The only way i see it even getting within one planet distance of happening is testing. Well, i also do want to test it as it was originally suggested to work, NOT as an XML, as a game option.
Testing is, dare i say, impossible though since the webmaster is the only one who codes things into the ...
Search found 92 matches
- Thu Oct 23, 2014 7:54 pm
- Forum: Suggestions
- Topic: [XML] infected neutrals
- Replies: 612
- Views: 194067
- Fri Mar 21, 2014 10:47 pm
- Forum: Suggestions
- Topic: [XML] infected neutrals
- Replies: 612
- Views: 194067
Re: infected neutrals [Last Call ~ TFO]
I've just logged in for only about the second or third time in 5 years or more ... I'm not playing games and just drop in randomly to see how CC is doing. I usually look at how many new maps there are live and in development, how many games are in progress and, just for old time's sake, check how ...
- Thu Mar 06, 2014 10:04 pm
- Forum: Suggestions
- Topic: [XML] infected neutrals
- Replies: 612
- Views: 194067
Re: [XML] infected neutrals
The problem we're going to have with testing it first is that before it can be tested, it has to be coded. At which point, it becomes a question of us convincing bigWham that this is a better feature to code than the next.
Surely it can't be that hard to convince him to code on a TEST site, which ...
Surely it can't be that hard to convince him to code on a TEST site, which ...
- Mon Feb 24, 2014 3:08 pm
- Forum: Suggestions
- Topic: [XML] infected neutrals
- Replies: 612
- Views: 194067
Re: [XML] infected neutrals
Which summarily means someone has to convince bigWham to at least consider testing it on said test site, wherever that test site may be... because for me, i am immensely curious how it would play out as 'originally' coded
That would be something new for sure, a suggestion actually being tested ...
That would be something new for sure, a suggestion actually being tested ...
- Wed Feb 12, 2014 10:54 pm
- Forum: Suggestions
- Topic: [XML] infected neutrals
- Replies: 612
- Views: 194067
Re: [XML] infected neutrals
I thought the whole point was to make it an option, perhaps not even an allowable option for some cases... but a choice.
What happens when people play the original idea [without the last 5 pages of new i missed] by CHOOSING to do so?
Theoretically, fun happens and that is all... but im likely ...
What happens when people play the original idea [without the last 5 pages of new i missed] by CHOOSING to do so?
Theoretically, fun happens and that is all... but im likely ...
- Thu Nov 01, 2012 1:18 pm
- Forum: Suggestions
- Topic: [XML] infected neutrals
- Replies: 612
- Views: 194067
Re: infected neutrals
Due to the announcement today. I see a change in leadership has been effected. (or is it affected?)
Since he has said to point out things that players want done... I'm going to point out this ... I want it done!
It is probably just me, and i'm aware that other things older than this in this ...
Since he has said to point out things that players want done... I'm going to point out this ... I want it done!
It is probably just me, and i'm aware that other things older than this in this ...
- Sat Jan 21, 2012 6:58 pm
- Forum: Conquer Club Discussion
- Topic: CC's 10 BEST PLAYERS IN THEIR 20's
- Replies: 604
- Views: 62738
Re: THE BEST CC PLAYERS UNDER 30...
Interesting, this thread...
I make one grade, but the other is far from me.
OH FIRST PAGE, WILL I EVER SEE THEE??
{perhaps a better q is, will i be a 20-something if i ever do?}
Unlikely, i don't play this game enough...
I make one grade, but the other is far from me.
OH FIRST PAGE, WILL I EVER SEE THEE??
{perhaps a better q is, will i be a 20-something if i ever do?}
Unlikely, i don't play this game enough...
- Sun Jan 15, 2012 5:48 pm
- Forum: Conquer Club Discussion
- Topic: If you could change your CC name, what would it be?
- Replies: 189
- Views: 28796
Re: If you could change your CC name, what would it be?
Hmm
-Vrex {darn forgetting to capatalize...}
-Ilosepoints
-Playforfun
thats all i can think of at moment
-Vrex {darn forgetting to capatalize...}
-Ilosepoints
-Playforfun
thats all i can think of at moment
- Tue Mar 22, 2011 9:53 pm
- Forum: Archived Suggestions
- Topic: Which add-ons would you like to see built in first?
- Replies: 68
- Views: 17340
Re: Which add-ons would you like to see built in first?
Note from blakebowling: This thread is for suggestions that are currently not implemented on the site, but have a plugin, addon, or script for them to be prioritized.
Which add-ons would you like to see built in first?
In the coming weeks, I will compile links to suggestions to turn an add-on ...
Which add-ons would you like to see built in first?
In the coming weeks, I will compile links to suggestions to turn an add-on ...
- Tue Mar 15, 2011 2:07 pm
- Forum: Archived Suggestions
- Topic: Which add-ons would you like to see built in first?
- Replies: 68
- Views: 17340
Re: Which add-ons would you like to see built in first?
i'd have to agree with woodruff here, admittedly, bacause im too lazy to go find out which add-ons you guys are talking about 
- Sun Mar 13, 2011 1:36 am
- Forum: Conquer Club Discussion
- Topic: Stalingrad Questions
- Replies: 27
- Views: 7308
Re: Stalingrad Questions
suppose a person is down to 1 territ, and that territ is a vvs
is there anyway he can actually conquer and advance? or is the map actually designed so your stuck there?
is there anyway he can actually conquer and advance? or is the map actually designed so your stuck there?
