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Re: BOB Bugs

Posted: Tue May 26, 2009 2:28 pm
by lozzini
Hi,

I have used BOB for a long time and it seems to have decided to pack up :lol:

It is only BOB as clickies and map rank both still work, but when BOB is enabled on greasemonkey none of the other scripts work and i cannot take a turn :shock: :shock:

I have tried disabling greasmonkey and restarting firefox but neither works :S

so whats the simple fix i'm missing :P

lozz

Re: BOB Bugs

Posted: Wed May 27, 2009 4:55 am
by lozzini
any1 got any ideas? BOB still not working :S

Re: BOB Bugs

Posted: Thu May 28, 2009 3:09 pm
by RjBeals
sometimes bob shows my armies twice, and not aligned, even though the x & y coordinates are set to 0. Any ideas?

Image

Re: BOB Bugs

Posted: Thu May 28, 2009 3:15 pm
by lancehoch
Change the alignment under map options, it looks like you need to move one pixel to the right and one pixel down.

Re: BOB Bugs

Posted: Thu May 28, 2009 3:27 pm
by RjBeals
lancehoch wrote:Change the alignment under map options, it looks like you need to move one pixel to the right and one pixel down.


Yeah - I know that's how to fix it, but was wondering why it happens sometimes, and on some maps?

Re: BOB Bugs

Posted: Thu May 28, 2009 3:30 pm
by lancehoch
Is that a tournament game or does it have a headline at the top of the map?

Re: BOB Bugs

Posted: Thu May 28, 2009 3:32 pm
by RjBeals
lancehoch wrote:Is that a tournament game or does it have a headline at the top of the map?


nope.

Game 4975279

Re: BOB Bugs

Posted: Thu May 28, 2009 4:28 pm
by lancehoch
It might be due to the revamp. Maybe the locations of the circles changed. See if fixing the alignment helps. Then close the window and go back to it to see if it stays fixed. I checked the game and the numbers looked ok to me.

Re: BOB Bugs

Posted: Thu May 28, 2009 4:31 pm
by the.killing.44
lancehoch wrote:It might be due to the revamp. Maybe the locations of the circles changed. See if fixing the alignment helps. Then close the window and go back to it to see if it stays fixed. I checked the game and the numbers looked ok to me.

No, happens on most all maps from time to time for me. Not on my laptop, but the school's desktop.
I run FF3 on laptop, FF2 on desktop which might be the problem…

.44

Re: BOB Bugs

Posted: Thu May 28, 2009 4:35 pm
by Bruceswar
RjBeals wrote:
lancehoch wrote:Change the alignment under map options, it looks like you need to move one pixel to the right and one pixel down.


Yeah - I know that's how to fix it, but was wondering why it happens sometimes, and on some maps?



Whoever made that map botched it up ;) j/k Well done!

Re: BOB Bugs

Posted: Thu May 28, 2009 6:48 pm
by Hannibal53
Purchased a new laptop a Gateway with Vista Home edition. Installed BOB and it gets stuck on "Initializing BOB" What should I do to solve this problem?

Re: BOB Bugs

Posted: Sun May 31, 2009 3:34 am
by lozzini
I'm still having the same problems i was having before... does anyone have any suggestions of how to fix it?

Bob bug - hanging on "Creating Statistics Table"

Posted: Tue Jun 02, 2009 2:15 pm
by seankozma
I did do a search of the forum for this bug, and found it, but the solution didn't work for me.

I have bob installed, and it's been working fine, but recently it's started hanging on "Creating Statistics Table."

Reloading doesn't work. I need to have multiple tabs open, quit Firefox, select "Save Open Tabs", and then relaunch Firefox to get Bob to finish loading on whatever game it hung on.

It doesn't do it always, but it does do it more than half the time. It will happen on any game, but not consistently.

