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[ACC2] Third Round - TNC vs OSA [22-39] - Final 2/8

Posted: Sat Dec 15, 2012 1:41 pm
by mcshanester29
TNC CONTACT: [player]Mcshanester29[/player]

OSA CONTACT: [player]silversun6[/player]

MAIN THREAD: http://www.conquerclub.com/forum/viewtopic.php?f=441&t=174682


[spoiler= Rules]
    All clans entering must adhere to the 1 competetive clan rule.

    Each clan must designate an organiser for their 'home' map and settings selections and to arrange for players to join games.

    For each mini clan war, the clan drawn first must setup and update a thread to run that particular war.

    Best-of-2 singles involve head-to-head bouts, i.e. the same two opponents play each other twice. For each singles series both clans have 1 'home' and 1 'away' game (with the same 2 opponent players in both games). As with other game types, each clan chooses 'home' map and settings for half of the games. It is not possible for clan organisers to see an opponents 'away' games in advance. 1 v 1 players are PM'd to the Tournament Organiser in advanceof game creation and are therefore 'blind' to their opponents 'home' maps and settings. In any bout, if players draw (1-1), then neither clan wins a point for that bout.

    A round limit of 20 rounds (for singles and doubles) and 30 rounds (for trips and quads) will be set - there will be no result if there is no winner within the limit. It is anticipated that this will only occur extremely rarely and is only introduced to prevent a stalemate-game from holding the tournament up.

    12 hour Fog of War courtesy rule applies (unless otherwise agreed by both clans in the war thread).

    One Quadruples game will be Random, escalating, chained, sunny, no trench.

    If points are equal after all games are concluded then then following methods of determining the winner will apply (in this order):
      • Clan with most wins in team games.
      • Clan with most wins in triples and quadruples games.
      • Clan with most wins in quadruples games.
      • Clan with fewest transgressions (e.g. a game being declared a draw due to FOW violation / timing-out abuse / overuse of settings or players etc.).
      • Clan meeting deadlines for game creation.
      • A Random escalating doubles tie-break game.

    In spoils games, if a missed-turn or 'time out' appears to have deliberately occurred to gain an advantage, then the opposing team will be automatically awarded a victory for the game in question. In extreme circumstances, an appeal may be considered. Decisions will be at the discretion of the Tournamanet Organisers.

    When wars begin, clan organisers will be provided with 84 hours during which to create team games and ensure their members join games. Host clan organisers must also create a thread for the mini-war and both organisers must post their home games in the thread. Clan organisers will then have a further 84 hours to assign invites for 'away' games and ensure players join.

    Subsequently (within 1 week of the start), clan organisers must PM 1 v 1 game details (players, maps and settings) to the Tournament Organiser. Once these games are created and invites sent, a further 48 hours will then be provided for clan organisers to ensure their players have joined 1 v 1 games ('home' and 'away'). Tie-break games will also be created at this point and, 48 hours will be provided for organisers to send invites and ensure their players have joined the 'tie-break' game (which will be set-up the the Tournament Organiser as per 1 v 1 games).

    If deadlines are not met for creating games then the Tournament Organiser may create random games (escalating, chained, sunny) and randomly assign invites to the relevent clan members (but giving the opposition the time they would normally have been provided with - see above). Failure of clan members to accept invites at this stage (or accept then drop) will result in the game being awarded to the opposition.

    If a clan withdraws from the tournament after the beginning of a round is announced then their opponents will win by default.

    Player Usage
      • Individual players can play a maximum of 30% of games (counting a 1v1 bout as 1 game). In early rounds this is 12 games(and 15 games in the semis and final).
      • Individual players can only play in one 1 v 1 bout per round.

    Maps
      • Each map can only be used twice per clan per clan war but can only be used once per game type (e.g. once for singles and once for quads).
      • No Beta maps.
      • 'Random' Map can be used unlimitedly.

    Settings
      • No freestyle
      • No speed
      • No manual deployments
      • No Beta maps.
      • Nuclear spoils games are only allowed in 1 v 1 and doubles games.
      • Unlimited reinforcements are only allowed in triples and quadruples games. No more than 4 games per round per clan can involve unliminted reinforcements.
      • Trench settings can be used although no more than 4 games per round per clan can involve trench settings in team games (there is no limit for 1 v 1 games).

    If rules are contravened, then the Tournament Organisers may determine that the offending team cannot score any victories from games concerned. If it is concluded that the offending clan have deliberately contravened rules to gain an advantage then the games concernd will be ruled as automatic victories for their opponents.

    Missed Deadlines
    If there is any lateness on the creation of games, and the opposing MOW/captain can at that time request that random games be created and random clan members from the opposing clan be invited to those games. In addition, if there is any lateness accepting invites (the second invite at worst must be accepted), and the opposing MOW/captain can at that time request that the game be declared a victory in their favour. No further repercussions then occur once the games have started.

