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[CC6] Round 5: TOFU v FALL 40-21 - TOFU Win FINAL 4/17
Posted: Fri Dec 16, 2016 4:12 pm
by Kexor
Contacts:
TOFU - The Odd Fellows Union
First Contact: Kexor
Second Contact: rockfist
FALL - the Fallen
First Contact: IcePack
Second Contact: nolefan5311
Schedule:
Games will be exchanged in two sets, each set having 5 dubs, 5 trips and 5 quads.
TOFU will create the Tie-Breaker game - Triples on Classic, sunny, chained, no spoils (does not count toward player game maximum) in the first set.
Set 1: Games created & exchanged by Dec 30, filled by Jan 5th
Set 2: Games created & exchanged by Jan 28, filled by Feb 2nd
Due to the holiday season both clans and Lindax agreed to 1 week extension to the default 7 week deadline.
Rules:
- Only game types allowed are "Teams" (Polymorphic is not considered a team game)
- All games must have automatic initial troop deploy (no manual)
- All games must be sequential (no freestyle)
- All games must have 24 hour round length (no speed)
- All spoils are allowed except zombie spoils (negotiable)
- All forts are allowed except "no forts" (negotiable)
- There will be no round limits except for “no forts” games (No forts games must have a 30 round limit)
- Trench is permitted in a maximum of 50% of home games (negotiable)
- Each map can only be used twice per clan per clan war but can only be used once per game type (dubs/trips/quads) (negotiable)
- Beta maps are not allowed
- Each clan will pick the map and settings for exactly half of the games
- Games will be exchanged in 2 sets (negotiable)
- At least half of the quads games will be exchanged in the first set
- 12 Hour Fog Rule will be in effect (negotiable, TO will not enforce any penalties for violations)
If a player has to take first turn before the 12 hour mark, they must write all relevant info in chat (what would have been seen by the other team at the start of the game). This does not appy to games where no information is lost during the first turn (conquest maps, or if no territories are taken).
- New settings that are implemented after the start of the Cup will be excluded from wars (negotiable with specific approval of TO)
- Each player can participate in a maximum of 22 Games.
Games:
5D, 5T, 5Q + TB
Games created & exchanged by Dec 30, filled by Jan 5th
TOFU Home:
D:
Game 17099159 Draknor Level 1 -
TOFU
Game 17099162 Texas Wars -
FALL
Game 17099166 WWI Galip -
TOFU
Game 17099172 Hive -
FALL
Game 17099175 Rail Asia -
TOFU
T:
Game 17099176 Salem -
TOFU
Game 17099177 WWII Europe -
TOFU
Game 17099180 Hive -
TOFU
Game 17099179 Battle of Actium -
TOFU
Game 17099182 Cricket -
FALL
Q:
Game 17099184 Bamboo Jack -
TOFU
Game 17099186 First Nations Americas -
TOFU
Game 17099189 WWI Gallipoli -
TOFU
Game 17099190 USA 2.1 -
FALL
Game 17099192 Frac China -
TOFU
FALL Home:
D:
Game 17102093 Antarctica -
FALL
Game 17102095 Treasures of Galapagos -
FALL
Game 17102096 Spanish Armada -
FALL
Game 17102097 Dawn of Ages -
TOFU
Game 17102098 Czecho Slovak Fragmentation -
TOFU
T:
Game 17102072 Conquer Rome -
TOFU
Game 17102074 KC II -
TOFU
Game 17102078 Dark Content -
TOFU
Game 17102083 Cricket -
TOFU
Game 17102089 Poison Rome -
TOFU
Q:
Game 17102051 Antarctica -
TOFU
Game 17102052 Classic Cities: Pot Mosbi -
TOFU
Game 17102068 Conquer Rome -
TOFU
Game 17102058 Stalingrad -
TOFU
Game 17102065 Conquer Man -
TOFU
Tie-Breaker:
Game 17099194 Classic -
FALL
5D, 5T, 5Q
Games created & exchanged by Jan 28, filled by Feb 2nd
TOFU Home:
D:
Game 17174319 Rail Australia -
FALL
Game 17174320 Rail Europe -
