The think is i holded 6 cosa nostra (now i hold 1 more - vito) but in the log only appered that i holded 4, and i got credited for 4, so only +1. This is clearly a bug unless i'm missing something, because its the 1st time i play in this map...
I've got the warden and the five cells in the hole, but haven't got the 602. The game says: THE HOLE +1 per cell with the warden.
Some days ago, I was in this situation and received 5 troops for that. Today, I received 5 troops but I was also penalized with 5 troops. What's going wrong?
I´m playing this map now and I had one problem. played group of spolis and it did nothing, than I deployed 3 troops on guard 301 and it did not give me them.
theBastard wrote:I´m playing this map now and I had one problem. played group of spolis and it did nothing, than I deployed 3 troops on guard 301 and it did not give me them.
but I like the system of game.
If you're referring to Game 6515471, then you're playing nuclear spoils, which don't give you bonus troops.
PB: 2661 | He's blue...If he were green he would die | No mod would be stupid enough to do that
yes, I know. but in reality guard 301 has 1 troop before I started turn. I deployed 3 troops ti him but it did not show them, so I had still 1 troop here...
look: 2010-03-08 11:17:59 - theBastard received 3 troops for 6 regions 2010-03-08 11:18:05 - theBastard cashed in a group of Big Kiko, Ramon, and Joey nuking each region 2010-03-08 11:18:40 - theBastard deployed 3 troops on 301 2010-03-08 11:20:19 - theBastard ended the turn
btw, I do not know why I should tell something what is not true... for me is not necessary to win, I will not die when I lost , I can only help and report bugs...
it is very good map. the gameplay is unique and I like it. only one notice to gameplay: it is unbalancing when some players hold from start any boss of any clan and others players no. and for example my starting position was that I had no boss and also I can not attack any boss by easy way - I must go over neutral guards.
but as I said I like it. and this is map which I like - the graphic is nice and clear, but nothing bombastic - BUT gameplay is great!
TaCktiX wrote:On another front, the title says "Unite your gang to SURIVE", which is missing the first V in surVive. A quick graphical patch should fix it up. It's present on both large and small.
[player]mibi[/player], any chance of this being fixed?
Any chance of the 602/002 connection being made per the discussions in here? I think the Hole is sadly underutilized as a result, and in team games it would make for an interesting alternate approach to breaking the GP hold which usually wins the game.
In a current game on this map I have 14 territs and get 0 troops to deploy... I've got no chance... The other guy with 10 is atleast getting a few to deploy... This is a hole in the game play that makes this a map I don't want to play...
rsacheli wrote:In a current game on this map I have 14 territs and get 0 troops to deploy... I've got no chance... The other guy with 10 is atleast getting a few to deploy... This is a hole in the game play that makes this a map I don't want to play...
Game number? Screenshot?
Off the top of my head, the only way I can think this would happen is by having taken The Hole, which is generally a bad move in my experience (unless you can be assured of also holding The Chief)
PB: 2661 | He's blue...If he were green he would die | No mod would be stupid enough to do that
Keredrex wrote:Try using different Icons for the gangs Like a shield for the guards... and maybe a gun for the weapon slots... like a shotgun or pistol
Okay I will try that different icons, do they have melee weapons icon?
It would be helpful if u could put the current map, connections, rules, and bonus structure at the top of this thread. I can's find it anywhere. Specifically, I was looking for how the drop works. Do u even out the leader and new fish deploys so the game starts fairly equal. I am afraid to play one on one because I don't want a lucky or unlucky drop to decide the game. That can happen when there are a lot of troops dropped, unless the design plan incorporates a more even, albeit random drop.
basically I had locked down the warden and a cell block with about 30 troops each, so I decided to take the gas chamber for what seemed like a sweet bonus.. as soon as i do 1 guy suicides against my warden army, allowing somebody else to take and hold the Warden..
people may have addressed this in an earlier post, but I really wish the gas chamber would reset to neutral when you don't control the warden.. or at least you should lose the game if you can't deploy troops.
-5 penalty has made it so that I had to fight for the warden each turn making it very easy for everybody to gang up. I haven't been able to deploy troops for the last 5 rounds or so and am now so insignificant that nobody will waste troops to eliminate me..
I strongly advise that people stay away from the gas chamber altogether..