I'm running Mac OS X 10.5.7, Firefox 3.0.10, and BOB 4.7.1

Re: Bob bug - hanging on "Creating Statistics Table"

Posted: Tue Jun 02, 2009 2:40 pm
by seankozma
Update:

I think Bob may not have been playing well with other addons I had installed recently -- Yoono and Twitterfox. I actually don't give a crap about those two, so I have uninstalled them, and so far, I have not had the hanging problem.

I will give it another couple of days to see if anything changes, and update accordingly.

Odd Bob strength calculation in game 4989823

Posted: Tue Jun 02, 2009 2:48 pm
by seankozma
Game 4989823

I have more troops and twice as many regions as my opponent, but Bob is listing his strength as 28 and mine as 18.

However, he holds 5 cards and I only hold 2, and it's an escalating game. Still, the next redemntion value is only 8. Is that where the odd Strength calculation is coming from?

Re: Odd Bob strength calculation in game 4989823

Posted: Tue Jun 02, 2009 3:18 pm
by Timminz
You're better off ignoring the strength calculation.

Re: Odd Bob strength calculation in game 4989823

Posted: Tue Jun 02, 2009 3:19 pm
by n00blet
Yeah, I've never understood that. How exactly does it calculate strength?

Re: Odd Bob strength calculation in game 4989823

Posted: Tue Jun 02, 2009 3:20 pm
by Timminz
n00blet wrote:Yeah, I've never understood that. How exactly does it calculate strength?

I'm no expert, but my guess would be, poorly.

Re: Odd Bob strength calculation in game 4989823

Posted: Tue Jun 02, 2009 3:24 pm
by n00blet
Timminz wrote:
n00blet wrote:Yeah, I've never understood that. How exactly does it calculate strength?

I'm no expert, but my guess would be, poorly.
:lol: That's pretty much what I figured

Re: BOB Bugs

Posted: Wed Jun 03, 2009 9:15 am
by Artimis
Hi Yeti,

I'm getting frustrated with the 'Hide' button in the Zones column on the Statistics table. I'm trying to find a way to get the variable button.value to default to "Hide", every time I swap to a new game, perform an action of just refresh the page in general, it keeps popping back open with the Zones list for all the players. As I like playing on large maps this elongates the page something rotten.

What code do I need to insert to get it to start hidden on all events? I've tried adding this line to the default options section:

Code: Select all

DEFAULT_OPTIONS['button.value'] = "Hide";


It had no effect.

Re: Odd Bob strength calculation in game 4989823

Posted: Thu Jun 04, 2009 7:29 am
by lancehoch
n00blet wrote:Yeah, I've never understood that. How exactly does it calculate strength?

It is based off of number of territories, number of troops per territory, spoils that could be turned in, troops due, and deferred troops. I am not sure on the math, but these are the different factors that I have seen affect the number. While the number may not actually mean anything, the relative value does give clues as to who is leading or stronger.

Re: BOB Bugs

Posted: Fri Jun 05, 2009 6:12 pm
by Gilligan
Getting crazy characters in Forbidden City and Waterloo (Don't have a shot of Waterloo though)

[bigimg]http://i104.photobucket.com/albums/m164/gills53/Bug.png[/bigimg]

It turns out I can't deploy either, not sure if I can on the colored dropdown but I can't on the non-colored one.

Re: BOB Bugs

Posted: Fri Jun 05, 2009 9:08 pm
by Daviedoo
I have the same on Forbidden City and also Greenland

Re: BOB Bugs

Posted: Fri Jun 05, 2009 9:12 pm
by danalan
Bob seems to be hanging up, requiring a re-load of the page, whenever it encounters an accented letter in a place name. Very odd. It displays some alt-? character, and stops working.

Re: BOB Bugs

Posted: Sat Jun 06, 2009 11:39 am
by Artimis
Something I've just noticed, BOB no longer gives the last bonus for anyone from round 2 on wards, it's like groundhog day for the last bonus because it's always zero. I tried a reinstall to no effect, might this have something to do with it?
Something new in the game log wrote:2009-06-06 17:32:20 - Artimis ended the turn