- Sat Mar 05, 2011 5:39 pm
- Forum: Suggestions
- Topic: [PC] Normalize Player Ratings (Average = 0)
- Replies: 256
- Views: 65631
Re: Normalize Player Ratings (Average = 0) [Stickied ~ TFO]
hmm all very interesting...
the main issue here, purely in my opinion, is human response.
right now we humans respond to the current system in the way that we do {whichever way that is, per individual person}
as faulty as this response becomes/is with some giving 5's in order to avoid 'abuse ...
the main issue here, purely in my opinion, is human response.
right now we humans respond to the current system in the way that we do {whichever way that is, per individual person}
as faulty as this response becomes/is with some giving 5's in order to avoid 'abuse ...
- Wed Mar 02, 2011 1:44 am
- Forum: Conquer Club Discussion
- Topic: a few questions about submitted sugestions
- Replies: 4
- Views: 429
Re: a few questions about submitted sugestions
ah i see, thanks for the answers 
{mods, you may now lock this thread
}
{mods, you may now lock this thread
- Tue Mar 01, 2011 4:19 pm
- Forum: Conquer Club Discussion
- Topic: a few questions about submitted sugestions
- Replies: 4
- Views: 429
a few questions about submitted sugestions
I looked around, i didnt see an answer already given. If i missed it, sorry.
Q1) TFO -what does it stand for? What does it mean?
Q2) Submitted suggestions- i see some that have been 'last call' for like 2 years!! Or have been waiting thier implementation for that long... why?
is lack the only ...
Q1) TFO -what does it stand for? What does it mean?
Q2) Submitted suggestions- i see some that have been 'last call' for like 2 years!! Or have been waiting thier implementation for that long... why?
is lack the only ...
- Mon Feb 21, 2011 2:20 am
- Forum: Suggestions
- Topic: [XML] infected neutrals
- Replies: 612
- Views: 194067
Re: infected neutrals [Last Call ~ TFO]
In the case of 2 players being attacked by Infected Territories, the territory that comes FIRST in the alphabet will be attacked first. For example. Angola will be attacked before Mongolia.
No ... this isn't correct, unless a couple conditions are satisfied
-the number of nuteral armies ...
No ... this isn't correct, unless a couple conditions are satisfied
-the number of nuteral armies ...
- Sun Jun 14, 2009 12:17 am
- Forum: Acceptable Content
- Topic: MY BRUTE
- Replies: 51
- Views: 2318
- Thu Jun 11, 2009 6:50 pm
- Forum: Acceptable Content
- Topic: What i do when i am bored!
- Replies: 6
- Views: 271
Re: What i do when i am bored!
glad you like it :p
http://volcano-place.myminicity.com/
=more population for my city
http://volcano-place.myminicity.com/ind/
=more jobs for my people
http://volcano-place.myminicity.com/
=more population for my city
http://volcano-place.myminicity.com/ind/
=more jobs for my people
- Wed Jun 10, 2009 11:22 pm
- Forum: Acceptable Content
- Topic: What i do when i am bored!
- Replies: 6
- Views: 271
- Sun May 10, 2009 7:49 pm
- Forum: Suggestions
- Topic: [XML] infected neutrals
- Replies: 612
- Views: 194067
Re: infected neutrals - FINAL PROPOSAL: page 22 [To-Do]
Ahh... how long has it been since i visited i wonder... yet this suggestion is still on the 'to-do' list and has not yet been implemented. I think i will play CC again when the infected neutrals are here. :p
- Mon Apr 14, 2008 8:06 pm
- Forum: Conquer Club Discussion
- Topic: PUBLIC NOTICE!!! (by vrex)
- Replies: 8
- Views: 655
PUBLIC NOTICE!!! (by vrex)
HI ALL!! its vrex! i told you id post here! anyway the 'extenuating circumstances' are as follows
1) ever since i moved down here in fort bragg i have been using unsecured internet from a neighbor...hehehe that internet has seemed to permanently die for unknown reasons...the neighbor has no idea i ...
1) ever since i moved down here in fort bragg i have been using unsecured internet from a neighbor...hehehe that internet has seemed to permanently die for unknown reasons...the neighbor has no idea i ...
- Sun Apr 13, 2008 1:54 pm
- Forum: Suggestions
- Topic: [XML] infected neutrals
- Replies: 612
- Views: 194067
Re: infected neutrals - FINAL PROPOSAL: page 22 [To-Do]
cicero! did you see my answer to your q&a ? and as usual it seems even though you have pmed lack and twill there has been no response... *sigh*
- Sun Apr 13, 2008 1:50 pm
- Forum: Suggestions
- Topic: [GP] Surrender/Resign/Forfeit Button
- Replies: 2025
- Views: 690408
Re: surrender button, without the abuse?
it doesnt really need to be limited... after all their armies stay on the board in any game type (a bit confusing for assassin) and therefore their points can still be lost even in standard game...meaning if someone pressed it on 5 games before finding a good drop they would get killed in 5 games ...
- Sun Apr 13, 2008 1:43 pm
- Forum: Archived Suggestions
- Topic: Return to the old emoticons/smilies!
- Replies: 24
- Views: 2431
Re: Return to the old emoticons/smilies!
look dito! there is another topic supporting us! 'get rid of alien smilies' or something like that...
and who changed the smilies in the first place anyway? (
i don't think it is la*COUGH*)
- Thu Apr 10, 2008 7:58 pm
- Forum: Archived Suggestions
- Topic: Return to the old emoticons/smilies!
- Replies: 24
- Views: 2431
Re: Return to the old emoticons/smilies!
i like the old ones better also...
they just...look better...
they just...look better...- Thu Apr 10, 2008 7:30 pm
- Forum: Foundry Discussions
- Topic: Classic map touchup, take three! Live map updated!
- Replies: 356
- Views: 62391
Re: Classic map touchup, take three!
although white 60 didn't bother me like it did others ... i could go with white 30...its still readable and more clear than any of the black options to my eyes 