Page 31 of 56

Re: Das Schloß V32(P49) - Bonus Discussions Needed

Posted: Tue Jul 01, 2008 1:59 pm
by cairnswk
barterer2002 wrote:Oh, while I'm here. I know you've changed the layout quite a bit but if you look at Game 2500904 you'll see that Wache Aus appears to have 16 armies on it but in fact has 167 with the ones digit not showing. (currently displays C16). It works without the Color blind but not with.


Mmmmm...looks like 4 digit testing is required for this map,,, thanks baterer2002 :)

Re: Das Schloß V32(P49) - Bonus Discussions Needed

Posted: Thu Jul 03, 2008 11:53 am
by oaktown
I have no problems with the bonuses. They are low to reflect the fact that this map isn't about bonuses, it's about strategizing to meet the victory conditions. As such it is hard to find fault with them.

Two things I am not a fan of:
• the one-way attack arrows on the roads on the right of the map. It's an open road, and this is war. Who's going to obey traffic signs?
• the turn-around on the cable cars. If a car is going up it's going up, and you've shortened the trip enough that if somebody wants to comeback they can get to the top and spin around.
edit: I see the turn-around was gone on v. 30 on the first post, but back on v. 32 on the last update. Difference of opinion among your posters I see. Your call, but I'm not sure what the turn-around adds to gameplay, and it messed me up in a test game

Nitpicking:
• Maybe "Check Point" could be called "Access Point" to better reflect its role?
• White space around Controlturm could use some texture to make it distinct from the white space which is territories. Or better yet, run the thick wall inside the controlturm, to make it look like a free-standing tower and not just an octangonal room within the airport.
• This might be too much, but you could more accurately reflect the way cable cars work if they were also killer neutrals... once you ride up, you don't then hold those positions behind you - the car has passed, so there are no positions behind you. Make them all killer neutrals that start and refresh to "1".

Re: Das Schloß V33(P49) - Bonus Discussions Needed

Posted: Fri Jul 04, 2008 3:36 pm
by cairnswk
oaktown wrote:I have no problems with the bonuses. They are low to reflect the fact that this map isn't about bonuses, it's about strategizing to meet the victory conditions. As such it is hard to find fault with them.
Kewl.

Two things I am not a fan of:
• the one-way attack arrows on the roads on the right of the map. It's an open road, and this is war. Who's going to obey traffic signs?

Mmmm. i must remember that logic next time i have an a discussion about one-ways. It's very good you know!
Arrows are removed in the town only. The arrows on the airport are designed to ensure that nobody gets back into those starting barracks with a fight and have to go through the officers.
• the turn-around on the cable cars. If a car is going up it's going up, and you've shortened the trip enough that if somebody wants to comeback they can get to the top and spin around.
edit: I see the turn-around was gone on v. 30 on the first post, but back on v. 32 on the last update. Difference of opinion among your posters I see. Your call, but I'm not sure what the turn-around adds to gameplay, and it messed me up in a test game

yes, sorry abour that, but the turn-around in the middle of the cable cars were done in the movie where you co-uld jump from one car going down to one car going up and vicky verka. i'd like to keep it, just forgot to put it back in, as i think it does allow a gameplay switch when needed.

Nitpicking:
• Maybe "Check Point" could be called "Access Point" to better reflect its role?

Done

• White space around Controlturm could use some texture to make it distinct from the white space which is territories. Or better yet, run the thick wall inside the controlturm, to make it look like a free-standing tower and not just an octangonal room within the airport.

not sure what you mean here. :?:

• This might be too much, but you could more accurately reflect the way cable cars work if they were also killer neutrals... once you ride up, you don't then hold those positions behind you - the car has passed, so there are no positions behind you. Make them all killer neutrals that start and refresh to "1".

i agree with the logic, but i think this one is too much for the concept and being able to fortify from behind. as it is, with players starting in the castle i doubt if the cable car will be used much.

