Search found 191 matches
- Sun Jul 06, 2025 11:35 pm
- Forum: Map Foundry
- Topic: HOLYWARS 1250 - VERSION 37
- Replies: 250
- Views: 306278
Re: HOLYWARS 1250 - VERSION 37
Thanks for this. Is the current version still active on the Beta site, and can I have access to this?
- Sat Jul 05, 2025 12:34 am
- Forum: Map Foundry
- Topic: HOLYWARS 1250 - VERSION 37
- Replies: 250
- Views: 306278
Re: HOLYWARS 1250 - VERSION 37
Hi
I was hoping to resurrect this map, improve the graphics, take on the playability comments and try to get approved again. What is the process for this as it was in Beta
Thanks
Champos
I was hoping to resurrect this map, improve the graphics, take on the playability comments and try to get approved again. What is the process for this as it was in Beta
Thanks
Champos
- Fri Feb 05, 2021 2:02 am
- Forum: Map Foundry
- Topic: HOLYWARS 1250 - VERSION 37
- Replies: 250
- Views: 306278
Re: HOLYWARS 1250 - VERSION 37
Re changing ayybid caliphate
I think you are right, whilst the game play might be marginally better it is best to get the history right with this map. Any crusade would have had to get past the ayyubids, and the crusaders only had a sliver of land on the coast. I think we keep Jerusalem as it was.
I think you are right, whilst the game play might be marginally better it is best to get the history right with this map. Any crusade would have had to get past the ayyubids, and the crusaders only had a sliver of land on the coast. I think we keep Jerusalem as it was.
- Fri Feb 05, 2021 2:01 am
- Forum: Map Foundry
- Topic: HOLYWARS 1250 - VERSION 37
- Replies: 250
- Views: 306278
Re: HOLYWARS 1250 - VERSION 37
That altered Jerusalem bonus looks good.
agreed. however, ayyubid sultanate has lost a bit too much territory, considering that the capital was in the northern part! how about restoring its border with sultanate of rum, with jerusalem bordering both but being separated from abbasid caliphate?
I ...
agreed. however, ayyubid sultanate has lost a bit too much territory, considering that the capital was in the northern part! how about restoring its border with sultanate of rum, with jerusalem bordering both but being separated from abbasid caliphate?
I ...
- Fri Jan 15, 2021 12:38 pm
- Forum: Map Foundry
- Topic: HOLYWARS 1250 - VERSION 37
- Replies: 250
- Views: 306278
Re: HOLYWARS 1250 - VERSION 34
Hey
Thanks for all the comment, most of which I have tried to incorporate.
That do you think of the enclosed...

Champos
Thanks for all the comment, most of which I have tried to incorporate.
That do you think of the enclosed...

Champos
- Fri Jul 10, 2020 10:41 am
- Forum: Map Foundry
- Topic: HOLYWARS 1250 - VERSION 37
- Replies: 250
- Views: 306278
Re: HOLYWARS 1250 - VERSION 34
what about this...


- Fri Jul 10, 2020 7:50 am
- Forum: Map Foundry
- Topic: HOLYWARS 1250 - VERSION 37
- Replies: 250
- Views: 306278
Re: HOLYWARS 1250 - VERSION 34
Thanks for all the comments.
So far I think the following should be adjusted:
- internal white lines removed from base map to make clearer, no change to border territories (hitred's comments)
- Jerusalem changed to Holy Lands and made larger (perhaps two territories, so both border the ...
So far I think the following should be adjusted:
- internal white lines removed from base map to make clearer, no change to border territories (hitred's comments)
- Jerusalem changed to Holy Lands and made larger (perhaps two territories, so both border the ...
- Thu Jul 09, 2020 9:55 am
- Forum: Map Foundry
- Topic: HOLYWARS 1250 - VERSION 37
- Replies: 250
- Views: 306278
Re: HOLYWARS 1250 - VERSION 34
What are you thinking when you say key crossroads? Any ideas.
Currently, Jerusalem is a Cul De Sac. It is a neutral behind another starting neutral, that leads nowhere. Consider the northern part of Ayyubid being given to the territory of Jerusalem. Touching Rum, Ilkhanare, Abbasid, Ayyubid and ...
Currently, Jerusalem is a Cul De Sac. It is a neutral behind another starting neutral, that leads nowhere. Consider the northern part of Ayyubid being given to the territory of Jerusalem. Touching Rum, Ilkhanare, Abbasid, Ayyubid and ...
- Mon Jul 06, 2020 9:31 am
- Forum: Map Foundry
- Topic: HOLYWARS 1250 - VERSION 37
- Replies: 250
- Views: 306278
Re: HOLYWARS 1250 - VERSION 34
What are you thinking when you say key crossroads? Any ideas.
