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that is a fantastic rule to have ............ if we were all sitting at your dining room table. but we are not. we are spread out all over the globe with no way of knowing when our turn will commence.Dillybarr wrote:So missing turns should not give you troops for the previous missed turn.. cuz what's the point in showing up for your turn until you need to without getting kicked out, plus it slows down games.. just a thought
What he said.greenoaks wrote:that is a fantastic rule to have ............ if we were all sitting at your dining room table. but we are not. we are spread out all over the globe with no way of knowing when our turn will commence.Dillybarr wrote:So missing turns should not give you troops for the previous missed turn.. cuz what's the point in showing up for your turn until you need to without getting kicked out, plus it slows down games.. just a thought
If you miss three turns in a row, you are removed from the game, and therefore won't get deferred troops.Dillybarr wrote:Hmm true.. okay if you miss two straight or something? Or at least in speed games
You've missed over 300 turns, how often does your power go out??blakebowling wrote:ok.....
What about people that can't help missing their turn (lets say their power goes off for two days like mine did last week)?
And they don't actually get twice the troops, they get the same amount of troops they would have if they had taken their turn.
Do you have any examples of games in which players have actually done this? It's quite a poor strategy, and I can't think of any players who would do such a thing.jojosasa wrote: BENEFITS TO THE COMMUNITY
Increases game play, thus players won’t deliberately stock pile troops and more turns will be taken in a shorter period of time.
Making it less frustrating for other players waiting. Gives players the option that I feel are fair and encourages quicker game play.
Unfortunately I think it would cause harm. We are at a point where there are so many game option choices that each new one added increases the complexity of the game page. New options shouldn't be added unless they bring something new or useful to the table, and I don't see this solution as doing either one.jojosasa wrote: What harm does offering the above options have, especially when many players feel strongly about.
Thank You
Do you have any examples of games in which players have actually done this? It's quite a poor strategy, and I can't think of any players who would do such a thing.
I already see that happening in round limit games. One player is leader, and decide to miss 2 turns, that way the other players have more troops than him at the final turn and don't think he can win the game. Then he comes back for the final turn, got the deferred troops from last 2 turns, and win the game with the round limit.it doesnt happen often and it's a bad tactic in 99% of the cases. At best you are breaking even on the amount of troops you get, but more often than not you'll get less troops than you would have gotten if you didn't miss a turn. And you'll get them at the end of your turn as well, instead of at the start.
This should be merged.agentcom wrote:So how is that different than this: https://www.conquerclub.com/forum/viewt ... 971#p60971?
That seems to me to be the fault of the other players not paying attention to the missed turns.Donelladan wrote:
I already see that happening in round limit games. One player is leader, and decide to miss 2 turns, that way the other players have more troops than him at the final turn and don't think he can win the game. Then he comes back for the final turn, got the deferred troops from last 2 turns, and win the game with the round limit.