VErsion 33.
Image

Re: Das Schloß V33(P51) - Bonus Discussions Needed

Posted: Sun Jul 06, 2008 6:22 pm
by AlbroShlo
just a suggestion...what if the Up Cars and Down Cars dropped back to 2 neutral armies if they have too many armies in them at the beginning of your turn. For instance more than 10 and it resets to 2 neutrals. Call it Car Capacity Limit or something.

Albro

Re: Das Schloß V33(P51) - Bonus Discussions Needed

Posted: Mon Jul 07, 2008 4:19 am
by cairnswk
AlbroShlo wrote:just a suggestion...what if the Up Cars and Down Cars dropped back to 2 neutral armies if they have too many armies in them at the beginning of your turn. For instance more than 10 and it resets to 2 neutrals. Call it Car Capacity Limit or something.

Albro

Mmmm. i'll have to find o-ut if that is doable....good suggestion AlbroShlo.

C...Where are You (cairns runs off in the direction of the xml palace)>>>>>>>>>>/\//\/\/\/\/\/\/\/\/\/\/\/ Phew! Gees he's exaggeratingly hard to find. :twisted:

Re: Das Schloß V33(P49) - Bonus Discussions Needed

Posted: Mon Jul 07, 2008 10:50 am
by oaktown
cairnswk wrote:
• White space around Controlturm could use some texture to make it distinct from the white space which is territories. Or better yet, run the thick wall inside the controlturm, to make it look like a free-standing tower and not just an octangonal room within the airport.

not sure what you mean here. :?:

What I mean is that you've got the airport, the playable territories within which are white. Outside of the airport you have the snow, which is unplayable and white. And then between the Kontrollturm and the Park Platz you have some white space which is neither snow nor playable territory, and it is also white.

Around the airport you have a thick border to show the... wait... I get it now, it's a fence around the whole thing. I was seeing that as the exterior wall, and I was confused as to why the control tower was inside the exterior wall. Makes a bit more sense now. Regardless, maybe a bit more of the rounded texture in the airport would help set it apart from the non-playable regions of the same color?

Re: Das Schloß V33(P51) - Bonus Discussions Needed

Posted: Mon Jul 07, 2008 10:53 am
by yeti_c
cairnswk wrote:
AlbroShlo wrote:just a suggestion...what if the Up Cars and Down Cars dropped back to 2 neutral armies if they have too many armies in them at the beginning of your turn. For instance more than 10 and it resets to 2 neutrals. Call it Car Capacity Limit or something.

Albro

Mmmm. i'll have to find o-ut if that is doable....good suggestion AlbroShlo.

C...Where are You (cairns runs off in the direction of the xml palace)>>>>>>>>>>/\//\/\/\/\/\/\/\/\/\/\/\/ Phew! Gees he's exaggeratingly hard to find. :twisted:


Nope.

C.

Re: Das Schloß V33(P51) - Bonus Discussions Needed

Posted: Mon Jul 07, 2008 10:55 am
by oaktown
yeti_c wrote:
cairnswk wrote:
AlbroShlo wrote:just a suggestion...what if the Up Cars and Down Cars dropped back to 2 neutral armies if they have too many armies in them at the beginning of your turn. For instance more than 10 and it resets to 2 neutrals. Call it Car Capacity Limit or something.

Albro

Mmmm. i'll have to find o-ut if that is doable....good suggestion AlbroShlo.


Nope.


But they could be decaying neutrals, as in Dustbowl.

Forgot to mention that I'm happy with the other changes you've made/not made, above. I'd like to see this one Forged (again) soon.

Re: Das Schloß V33(P49) - Bonus Discussions Needed

Posted: Mon Jul 07, 2008 12:42 pm
by cairnswk
oaktown wrote:
cairnswk wrote:
• White space around Controlturm could use some texture to make it distinct from the white space which is territories. Or better yet, run the thick wall inside the controlturm, to make it look like a free-standing tower and not just an octangonal room within the airport.

not sure what you mean here. :?:

What I mean is that you've got the airport, the playable territories within which are white. Outside of the airport you have the snow, which is unplayable and white. And then between the Kontrollturm and the Park Platz you have some white space which is neither snow nor playable territory, and it is also white.