- Sat Jul 04, 2020 12:56 am
- Forum: Map Foundry
- Topic: HOLYWARS 1250 - VERSION 37
- Replies: 250
- Views: 306278
Re: HOLYWARS 1250 - VERSION 34
Can you play more than 4 games in beta?
- Sat Jul 04, 2020 12:49 am
- Forum: Map Foundry
- Topic: HOLYWARS 1250 - VERSION 37
- Replies: 250
- Views: 306278
Re: HOLYWARS 1250 - VERSION 34
HitRed and Iancanton
Thanks for all your help and support on this map, could not have got this far without it
Keep the comments coming
I have set up a few games on Bets, would be good to give you a game...
Champos
Thanks for all your help and support on this map, could not have got this far without it
Keep the comments coming
I have set up a few games on Bets, would be good to give you a game...
Champos
- Tue Jun 30, 2020 8:05 am
- Forum: Map Foundry
- Topic: HOLYWARS 1250 - VERSION 37
- Replies: 250
- Views: 306278
Re: HOLYWARS 1250 - VERSION 32
u can use the inspect map link after u load the three map files (large, small and xml) to the beta site.
if it's not working, then post in the topic below.
https://www.conquerclub.com/forum/viewtopic.php?f=739&t=207477
ian.
I have put a message on this forum as unable to use xml check or ...
if it's not working, then post in the topic below.
https://www.conquerclub.com/forum/viewtopic.php?f=739&t=207477
ian.
I have put a message on this forum as unable to use xml check or ...
- Tue Jun 30, 2020 8:01 am
- Forum: Map Foundry
- Topic: HOLYWARS 1250 - VERSION 37
- Replies: 250
- Views: 306278
Re: HOLYWARS 1250 - VERSION 34
thanks for the comments
I tried the two suggestions, but it just did not look right. I thought it would, so thank you for the help
I tried the two suggestions, but it just did not look right. I thought it would, so thank you for the help
- Thu Jun 18, 2020 4:16 am
- Forum: Map Foundry
- Topic: HOLYWARS 1250 - VERSION 37
- Replies: 250
- Views: 306278
Re: HOLYWARS 1250 - VERSION 34
Ian
Both HitRed and I have tried to find the [ Official] XML Test and Map Inspect, and in my case beable to use on a Mac . When we tried to click on the link to these in the map tools it did not work
I will try to run through the code again line by line manually, but could not see the error when I ...
Both HitRed and I have tried to find the [ Official] XML Test and Map Inspect, and in my case beable to use on a Mac . When we tried to click on the link to these in the map tools it did not work
I will try to run through the code again line by line manually, but could not see the error when I ...
- Thu Jun 04, 2020 4:54 am
- Forum: Map Foundry
- Topic: HOLYWARS 1250 - VERSION 37
- Replies: 250
- Views: 306278
Re: HOLYWARS 1250 - VERSION 34
Ian,
Thanks for this
The narrative you asked for:
1250AD, the age of invasion, conquest and crusades.
An historically accurate map at this turning point in history, showing the kingdoms/empires at the time (with the areas they ruled/controlled) and then categorised by the rulers religion ...
Thanks for this
The narrative you asked for:
1250AD, the age of invasion, conquest and crusades.
An historically accurate map at this turning point in history, showing the kingdoms/empires at the time (with the areas they ruled/controlled) and then categorised by the rulers religion ...
- Thu May 28, 2020 3:18 am
- Forum: Map Foundry
- Topic: HOLYWARS 1250 - VERSION 37
- Replies: 250
- Views: 306278
Re: HOLYWARS 1250 - VERSION 34
VERSION 34 - XML coding updated for 2-player start positions.
Mdap Name : HOLYWARS 1250
LARGE
https://i.imgur.com/Zf7RAsD.png
SMALL
https://i.imgur.com/wY0GD1p.png
NEUTRALS
https://i.imgur.com/vaKbWlV.jpg
XML CODING
m
coordinates ...
Mdap Name : HOLYWARS 1250
LARGE
https://i.imgur.com/Zf7RAsD.png
SMALL
https://i.imgur.com/wY0GD1p.png
NEUTRALS
https://i.imgur.com/vaKbWlV.jpg
XML CODING
m
coordinates ...
- Thu May 28, 2020 3:16 am
- Forum: Map Foundry
- Topic: HOLYWARS 1250 - VERSION 37
- Replies: 250
- Views: 306278
Re: HOLYWARS 1250 - VERSION 33
Aside from the 2 starting neutrals the territories would be allocated randomly. For 2 player games only, Player 1 allocated OO Makuria and EO Serbia and Player 2 OO Begwena and EO Empire of Nicea. I believe this is the way to code this for 2-player games only and the XML has been updated. As I ...