    Missed Turns in a No Spoils Game
    Missed turns in no spoils will not be scrutinised or result in any penalty (it is very rare for an advantage to be gained).

    Deadbeating
    Deadbeating will not be considered to be a deliberate act unless evidence is provided to the contrary (e.g. evidence of the player turns being taken in other games when they could have taken place in the game in question). As with deliberate missed turns / 'time outs', the opposing team will be automatically awarded a victory for the game in question if strong evidence is proivided.

    Agreements
    Any agreements (such as both clans agreeing to forgo the FOW rule), changes, official statements, and/or conflict resolution discussions need to include pm's to TOs and be approved before finalized and accepted. These must have the MOW/clan rep making the pm to the Tournament Organiser. Clans cannot agree to restart games alone - this will only happen with Tournamanet Organiser approval in extreme circumstances.

    Reporting Violations
    If there are any suspected rule violations, they would need to be reported promptly for consideration.

      Fog of War Courtesy Rule - Detailed Explanation
      A similar interpretation to the CLA rule will be applied:
      "If a team joining second starts first then they must either, wait for 12 hours, wait until their opponent states (in game chat) that they have seen the board, or take a turn without conquering or annihilating of their oppoinents' regions."

        Therefore, these examples show no violation of the rule:
        [size=90]Game 9710587 - Player waited more than 12 hours
        Game 9703286 - Player took turn within 12 hours but did not conquer (or annihilate) an opponent's region
        Game 9734213 - Player took turn within 12 hours but did not conquer (or annihilate) an opponent's region
        Game 9718975 - Player took turn within 12 hours but did not conquer (or annihilate) an opponent's region

        Here are examples of violations:
        Game 9698818 - Player conquered opponent region with 12 hours
        Game 9697012 - Player conquered opponent region with 12 hours
        Game 9703288 - Player conquered opponent region with 12 hours
        Game 9703292 - Player conquered opponent region with 12 hours

      In 1 v 1 matches, this will apply to whichever player goes first. Even if the player joining first goes first, he must wait or take a turn which doesn't conquer or annihilate an opponents' position (this is due to invites being sent simultaneously for 1 v 1 and thereby a lack of evidence available to confirm which player actually joined second).

        Therefore, these examples show no violation of the rule in 1 v 1:
        Game 9758032 - Player took turn within 12 hours but did not conquer (or annihilate) an opponent's region
        Game 9758028 - Player took turn within 12 hours but did not conquer (or annihilate) an opponent's region


        Here are examples of violations:
        Game 9758030 - Player conquered opponent region with 12 hours
        Game 9758111 - Player conquered opponent region with 12 hours

      FOW violations need to be reported, by the opposing MOW to the TOs, by the 3rd turn of turn of the affected game. Failure to do so implies consent to the move and will not be considered a violation.
[/spoiler]

[spoiler=TNC HOME GAMES]Dubs
Game 12114664 - OSA
Game 12114661 - TNC
Game 12210879 - TNC
Game 12210883 - OSA


Trips
Game 12114751 - TNC
Game 12114668 - TNC
Game 12114665 - OSA
Game 12210891 - OSA
Game 12210895 - OSA
Game 12210905 - TNC


Quads
Game 12114675 - OSA
Game 12114673 - TNC
Game 12114671 - OSA
Game 12210908 - OSA
Game 12210920 - TNC
Game 12210922 - TNC[/spoiler]


[spoiler=OSA HOME GAMES]Dubs
Game 12109933 - TNC
Game 12109932 - TNC
Game 12206583 - OSA
Game 12206588 - OSA


Trips
Game 12109946 - OSA
Game 12109945 - OSA
Game 12109944 - TNC
Game 12206589 - OSA
Game 12206591 - OSA
Game 12207235 - OSA


Quads
Game 12109949 - TNC
Game 12109948 - OSA
Game 12109947 - OSA
Game 12206593 - OSA
Game 12206594 - OSA
Game 12206595 - OSA
[/spoiler]

[spoiler= 1 vs 1 bouts]Game 12114696 - TNC
Game 12114693 - OSA
Game 12109930 - OSA
Game 12109928 - OSA
Game 12206581 - OSA
Game 12206582 - OSA
Game 12210934 - OSA
Game 12210938 - TNC[/spoiler]

[spoiler=tiebreaker]Game 12114741 - TNC[/spoiler]

TNC Players
show


OSA Players
show

Re: [ACC2] Third Round - TNC vs OSA [0-0]

Posted: Sat Dec 15, 2012 11:22 pm
by benga
enjoy!