Around the airport you have a thick border to show the... wait... I get it now, it's a fence around the whole thing. I was seeing that as the exterior wall, and I was confused as to why the control tower was inside the exterior wall. Makes a bit more sense now. Regardless, maybe a bit more of the rounded texture in the airport would help set it apart from the non-playable regions of the same color?


OK.. got you there. :)
yeti_c wrote:
cairnswk wrote:
AlbroShlo wrote:just a suggestion...what if the Up Cars and Down Cars dropped back to 2 neutral armies if they have too many armies in them at the beginning of your turn. For instance more than 10 and it resets to 2 neutrals. Call it Car Capacity Limit or something.

Albro

Mmmm. i'll have to find o-ut if that is doable....good suggestion AlbroShlo.
C...Where are You (cairns runs off in the direction of the xml palace)>>>>>>>>>>/\//\/\/\/\/\/\/\/\/\/\/\/ Phew! Gees he's exaggeratingly hard to find. :twisted:

Nope.
C.

:( Thanks Yeti_c.

oaktown wrote:
yeti_c wrote:
cairnswk wrote:
AlbroShlo wrote:just a suggestion...what if the Up Cars and Down Cars dropped back to 2 neutral armies if they have too many armies in them at the beginning of your turn. For instance more than 10 and it resets to 2 neutrals. Call it Car Capacity Limit or something.

Albro

Mmmm. i'll have to find o-ut if that is doable....good suggestion AlbroShlo.

Nope.

But they could be decaying neutrals, as in Dustbowl.
Forgot to mention that I'm happy with the other changes you've made/not made, above. I'd like to see this one Forged (again) soon.

I'll look into the decaying neutrals.
FF soon? NO, i don't thinkthat would be prudent.
There are still some 40 games on-going from the last fiasco. I'd like to leave this here so it is easy to find and gets feedback, something it didn't receive last time until i have the xml re-written. I think there is plenty of time fo this to get back to FF. :)

Re: Das Schloß V33(P51) - Bonus Discussions Needed

Posted: Mon Jul 07, 2008 6:23 pm
by Halmir
The old map was ok I thought, the changes are interesting but I fear if you take not of the continual feedback loop you'll never get the thing settled again! I'd suggest make the changes you feel are warranted, knock it out and defy any complaints :)

Re: Das Schloß V33(P51) - Bonus Discussions Needed

Posted: Tue Jul 08, 2008 3:19 am
by cairnswk
Halmir wrote:The old map was ok I thought, the changes are interesting but I fear if you take not of the continual feedback loop you'll never get the thing settled again! I'd suggest make the changes you feel are warranted, knock it out and defy any complaints :)

Yeh thanks Halmir ;)
I've just about got things underway with this latest version, but need to move some army shadows over from the right so that triple/quadruple digits show properly as a lot of people are playing with BOB....something that became evident in this current map online.

Re: Das Schloß V33(P51) - Bonus Discussions Needed

Posted: Tue Jul 08, 2008 4:53 am
by yeti_c
cairnswk wrote:
Halmir wrote:The old map was ok I thought, the changes are interesting but I fear if you take not of the continual feedback loop you'll never get the thing settled again! I'd suggest make the changes you feel are warranted, knock it out and defy any complaints :)

Yeh thanks Halmir ;)
I've just about got things underway with this latest version, but need to move some army shadows over from the right so that triple/quadruple digits show properly as a lot of people are playing with BOB....something that became evident in this current map online.


Query - what has BOB got to do with Army numbers? -> Colourblind codes are part of the site these days.

C.

Re: Das Schloß V33(P51) - Bonus Discussions Needed

Posted: Tue Jul 08, 2008 5:46 am
by cairnswk
yeti_c wrote:
cairnswk wrote:
Halmir wrote:The old map was ok I thought, the changes are interesting but I fear if you take not of the continual feedback loop you'll never get the thing settled again! I'd suggest make the changes you feel are warranted, knock it out and defy any complaints :)

Yeh thanks Halmir ;)
I've just about got things underway with this latest version, but need to move some army shadows over from the right so that triple/quadruple digits show properly as a lot of people are playing with BOB....something that became evident in this current map online.


