Alliance of the Solar System [Winners - LHDDDD]
Posted: Mon Jul 20, 2015 6:53 pm

Alliance of the Solar System
Alliance Series
Click here to check-out other tournaments in the Alliance series.
QUADRUPLES
Congratulations to the winners - LHDDDD
dragon dor, djelebert, donche64 & donelladan
Details:
Despite a period of relative stability under the Tamriel Alliance, the Andromedan War, the Galactic Civil War and subsequent demise of the Galactic Federation have resulted in a political climate of mistrust. For decades, governments and leaders of the planets have all invested heavily in building vast defensive arms and military fleets.
Accross the Galaxy, even in the most traditionally peaceful regions, there is a pessimistic expectation for war to break-out at any moment.
On Earth, a former safe haven during the Federation Era, the sudden decline of the Earth Alliance (after defeat to Tamriel), has resulted in a number of opportunist attempts at invasion.
Despite withstanding invaders, the military might of Earth has been vastly depleted and a number of protagonists are preparing to attempt to gain control of the range of valuable resources offerred by Earth's Solar System .......
Tournament Format
This will be a 9-team quads tournament.
First Stage
Teams will be randomly drawn into 3 groups of 3 teams in the first stage.
Teams will play their two opponents in a round robin (i.e. A vs B, A vs C & B vs C. Settings: auto, seq, esc, ch, fog, no trench, 30 rnd limit, 24h).
Each group will also involve a 3-team 12-player quads game (i.e. A vs B vs C. Settings: auto, seq, no sp, adj, fog, trench, 30 rnd limit, 24h).
The team with the most wins advances to the final round (in the event of a tie with two teams having won 2 games, the winner of the 12-player quads advances).
Final Stage
Three teams progress to the final round which will follow the same group format.
The team with the most wins takes the tournament title (in the event of a tie with two teams having won 2 games, those two teams will play a further quads game).
First Stage
Teams will be randomly drawn into 3 groups of 3 teams in the first stage.
Teams will play their two opponents in a round robin (i.e. A vs B, A vs C & B vs C. Settings: auto, seq, esc, ch, fog, no trench, 30 rnd limit, 24h).
Each group will also involve a 3-team 12-player quads game (i.e. A vs B vs C. Settings: auto, seq, no sp, adj, fog, trench, 30 rnd limit, 24h).
The team with the most wins advances to the final round (in the event of a tie with two teams having won 2 games, the winner of the 12-player quads advances).
Final Stage
Three teams progress to the final round which will follow the same group format.
The team with the most wins takes the tournament title (in the event of a tie with two teams having won 2 games, those two teams will play a further quads game).
Requirements
Freemiums may play as long as they have one free slot available for this tournament.
Signing-Up
Players signing-up individually will be randomly matched to other individual players.
The final individual player(s) to sign up might not be guaranteed a place if there aren't sufficient individuals to make full teams.
Teams signing-up together should provide a team name.
The final individual player(s) to sign up might not be guaranteed a place if there aren't sufficient individuals to make full teams.
Teams signing-up together should provide a team name.
The Draw
Teams’ opponents will be determined by random.org.
Missing Turns or Timing-Out
If deliberate missed-turns are suspected then they will be investigated.
If timing-out occurs, it will be assumed to be deliberate, and the team in question will not be allowed to win the game in question (if they do win then the game is declared as a draw).
If timing-out occurs, it will be assumed to be deliberate, and the team in question will not be allowed to win the game in question (if they do win then the game is declared as a draw).
Joining Matches
Players will be informed when they have a match and will have 24 hours to join. If they fail to do so then they will be ejected from the tournament and a reserve will replace them.
Spoiler
Where Fog of War is present, the competitor who goes first in round 1 must either wait 10 hours before taking their turn, or inform their opponent(s) in game chat of any regions conquered during their first move, and where from. Failure to do either will mean the competitor in question is unable to score any points in the game.
If the turn is taken within 10 hours but no regions are conquered then no information need be left.
Players must contact the Tournament Organiser by PM to alert him to any indiscretions of the rule.
If the turn is taken within 10 hours but no regions are conquered then no information need be left.
Players must contact the Tournament Organiser by PM to alert him to any indiscretions of the rule.
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