Search found 191 matches

by CHAMPOS
Sun Jul 06, 2025 11:35 pm
Forum: Map Foundry
Topic: HOLYWARS 1250 - VERSION 37
Replies: 250
Views: 306278

Re: HOLYWARS 1250 - VERSION 37

Thanks for this. Is the current version still active on the Beta site, and can I have access to this?
by CHAMPOS
Sat Jul 05, 2025 12:34 am
Forum: Map Foundry
Topic: HOLYWARS 1250 - VERSION 37
Replies: 250
Views: 306278

Re: HOLYWARS 1250 - VERSION 37

Hi
I was hoping to resurrect this map, improve the graphics, take on the playability comments and try to get approved again. What is the process for this as it was in Beta
Thanks
Champos
by CHAMPOS
Fri Feb 05, 2021 2:02 am
Forum: Map Foundry
Topic: HOLYWARS 1250 - VERSION 37
Replies: 250
Views: 306278

Re: HOLYWARS 1250 - VERSION 37

Re changing ayybid caliphate

I think you are right, whilst the game play might be marginally better it is best to get the history right with this map. Any crusade would have had to get past the ayyubids, and the crusaders only had a sliver of land on the coast. I think we keep Jerusalem as it was.
by CHAMPOS
Fri Feb 05, 2021 2:01 am
Forum: Map Foundry
Topic: HOLYWARS 1250 - VERSION 37
Replies: 250
Views: 306278

Re: HOLYWARS 1250 - VERSION 37

That altered Jerusalem bonus looks good.
agreed. however, ayyubid sultanate has lost a bit too much territory, considering that the capital was in the northern part! how about restoring its border with sultanate of rum, with jerusalem bordering both but being separated from abbasid caliphate?

I ...
by CHAMPOS
Fri Jan 15, 2021 12:38 pm
Forum: Map Foundry
Topic: HOLYWARS 1250 - VERSION 37
Replies: 250
Views: 306278

Re: HOLYWARS 1250 - VERSION 34

Hey

Thanks for all the comment, most of which I have tried to incorporate.

That do you think of the enclosed...

Image

Champos
by CHAMPOS
Fri Jul 10, 2020 10:41 am
Forum: Map Foundry
Topic: HOLYWARS 1250 - VERSION 37
Replies: 250
Views: 306278

Re: HOLYWARS 1250 - VERSION 34

what about this...
Image
by CHAMPOS
Fri Jul 10, 2020 7:50 am
Forum: Map Foundry
Topic: HOLYWARS 1250 - VERSION 37
Replies: 250
Views: 306278

Re: HOLYWARS 1250 - VERSION 34

Thanks for all the comments.

So far I think the following should be adjusted:

- internal white lines removed from base map to make clearer, no change to border territories (hitred's comments)

- Jerusalem changed to Holy Lands and made larger (perhaps two territories, so both border the ...
by CHAMPOS
Thu Jul 09, 2020 9:55 am
Forum: Map Foundry
Topic: HOLYWARS 1250 - VERSION 37
Replies: 250
Views: 306278

Re: HOLYWARS 1250 - VERSION 34

What are you thinking when you say key crossroads? Any ideas.

Currently, Jerusalem is a Cul De Sac. It is a neutral behind another starting neutral, that leads nowhere. Consider the northern part of Ayyubid being given to the territory of Jerusalem. Touching Rum, Ilkhanare, Abbasid, Ayyubid and ...
by CHAMPOS
Mon Jul 06, 2020 9:31 am
Forum: Map Foundry
Topic: HOLYWARS 1250 - VERSION 37
Replies: 250
Views: 306278

Re: HOLYWARS 1250 - VERSION 34

What are you thinking when you say key crossroads? Any ideas.
by CHAMPOS
Sat Jul 04, 2020 12:56 am
Forum: Map Foundry
Topic: HOLYWARS 1250 - VERSION 37
Replies: 250
Views: 306278

Re: HOLYWARS 1250 - VERSION 34

Can you play more than 4 games in beta?
by CHAMPOS
Sat Jul 04, 2020 12:49 am
Forum: Map Foundry
Topic: HOLYWARS 1250 - VERSION 37
Replies: 250
Views: 306278

Re: HOLYWARS 1250 - VERSION 34

HitRed and Iancanton

Thanks for all your help and support on this map, could not have got this far without it

Keep the comments coming

I have set up a few games on Bets, would be good to give you a game...

Champos
by CHAMPOS
Tue Jun 30, 2020 8:05 am
Forum: Map Foundry
Topic: HOLYWARS 1250 - VERSION 37
Replies: 250
Views: 306278

Re: HOLYWARS 1250 - VERSION 32

u can use the inspect map link after u load the three map files (large, small and xml) to the beta site.

if it's not working, then post in the topic below.

https://www.conquerclub.com/forum/viewtopic.php?f=739&t=207477

ian.


I have put a message on this forum as unable to use xml check or ...
by CHAMPOS
Tue Jun 30, 2020 8:01 am
Forum: Map Foundry
Topic: HOLYWARS 1250 - VERSION 37
Replies: 250
Views: 306278

Re: HOLYWARS 1250 - VERSION 34

thanks for the comments

I tried the two suggestions, but it just did not look right. I thought it would, so thank you for the help
by CHAMPOS
Thu Jun 18, 2020 4:16 am
Forum: Map Foundry
Topic: HOLYWARS 1250 - VERSION 37
Replies: 250
Views: 306278

Re: HOLYWARS 1250 - VERSION 34

Ian

Both HitRed and I have tried to find the [ Official] XML Test and Map Inspect, and in my case beable to use on a Mac . When we tried to click on the link to these in the map tools it did not work

I will try to run through the code again line by line manually, but could not see the error when I ...
by CHAMPOS
Thu Jun 04, 2020 4:54 am
Forum: Map Foundry
Topic: HOLYWARS 1250 - VERSION 37
Replies: 250
Views: 306278

Re: HOLYWARS 1250 - VERSION 34

Ian,

Thanks for this

The narrative you asked for:


1250AD, the age of invasion, conquest and crusades.

