
by vrex
Sun Mar 13, 2011 1:36 am
Forum: Conquer Club Discussion
Topic: Stalingrad Questions
Replies: 27
Views: 7308

Re: Stalingrad Questions

suppose a person is down to 1 territ, and that territ is a vvs

is there anyway he can actually conquer and advance? or is the map actually designed so your stuck there?
by vrex
Sat Mar 05, 2011 5:39 pm
Forum: Suggestions
Topic: [PC] Normalize Player Ratings (Average = 0)
Replies: 256
Views: 65631

Re: Normalize Player Ratings (Average = 0) [Stickied ~ TFO]

hmm all very interesting...

the main issue here, purely in my opinion, is human response.

right now we humans respond to the current system in the way that we do {whichever way that is, per individual person}

as faulty as this response becomes/is with some giving 5's in order to avoid 'abuse ...
by vrex
Wed Mar 02, 2011 1:44 am
Forum: Conquer Club Discussion
Topic: a few questions about submitted sugestions
Replies: 4
Views: 429

Re: a few questions about submitted sugestions

ah i see, thanks for the answers :D

{mods, you may now lock this thread :P}
by vrex
Tue Mar 01, 2011 4:19 pm
Forum: Conquer Club Discussion
Topic: a few questions about submitted sugestions
Replies: 4
Views: 429

a few questions about submitted sugestions

I looked around, i didnt see an answer already given. If i missed it, sorry.

Q1) TFO -what does it stand for? What does it mean?

Q2) Submitted suggestions- i see some that have been 'last call' for like 2 years!! Or have been waiting thier implementation for that long... why?

is lack the only ...
by vrex
Mon Feb 21, 2011 2:20 am
Forum: Suggestions
Topic: [XML] infected neutrals
Replies: 612
Views: 194067

Re: infected neutrals [Last Call ~ TFO]

In the case of 2 players being attacked by Infected Territories, the territory that comes FIRST in the alphabet will be attacked first. For example. Angola will be attacked before Mongolia.


No ... this isn't correct, unless a couple conditions are satisfied

-the number of nuteral armies ...
by vrex
Sun Jun 14, 2009 12:17 am
Forum: Acceptable Content
Topic: MY BRUTE
Replies: 51
Views: 2318

Re: MY BRUTE

http://the-tide-cometh.mybrute.com

try taking on mine :twisted: ... i have gotten to lv.11! :D
by vrex
Thu Jun 11, 2009 6:50 pm
Forum: Acceptable Content
Topic: What i do when i am bored!
Replies: 6
Views: 271

Re: What i do when i am bored!

glad you like it :p

http://volcano-place.myminicity.com/

=more population for my city :D

http://volcano-place.myminicity.com/ind/

=more jobs for my people :D
by vrex
Sun May 10, 2009 7:49 pm
Forum: Suggestions
Topic: [XML] infected neutrals
Replies: 612
Views: 194067

Re: infected neutrals - FINAL PROPOSAL: page 22 [To-Do]

Ahh... how long has it been since i visited i wonder... yet this suggestion is still on the 'to-do' list and has not yet been implemented. I think i will play CC again when the infected neutrals are here. :p
by vrex
Mon Apr 14, 2008 8:06 pm
Forum: Conquer Club Discussion
Topic: PUBLIC NOTICE!!! (by vrex)
Replies: 8
Views: 655

PUBLIC NOTICE!!! (by vrex)

HI ALL!! its vrex! i told you id post here! anyway the 'extenuating circumstances' are as follows

1) ever since i moved down here in fort bragg i have been using unsecured internet from a neighbor...hehehe that internet has seemed to permanently die for unknown reasons...the neighbor has no idea i ...
by vrex
Sun Apr 13, 2008 1:54 pm
Forum: Suggestions
Topic: [XML] infected neutrals
Replies: 612
Views: 194067

Re: infected neutrals - FINAL PROPOSAL: page 22 [To-Do]

cicero! did you see my answer to your q&a ? and as usual it seems even though you have pmed lack and twill there has been no response... *sigh*
by vrex
Sun Apr 13, 2008 1:50 pm
Forum: Suggestions
Topic: [GP] Surrender/Resign/Forfeit Button
Replies: 2025
Views: 690408

Re: surrender button, without the abuse?

it doesnt really need to be limited... after all their armies stay on the board in any game type (a bit confusing for assassin) and therefore their points can still be lost even in standard game...meaning if someone pressed it on 5 games before finding a good drop they would get killed in 5 games ...
by vrex
Sun Apr 13, 2008 1:43 pm
Forum: Archived Suggestions
Topic: Return to the old emoticons/smilies!
Replies: 24
Views: 2431

Re: Return to the old emoticons/smilies!

look dito! there is another topic supporting us! 'get rid of alien smilies' or something like that...

=D> and who changed the smilies in the first place anyway? ( :-$ i don't think it is la*COUGH*)
by vrex
Thu Apr 10, 2008 7:58 pm
Forum: Archived Suggestions
Topic: Return to the old emoticons/smilies!
Replies: 24
Views: 2431

Re: Return to the old emoticons/smilies!

i like the old ones better also... \:D/ they just...look better...
by vrex
Thu Apr 10, 2008 7:30 pm
Forum: Foundry Discussions
Topic: Classic map touchup, take three! Live map updated!
Replies: 356
Views: 62391

Re: Classic map touchup, take three!

although white 60 didn't bother me like it did others ... i could go with white 30...its still readable and more clear than any of the black options to my eyes ;)

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