TOFU
Game 17174322 USA 2.1 -
FALL
Game 17174323 Malta -
TOFU
Game 17174325 Bamboo Jack -
FALL
T:
Game 17174326 Europe 1914 -
FALL
Game 17174328 First Nations Americas -
TOFU
Game 17174331 Tribal War - Ancient Israel -
TOFU
Game 17174334 WWII Gazala -
TOFU
Game 17174335 World 2.1 -
TOFU
Q:
Game 17174339 WWII Europe -
TOFU
Game 17174342 Rail Africa -
TOFU
Game 17174344 Middle Ages -
FALL
Game 17174345 Supermax: Prison Riot! -
TOFU
Game 17174353 Battle Of Actium -
FALL
FALL Home:
D:
Game 17177596 Baltic Crusades -
TOFU
Game 17177606 France 2.1 -
TOFU
Game 17177607 District of Alaska -
FALL
Game 17177610 1982 -
TOFU
Game 17177611 Austerlitz -
TOFU
T:
Game 17177614 Baltic Crusades -
FALL
Game 17177617 Berlin 1961 -
TOFU
Game 17177618 Battle For Iraq! -
TOFU
Game 17177619 All Your Base Are Belong To Us -
FALL
Game 17177620 Spanish Armada -
FALL
Q:
Game 17177624 Labyrinth -
TOFU
Game 17177626 USA 2.1 -
TOFU
Game 17177631 All Your Base Are Belong To Us -
FALL
Game 17177632 WWII Poland -
FALL
Game 17177637 Feudal Epic -
FALL
Re: [CC6] Round 5: TOFU v FALL
Posted: Fri Dec 16, 2016 4:24 pm
by IcePack
Kexor wrote:Contacts:
TOFU - The Odd Fellows Union
First Contact: Kexor
Second Contact: rockfist
FALL - the Fallen
First Contact: IcePack
Second Contact: nolefan5311
Schedule:
Games will be exchanged in two sets, each set having 5 dubs, 5 trips and 5 quads.
TOFU will create the Tie-Breaker game - Triples on Classic, sunny, chained, no spoils (does not count toward player game maximum) in the first set.
Set 1: Games created & exchanged by Dec 30, filled by Jan 5th
Set 2: Games created & exchanged by Jan 28, filled by Feb 2nd
Due to the holiday season both clans and Lindax agreed to 1 week extension to the default 7 week deadline.
Rules:
- Only game types allowed are "Teams" (Polymorphic is not considered a team game)
- All games must have automatic initial troop deploy (no manual)
- All games must be sequential (no freestyle)
- All games must have 24 hour round length (no speed)
- All spoils are allowed except zombie spoils (negotiable)
- All forts are allowed except "no forts" (negotiable)
- There will be no round limits except for “no forts” games (No forts games must have a 30 round limit)
- Trench is permitted in a maximum of 50% of home games (negotiable)
- Each map can only be used twice per clan per clan war but can only be used once per game type (dubs/trips/quads) (negotiable)
- Beta maps are not allowed
- Each clan will pick the map and settings for exactly half of the games
- Games will be exchanged in 2 sets (negotiable)
- At least half of the quads games will be exchanged in the first set
- 12 Hour Fog Rule will be in effect (negotiable, TO will not enforce any penalties for violations)
If a player has to take first turn before the 12 hour mark, they must write all relevant info in chat (what would have been seen by the other team at the start of the game). This does not appy to games where no information is lost during the first turn (conquest maps, or if no territories are taken).
- New settings that are implemented after the start of the Cup will be excluded from wars (negotiable with specific approval of TO)
- Each player can participate in a maximum of 22 Games.
Games:
5D, 5T, 5Q + TB
Games created & exchanged by Dec 30, filled by Jan 5th
TOFU Home:
FALL Home:
Tie-Breaker:
5D, 5T, 5Q
Games created & exchanged by Jan 28, filled by Feb 2nd
TOFU Home:
FALL Home:
the Fallen agrees to the above rules and negotiations. Thanks Kexor for running the thread!
Looking forward to this, for the Cup!