Re: [ACC2] Third Round - TNC vs OSA [0-0]

Posted: Sun Dec 16, 2012 2:58 pm
by silversun6
im waiting for crown prediction on this one.

have a good one

Re: [ACC2] Third Round - TNC vs OSA [0-0]

Posted: Tue Dec 18, 2012 11:32 pm
by TheCrown
silversun6 wrote:im waiting for crown prediction on this one.

have a good one


How about OSA 35 - TNC 26?









shhh :-$ (TNC 52 - OSA 9)

Re: [ACC2] Third Round - TNC vs OSA [0-0]

Posted: Fri Dec 21, 2012 4:23 am
by Nicky15
benga wrote:enjoy!
Terms agreed ?

Re: [ACC2] Third Round - TNC vs OSA [0-0]

Posted: Fri Dec 21, 2012 5:45 am
by silversun6
terms agreed

Re: [ACC2] Third Round - TNC vs OSA [0-0]

Posted: Sat Dec 29, 2012 2:31 am
by killboy108
TheCrown wrote:shhh :-$ (TNC 52 - OSA 9)
Hey hey hey! what's this??? Come on Crown, don't throw away your money on a no win bet ;)

Re: [ACC2] Third Round - TNC vs OSA [0-1]

Posted: Sat Dec 29, 2012 12:20 pm
by Arama86n
This should be interesting. OSA have proved that with an underdog stamp and the pressure on, they can work wonders. But how about when the shoe is on the other foot?
May the best clan win. :D
show


Better hurry up too TNC, just drew benga in three games first round of a tourney, if you don't take his points fast, I will ;)

Re: [ACC2] Third Round - TNC vs OSA [0-0]

Posted: Thu Jan 03, 2013 12:17 am
by silversun6
TheCrown wrote:
silversun6 wrote:im waiting for crown prediction on this one.

have a good one


How about OSA 35 - TNC 26?


shhh :-$ (TNC 52 - OSA 9)


is it TheCrown or TheClown ?

Re: [ACC2] Third Round - TNC vs OSA [13-8]

Posted: Sun Jan 13, 2013 8:55 pm
by pretender77
GO TNC.. TRIPLE CROWN

Re: [ACC2] Third Round - TNC vs OSA [13-12]

Posted: Tue Jan 15, 2013 3:32 am
by mcshanester29
2nd set of games have been sent out!!

Re: [ACC2] Third Round - TNC vs OSA [13-13]

Posted: Tue Jan 15, 2013 7:39 am
by Arama86n
So, 13-13 with the first batch finishing off? How do the remaining games look, still all tied up?

Re: [ACC2] Third Round - TNC vs OSA [13-13]

Posted: Tue Jan 15, 2013 7:42 am
by silversun6
Arama86n wrote:So, 13-13 with the first batch finishing off? How do the remaining games look, still all tied up?


they just started :)

Re: [ACC2] Third Round - TNC vs OSA [13-13]

Posted: Tue Jan 15, 2013 8:28 am
by benga
Arama86n wrote:So, 13-13 with the first batch finishing off? How do the remaining games look, still all tied up?


score is wrong TNC has 15, tie is not calculated in

from set 1 osa has 4 more pts

all others just start (thou arms dubs from set 2 is already won and calculated)

Re: [ACC2] Third Round - TNC vs OSA [18-20]

Posted: Fri Jan 25, 2013 9:51 am
by silversun6
Osa should secure the 31 points needed soon enough,
1 here
single Game 12206582
and 10 more from here
2 trips Game 12206589
2 quads Game 12206593
2 quads Game 12206594
2 trips Game 12206591
2 quads Game 12210908

Re: [ACC2] Third Round - TNC vs OSA [18-30]

Posted: Thu Jan 31, 2013 11:36 am
by silversun6
Game 12206594 is ended , Osa victory is secured.

Thank you for the war TNC

Re: [ACC2] Third Round - TNC vs OSA [18-30]

Posted: Thu Jan 31, 2013 11:18 pm
by mcshanester29
silversun6 wrote:Game 12206594 is ended , Osa victory is secured.

Thank you for the war TNC


Indeed well played guys!!! =D>

Re: [ACC2] Third Round - TNC vs OSA [20-32]

Posted: Fri Feb 01, 2013 3:34 am
by Arama86n
Well done OSA =D>

Re: [ACC2] Third Round - TNC vs OSA [22-39] OSA Wins!!

Posted: Fri Feb 08, 2013 12:45 am
by mcshanester29
All games have been completed!! OSA Wins!

Re: [ACC2] Third Round - TNC vs OSA [22-39] - Final 2/8

Posted: Mon Mar 04, 2013 8:44 pm
by mcshanester29
bump

Re: [ACC2] Third Round - TNC vs OSA [22-39] - Final 2/8

Posted: Wed Mar 06, 2013 6:10 pm
by chemefreak
Moved to completed. Privs removed. Dropbox updated. Medals issued.