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Re: Das SchloSSV34(P55)
Posted: Sun Jun 07, 2009 7:26 am
by Gilligan
Incandenza wrote:So cairns, if you want someone to be mad at for the continuation of one of the two remaining games, it's Gilligan. He was faced with three options: he could do nothing, in which case I would win and the game would end (I had all 4 objectives), he could take all 4 objectives from me and try and win himself (very doable, as he has by quite a large margin the most armies, and it certainly would've made the game much more interesting, the end that much closer)... but instead he picked the third option, just take the lightest-held objective and ensure that the game will continue in its boring status quo for the foreseeable future.
Christ, could lack PLEASE just delete these games?
I did take the objectives... but a turn later cause qwert had a large army sitting in front of one of them... But then someone else took it away from me

Re: Das SchloSSV34(P55)
Posted: Mon Jun 15, 2009 7:46 pm
by Incandenza
You're right, you did end up making your move. I would classify my interpretation of your actions at the time as "uncharitable", and I apologize...
Re: Das SchloSSV34(P55)
Posted: Tue Jun 16, 2009 8:44 am
by onbekende
just let the tiny player get away with your points >_>
Re: Das SchloSSV34(P55)
Posted: Tue Jun 16, 2009 2:07 pm
by Gilligan
Looks like in one round
Game 2485015 will finally be over.
Re: Das SchloSSV34(P55)
Posted: Wed Jun 17, 2009 5:50 pm
by captainwalrus
What attacks the helicopter?
Re: Das Schloß V34(P55) - New possible Gameplay
Posted: Wed Jun 17, 2009 6:05 pm
by cairnswk

captainwalrus wrote:What attacks the helicopter?
The helipad

Re: Das SchloSSV34(P55)
Posted: Wed Jun 17, 2009 6:14 pm
by MrBenn
I'm assuming that there are no more active games going on, as Cairns has asked me to put this map back into the main foundry for due diligence etc. etc.
Re: Das SchloSSV34(P55)
Posted: Wed Jun 17, 2009 6:17 pm
by samuelc812
MrBenn wrote:I'm assuming that there are no more active games going on, as Cairns has asked me to put this map back into the main foundry for due diligence etc. etc.
There is one game still in progress, however it is pretty much finished
Game 2485015
Re: Das Schloß V34(P55) - New possible Gameplay
Posted: Wed Jun 17, 2009 6:24 pm
by captainwalrus
cairnswk wrote:
captainwalrus wrote:What attacks the helicopter?
The helipad

Right, that makes scence, but umm.... That is not the map that is on the first post. I am very confused.
Edit: Why isn't this in the final forge?
Re: Das SchloSSV34(P55)
Posted: Wed Jun 17, 2009 6:36 pm
by neanderpaul14
Gilligan wrote:Looks like in one round
Game 2485015 will finally be over.
Yaaaaah. This is the only map I have yet to play and I can't wait for it's return.
Re: Das SchloSSV35(P64) Please discuss.
Posted: Wed Jun 17, 2009 6:52 pm
by Echospree
Why do we need TWO helicopters?
Re: Das Schloß V34(P55) - New possible Gameplay
Posted: Wed Jun 17, 2009 6:53 pm
by cairnswk
captainwalrus wrote:... That is not the map that is on the first post. I am very confused.
Edit: Why isn't this in the final forge?
Map V35 is now in the first post. Sorry for that confusion captainwalrus
The map is not in final forge because i think it still needs to be discussed to ensure everything is OK, and also the ensure that it follows the standard stamping processes of the foundry.
Therefore I would say it needs re-stamping for gameplay, graphics, and xml (and the updated xml is not yet written).
I wouldn't want some to say that there was anything untoward going on with this map and its process, given the light of other discussions taking place.

Re: Das SchloSSV35(P64) Please discuss.
Posted: Wed Jun 17, 2009 6:54 pm
by cairnswk
Echospree wrote:Why do we need TWO helicopters?
So there is not a block-point where someone can hold the gameplay to ransom.
Re: Das SchloSSV35(P64) Please discuss.
Posted: Wed Jun 17, 2009 7:14 pm
by neanderpaul14
I'm just curious what happened to this map to cause it to be pulled from play?
Re: Das SchloSSV35(P64) Please discuss.
Posted: Wed Jun 17, 2009 7:30 pm
by cairnswk
neanderpaul14 wrote:I'm just curious what happened to this map to cause it to be pulled from play?
The gameplay of the objective was too flawed - not being able to knockout opponents and in any game. At large is was an experiment that failed, so it has to be fixed.

Re: Das SchloSSV35(P64) Please discuss.
Posted: Wed Jun 17, 2009 7:55 pm
by Incandenza
And the last game is finally, officially over. Let the people rejoice.
Re: Das SchloSSV35(P64) Please discuss.
Posted: Wed Jun 17, 2009 8:11 pm
by cairnswk
Incandenza wrote:And the last game is finally, officially over. Let the people rejoice.
Yeah, they was dancin' and singin' and movin' to the groovin'
And just when it hit me somebody turned around and shouted
Play that funky music white boy
Play that funky music right
Play that funky music white boy
Lay down the boogie and play that funky music till you die
Till you die
Oh ya, ya

Re: Das SchloSSV35(P64) Please discuss.
Posted: Thu Jun 18, 2009 1:47 am
by onbekende
unfare I didn't got that game >_>
Any reasoning behind which chopper can attack which chute? I would make te A for the top 4, the B for the bottum 4 or something (but then again, I am a very ordered personality)
rest seems fine, as all your work does anyway

(yes I want in on another game of this

)
Re: Das SchloSSV35(P64) Please discuss.
Posted: Thu Jun 18, 2009 2:11 am
by pamoa
this new version has already been discussed month ago while games were still running.
it should go live as it is for a beta test as the gameplay is so complex no one could says how it will really work
as now we have the beta feature we can change the gameplay while games are running
so we do not risk any situation like the one that just ended
go cairnswk, go
Re: Das SchloSSV35(P64) Please discuss.
Posted: Thu Jun 18, 2009 3:45 am
by Blitzaholic
cairns, this may be a map that I would need to actually play a couple times, then i would be able to give you more feedback, ok
so, maybe get in out in beta and I will go play some on it, then will post back here if i see any concerns.
Re: Das SchloSSV35(P64) Please discuss.
Posted: Thu Jun 18, 2009 6:14 am
by barterer2002
I tend to agree with pamona here, at this point I think that we need to see how it plays in a variety of settings.
Re: Das SchloSSV35(P64) Please discuss.
Posted: Thu Jun 18, 2009 7:57 am
by murphy16
Personally I do like the map, but I have to agree with Blitz, I would have to play it a couple times to give you more feedback.

Re: Das SchloSSV35(P64) Please discuss.
Posted: Fri Jun 19, 2009 9:04 pm
by cairnswk
I'm hearing you guys, but this still has to go through the stamp process.
Re: Das SchloSSV35(P64) Please discuss.
Posted: Sat Jun 20, 2009 4:14 am
by onbekende
then its time to get out the fake stamps

Re: Das SchloSSV35(P64) Please discuss.
Posted: Sun Jun 21, 2009 12:59 pm
by captainwalrus
Wasn't there discussion between the version that was just taken down and version 35? Why isn't that enough, This should at least be a sticky with a graphics stamp, since the graphics haven't changed. It needs a new gameplay stamp, but it appears as if the changes were made to improve gameplay and that has been discussed.