Re: [CC6] Round 5: TOFU v FALL
Posted: Fri Dec 16, 2016 4:28 pm
by Arama86n
*ding ding*
Round two.
Let's make this one for the ages!
Good luck, have fun, and in the eternal words of... well, myself:
Do try not to get any blood on the carpet.
PS: was going too add a "1st! with a giggle, but damn IP fastposted me
I say "damn" with love ofc
Re: [CC6] Round 5: TOFU v FALL
Posted: Fri Dec 16, 2016 4:29 pm
by Kexor
Kexor wrote:Schedule:
Games will be exchanged in two sets, each set having 5 dubs, 5 trips and 5 quads.
TOFU will create the Tie-Breaker game - Triples on Classic, sunny, chained, no spoils (does not count toward player game maximum) in the first set.
Set 1: Games created & exchanged by Dec 30, filled by Jan 5th
Set 2: Games created & exchanged by Jan 28, filled by Feb 2nd
Due to the holiday season both clans and Lindax agreed to 1 week extension to the default 7 week deadline.
Rules:
- Only game types allowed are "Teams" (Polymorphic is not considered a team game)
- All games must have automatic initial troop deploy (no manual)
- All games must be sequential (no freestyle)
- All games must have 24 hour round length (no speed)
- All spoils are allowed except zombie spoils (negotiable)
- All forts are allowed except "no forts" (negotiable)
- There will be no round limits except for “no forts” games (No forts games must have a 30 round limit)
- Trench is permitted in a maximum of 50% of home games (negotiable)
- Each map can only be used twice per clan per clan war but can only be used once per game type (dubs/trips/quads) (negotiable)
- Beta maps are not allowed
- Each clan will pick the map and settings for exactly half of the games
- Games will be exchanged in 2 sets (negotiable)
- At least half of the quads games will be exchanged in the first set
- 12 Hour Fog Rule will be in effect (negotiable, TO will not enforce any penalties for violations)
If a player has to take first turn before the 12 hour mark, they must write all relevant info in chat (what would have been seen by the other team at the start of the game). This does not appy to games where no information is lost during the first turn (conquest maps, or if no territories are taken).
- New settings that are implemented after the start of the Cup will be excluded from wars (negotiable with specific approval of TO)
- Each player can participate in a maximum of 22 Games.
TOFU agrees as well.
Have a great war everyone!
Re: [CC6] Round 5: TOFU v FALL
Posted: Fri Dec 16, 2016 4:39 pm
by IcePack
Arama86n wrote:*ding ding*
Round two.
Let's make this one for the ages!
Good luck, have fun, and in the eternal words of... well, myself:
Do try not to get any blood on the carpet.
PS: was going too add a "1st! with a giggle, but damn IP fastposted me
I say "damn" with love ofc
First full final's rematch, I hope it ends up being as exciting to experience as I see it in my head!
A reminder to all of what's at stake:

Re: [CC6] Round 5: TOFU v FALL
Posted: Fri Dec 16, 2016 5:01 pm
by Lindax
Approved. Although I wouldn't mind set 2 going out a little earlier and not so close to the deadline. But if you guys think you're ok I'm ok too. In the end it's up to you.
Lx
Kexor wrote:Contacts:
TOFU - The Odd Fellows Union
First Contact: Kexor
Second Contact: rockfist
FALL - the Fallen
First Contact: IcePack
Second Contact: nolefan5311
Schedule:
Games will be exchanged in two sets, each set having 5 dubs, 5 trips and 5 quads.
TOFU will create the Tie-Breaker game - Triples on Classic, sunny, chained, no spoils (does not count toward player game maximum) in the first set.
Set 1: Games created & exchanged by Dec 30, filled by Jan 5th
Set 2: Games created & exchanged by Jan 28, filled by Feb 2nd
Due to the holiday season both clans and Lindax agreed to 1 week extension to the default 7 week deadline.
