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Re: Possibly Code Conflict
Posted: Mon Jun 04, 2007 3:30 am
by Iliad
ClessAlvein wrote:I don't think this has been mentioned before...
Say there are 6 players. Each player cannot *possibly* have 5 cards each because the current card system (I think) excludes the same country card from being in the hands of 2 players simultaneously. 5x6=30 cards, and there are far less than 30 countries on the map. This would invariably produce some kind of error in the code.
Actually thwo people could have the same card.
You could hand in a card in a set and then get the card back, even though it might be a different colour.
There is no "deck".
Posted: Mon Jun 04, 2007 3:30 am
by Iliad
Oh and congratulations on the final forge. Can't wait for it to be quenched
Posted: Thu Jun 07, 2007 5:03 am
by The1exile
Any timeframe on when this will be up?
Posted: Thu Jun 07, 2007 5:03 am
by Iliad
QUENCH!QUENCH!
Seriously. I don't see any problems with it
Posted: Thu Jun 07, 2007 8:12 am
by RobinJ
Iliad wrote:QUENCH!QUENCH!
Seriously. I don't see any problems with it
Exactly - why drag it out any longer. I'm dreading some n00b coming in and complaining about the names (again)
Posted: Thu Jun 07, 2007 8:49 am
by Evil DIMwit
Actually, I'm looking to test the 2-army minimum versus 3 armies on this map -- it may help mitigate some of the advantage of going first (Unfortunately, I'm faced with a dearth of local Risk players who are willing to experiment AND have a lot of time on their hands, so if anyone else feels like testing this with their friends also and telling me what they think, that would be most appreciated (there won't be a poll for this since not everyone who votes would have tested the map to themselves both ways and as such their opinion doesn't matter as much to me (not that it doesn't matter at all; if, say, you have a particularly persuasive argument, I would be happy to read it))).
Posted: Fri Jun 08, 2007 8:23 am
by happy2seeyou
I have just now noticed this map. How cute! Looks like a fun quick one to play.
Posted: Sat Jun 09, 2007 9:37 pm
by KEYOGI
Can we have images and links for the large and small versions of the map, plus XML?
Posted: Wed Jun 13, 2007 3:34 pm
by deadly.sporks
So, when can we quench this? I think it's way ready.
Posted: Wed Jun 13, 2007 5:05 pm
by Evil DIMwit
All right, so, not an update at all, but I'm still looking to test 3-army minimum versus a 2-army minimum for this map.
Then again, it might not be such a big deal in which case the usual minimum of 3 would be preferable.
Anyway, images and links:
http://www.freewebs.com/dimagic/SmallWorld19.png
http://www.freewebs.com/dimagic/SmallWorld20XML.png
http://www.freewebs.com/dimagic/SmallWorldSmall2.png
http://www.freewebs.com/dimagic/SmallWorldSmall2XML.png
http://www.freewebs.com/dimagic/DoodleEarthXML.txt
These files will have to be renamed, of course...
Posted: Fri Jun 15, 2007 11:55 pm
by Enigma
crayons look a lil pixely in the small map- but no big deal if this cant be fixed. glad you resolved the names issues, i like them how they are now. congratz- cant wait to play

Posted: Sat Jun 16, 2007 4:52 am
by Wisse
mayby you can put something behind the army's they are hurting my eayes whit the white background
Posted: Sat Jun 16, 2007 2:06 pm
by AndyDufresne
Regarding putting something behind the coordinates, maybe some sort of crayon scribble (lightlt colored) could work as an army shadow of sorts, and still go with the theme of the map. (Similar to Siege using shields, etc)
--Andy
Posted: Sun Jun 17, 2007 5:15 pm
by peteeson10
NO WAY! who the hell would play on such a gay map!

Posted: Sun Jun 17, 2007 6:11 pm
by The1exile
peteeson10 wrote:NO WAY! who the hell would play on such a gay map!

me?

Posted: Mon Jun 18, 2007 6:54 am
by RobinJ
peteeson10 wrote:NO WAY! who the hell would play on such a gay map!

Yes, that was a very good example of constructive criticism
If you can't think of anything intelligent to say then don't say anything
Posted: Tue Jun 19, 2007 2:54 am
by reverend_kyle
Just wondering, don't CCers diss on landgrab for the fact that they think they're maps look like they were drawn by 7 year olds with crayons?
Posted: Tue Jun 19, 2007 3:05 am
by RobinJ
reverend_kyle wrote:Just wondering, don't CCers diss on landgrab for the fact that they think they're maps look like they were drawn by 7 year olds with crayons?

Posted: Tue Jun 19, 2007 3:14 am
by yeti_c
reverend_kyle wrote:Just wondering, don't CCers diss on landgrab for the fact that they think they're maps look like they were drawn by 7 year olds with crayons?
Nah - That's cos they ARE drawn by crayon...
This "looks" like it was drawn by crayon.
C.
Posted: Wed Jun 20, 2007 3:51 am
by reverend_kyle
yeti_c wrote:reverend_kyle wrote:Just wondering, don't CCers diss on landgrab for the fact that they think they're maps look like they were drawn by 7 year olds with crayons?
Nah - That's cos they ARE drawn by crayon...
This "looks" like it was drawn by crayon.
C.
lol all of them are made on the computer, but i'm not sure this was.
Posted: Wed Jun 20, 2007 5:20 am
by yeti_c
reverend_kyle wrote:yeti_c wrote:reverend_kyle wrote:Just wondering, don't CCers diss on landgrab for the fact that they think they're maps look like they were drawn by 7 year olds with crayons?
Nah - That's cos they ARE drawn by crayon...
This "looks" like it was drawn by crayon.
C.
lol all of them are made on the computer, but i'm not sure this was.
Well if you're not sure - that means it looks very good... because it's meant to look like it was hand drawn.
C.
Posted: Wed Jun 20, 2007 1:55 pm
by Evil DIMwit
Posted: Wed Jun 20, 2007 2:31 pm
by The1exile
Evil DIMwit wrote:Look upon Draft 21, ye mighty, and despair:
Didn't we already have that quote?
great map though.
QUENCH QUENCH QUENCH QUENCH QUENCH QUENCH QUENCH QUENCH QUENCH QUENCH QUENCH QUENCH QUENCH QUENCH QUENCH
Posted: Wed Jun 20, 2007 2:48 pm
by yeti_c
I don't like the way Europe and Egypt's shadow overlap the borders...
Can you tweak?
Europe's could go into the spain/portugal bit...
Egypts could go a bit lower.
C.
Posted: Wed Jun 20, 2007 2:53 pm
by Coleman
I like the overlap. I couldn't color inside the lines then. Maybe Greenland could use a little overlap as well.