Query - what has BOB got to do with Army numbers? -> Colourblind codes are part of the site these days.

C.


C...i saw a map where someone had the following:

r167

That's four digits and the last digit was off the map.

Got my drift ??

Re: Das Schloß V33(P51) - Bonus Discussions Needed

Posted: Tue Jul 08, 2008 6:08 am
by yeti_c
cairnswk wrote:
C...i saw a map where someone had the following:

r167

That's four digits and the last digit was off the map.

Got my drift ??


That is a site thing - not a BOB thing... -> Goto any of your games and press the "Colour Codes" link to the top right for this.

C.

Re: Das Schloß V33(P51) - Bonus Discussions Needed

Posted: Tue Jul 08, 2008 6:18 am
by cairnswk
yeti_c wrote:
cairnswk wrote:
C...i saw a map where someone had the following:

r167

That's four digits and the last digit was off the map.

Got my drift ??


That is a site thing - not a BOB thing... -> Goto any of your games and press the "Colour Codes" link to the top right for this.

C.


OK whether it's a site thing or not, i still would like to take care of it and allow for it in this new version.
No-one is having a go at Bob. ;)

Re: Das Schloß V33(P51) - Bonus Discussions Needed

Posted: Tue Jul 08, 2008 6:31 am
by yeti_c
He he he - Just checking that we all know what is what. :P :P

Anyways - I'm lost on the current discussions - can we have an image showing what the current changes are?

C.

Re: Das Schloß V33(P49) - Bonus Discussions Needed

Posted: Tue Jul 08, 2008 11:47 am
by cairnswk
VErsion 33.
Image

Re: Das Schloß V33(P51) - Bonus Discussions Needed

Posted: Mon Jul 14, 2008 12:16 pm
by max is gr8
What is the reinforcement system for this map?

Re: Das Schloß V33(P51) - Bonus Discussions Needed

Posted: Mon Jul 14, 2008 3:17 pm
by cairnswk
max is gr8 wrote:What is the reinforcement system for this map?

Not sure what you mean here, but i can say that I have no plans (yet) to put reinforcements in the xml.

Re: Das Schloß V33(P51) - Bonus Discussions Needed

Posted: Thu Jul 17, 2008 12:17 pm
by t-o-m

Re: Das Schloß V33(P51) - Bonus Discussions Needed

Posted: Thu Jul 17, 2008 3:56 pm
by cairnswk
t-o-m wrote:oh yeah baby 8)

Very good T-o-m...only 34 games to be deccided :)

Re: Das Schloß V33(P51) - Bonus Discussions Needed

Posted: Sat Jul 19, 2008 9:41 pm
by barterer2002
Game 2500904

I'm working on this one for you there Cairns but they're going to hammer me shortly. I might have a shot if I could grab and not have to hold but with 7 of them getting the opportunity to slam at me its never going to hold.

Re: Das Schloß V33(P51) - Bonus Discussions Needed

Posted: Tue Jul 22, 2008 10:00 am
by barterer2002
It may end but if it does it's a charity end because clearly three players thus far have consciously elected to allow me to win.

Re: Das Schloß V33(P51) - Bonus Discussions Needed

Posted: Sun Jul 27, 2008 3:28 pm
by cairnswk
Still 31 games being player out.

Re: Das Schloß V33(P51) - Bonus Discussions Needed

Posted: Tue Aug 05, 2008 11:15 am
by oaktown
the visual of the airport still bothers me... what if the airport territories that are currently white were given just a bit of tint to make them distinguishable from the unplayable snow area? Its entirely possible that the "+2 for 11" could be read to mean the 11 colored territories... and there are 11 colored territories, not including the helipad which could be seen as distinct from the airport since it is separated by snow.

Das Shlos: you give a bonus for holding 18, but I count 19 territories. Intentional? Mistake? Helipad doesn't count? I'm mis-counting? :?