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Re: Das Schloß V34(P55) - New possible Gameplay
Posted: Sun Sep 14, 2008 4:47 am
by cairnswk
yeti_c wrote:Which chopper attacks which starts?
Or can they attack all?
If the latter - I'd suggest only having 1 chopper.
C.
I'm thinking A can do 1.3.5.7
B can do 2.4.6.8
Re: Das Schloß V34(P55) - New possible Gameplay
Posted: Sun Sep 14, 2008 7:23 am
by yeti_c
cairnswk wrote:yeti_c wrote:Which chopper attacks which starts?
Or can they attack all?
If the latter - I'd suggest only having 1 chopper.
C.
I'm thinking A can do 1.3.5.7
B can do 2.4.6.8
Cool - good luck getting it into the legend though?
C.
Re: Das Schloß V34(P55) - New possible Gameplay
Posted: Sun Sep 14, 2008 9:32 am
by cairnswk
yeti_c wrote:cairnswk wrote:yeti_c wrote:Which chopper attacks which starts?
Or can they attack all?
If the latter - I'd suggest only having 1 chopper.
C.
I'm thinking A can do 1.3.5.7
B can do 2.4.6.8
Cool - good luck getting it into the legend though?
C.
Yeh....that's the next problemo

Fitted it in...version35

Re: Das Schloß V34(P55) - New possible Gameplay
Posted: Sun Sep 14, 2008 1:40 pm
by yeti_c
If anyone's interested "Where Eagles Dare" is on channel 5 right now!!
C.
Re: Das Schloß V34(P55) - New possible Gameplay
Posted: Sun Sep 14, 2008 1:49 pm
by cairnswk
yeti_c wrote:If anyone's interested "Where Eagles Dare" is on channel 5 right now!!
C.
Mmmmm. got the DVD and the book. Lots of twists and turns in this one.
Re: Das Schloß V34(P55) - New possible Gameplay
Posted: Sun Sep 14, 2008 5:30 pm
by BENJIKAT IS DEAD
yeti_c wrote:BENJIKAT IS DEAD wrote:The higher it is, then the more likely that any given game is determined by the objective and not by elims. Also for esc, I think it should be generally inaccessible until the 3rd cashes (in 8 player games, 1st cash is 4-25, second is 30-65, third is 70 - 105) so 60 is about the lower limit of doing that.
So - perhaps a shade more then?
C.
Yeah - I like 99.
Re: Das Schloß V34(P55) - New possible Gameplay
Posted: Sun Sep 14, 2008 8:18 pm
by Incandenza
99 seems high, especially since it's not like the helicopters can take out EVERYTHING. You'll still have to detail armies to take out other armies. Seems like doing both would be a bit of a stretch even on 3rd cash in an 8p escalating game. You'd have to basically dedicate an entire huge cash to taking out the neutrals and bombarding. Besides, 99 would be way too high for a flat rate or no cards game that wasn't in round 90.
Re: Das Schloß V34(P55) - New possible Gameplay
Posted: Sun Sep 14, 2008 9:00 pm
by cairnswk
Incandenza wrote:99 seems high, especially since it's not like the helicopters can take out EVERYTHING. You'll still have to detail armies to take out other armies. Seems like doing both would be a bit of a stretch even on 3rd cash in an 8p escalating game. You'd have to basically dedicate an entire huge cash to taking out the neutrals and bombarding. Besides, 99 would be way too high for a flat rate or no cards game that wasn't in round 90.
That's why i liked 60 (45 is better for me but 60 is OK) on each one....14 + 60 = 74 you have to kill to get to the parachutes alone...i think that is enough...