- Tue May 26, 2020 11:55 am
- Forum: Map Foundry
- Topic: HOLYWARS 1250 - VERSION 37
- Replies: 250
- Views: 306278
Re: HOLYWARS 1250 - VERSION 33
the v33 xml does not work. in a 2-player game, there are 2 coded neutrals, 3 single-region start positions and 12 randomly-chosen regions for each player and 12 randomly-chosen neutral regions.. if the players start with the EE and OO bonuses, then player 1 receives 5 troops for 15 regions plus 2 ...
- Sat May 23, 2020 8:59 am
- Forum: Map Foundry
- Topic: HOLYWARS 1250 - VERSION 37
- Replies: 250
- Views: 306278
Re: HOLYWARS 1250 - VERSION 33
riskllama wrote:nice work, CHAMPOS...any idea when this will be released into beta?
Thanks. I believe the XML is being checked this week.
Happy with the map and XML. Just need the coordinates checking, as I could not open the checking tool on a mac
Looking forward to playing soon!
- Fri May 22, 2020 1:39 am
- Forum: Map Foundry
- Topic: HOLYWARS 1250 - VERSION 37
- Replies: 250
- Views: 306278
Re: HOLYWARS 1250 - VERSION 33
Mdap Name : HOLYWARS 1250
LARGE
https://i.imgur.com/Zf7RAsD.png
SMALL
https://i.imgur.com/wY0GD1p.png
NEUTRALS
https://i.imgur.com/vaKbWlV.jpg
XML CODING
m
coordinates with map wizard
THREAD LINK
https://www.conquerclub.com ...
LARGE
https://i.imgur.com/Zf7RAsD.png
SMALL
https://i.imgur.com/wY0GD1p.png
NEUTRALS
https://i.imgur.com/vaKbWlV.jpg
XML CODING
m
coordinates with map wizard
THREAD LINK
https://www.conquerclub.com ...
- Fri May 08, 2020 1:31 pm
- Forum: Map Foundry
- Topic: HOLYWARS 1250 - VERSION 37
- Replies: 250
- Views: 306278
Re: HOLYWARS 1250 - VERSION 33
VERSION 33
Changes
- minor movement of some borders
- large and small versions
- updated XML territory co-ordinates using Map Assist
I'm looking to finalise this map, any more comments?
Map Name : HOLYWARS 1250
Mapmaker :CHAMPOS
Number of Territories : 44 - two start neutral, one ...
Changes
- minor movement of some borders
- large and small versions
- updated XML territory co-ordinates using Map Assist
I'm looking to finalise this map, any more comments?
Map Name : HOLYWARS 1250
Mapmaker :CHAMPOS
Number of Territories : 44 - two start neutral, one ...
- Wed May 06, 2020 6:23 am
- Forum: Map Foundry
- Topic: HOLYWARS 1250 - VERSION 37
- Replies: 250
- Views: 306278
Re: HOLYWARS 1250 - VERSION 32
Thanks
I am all set up on Beta
Can I test the coordinate locations on something?
I am all set up on Beta
Can I test the coordinate locations on something?
- Sun May 03, 2020 7:39 am
- Forum: Map Foundry
- Topic: HOLYWARS 1250 - VERSION 37
- Replies: 250
- Views: 306278
Re: HOLYWARS 1250 - VERSION 32
VERSION 32
Changes
- minor movement of some borders
- large and small versions
- updated XML territory co-ordinates using Map Assist
I'm looking to finalise this map, any more comments?
Map Name : HOLYWARS 1250
Mapmaker :CHAMPOS
Number of Territories : 44 - two start neutral, one ...
Changes
- minor movement of some borders
- large and small versions
- updated XML territory co-ordinates using Map Assist
I'm looking to finalise this map, any more comments?
Map Name : HOLYWARS 1250
Mapmaker :CHAMPOS
Number of Territories : 44 - two start neutral, one ...
- Sun May 03, 2020 7:24 am
- Forum: Map Foundry
- Topic: HOLYWARS 1250 - VERSION 37
- Replies: 250
- Views: 306278
Re: HOLYWARS 1250 - VERSION 32
VERSION 32 - XML
<map>
<!-- HolyWars1250 -->
<minreinforcement/>
<reinforcements/>
<positions/>
<!-- Start Positions -->
<positions>
<position>
<territory>Makuria</territory> <!-- Oriental Orthodox -->
</position>
<position>
<territory>Serbia</territory> <!-- Eastern Orthodox ...
<map>
<!-- HolyWars1250 -->
<minreinforcement/>
<reinforcements/>
<positions/>
<!-- Start Positions -->
<positions>
<position>
<territory>Makuria</territory> <!-- Oriental Orthodox -->
</position>
<position>
<territory>Serbia</territory> <!-- Eastern Orthodox ...
- Wed Apr 29, 2020 4:59 pm
- Forum: Completed 2020
- Topic: 2020 F1 Season | Race 3: France | Winner: misteryforall
- Replies: 13
- Views: 6013
Re: 2020 Formula 1 Season | Race 3: France (36/88)
Please sign me up, if not to late