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Re: Supermax: Prison Riot! [Quenched]
Posted: Thu Aug 28, 2008 12:18 pm
by danfrank
Great Job on this map fellas... Best on C.C.
Re: Supermax: Prison Riot! [Quenched]
Posted: Thu Aug 28, 2008 12:57 pm
by militant
danfrank wrote:Great Job on this map fellas... Best on C.C.
Yes, Great job Mibi

Re: Supermax: Prison Riot! [Quenched]
Posted: Thu Aug 28, 2008 3:25 pm
by The Red
I love this map man...great job.
*Played it 7 times 1v1 so far and I'm 6-1

Re: Supermax: Prison Riot! [Quenched]
Posted: Thu Aug 28, 2008 3:42 pm
by Incandenza
Oh, man, I can already tell that this map and I are headed for an abusive relationship.
After last night's horrific raping at the hands of benjikat, I go to play my other two 1v1s today. Coming off turns where my opponent took a total of 11 (maybe 12) terits from me, I plan my strategy, deploy my armies (still getting a respectable 11 in both)... and kill a grand total of four terits and maybe 8 armies. I had 0-2 streaks of four in one game and five in another...
I want to hang myself. This is going to be another Iraq, a map I love that I can't win on (regularly).
Re: Supermax: Prison Riot! [Quenched]
Posted: Thu Aug 28, 2008 5:39 pm
by BENJIKAT IS DEAD
Incandenza wrote:Oh, man, I can already tell that this map and I are headed for an abusive relationship.
After last night's horrific raping at the hands of benjikat, I go to play my other two 1v1s today. Coming off turns where my opponent took a total of 11 (maybe 12) terits from me, I plan my strategy, deploy my armies (still getting a respectable 11 in both)... and kill a grand total of four terits and maybe 8 armies. I had 0-2 streaks of four in one game and five in another...
I want to hang myself. This is going to be another Iraq, a map I love that I can't win on (regularly).
I have the same relationship with iraq (and even with 70% win rate on arms race, I'm down 250 pts).
Loving this map though - (am 11-1 now in 1v1s) - it's got a bit of AoR/ Feudal, A bit of Waterloo, and a whole lot of attitude

Congratz to mibi et. al.
(And to disprove hulmey's insistence of the importance of the yard once and for all, I just went second in a game where I had only 1 guy in the yard which I promptly lost before my turn.)
oh and the only army co-ords that really offend me on the small map (yes I always use small maps) is Dominik - I have no idea about the large map.
Re: Supermax: Prison Riot! [Quenched]
Posted: Thu Aug 28, 2008 6:06 pm
by Incandenza
Well, I'm about to go 0-3, which is disappointing, especially after I started off something like 35-3 on arms race. The dice have been exceptionally cruel.
Maybe I'll win my next 35 straight games.
Re: Supermax: Prison Riot! [Quenched]
Posted: Fri Aug 29, 2008 7:46 am
by Gilligan
Shouldn't Parish be able to attack Booking?
Re: Supermax: Prison Riot! [Quenched]
Posted: Fri Aug 29, 2008 10:16 am
by Bogadu
There needs to be bath house. With a territory called "soap". If you control the bathhouse and soap you get +5 like warden/chamber. If you lose the soap though, drop it in other words, you get the -5 bonus
Re: Supermax: Prison Riot! [Quenched]
Posted: Fri Aug 29, 2008 10:55 am
by mibi
Gilligan wrote:Shouldn't Parish be able to attack Booking?
No, you have to go through the hall and lounge first.
Re: Supermax: Prison Riot! [Quenched]
Posted: Fri Aug 29, 2008 10:58 am
by mibi
Bogadu wrote:There needs to be bath house. With a territory called "soap". If you control the bathhouse and soap you get +5 like warden/chamber. If you lose the soap though, drop it in other words, you get the -5 bonus
Supermax prisons don't have communal showers. You need medium or minimum security prisons for that.
Supermax's also don't have communal 'yards' but lets just forget about all that.
Re: Supermax: Prison Riot! [Quenched]
Posted: Fri Aug 29, 2008 1:17 pm
by Incandenza
Bogadu wrote:There needs to be bath house. With a territory called "soap". If you control the bathhouse and soap you get +5 like warden/chamber. If you lose the soap though, drop it in other words, you get the -5 bonus
Yeah, that's just what the map needs, more opportunities for immature assholes (like myself) to crack rape jokes...