An historically accurate map at this turning point in history, showing the kingdoms/empires at the time (with the areas they ruled/controlled) and then categorised by the rulers religion ...
by CHAMPOS
Thu May 28, 2020 3:18 am
Forum: Map Foundry
Topic: HOLYWARS 1250 - VERSION 37
Replies: 250
Views: 306278

Re: HOLYWARS 1250 - VERSION 34

VERSION 34 - XML coding updated for 2-player start positions.
Mdap Name : HOLYWARS 1250
LARGE

https://i.imgur.com/Zf7RAsD.png
SMALL

https://i.imgur.com/wY0GD1p.png

NEUTRALS

https://i.imgur.com/vaKbWlV.jpg

XML CODING

m
coordinates ...
by CHAMPOS
Thu May 28, 2020 3:16 am
Forum: Map Foundry
Topic: HOLYWARS 1250 - VERSION 37
Replies: 250
Views: 306278

Re: HOLYWARS 1250 - VERSION 33

Aside from the 2 starting neutrals the territories would be allocated randomly. For 2 player games only, Player 1 allocated OO Makuria and EO Serbia and Player 2 OO Begwena and EO Empire of Nicea. I believe this is the way to code this for 2-player games only and the XML has been updated. As I ...
by CHAMPOS
Tue May 26, 2020 11:55 am
Forum: Map Foundry
Topic: HOLYWARS 1250 - VERSION 37
Replies: 250
Views: 306278

Re: HOLYWARS 1250 - VERSION 33

the v33 xml does not work. in a 2-player game, there are 2 coded neutrals, 3 single-region start positions and 12 randomly-chosen regions for each player and 12 randomly-chosen neutral regions.. if the players start with the EE and OO bonuses, then player 1 receives 5 troops for 15 regions plus 2 ...
by CHAMPOS
Sat May 23, 2020 8:59 am
Forum: Map Foundry
Topic: HOLYWARS 1250 - VERSION 37
Replies: 250
Views: 306278

Re: HOLYWARS 1250 - VERSION 33

riskllama wrote:nice work, CHAMPOS...any idea when this will be released into beta?


Thanks. I believe the XML is being checked this week.

Happy with the map and XML. Just need the coordinates checking, as I could not open the checking tool on a mac

Looking forward to playing soon!
by CHAMPOS
Fri May 22, 2020 1:39 am
Forum: Map Foundry
Topic: HOLYWARS 1250 - VERSION 37
Replies: 250
Views: 306278

Re: HOLYWARS 1250 - VERSION 33

Mdap Name : HOLYWARS 1250
LARGE

https://i.imgur.com/Zf7RAsD.png

SMALL

https://i.imgur.com/wY0GD1p.png

NEUTRALS

https://i.imgur.com/vaKbWlV.jpg
XML CODING

m
coordinates with map wizard

THREAD LINK

https://www.conquerclub.com ...
by CHAMPOS
Fri May 08, 2020 1:31 pm
Forum: Map Foundry
Topic: HOLYWARS 1250 - VERSION 37
Replies: 250
Views: 306278

Re: HOLYWARS 1250 - VERSION 33

VERSION 33

Changes
- minor movement of some borders
- large and small versions
- updated XML territory co-ordinates using Map Assist


I'm looking to finalise this map, any more comments?

Map Name : HOLYWARS 1250

Mapmaker :CHAMPOS

Number of Territories : 44 - two start neutral, one ...
by CHAMPOS
Wed May 06, 2020 6:23 am
Forum: Map Foundry
Topic: HOLYWARS 1250 - VERSION 37
Replies: 250
Views: 306278

Re: HOLYWARS 1250 - VERSION 32

Thanks

I am all set up on Beta

Can I test the coordinate locations on something?
by CHAMPOS
Sun May 03, 2020 7:39 am
Forum: Map Foundry
Topic: HOLYWARS 1250 - VERSION 37
Replies: 250
Views: 306278

Re: HOLYWARS 1250 - VERSION 32

VERSION 32

Changes
- minor movement of some borders
- large and small versions
- updated XML territory co-ordinates using Map Assist


I'm looking to finalise this map, any more comments?

Map Name : HOLYWARS 1250

Mapmaker :CHAMPOS

Number of Territories : 44 - two start neutral, one ...
by CHAMPOS
Sun May 03, 2020 7:24 am
Forum: Map Foundry
Topic: HOLYWARS 1250 - VERSION 37
Replies: 250
Views: 306278

Re: HOLYWARS 1250 - VERSION 32

VERSION 32 - XML
<map>
<!-- HolyWars1250 -->

<minreinforcement/>



<reinforcements/>



<positions/>

<!-- Start Positions -->
<positions>
<position>
<territory>Makuria</territory> <!-- Oriental Orthodox -->
</position>
<position>
<territory>Serbia</territory> <!-- Eastern Orthodox ...
by CHAMPOS
Wed Apr 29, 2020 4:59 pm
Forum: Completed 2020
Topic: 2020 F1 Season | Race 3: France | Winner: misteryforall
Replies: 13
Views: 6013

Re: 2020 Formula 1 Season | Race 3: France (36/88)

Please sign me up, if not to late

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