Rules:
- Only game types allowed are "Teams" (Polymorphic is not considered a team game)
- All games must have automatic initial troop deploy (no manual)
- All games must be sequential (no freestyle)
- All games must have 24 hour round length (no speed)
- All spoils are allowed except zombie spoils (negotiable)
- All forts are allowed except "no forts" (negotiable)
- There will be no round limits except for “no forts” games (No forts games must have a 30 round limit)
- Trench is permitted in a maximum of 50% of home games (negotiable)
- Each map can only be used twice per clan per clan war but can only be used once per game type (dubs/trips/quads) (negotiable)
- Beta maps are not allowed
- Each clan will pick the map and settings for exactly half of the games
- Games will be exchanged in 2 sets (negotiable)
- At least half of the quads games will be exchanged in the first set
- 12 Hour Fog Rule will be in effect (negotiable, TO will not enforce any penalties for violations)
If a player has to take first turn before the 12 hour mark, they must write all relevant info in chat (what would have been seen by the other team at the start of the game). This does not appy to games where no information is lost during the first turn (conquest maps, or if no territories are taken).
- New settings that are implemented after the start of the Cup will be excluded from wars (negotiable with specific approval of TO)
- Each player can participate in a maximum of 22 Games.
Games:
5D, 5T, 5Q + TB
Games created & exchanged by Dec 30, filled by Jan 5th
TOFU Home:
FALL Home:
Tie-Breaker:
5D, 5T, 5Q
Games created & exchanged by Jan 28, filled by Feb 2nd
TOFU Home:
FALL Home:
Re: [CC6] Round 5: TOFU v FALL
Posted: Sun Dec 18, 2016 10:04 am
by loutil
Re: [CC6] Round 5: TOFU v FALL
Posted: Sun Dec 18, 2016 9:39 pm
by hopalong
IcePack wrote:Arama86n wrote:*ding ding*
Round two.
Let's make this one for the ages!
First full final's rematch, I hope it ends up being as exciting to experience as I see it in my head!
A reminder to all of what's at stake:

i am making room in my firepit for that end table - gonna burn real good!!!
Re: [CC6] Round 5: TOFU v FALL
Posted: Mon Dec 19, 2016 8:53 am
by Extreme Ways
Looking forward to this. Lets make it an enjoyable and sportsmanlike war.
Re: [CC6] Round 5: TOFU v FALL
Posted: Sun Dec 25, 2016 11:25 am
by Armandolas
GO TOFU!!!
Merry Xmas all
Re: [CC6] Round 5: TOFU v FALL
Posted: Wed Dec 28, 2016 11:33 am
by IcePack
Happy Holidays guys!
Anyone here making predictions? There's no poll option so let's see them before we get started

Re: [CC6] Round 5: TOFU v FALL
Posted: Thu Dec 29, 2016 1:18 pm
by donche64
TOFU gets a close revenge, 32-29
Re: [CC6] Round 5: TOFU v FALL
Posted: Wed Jan 04, 2017 4:57 pm
by rockfist
As Gandalf would say "the deep breath before the plunge."
Re: [CC6] Round 5: TOFU v FALL
Posted: Thu Jan 05, 2017 6:43 am
by benga
wth is round 5? warm up for finals?
lets see some ass burning
Re: [CC6] Round 5: TOFU v FALL
Posted: Thu Jan 05, 2017 8:38 am
by willedtowin1
benga wrote:wth is round 5? warm up for finals?
lets see some ass burning
GL to Both...........
Re: [CC6] Round 5: TOFU v FALL
Posted: Thu Jan 05, 2017 1:19 pm
by Arama86n
"Warmup for the finals"! F*** that. I remember CC4... ACE (went to tiebreaker gameS) then KORT. Shoot me, seriously.
One final is bad enough.
Re: [CC6] Round 5: TOFU v FALL
Posted: Fri Jan 06, 2017 12:09 am
by IcePack
Both sides have all invites out. Excited to see this thing getting off the ground

Re: [CC6] Round 5: TOFU v FALL
Posted: Mon Jan 09, 2017 10:36 am
by Extreme Ways
TOFU draws first blood!
Game 17102098 Congratulations to Kexor and Catnipdreams.
Re: [CC6] Round 5: TOFU v FALL
Posted: Mon Jan 09, 2017 11:59 pm
by hopalong
Extreme Ways wrote:TOFU draws first blood!
Game 17102098 Congratulations to Kexor and Catnipdreams.
purrrrrr-fect!