Re: Supermax: Prison Riot! [Quenched]
Posted: Fri Aug 29, 2008 2:04 pm
by rom_tobins
Bean321 wrote:If I may be so bold as to answer Rom's dilemma, I think I'll try:
If I'm not mistaken, the bonus is only given out as additional gang members to the leader. So when you counted 5 and 9, it was really 4 and 8 because you were including the leader in your count of members. That may be wrong, there may actually be a glitch on the map, but they rarely get through quenching, so I'd think the problem is, no offense meant, on your end.
Hope that helped

Well even if the gang leader dose not counts as 1, i did post that on 1 turn i had 7 members, then took 2 more, yet the very next turn i had still 7 even though i hadn't lost any So either way its not my counting as i know i gained 2 more members yet it still said the same number...i swear i had 7 and then 9 both including the leader but perhaps i was wrong.... Plus i've only had this problem with the aryan brotherhood gang, and only with the two territories i took but wasn't credited for by the gang bonus, i've played the map a few times and had no problem with any other gang, only with members Gregor and Tyler.
Re: Supermax: Prison Riot! [Quenched]
Posted: Fri Aug 29, 2008 5:05 pm
by TaCktiX
Numbers are calculated EXCLUDING the gang leader. For that 2 more case, you went from owning 6 Gang members to 8, for which there is no subset bonus. To get the 9 gang member bonus, your bonus would actually read 10 Gang Members.
On another front, the title says "Unite your gang to SURIVE", which is missing the first V in surVive. A quick graphical patch should fix it up. It's present on both large and small.
Re: Supermax: Prison Riot! [Quenched]
Posted: Fri Aug 29, 2008 5:40 pm
by Gilligan
mibi wrote:Gilligan wrote:Shouldn't Parish be able to attack Booking?
No, you have to go through the hall and lounge first.
But I read that you can attack from anywhere to anywhere in the same or connected rooms, and they're connected.
I'm probably just misinterpreting
Re: Supermax: Prison Riot! [Quenched]
Posted: Fri Aug 29, 2008 7:16 pm
by mibi
Gilligan wrote:mibi wrote:Gilligan wrote:Shouldn't Parish be able to attack Booking?
No, you have to go through the hall and lounge first.
But I read that you can attack from anywhere to anywhere in the same or connected rooms, and they're connected.
I'm probably just misinterpreting
by that logic, anywhere can attack anywhere, since everything is connected. You can can only attack to the next room over.
Re: Supermax: Prison Riot! [Quenched]
Posted: Fri Aug 29, 2008 7:17 pm
by Gilligan
Makes sense. Thanks

Maybe change 'connected' to 'adjacent'?
Re: Supermax: Prison Riot! [Quenched]
Posted: Fri Aug 29, 2008 9:33 pm
by mibi
Gilligan wrote:Makes sense. Thanks

Maybe change 'connected' to 'adjacent'?
yeah.. it used to be adjacent... but it confused people apparently.
Re: Supermax: Prison Riot! [Quenched]
Posted: Fri Aug 29, 2008 9:45 pm
by InkL0sed
Has anyone mentioned that Dominik's number is off-center yet?
Re: Supermax: Prison Riot! [Quenched]
Posted: Fri Aug 29, 2008 10:01 pm
by edbeard
almost none of the numbers are on center. the circles aren't able to be centered properly. It's a prison so we can't expect them to play by the rules. Their grammar is probably poor as well so that's why they can't spell survive properly.
Re: Supermax: Prison Riot! [Quenched]
Posted: Fri Aug 29, 2008 10:59 pm
by InkL0sed
edbeard wrote:almost none of the numbers are on center. the circles aren't able to be centered properly. It's a prison so we can't expect them to play by the rules. Their grammar is probably poor as well so that's why they can't spell survive properly.

I see...
Re: Supermax: Prison Riot! [Quenched]
Posted: Fri Aug 29, 2008 11:33 pm
by Incandenza
InkL0sed wrote:Has anyone mentioned that Dominik's number is off-center yet?
I think gilligan brought it up.
Re: Supermax: Prison Riot! [Quenched]
Posted: Sat Aug 30, 2008 7:18 am
by mibi
edbeard wrote:almost none of the numbers are on center. the circles aren't able to be centered properly. It's a prison so we can't expect them to play by the rules. Their grammar is probably poor as well so that's why they can't spell survive properly.
You are correct in your observations. It's dirty, nasty, and full of anal slime. Enjoy your stay.
Re: Supermax: Prison Riot! [Quenched]
Posted: Sat Aug 30, 2008 5:31 pm
by MOBAJOBG
Thanks for giving us this incredible map.
Re: Supermax: Prison Riot! [Quenched]
Posted: Sat Aug 30, 2008 8:13 pm
by badlouie
1 game done, 3 going and I am in love with this map. Plenty of directions to go as far as strategy is concerned. Considering the sheer amount of available terits, it's actually quite easy to read and assess the bonuses quickly.
Kudos on an awesome map. I was really looking forward to this one being installed & it's lived up to all expectations.
Re: Supermax: Prison Riot! [Quenched]
Posted: Sat Aug 30, 2008 8:16 pm
by ZeakCytho
Question: now that this has been out for a bit, what are considered some of the best settings for it?