Re: Das Schloß V34(P55) - New possible Gameplay
Posted: Sun Sep 14, 2008 9:04 pm
by Incandenza
If you really wanted to make it tricky, one helicopter could bombard the beginning parachute terits, the other could bombard the "1" terits... but that might be making things too tough.
Re: Das Schloß V34(P55) - New possible Gameplay
Posted: Mon Sep 15, 2008 7:29 am
by yeti_c
Incandenza wrote:If you really wanted to make it tricky, one helicopter could bombard the beginning parachute terits, the other could bombard the "1" terits... but that might be making things too tough.
That'd be a lot easier on the legend though!
C.
Re: Das Schloß V34(P55) - New possible Gameplay
Posted: Mon Sep 15, 2008 9:37 am
by pamoa
This mean you should take both helicopter in a single round to kill your opponents. In that case why don't you draw a oneway attack route from helipads to Hubschrauber A and then from Hubschrauber A to B.
legend suggestion:
Helipad and Hubschrauber respawn each turn to neutral, Hubschrauber A can bombard parachutes, Hubschrauber B can bombard positions C1 through Y1.
Just a small question: why did you write helipad in english instead of Hubschrauberlandeplatz or Landplatz ?
Re: Das Schloß V34(P55) - New possible Gameplay
Posted: Mon Sep 15, 2008 9:40 am
by yeti_c
pamoa wrote:Just a small question: why did you write helipad in english instead of Hubschrauberlandeplatz or Landplatz ?
I was gonna post something very similar the other day - but didn't know the translation!
C.
Re: Das Schloß V34(P55) - New possible Gameplay
Posted: Mon Sep 15, 2008 12:40 pm
by cairnswk
pamoa wrote:This mean you should take both helicopter in a single round to kill your opponents. In that case why don't you draw a oneway attack route from helipads to Hubschrauber A and then from Hubschrauber A to B.
legend suggestion:
Helipad and Hubschrauber respawn each turn to neutral, Hubschrauber A can bombard parachutes, Hubschrauber B can bombard positions C1 through Y1.
Just a small question: why did you write helipad in english instead of Hubschrauberlandeplatz or Landplatz ?
It was always Helipad. It was never written Landplatz, but since you've given me the shortened version "Landplatz" (because Hubschrauberlandeplatz is simply way too long) then i will change it.
AA already takes care of the positions c1 through y1.
Helicopters will take care of the parachutes.
Re: Das Schloß V34(P55) - New possible Gameplay
Posted: Mon Sep 15, 2008 3:07 pm
by yeti_c
cairnswk wrote:AA already takes care of the positions c1 through y1.
Helicopters will take care of the parachutes.
AA - only does the 2's at the moment - according to the legend?
C.
Re: Das Schloß V34(P55) - New possible Gameplay
Posted: Mon Sep 15, 2008 3:48 pm
by cairnswk
yeti_c wrote:cairnswk wrote:AA already takes care of the positions c1 through y1.
Helicopters will take care of the parachutes.
AA - only does the 2's at the moment - according to the legend?
C.
Aw shit...i'll have to fix that up then...somehow
Re: Das Schloß V34(P55) - New possible Gameplay
Posted: Tue Sep 16, 2008 3:39 am
by yeti_c
Call them "Checkpoints" or something - and then say "AA Bombards Checkpoints".
C.
Re: Das Schloß V34(P55) - New possible Gameplay
Posted: Tue Sep 16, 2008 4:27 am
by cairnswk
yeti_c wrote:Call them "Checkpoints" or something - and then say "AA Bombards Checkpoints".
C.
I think AA has to go back to bombarding C1 through to Y2
Re: Das Schloß V34(P55) - New possible Gameplay
Posted: Tue Sep 16, 2008 6:35 am
by barterer2002
Shoule AA also become auto neutral?
Re: Das Schloß V34(P55) - New possible Gameplay
Posted: Tue Sep 16, 2008 6:44 am
by cairnswk
barterer2002 wrote:Shoule AA also become auto neutral?
Interesting?
What do others think?
Re: Das Schloß V34(P55) - New possible Gameplay
Posted: Tue Sep 16, 2008 6:45 am
by yeti_c
cairnswk wrote:yeti_c wrote:Call them "Checkpoints" or something - and then say "AA Bombards Checkpoints".
C.
I think AA has to go back to bombarding C1 through to Y2
That's what I meant - but was trying to clear the legend up a bit.
C.
Re: Das Schloß V34(P55) - New possible Gameplay
Posted: Tue Sep 16, 2008 9:42 am
by Androidz
Why do the D24 have 222 neatruals

Re: Das Schloß V34(P55) - New possible Gameplay
Posted: Tue Sep 16, 2008 11:57 am
by cairnswk
Androidz wrote:Why do the D24 have 222 neatruals

As a test to ensure there is enough space for 3 digits on that side of the map
Current Version 35

Re: Das Schloß V34(P55) - New possible Gameplay
Posted: Fri Oct 03, 2008 2:00 pm
by AndyDufresne
Just a little update, I've had Lack switch Das Schloss to "Beta" on the Game Finder, assuming that we'll get a new version eventually--so when it changes, not to throw anyone into the ditch!
--Andy
Re: Das Schloß V34(P55) - New possible Gameplay
Posted: Fri Oct 03, 2008 2:16 pm
by cairnswk
AndyDufresne wrote:Just a little update, I've had Lack switch Das Schloss to "Beta" on the Game Finder, assuming that we'll get a new version eventually--so when it changes, not to throw anyone into the ditch!
--Andy
Thanks Andy.
Re: Das Schloß V34(P55) - New possible Gameplay
Posted: Tue Oct 07, 2008 8:52 pm
by murphy16
When is it coming back, I really loved this map guys. I saw for the first time in a while today, yall got my hopes up then took it away

. PLEASE BRING IT BACK GUYS! Thank you