Moderator: Cartographers
Will this help??dolomite13 wrote:What more is needed to move this along so we can target Valentines Day 2014 ?
=D13=


koontz1973 wrote:Dolomite, some things to think about. Make the map a doubles only map. With the region count, you can not go higher than 8 players, so do you want to add more or keep the region count?
Think about it quickly please. I need an update sooner rather than later for this one.dolomite13 wrote:koontz1973 wrote:Dolomite, some things to think about. Make the map a doubles only map. With the region count, you can not go higher than 8 players, so do you want to add more or keep the region count?
Hmm let me think about that.
=D13=



Sounds like a plan. But code in hug me at the bottom as well. Right now the 3 corners of the map are pretty balanced and good to go, by coding in the two neutrals you end up with making the map slightly unbalanced. Compensate for that by adding in the third neutral to the bottom. But make the neutrals a one, not a three (no need to make it too hard for players considering this is only once a year). This gives you 7 regions bordering those neutrals, and can be used for card spots in games.dolomite13 wrote:In any scenario of drops their are always 3 that are neutral. What if I make Huggs (green) and Cuddle (purple) always neutral that way noone can drop a bonus. And increase red to +3 ?
=D13=




1 for every 2 appears to be too easy to drop on the start. Maybe 1 for every 3?dolomite13 wrote:Here is the new XML to match the above image
=D13=

That might be good enough ...Gilligan wrote:1 for every 2 appears to be too easy to drop on the start. Maybe 1 for every 3?dolomite13 wrote:Here is the new XML to match the above image
=D13=
Or,
+1 every two green/purple
+1 every three orange/blue/yellow
since there's 4 of the former, 6 of the latter (ie, hold half of the hearts to get the bonus)

I'm confused ... how does +1/4 create those bonuses?koontz1973 wrote:dolomite, sorry for not being around much, I decided to take a back seat for a couple of weeks.
Bonuses, you need to change these.
Minimum is a +1 for 4. This stops all bonus drops and no need to code in more neutrals. Here is a proposal for you.
+1 for any 4 for same coloured hearts.
So you end up with if you hold all the hearts of the same colour:
Purple +1
Green +1
Red +3
Blue +6
Orange +6
Yellow +8
This will allow bonuses to be built up over the course of the game and stop all bonuses from being dropped. It also has the benefits of giving all the same bonus so in foggy games, it is harder to see where and also allows games to build up and not stagnate, yellow, orange and blue hearts have enough so two players can end up trying to get the same bonus forcing a change in strategy.
You have 4 purple hearts, holding all four gives you +1. 6 blue hearts can be held 6 different combinations of 4, giving you +6 for holding them all. So if you held 4 blue hearts, you get a +1, holding any 5 gives you +3 and all 6 gives you +6.dolomite13 wrote:I'm confused ... how does +1/4 create those bonuses?
We already agreed on the doubles games only for this map. Adding quads to it makes no difference to GP at all.dolomite13 wrote:thenobodies suggested the map be 2 player or 4 player teams only
This adds nothing to the map what so ever. By the time any player holds all of one colour, the game is already over and it will be done in a round or two anyway.dolomite13 wrote:I would also like to look at the win condition...
As above, it adds nothing to the map. Remember, just because we can do it, does not mean we should do it. But no one will go for red as it would be way to hard to hold for a round. Try something of the board now like hold cupid for a round to win. Make cupid a 10 neutral and a condition being you can only attack it from the red heart.dolomite13 wrote:I want to put red back to 3 neutral and include holding some number (other than 1) of red (or all red) to meet the win condition.


Hmmm... isn't this then just the same as the st patricks day map then? which is what we are trying to avoid.koontz1973 wrote: Hold cupid and one heart of each color to win the game- just hold cupid for a round with one red heart only. This makes it easy to go for the winning condition but not in the early rounds.