Re: [CC6] Round 5: TOFU v FALL
Posted: Tue Jan 10, 2017 4:39 pm
by IcePack
Extreme Ways wrote:TOFU draws first blood!
Game 17102098 Congratulations to Kexor and Catnipdreams.
...come back here and take what's coming to you! I'll bite your legs off!
Re: [CC6] Round 5: TOFU v FALL 1-0
Posted: Fri Jan 13, 2017 5:05 pm
by IcePack
TOG has Fallen
Re: [CC6] Round 5: TOFU v FALL 1-0
Posted: Sat Jan 14, 2017 11:35 am
by rockfist
If I get a chance on Monday I'll post some thoughts on games, if anyone would like, but I don't have time now.
Re: [CC6] Round 5: TOFU v FALL 1-1
Posted: Sun Jan 15, 2017 4:02 pm
by nolefan5311
Antarctica dubs has Fallen.
Re: [CC6] Round 5: TOFU v FALL 1-1
Posted: Sun Jan 15, 2017 6:33 pm
by Extreme Ways
My opinion on the games:
Games:
5D, 5T, 5Q + TB
Games created & exchanged by Dec 30, filled by Jan 5th
TOFU Home:
D:
Game 17099159 Draknor Level 1 TOFU
Game 17099162 Texas Wars FALL
Game 17099166 WWI Galip TOFU
Game 17099172 Hive even
Game 17099175 Rail Asia TOFU
T:
Game 17099176 Salem leaning TOFU?
Game 17099177 WWII Europe TOFU
Game 17099180 Hive slightly TOFU. +6 deploy differential might be very a lot, but it's only round 4.
Game 17099179 Battle of Actium TOFU
Game 17099182 Cricket Leaning FALL, but would need to see the map/troopcounts.
Q:
Game 17099184 Bamboo Jack 80% TOFU (playing this one myself)
Game 17099186 First Nations Americas even
Game 17099189 WWI Galipoli quite even, but I prefer our position over theirs (playing this one)
Game 17099190 USA 2.1 Quite even. Not sure who has better map positioning atm, dont want to call every map I'm playing TOFU either
Game 17099192 Frac China leaning FALL, would need to see map to call it with more precision
FALL Home:
D:
Game 17102093 Antarctica FALL
Game 17102095 Treasures of Galapagos -
FALL
Game 17102096 Spanish Armada too early to call anything
Game 17102097 Dawn of Ages even
Game 17102098 Czecho Slovak Fragmentation -
TOFU
T:
Game 17102072 Conquer Rome even, liking our position more (playing this one)
Game 17102074 KC II even? dont know the map
Game 17102078 Dark Content looks even. Next round is going to be very important.
Game 17102083 Cricket TOFU
Game 17102089 Poison Rome more even than it looks, but I like our position once again (playing this one)
Q:
Game 17102051 Antarctica too explosive of a map to call, seems to be advantage FALL though.
Game 17102052 Classic Cities: Pot Mosbi leaning TOFU. but maybe they will counter with an elimination of their own + it's escalating.
Game 17102068 Conquer Rome too early to say anything
Game 17102058 Stalingrad looks even
Game 17102065 Conquer Man TOFU
Tie-Breaker:
Game 17099194 Classic FALL
5D, 5T, 5Q
Games created & exchanged by Jan 28, filled by Feb 2nd
TOFU Home:
FALL Home:
So if I count all decided
and leaning games including tiebreaker except those with a question mark: TOFU 11-7 FALL. It is important to note that I consider many of FALL's homegames "too early to call". The majority of the score I presented here is based on TOFU's homegames (7-3 in TOFU homegames I counted), and because of that it appears like we're leading even though FALL will realistically win more homegames than awaygames. Once again, don't attribute too much value to this. It's way too early to have a good estimate on these games, but I simply wanted to write something while looking at the games.
Re: [CC6] Round 5: TOFU v FALL 1-1
Posted: Sun Jan 15, 2017 10:12 pm
by hopalong
i want to play on that Dark Content map ... how many drab stars do i have to use to unlock it? it is only available on the dark web? sounds dangerous!
